How Physically Based Rendering Shaders Work
Be sure to check out the original post at LesterBanks.com.
Understanding the basic shader types
This is an excerpt from the Maya 2018 Essential Training from Linkedin Learning.
MtoA 508 | Procedural Shading PBR
Arvid Schneider talks about setting up shaders in Arnold.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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