Phoenix FD 3.0 for 3ds Max – Beach wave water simulation
Found via CGMeetup.net. Thanks for sharing.
This video tutorial covers the basics of beach wave water simulation with Phoenix FD 3.0 for 3ds Max. It will show you how to use the newly added FLIP solver, the Wave Force – used to create the actual waves, and finally it will show you how to set up a shader using the Wet Map.
Posted by Kim Sternisha