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3D (953 Tutorials)

Eyedesyn Live Design: Modeling a Character in C4D parts 1 and 2

Eyedesyn Live Design: Modeling a Character in C4D parts 1 and 2

February 23, 2016

EJ Hassenfranz from Eyedesyn live streamed these tutorials, giving us a closer look into his thought process and workflow while modeling a little bull character in Cinema 4D.

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A Faster Render

A Faster Render

February 17, 2016

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” – Bertrand Benoit | BB3viz

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MochaBlend C4D Basics #4: Creating a camera solve from a mocha perspective track

MochaBlend C4D Basics #4: Creating a camera solve from a mocha perspective track

February 16, 2016

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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MochaBlend C4D Basics #3: Creating an object solve from a mocha perspective track

MochaBlend C4D Basics #3: Creating an object solve from a mocha perspective track

February 16, 2016

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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MochaBlend C4D Basics #2: Creating 3D motion from a non-perspective mocha track

MochaBlend C4D Basics #2: Creating 3D motion from a non-perspective mocha track

February 16, 2016

In this tutorial, you’ll learn about creating 3D motion from a non-perspective track in mocha. We’ll be using MochaBlend C4D’s 2.5D solver to create the 3D motion. You’ll learn how to analyze the motion in your shot so you can both track it properly in mocha, and choose the correct solver in MochaBlend C4D.

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MochaBlend C4D Basics #1: Getting Started

MochaBlend C4D Basics #1: Getting Started

February 11, 2016

This introductory tutorial will explain MochaBlend C4D‘s panel, and some general concepts about the workflow inside Cinema 4D. You will learn how the integrated camera-rig works, and how to import some tracking data from mocha and display it on the camera-rig.

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Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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After Effects Tip: Link Focus Distance to Layer

After Effects Tip: Link Focus Distance to Layer

February 9, 2016

In this quick tip video by Robert Zinke, you’ll learn how to link the focus distance of your camera to a 3D layer in Adobe After Effects.

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Modeling a Dump Truck with Pixologic ZBrush

Modeling a Dump Truck with Pixologic ZBrush

February 5, 2016

This tutorial will take you through the initial steps in modeling a dump truck in Pixologic ZBrush.

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Creating Octopus Tentacles

Creating Octopus Tentacles

February 5, 2016

In this tutorial, Eric Keller shows us how to quickly add suction cups to a tentacle mesh using the new ZModeler Brush and NanoMesh in ZBrush 4R7.

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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Rigging and Animating a Fish

Rigging and Animating a Fish

February 5, 2016

Who needs to go get a license and spend the day trying to catch a fish when you can learn how to make one come to you!

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3D Dynamics in Adobe After Effects

3D Dynamics in Adobe After Effects

February 5, 2016

In this tutorial from Gardner Raymond of Consequence Video Designs we will learn how to whip up some dynamic 3D motion with a couple great tools!

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Introduction to ZBrush 4R7 Video Series

Introduction to ZBrush 4R7 Video Series

February 3, 2016

The Gnomon Workshop has released its long-awaited Introduction to ZBrush 4R7 video series.

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

February 3, 2016

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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