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AutoDesSys form•Z Pro & Jr.
AutoDesSys form•Z Pro & Jr.

Explore • Design• Deliver

AutoDesSys develops 3D solutions that allow you to Explore the possibilities, Design the future and Deliver world-class solutions to your customers. form•Z Pro & Jr are 3D design applications that empower designers to create unique 3D forms that make a bold statement.

AutoDesSys form•Z pro

The Fastest, Easiest, Most Flexible 3d Modeling Software Available

AutoDesSys form•Z pro is a powerful 3D design application featuring a variety of modeling personalities and tools with an easy-to-use interface to express and communicate your imagination. It is based on advanced 3D solid and surface modeling methods that maintain accurate representations as you progress from design to visualization, layout, animation, and fabrication.

AutoDesSys form•Z Jr.

A fresh approach to 3D modeling aimed at delivering conceptual design and sketching ideas quickly

form•Z jr, previously called bonZai3d, is an application with a fresh approach to 3D modeling aimed at delivering conceptual design and sketching ideas quickly while still making it possible to carry you to the next level of productivity.form•Z jr’s robust geometry creates models that can be used for construction drawings, photorealistic rendering, and fabrication.

form•Z jr’s simple, smart, and fun interface reveals unexpected capabilities and tools that complement and enhance creativity. Embedded tutorial videos facilitate learning at one’s own pace and without the need for expensive training sessions. Intuitive tools include descriptive step-by-step guides and interface hints for a productive workflow. To further explore and exchange ideas, solutions, and problem-solving alternatives, the form•Z jr forum operates 24/7, as a valuable resource for peers who deal with the daily tests of real-life projects. In addition, the AutoDesSys technical support team stands by to offer its help as needed.

A comparison chart is available on the Details tab.

AutoDesSys form•Z Highlights

  • Available for macOS X 10.11 or later (including Big Sur and Apple Silicon using Rosetta 2) and Windows 7/8/10.
  • Surface Modeling tools including Booleans, NURBS, and Subdivision Surfaces.
  • Native support for 64 architecture on OS X allows for more content creation.
  • Imports SKP, KMZ, DWG, DXF, DAE, OBJ, SAT, STEP, and STL files.
  • Exports SKP, DWG, DXF, SAT, STEP, DAE, and STL for 3D printing.

Form•Z Scripting


Object Symmetry creates a plane of symmetry for an object. Subsequent operations to the object maintain symmetry by updating the opposite side of the model to match. The symmetry functionality has special consideration for NURBs curves, NURB surfaces, and Sub-D objects.

Form•Z reference files

Reference Files

In essence, Reference Files are simply data from one project displayed inside another project. Reference files allow for complex static data to be maintained in external files and support collaboration where files can be shared between team members as a design evolves.

Form•Z scripting


Python is an easy-to-use yet rich scripting language. Python scripts in form•Z are an easy way to extend the functionality of form•Z to add your own utilities or create custom design tools. Most of the form•Z functionality is available to a form•Z python script.

Form•Z creative design tools

Creative Design Tools

A suite of creative design tools to enhance form generation. Create new and interesting forms especially when combined with each other. These tools include a Voronoi diagram, Point Scatter, Surface Scatter, Volume Scatter, Parametric Map, Wrap tool, and Delaunay Triangulation.

Form•Z Nurbs

NURBS tools

A comprehensive suite of NURBS tools combines unprecedented ease of use and power. The NURBS analysis features to aid in the evaluation and refinement of your design.

Form•Z Parametric Generation

Parametric Generation

Fully parametric and dynamic generation of 3D forms that can be further manipulated at any time after their initial generation.

Form•Z Interactive Display

Interactive Display

The form•Z interactive display takes advantage of modern OpenGL capabilities. This is most noticeable in Shaded Full display mode with real-time ambient occlusion, bump mapping, soft shadows, and multi-sampling features.

Form•Z Formula Tools

Formula Tools

Powerful formula tools create complex curves and surfaces based on mathematical formulas with ease. The included predefined library of shapes is a launching point for a whole new method of form creation.

Form•Z Subdivision Tools

Subdivision Tools

The suite of Subdivision tools allows for shaping and sculpting subdivision surfaces with simple, easy-to-use controls. Subdivisions are useful for tensile structures; organic surfaces ranging from exotic roofs to character meshes, these tools make form•Z a versatile modeling tool.

Form•Z Rounding & Blending

Rounding and Blending

Advanced rounding and blending operations enable the creation of smooth transitions between surfaces. Advanced features like variable radius and hold line rounding make it possible to create unique solutions.

Form•Z Animation


form•Z projects can be fully animated in form•Z Pro. This includes the animation of the camera, objects, and lights. Animation tracks can be created for the individual parameters of the parametric objects which allow for the creation of dynamic designs.

Form•Z Layout


form•Z Draft Layout is a 2D application that is used for the preparation of drafted documents of 3D projects. This application has both worlds scale a paper scale working environments and includes a suite of predefined title blocks in standard paper sizes.

Form•Z 3D Printing

3D Printing

The internal watertight modeling representation used by form•Z means that form•Z models are ready for 3D printing. Models can be directly exported to industry-standard formats for transfer to any 3D printer, CNC, or milling process.

Form•Z Components


In brief, Components make it easy to reuse and share frequently used content. Components can be embedded in the form•Z project or stored externally in a directory of project files. In fact, Components can be easily created and modified in form•Z. A library of entourage components is provided.

Form•Z Materials


form•Z includes an extensive library of materials that are ready to use. Moreover, the Materials editor allows you to create your own materials and materials groups.

Form•Z Dynamic Interface

Dynamic Interface

The form•Z intelligent interface senses what you intend to do and protects you from unwanted actions. This includes automatic picking and automatic guides that assist you in drawing accurately.

Form•Z Reshaping


The Reshape and offset tools capitalize on real-time Boolean operations to offer sculpting actions that produce robust solid models from interactive actions.

Form•Z Dynamic Clipping Planes

Dynamic Clipping Planes

Dynamic clipping planes allow for the non-destructive cutting of models. This real-time dynamic interface allows for a complete inspection of a design.

Form•Z Sun Studies

Sun Studies

The Sun Palette enables the quick evaluation of natural light in a building on any given day or time. Quickly create the animation of the sunlight through a day or an entire year.

Form•Z VR - Augment

VR – Augment

form•Z Includes an interface for the Augment reality app. With Augment, you can visualize your form•Z models in real-world settings, at real size, in real-time on OS X and Android mobile devices. Click Here for more details.

Form•Z VR - Sketchfab

VR – Sketchfab

Sketchfab is a Free platform to publish, view, and find 3D models online. With the form•Z an interface for Sketchfab you can upload your textured models directly to the Sketchfab community. Click Here for more details.


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
Accurate robust internal representation of data including 3D solids, surfaces, trimmed surfaces, NURBS and parametric representations.
ACIS modeling engine provides advanced smooth modeling capabilities and reliable internal data representation.
Interactive drawing tools that allow for the direct creation of any shape including lines, splines, NURBS curves, arcs, circles ellipses, and polygons
Interactive 3D primitive creation (Cone, Cylinder, Sphere, Torus).
Advanced 3D primitives. Interactively create Paraboloid, Hyperboloids and Hyperbolic Paraboloids.
Sculpting tools use realtime Booleans to interactively Reshape (push/pull), Offset Segment, Offset Outline, Imprint.
Deformations alter the shape of an object with the Bend, Bulge, Taper or Twist methods while keeping them a solid accurate object.
Advanced Deformations include Bend Along Path and 3D Morph operations.
The Billboard tool enables the quick placement of an image as a texture in 3d.
Basic Rounding allows for the rounding or beveling an edge of an object.
Advanced Rounding and Blending give much more control over rounding operations and offers blending between faces of objects (fillets).
The Cap tool constructs surfaces across opening in a model. The Cover and Uncover tools convert a wire object to a surface or vise versa.
Lofting tools include ruled, guided, path and branched lofting.
The Derivative tools allow for the construction of an extrusion, convergence or a wall object from (all or a part of) an existing object.
Advanced Derivative tools include point clouds, derivative from parts of objects. The frame tool derives a structure such as a truss or space frame from the edges of an object.
Unfold enables a model to be unfolded (flattened) with tabs and labels for fabrication and easy assembly. The projection tool flattens an object onto a plane.
Revolve is used to derive a revolved or lathed object from a profile (source shape) and an axis.
Helix and Sweep are powerful modeling operations that derive a new shape from the volume that a source object creates as it follows a path.
Advanced Sweep tools (Two Source Sweep, Two Path Sweep, Boundary Sweep, Draft Sweep) offer more flexibility and power the sweep capabilities.
Offset Surface makes a new surface parallel to the original surface. Thicken (shelling) converts a surface into a solid of a desired thickness.
Skinning is a powerful method to create surface or solid objects from a set of source shapes and a set of paths. There are tools for Smooth Skin, Meshed Skin, and Cross Skin.
Booleans allow for the creation of new forms through the Union, Intersection, or Difference of 3D solid objects.The Split, Slice, Line of intersection offer similar capabilities for surfaces.
Stitching enables the joining of surfaces and the creation of solids for a closed set of surfaces.
The Section tools allow for the creation of 2D and 3D sections of models.
Advanced Meshing tools give real control over facets of a model. These include the 3D Mesh, Polygion Mesh, Reduce Mesh and Polygonize tools.
Displacement creates a 3D object by added relief to a meshed surface based on an image creating the effect of the image being pushed through the surface.
Architectural specialty tools include: Stairs, Spiral Stairs, Roofs and Terrain Models.
Architectural specialty tools include: Switchback Stairs.
Engineering specialty tool include; Gears, Screws and Bolts.
Advanced creative design tools to enhance form generation. These tools include Point Scatter, Surface Scatter, Volume Scatter, Voronoi Diagram, Delaunay Triangulation, Wrap Objects and Parametric Map.
Components make it easy to place commonly used items in a model from a library of objects. A set of libraries is provided and users can create and share their own library of objects that they create. Tools are included for placing, creating, exploding, replacing and creating components.
Doors and Windows are special components that make an opening in a wall when placed in the model.
Basic line editing tools: Close, Trim, Join, Fillet.
Advanced line editing tools: Extend, Connect, Remove Point, Insert Segment, Tangent Line, Perpendicular Line.
Measure tools for distances and angles within and between parts of the model. Calculations of surface area and volume of objects.
Mass Properties calculations include weight, principal axis and moments of inertia.
NURBS Loft and Reconstruct.
NURBS curve tools: Curve Create, Reconstruct, Blend, Merge, Extend.
Advanced NURBS curve tools : Curve Convert, Attach, Split, Insert Knot, Edit Curve, Blend Curve to Point, Convert to Arcs NURBS by Formula.
NURBS surface tools: Surface Lofting, Boundary, UV Curves Convert, Nurbs by Cross Sections, Reconstrcut, Curve Extract, Blend, Merge, Extend.
Advanced NURBS surface tools: NURBS by Formula, Split, Edit Surface, Insert Knot.
Surface analysis allows you to inspect smooth surfaces in order to detect any imperfections or discontinuities in the surface. The following analysis types are offered: Zebra Stripes, Environment Map, Draft Angle, Curvature Map Normal Map, Porcupine Plot
3D Text Creation, Editing and Search and Replace.
Advanced 3D Text tools: Text Along Path, Parallel Text, and Text Between Two Paths.
Dimensions (Linear, Angular, Radial Leader Line and Notes.)
The transformation suite of tools includes Move, Rotate, Uniform Scale, Independent Scale, and Mirror. These can be applied to objects, lights, cameras and guides as well as object parts.
The Extend tool allows you to expand an object to an adjacent object.
Advanced transformations such as transformation macros that allow for a set of transformations to be defined and then re-applied to any object in the project.
The Align/Distribute tool aligns them or distributes a set of objects based on a variety of optional criteria.
The Place Along Path and Place On tools create copies of objects along a path or on the faces of an existing object.
The Object Doctor tool analyzes objects for problems such as duplicate points and other hard to find problems commonly found in some models created in other applications.
The Project Doctor analyzes the objects in a project and identifies potential problems such as duplicate objects.
3D Print Prep tool identifies and fixes problems in a model that would prevent the model from being sent to a 3D printer.
Hatch attributes for objects. A hatch is a graphic technique used to create effects on surfaces for illustration purposes.
Line Weight and Line Style attributes for all objects.
Subdivision Surface Modeling. (Basic editing, Conversion to NURBS)
Subdivision Surface Modeling. ( Advanced editing and Conversion to NURBS)
Sketchfab support
Augment support
3D Connection Support
Copy Attributes


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
Smart interface that senses what you intend to do and protects you from unwanted actions. This includes automatic picking and automatic guides that assist in accurate drawing.
Fully dynamic generation of parametric 2D and 3D forms that retain their personality allowing them to be manipulated at any time in the design process.
User defined guides allow for easy creation of 3d construction lines that do not interfere with the model.
Snapping allows for accurate alignment of objects to grids, guides and other critical features of a model.
Frequently used tools appear right at the cursor location in the favorites heads up display or can be accessed via key accelerators.(Fully customizable in Pro)
User definable key shortcuts for all tools and actions.
Favorites for all tools and actions.
Manuals and tutorial videos accessible directly from all tools.
Self-guided tutorials provided to get up and productive quickly.
Dynamic clipping planes allow for non-destructive cutting of models. This real-time dynamic interface allows for complete inspection of a design.
Sun Palette enables the quick evaluation of natural light in a building on any given day or time. Quickly create animation of the sun light through a day or an entire year.
Create web ready VR interactive panoramic and 360 VR presentations of your design.
Workspaces group related tools and palettes together making it easy to switch between tasks. User defined workspaces allow for creation of custom workspaces.
Interface customization. Icons can be completely rearranged into a user-designed layout.
Icon size and tinting can be changed to your own desires.
Custom attributes and information management your attributes, assign them to objects and generate reports based on the attributes in the model.
Select by criteria makes it easy to select objects in a model based on characteristics or attributes. Selection sets make it easy to work with a set of objects repeatedly without needing to manually re-select each one.


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
Includes separate form•Z Layout application.
Predefined Title Block library with customizable Title Block dictionary.
Layout sheets can be used to compose different views of a model and/or sections and/ or construction details together with notes and dimensions and have it printed to send to the construction site.


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
The animation palettes offer full control over the time line, animation hierarchy and animation controllers. These allow for full control of the animation of objects, lights and cameras including all of their inherent parameters.
Animation Tools: Keyframe, Animate Along Path, Animate Entities, Animation Group, Reverse Animation, Replace Animation.
Extract Animation is a unique way to create new objects by capturing the state of an object over time as the object is changed by an animation that is applied to it.
Animated deformations change the shape of an object over time. The following methods are offered: Shear, Taper, Twist, Bulge, Radial Shear, Radial Bend, Linear Wave, Circular Wave, Disturb Points, Disturb Normals, Spread.
Animation can be generated to movie files with effects such as super sampling, blur filters and motion blur.


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
Wireframe, shaded work, shaded full, hidden line.
RenderZone plugin Support
Network Rendering
Interactive light tools for placing lights of a variety of types in the scene.
Imager batch rendering
form•Z Lab Plugin


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
FMZ (form•Z format) : the FMZ file format is the form•Z format for all 3 aplications
3DS (3D Studio)
ARTL (Artlantis 3.0)
ARTL (Artlantis 4.0)
DAE (Collada)
KMZ (Google Earth)
LWO (Lightwave)
3DM (Rhino)
SKP (Sketchup)
ZPR(Z Corp printers)


form•Z 9 Pro

form•Z 9 Pro logo

form•Z 9

form•Z 9Jr logo

form•Z 9 Free

form•Z 9 Free logo
ILS (Illustrator)
EXP (Piranesi)
MOV (Quicktime)



Mac OS 10.11 through 10.15.

Mac OS 11 ( BigSur ) form·Z 9.1.0 or later. v9.2.3 added support for macOS Ventura 13.2


64-bit editions of Windows 10, Windows 8, and Windows 7.


Minimum: 1 GB
Recommended: 4 GB+

* Note that complex models or large texture maps may require additional memory.

Internet Connection:

Required for product activation, software updates, and access to online manuals and tutorial videos.


A video card that supports OpenGL version 3.2 or later is required. For best results, a video card with a minimum benchmark score of ~1500 is recommended, and for larger files, ~3500 or better is preferred. See this link for details: Video Card Benchmarks

form•Z Pro manual

Current version 9.2.40 #A4D0

Released in April 2023 without release notes.


Added support for macOS Ventura 13.2. No release notes are available.

form•Z v9.1.0(#A399)  Change log

What’s New

  • Support for OS X 11 (Big Sur) and machines using Apple Silicone(using Rosetta 2).
  • “Auto SelectMulti View” is a new option in the “Window” pull-down menu. When enabled, the active frame of a multi-view display is automatically selected as the mouse enters the frame. When disabled (which is the default), a mouse click in the desired frame is required to make it active (as with v8 and earlier versions).


  • The screen now updates properly during RenderZone image now updates properly during rendering.
  • Hidden Line rendering progress bars have been improved.
  • Material previews do not re-render in the Material parameters palette when changing the active material.
  • Section tool now works properly when 2 Click Face/Outline Selection is enabled.
  • Guide Snapworks better under certain situations when the grid snap is alsoenabled.
  • Edit Cone of Vision no longer resets Undos.
  • Edit Cone of Vision behaves properly after “Reset All Workspaces”and Importing workspaces.
  • Measurement tools no longer leave artifacts on the screen.
  • The Working units Angle option for Positive Angle Direction works using Clockwise as expected.SKP import handles files that contain improper material names.
  • Undo after a Symmetry operation works as expected.
  • In Project Settings->Appearance, thepreviews for project color schemes now display properly.In palettes with groups, Collapsing/Expanding a selected group now works as expected.
  • No longer caught in an loop when 2 materials have the same name.
  • Changing the display mode back to Shaded or Wireframeafter RenderZonenow works properly.
  • The Shaded render “Fit In Window” background option now work properly.
  • Colladatranslator (DAE) now handles files that contain discreet face colors (common in filescreated by Artios CAD).
  • Various performance, localizationand stability improvements.


  • Hiragana character entry behaves as expected.
  • LWO export now works properly.


  • Items can be reordered in nested palettes as expected.
  • Palettes in Palette Dock can be nested in any order.


  • Certain Dimensions now display as expectedwhen zoomed in close.

form•Zv9.0.6.1 (#A286) Change log


  • Certain .fmz file contain reference objects now open as properly.
  • The “X” field of the input palette is no longer active at unexpected times.


  • Cut/Copy/Paste now works in palettes with list of names (Objects, Layers etc..).

form•Z v9.0.6(#A283) Change log

New stuff

  • SKP translator updated to import/export SketchUp 2020 files. Plus:
    • Import performance significantly improved.
    • Objects will be surfaces by default unless “Construct Solids” is enabled (which is now on by defaultfor new installations).
    • Import now maintains layers and materials properly.
    • Non-Roman characters file names now supported for import and export.
    • Japanese characters in layer name and Material names are now supported.
    • Import now includes wire objects.
    • Exporting files withmetric units works as expected.


  • Contour Sections no longer affected by manipulating corresponding Transform Controller
  • Conflicts resolved that would cause Key Shortcuts to stop working.
  • Arc 3 can be inverted with the CMD/Ctrl (Mac/Win) key.
  • Objects created by Duplicate (Edit menu) remain selected.
  • Reference Files window displays correct name.
  • DXF export and import now supports Non-Roman characters in the file name.
  • Exporting DAE and KMZ files works properly


  • Check for Update works as expectedno on systems with certain Windows settings.
  • Alt key tap key works as expected

Draft Layout

  • Grid Snap now works as expected when combined with the Guide snap

Python scripting

  • script now works as expected.
  • Scripts are maintained in the Extensions menu and are sorted properly.
  • The getLayer() and setLayer object method has been improved.

Z v9.0.4(#A12A) Change log

New stuff

  • “Dynamic” is a new option in the ExtendSegmenttool options. When selected, the extensionis made dynamically using theprojection of the cursor position onto the tangent from the end of the object.


  • Components with Flat/Cubic/Spherical decal controls now render properly in RenderZone.
  • Save a Copy as to v8.x now works properly for files with embedded components.
    The objects palette is now updated properly after Components are exploded.
  • Changing the name of a view or layer to an existing name, no longer leads to repeated messages about the duplicate name.
  • The fillet tool is applied to the selected point for certain objects.
  • Import from Drafting now groups the imported objects properly.
  • Exiting the Cone of Vision,no longer disturbs the palettes under certain conditions.
  • Certain Sub-d tools no longer automatically apply unintended symmetry


  • Frames are now properly updated whenthe linked Model file is changed.
  • The title blocks folder is selected by default when choosing a title block.
  • The offset outline tool now works properly on closed shapes.
  • The Image and Image fit tools now track the cursor properly when placing images.

Python scripting

  • Python scripts now work properly on some Windows 10 machines that previously did not recognize Python.
  • A new method(material)has been added to the “face”object to retrievethe material assigned to the face (face.material).
  • The “object” method getLocalOrigin()now returns the proper value
  • fz.pickList()now returns a valid empty list when nothing is picked.
  • fz.viewList(), fz.materialList() and fz.lightList() now returns a valid empty list when the project does not contain any of the respective objects.
  • fz.revolve() angle parameter now works properly.Object methods edgeCount(), edge(), edgeList() now work as expected.
  • A number of sample scripts have been updated.

form•Z v9.0.3(#A123) Change log

New stuff

  • “Superimpose” is a new option inthe Underlay options of the Reference Plane Parameters palette. When selected, the underlay is Superimposed in shaded views instead of depth sorted. This is most useful when combined with the transparency slider to see the undelay image through a shaded image.
  • “Give GuideSnapsPriority” is a new option in the snap options Palette. When selected,Guide Snaps are given priority over object snaps(when both are enabled). That is if the cursor is close to both a guide and a snappable point/edge/face, the location will be snapped to the guide rather than the point/edge/face. When this option is disabled, the opposite rule is applied. This option is now on by default by popular request as it makes the guides more functional in shaded rendering modes.The option can be controlled with a key shortcut as well(Key Shortcuts manager).


  • Export of hidden line images to pixel based formats (TIFF/PNG/JPG etc.) now works properly.
  • Underlay images no longer disappear when switching from wireframe to shaded full and the back to wireframe on machines with certain graphics cards.
  • Components with Flat/Cubic/Spherical texture map controls now render properly in RenderZone.
  • Using Reduce Mesh tool no longer crashes on certain objects.
  • Files with mirrored components now show the components properly when saving and re-opening the file.
  • Curve and Surface Formula tools mow show all the formulas in the Interface
  • View navigation in the Decals and Classic Texture Map dialog now works properly.
  • The “Pick By” and “Assign” options in the Classic Texture Map dialog now workproperly.
  • Door/Window componentsare now are placed at the proper depth.
  • The Section tool now properly honors the Status of objects (Ghost or Delete).

Windows specific

  • The Transform tool no longer crashes when entering a second value for the Scale option.


  • Printing or exporting to PDF no longer misses some elements.
  • Printing or exporting to PDF now includes title blocks properly.
  • Printing from draft space now works as expected.Image elements no longer have a border when printed or exported to pdf.
  • The Layout content tools no longer become randomly dimmed.Layout frames now update properly when the model is changed.

form•Z v9.0.1(#A107) Change log


  • When the favorites menu is invoked (Space bar by default), pressing the space bar again will open and position the tool options palette on the screen at the location of the favorites tools. This makes for an easy way to access the Tool Options without needing to navigate to the location of the palette. The palette is returned to its original state when the mouse moves out of the newly positioned tool options palette or the favorites menu shortcut is selected again.
  • Pop-up Tool Options is a new key shortcut available in the Palettes group of the Key shortcuts manager. This invokes the tool options at the mouse location as with the favorites menu without needing to go through the favorites menu first. There is no default key combination assigned for this option.
  • The color popup in the Attributes tab of the Inspector now works properly when clicking on the arrow indicator.
  • Export PSD no longer generates empty files under certain situations.
  • The palette dock is now maintained in the Cone Of Vision environment.
  • Shaded work and shaded full now show the proper color when Copy and paste of objectswhich have materialswith matching names.
  • Certain geometry no longer causes a crash when using object snaps and the mouse rolls over the object.
  • Create Reference File no longer includes references to other attached reference files in the newly created reference file.
  • Create Reference File now warns when replacing a reference file that is already being referenced by the project.
  • Create Reference File now handlessingle object reference files properly.
  • Docking and undocking certain palettes now works properly.
  • Editing Components in the project window has been improved.
  • The parameters tab ofthe inspector now works properly with components.
  • Components placed with the “Place on Active Layer” option now explode properly.
  • The “Getting Started” tutorials are now accessible fromthestartup screen again.Holding CMD and dragging docked palette will allow precisionplacement/force placement

OS X specific

  • Installer now works better on OS X 10.15.3
  • Animations played in the form•Z window now display properly.
    Closing the Inspector palette, no longer leads to crashes.
  • Changing the direction of the Arc 3 againworks with tapping commandkey.

Windows specific

  • Hide palettes no longer leads to extra margins shown around the palettes when un-hiding.


  • Title blocks now work as expected.
  • The place image tool now works as expected.
  • Components update properlywhen a layout file is opened.
  • Paste from Model/Paste from Draft have been improved.
  • Compounds from v6 files are now converted properly.

form•Z v9.0.0.3(#A0F0) Changelog


  • The on-line manual has an updated interface including and better Index and search features and loads properly from the application.
  • The Action palette shows theactive tool as expected.
  • The “Keep Proportional”option now works properlyin the place componenttool and the Component parameters of the Inspectorpalette.
  • Editing object names that are inside groups in the objects palette now show in the proper locations.
  • Resizing a palette while editing a text field no longer causes top edit field to move to the wrong location.
  • A detached Modeling tool palette can now be reinserted in the dock by dragging the palette such that the cursor inside the dock while pressing the Command (Mac OS) or ctrl (Windows) key.
  • Preview renderings for RenderZone or V-Ray for form•Z no longer hang or crash when clicking in the Materialsor Material parameters palette before the preview rendering is complete.


  • SpecificThe icon for “Delete Component” and “Delete Library” now shows properly.
  • Drag and drop now works properlyin the Objects palette.

OS X specific

  • Switching to another application and back to form•Z when there is more than one project open, no longer switches she active project.
  • the “options” button in the export file dialog no longer crashes on 10.14 and later.

Draft Layout

  • Import from Modeling now available in File menu of Draft Layout app. This converts the model to drafting space using the current view or optional parameters defined in the new Import from Modeling options.
  • Import from Drafting now available in Modeling appimports the drafting space of a .fml file onto the current reference plane of the model.
  • Title blocks now show properly after loading a layout file.Switching between layout and Draft spaces refreshes the window properly.

What’s new in Version 8.6?

form·Z 8.6 is an update to v8.5. v8.6 uses the same installation codes as v8.5.

  • Product updated to use ACIS 2018.
  • STEP file translator improved (better support specially on OS X).
  • SKP file translator updated. Now supports skp 2016 and 2017 files.
  • SAT file translator updated. Now supports 2018 files.
  • DWG/DXF file translator updated. Now supports 2018 files.
  • FBX file translator updated. Now supports 2018 files.
  • FMZ files saved with versions prior to v6 can now be opened directly.
  • Performance on Mac Pro models using ATI graphics cards has been improved.
  • 3DS export now handles objects with more than 65535 faces or 65535 points efficiently.
  • Deleteing layer groups from the layers palette now works properly.
  • Hatches now work properly on shapes with co-linear points.
  • Zoom Options “Zoom Frame By Center” and “Zoom Frame By Corners” restored for the Zoom Frame tool.
  • Materials palette context menu now has an option to select All Objects/Faces that are assigned a the selected material .
  • Transform options now work properly.
  • Clone options restored to the Transform and Replace tools. Unclone tool restored.
  • 3DS export no longer fails when an object contains a degenerate 2 sided face.
  • The context menu invoked by right-clicking on objects now has options to Select Clone Families, and make the object’s Material, Layer, Line weight or Line style active.
  • Undo/Redo now work properly on OS X 10.13 (High Sierra).
  • Auto Save by time interval now works properly.
  • SketchUp Materials now import properly.
  • SketchUp 2017, 2018 Now supported.
  • Export DWG/DXF speed improved.
  • Import KMZ files now works properly.
  • The Reduce tool no longer stops when encountering an object that can not be reduced (when multiple objects are selected).
  • Landform tool now works properly with grouped contour lines (keep same height).
  • Dimensions and text import properly from DXF/DWG files.
  • Certain 3DS files now open properly.
  • Text imports properly from DXF files.
  • Tool names no longer be truncated on certain OS X systems.
  • UI elements are now sized properly on OS X.
  • Section tool now works in Wireframe.
  • Importing certain 3DS files no longer crash.
  • Numerous stability and performance improvements.

What’s new in Version 8.5.7:

Highlights of improvements in this version include (but are not limited to):


  • Sub-d Objects now support face colors.
  • Copy/paste now perseveres layer groups.
  • DAE import improved.
  • Opening and saving files to DropBox locations with long path names no longer crashes.
  • Layer groups are maintained with copy/paste operations.
  • DWG/DXF/DWF plugin updated (OpenDWG 4.2.2)
  • Stream Line tool icon now shows properly.
  • Billboard tool now displays properly when changing image files.
  • Define Arbitrary Reference plane tool now works properly in Wireframe.
  • Edge Color Layer override now works with the Material Average option.
  • Show/Hide edges Layer override and Render as Shaded Surface now work as expected.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Redo of Draft Angle operation now works after an undo.
  • High facet count subdivision objects now work properly on Windows.
  • The derive face tool now works properly on faces of subdivision objects.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Various stability and performance improvements


  • Improved display efficiency of files with a lot of dimensions/notes/leaders.
  • Improved efficiency of updating frame data from modeling.
  • Resizing frames no longer leads to crashes in certain files.
  • Printing no longer drops lines from frames.
  • Layers now transfer in the order they appear in modeling.
  • Layer groups now transfer from modeling.
  • The frame parameters now has a larger list for selecting layers.
  • Frame dialog has been adjusted to list layers in order of modeling and the layer list has been expanded and a button added to view the layer the list.
  • Export defaults to polylines (higher order levels now disabled).
  • The line tool now appears in the tool palette.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Line tool icon now shows properly.
  • Various stability and performance improvements.

OS X Specific:

  • Palette positions are properly maintained on OS X systems with a second screen positioned above the main screen.
  • The Favorite tools window now works properly on all screens on OS X (not just the main screen).

Whats New in Version 8.5:

form•Z pro v8.5 introduces a new suite of creative design tools to enhance form generation. These tools offer a variety of ways to create new and interesting forms especially when combined with each other. These tools also work well with many existing form•Z pro tools like subdivision surfaces and deformations to make even more interesting forms. These new tools suite includes:

  • The Voronoi diagram tool creates a formation of cells from a set of points.
  • The Point Scatter, Surface Scatter, and Volume Scatter tools create formations by distributing copies of objects on or inside of other objects.
  • The Parametric Map tool allows 2D objects to be mapped onto a surface or face of another object.
  • The Wrap tool creates a new object from the 3D spatial boundary (or convex hull) of a set of objects or the 2D boundary of a planar set of points.
  • The Delaunay Triangulation tool creates robust triangulated meshes from a set of points on a surface or plane.

The form•Z pro Layout environment has been migrated to its own app. The new form•Z Layout app includes numerous improvements plus a title block feature including a library of ready to use title blocks. Commonly used title block text can be auto filled from a user-defined dictionary.

form•Z pro v8.5 includes an interface for the Augment reality app. With Augment, you can visualize your form•Z models in real world settings, at real size, in real time on OS X and Android mobile devices.

The Hidden Line rendering in form•Z pro v8.5 has been improved to allow interactive view navigation and can optionally show hidden/back edges as dashed lines.

form•Z pro v8.5 also includes:

  • ACIS r25 and (ASAT r25 file format) support for improved smooth modeling
  • Improved display performance for layout files and complex 3D model files.
  • Enhancements to the Bend Along Path tool and Align/Distribute tools.
  • Improved numeric input.
  • New High Quality smoothing export option.
  • A variety of improvements and enhancements throughout.

What’s New in Version 8.0.2:

  • Hidden Line Options
  • Wireframe and Shaded Work new interactive options
  • Layer palette context menu
  • Layout Display Options
  • Layout Image and Image Fit

A full description of new options and bug fixes can be found HERE.

What’s New in Version 8.0.1:

  • Automatic Updates fixed
  • Maxwell Render no longer causes RenderZone Materials to change to Plastic Reflection
  • Cancel Generation of Sun Animation enabled
  • Improvements to NURBS objects
  • Improvements to Controlled Rounding
  • Improvements to Workspaces and Tool Dock
  • Palettes now update their visibility / locked / snap-able status when multiple entities are toggled
  • Improvements to Components stored in external libraries
  • Excessive Ghosted Operand crash on certain windows fixed
  • Radio button issues on certain Mac Palettes fixed
  • Import / Export format improvements
  • Missing image map files no longer prevent other maps from being saved when using the Save A Copy As command
  • Network Licensing improvements

What’s new in form•Z 8 Pro?

form•Z 8 introduces subdivision modeling as a new personality to form•Z’s diverse modeling capabilities. Subdivision modeling is a method for creating unique organic forms. These organic models start from a simple base cage that can be dynamically manipulated and reformed with a new suite of tools that provide operations like grow, stretch, bridge, squeeze and offset. Subdivision models are parametric allowing for continued manipulation as well as dynamic control of the surface resolution.

Pitcher Correct

The subdivision tools are also useful for quickly smoothing or softening a facetted model. Subdivision objects can be converted to NURBS for additional manipulation and evaluation using form•Z’s extensive NURBS tools. Subdivision objects work great with 3D printing as they produce regular meshes that tend to give excellent results with popular 3D printers. Useful for tensile structures, organic surfaces ranging from exotic roofs to character meshes, these new tools make form•Z more versatile than ever before!


The new Round to Holdline tool generates a round between two (or more) faces of an object. The object can be a surface or a solid object. The round is defined with a holdline curve that lies on the surface. The variable radius of the round along the edge will be determined by the holdline, see example below.

guitar body

buildingThe form•Z interactive display modes have been completely rewritten to take advantage of modern OpenGL capabilities. This is most noticeable in Shaded Full display mode with new real-time ambient occlusion, bump mapping, soft shadows and multi sampling features. These improvements aid in real-time visualization and design evaluation as they yield better depth perception and spatial definition. The image to the right illustrates the effect of these new features. is a website that allows you to share your 3D models so others can view and navigate around the model in real time. You can publish your models through, or you can embed them into your own web pages. There is a new Sketchfab upload option in the Extensions menu that allows for uploads to Sketchfab directly from form•Z.

form•Z for OS X is now a native 64-bit application making it possible to work with projects that need over 4GB of memory. 32 and 64 bit versions continue to be supported for Windows.

There are a numerous improvements throughout form•Z 8:

  • The sweep tools have a new option to use NURBS control points instead of a strict path. This enables smooth sweeps with lower numbers of control points.
  • The Cross Skin tool now handles smooth sources.
  • The Tight Lofting option of the NURBS by lofting tool now supports the Closed in Depth (V) option.
  • Layout improvements include a new option to keep the contents of a frame centered in the frame and better linkage to the model file associted with a frame.
  • spaceshipThe Offset Outline tool can be applied to multiple outlines in a single operation. This makes it possible to offset multiple outlines on different objects the same distance simultaneously. A new option has been added to apply the offset at preset numeric distance in addition to the existing dynamic method
  • The Shift key now disables guide snaps in the Cone Of Vision making it possible to make subtle changes to view parameters.
  • Components can now be viewed by name using the new List view in the Component Manager. The new Component Information button displays information about a component including how many times the component is placed in the project.
  • Materials can now be organized into groups making it easier to organize projects with many materials.
  • The Materials palette has been updated to be consistent with all form•Z palettes including control items at the top of the palette and a context menu for quick access to features.
  • The form•Z 8 .fmz file format has been optimized to make files more compact. A new File Optimization option has been added to the Project Settings allowing for even smaller project files. Files saved with Auto Save feature use the smallest size to improve performance.
  • Workspace settings can now be saved and reloaded in the Tool Manager making it possible to share custom layouts between machines and colleagues. The size of tool icons can be set without entering the tool manager by right clicking an icon and selecting Settings from the context menu.
  • The accelerator keys (accessed by pressing the space bar and typing) now work more logically by typing the name of the desired tool (or at least enough unique characters). The option to use the previous method remains in the Tool Manager.
  • The DXF/DWG translators now support the AutoCad 2014 format. Export of DWF and SVG have been added.
  • ACIS support has been upgraded to r24.
  • RenderZone now uses Lightworks 9.1 which includes a number of performance improvements.
  • The Windows versions use a new installer making installation easier and better integrated with the Windows operating system.
  • Many additional performance and stability improvements.


Features & Benefits of form•Z

  • You start with a smart interface that senses what you intend to do and protects you from unwanted actions. This includes automatic picking and automatic guides that assist you in drawing accurately.
  • Fully parametric and dynamic generation of 3D forms that can be further manipulated at any time after their initial generation.
  • A Reshape tool that, by capitalizing on real time Boolean operations, offers more sculpting actions that produce robust solid models that can easily be fabricated.
  • Totally overhauled suite of NURBS tools combines unprecedented ease of use and power. The new NURBS analysis features aid in the evaluation and refinement of your design.
  • Powerful formula tools create complex curves and surfaces based on mathematical formulas with ease. The included predefined library of shapes is a launching point for a whole new method of form creation.
  • Components are enhanced symbols that include the ability to edit the component directly where it is placed. Components are also embedded in project’s making them less dependant on external library files.
  • The complete interface and the tool palettes are fully customizable, including the newly introduced favorites palette, where you may place the tools you use frequently for instant access.
  • Formz 8Newly introduced workspaces group related tools and palettes together making it easy to switch between tasks. User defined workspaces allow for creation of custom workspaces.
  • The traditional form•Z drafting and modeling environments found in previous versions have been merged combining the power of both in a unified environment. This powerful combi-nation yields long desired features such as dimensions, hatching and line styles to 3D.
  • willowLayout sheets can be used to compose different views of a model and/or sections and/ or construction details together with notes and dimensions and have it printed to send to the construction site.
  • The modeling interface has been enhanced with a new shaded working environment. Traditional wire frame, hidden line, shaded full and doodle rendering are included. Photorealistic, global Illumination and sketch rendering is available with the optional RenderZone plug-in.
  • Dynamic clipping planes allow for non-destructive cutting of models. This real-time dynamic interface allows for complete inspection of a design.
  • villaThe new Sun Palette enables the quick evaluation of natural light in a building on any given day or time. Quickly create animation of the sun light through a day or an entire year.
  • Present your designs interactively on line with the new VR creation features. These allow you to create web ready interactive panoramic and 360 object movies of your design.

Interoperability, a traditional strength of form•Z, has further been enhanced with updated translators and a new Rhino import feature.

“We re-developed form•Z based on our knowledge of 25+ years in the 3d industry, but most importantly, on the feedback our users gave us, and with the tasks they wish to accomplish in their work-flow on our mind. The result is sketching, sculpting capabilities, and NURBS modeling superior to those offered by other popular programs.
– Chris Yessios, President of AutoDesSys.

When the software engineers tackled the job at hand, they had three premises in mind: ease of use, speed, and design flexibility. We wanted to give the users of form•Z an application that, unlike other ones on the market, does not limit their design creativity with software limitations. An application that allows them to extend their imagination on the screen but also go beyond, to explore and bring to life unthought of forms before. We believe we accomplished our goals and invite designers to articulate their thoughts in 3D with the most powerful tool they can wish for!
– David Kropp, Senior VP of Project Development

Metro Rail

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