What’s new in anima 4.1?

NEW FEATURES:

anima®:

  • “Download” and “Update” options will now show up from the right-click menu on multiple selections of actors even if the clicked actor does not support it.

3DS Max® Plugin:

  • Added support for 3DS Max® 2021.
  • Material improvements for V-Ray and Corona renderers.

Cinema4D® Plugin:

  •  V-Ray materials can now be previewed in the viewport.

UE4® Plugin:

  • Motion Blur and TAA support for 4D actors has been added. To activate it, you must enable the “Accurate velocities from Vertex Deformation” option in your project’s settings. The name of this option is likely to change in future UE4® versions. Check the documentation for further details.

Maya® Plugin:

  • Added an additional transform node between animaSceneRoot and all the anima® objects for a better organization in the Outliner.
    Added automatic detection and unpacking support on scene load for anipack files.

BUGFIXES:

anima®:

  • Some of the new messages have been changed.
  • Fixed a rare crash caused when using alive™ due to an interface error.
  • Version updates downloaded from the application are now verified further to ensure they’re not corrupt.
  • Fixed an issue where the video preview capture would generate a corrupt file if a camera with an aspect ratio different than 16:9 was active at the same time.
  • Fixed an issue where the simplified boxes for actors would show up when toggling a camera active.
  • Fixed an issue where an incorrect message would appear when detecting new available product downloads from your account.
  • Fixed an issue where activating or deactivating an anima® license while the anima® plugin is active would require to restart said plugin for the license to work properly.
  • Fixed an issue on the FBX exporter where rigged and ambient actor animations would not export correctly.

3DS Max® Plugin:

  • Fixed an issue where ambient actors could not be dropped as ready-posed models from the drag and drop panel directly into the application.
  • Fixed an issue where bump maps would show up incorrectly for 4D actors in combination with V-Ray.

Cinema4D® Plugin:

  • Fixed an issue where the background components would not be transferred properly to anima® when using alive™ in the recent versions of Cinema4D®.
  • Fixed an issue where ambient actors could not be dropped as ready-posed models from the drag and drop panel directly into the application.

Maya® Plugin:

  •  Fixed an issue where the program would not retrieve the anima® path correctly from the registry if it was installed and used from separate Windows user accounts.
  • Fixed an issue where incorrect messages would appear when importing scenes with baked animations.
  • Fixed the anipack command available for use in the MEL scripting language.
  • Fixed an issue that would appear when the same actor was imported several times from the Asset Browser dialog.

UE4® Plugin:

  • Fixed an issue where ambient actors could not be dropped as ready-posed models from the drag and drop panel directly into the application.

What’s new in anima® 4.0?

The world of crowd simulation has been given new life with the release of anima 4.0. This is a major step towards a new way of creating even more realistic and life-like experiences. The software has been greatly improved since version 3.5 to be the best and fastest option on the market that focuses on a single goal: no fancy features, simpler and more consistent workflow, and at the same time affordable. To achieve this, a new and innovative way of capturing real people in motion has been designed, supported by our new technology for lossless 4D animation data compression.  A great effort has also been made to improve the overall usability of anima by making it even more compatible with industry standards.

Since anima® came to the market in June 2016, it has been acclaimed as the best solution for quickly and easily creating stunning 3D animations in very little time. It was the first Archviz population tool to help architects, designers, and 3D professionals bring hundreds of realistic 3D characters into their scenes.  Now also several VFX companies also use it for set-extension shots because of its simplicity slashes production times.  We provide connection plugins for Epic Unreal Engine®, Autodesk 3ds Max®, Maxon Cinema 4D® and now, since this 4th version, we introduce also a brand new plugin for Autodesk Maya®.

In this new version, we introduce several new features related to user content management and library performance, and also our 2 new types of actors: 4D Digital Humans and Ambient.

The update can be downloaded directly from the AXYZ design website or through the automatic software updater.

NEW MAYA PLUGIN

Having a great workflow between anima® and the other content creation tools has always been our main goal. 3dsMax®, Cinema 4D®, and Unreal Engine® are some of the industry-standard CG software that is already available for seamless integration with anima®. Not to mention that it is compatible with several rendering engines such as V-Ray®, Corona®, Redshift®Octane®Arnold® and more.

To continue improving our availability, we introduce a new plugin for Maya®. This new addition allows anima® to reach the VFX industry to help in the highly demanded generation of set-extensions, thanks to the tools we provide to quickly populate extensive backgrounds of virtual environments.

NEW TYPES OF MODELS
  • 4D Digital Humans: These new animated characters are capable of preserving all the details of the clothing and offer facial animations that provide unattainable realism. All this is possible thanks to a new motion capture algorithm and technology developed by the AXYZ design team that allows us to apply a lossless compression from 5GB of data of each character into just 150-250MB while preserving absolutely all the detail of the source animated mesh.
  • Ambient actors: We have improved our static models by adding them to a new automatic rig algorithm that generates subtle movements to simulate realistic idle animations on models that previously caught the eye for being absolutely static. All our Ready-Posed library will be gradually updated to become Ambient 3D for free! Yes, that means that if you already own a model as Ready posed, you will automatically get it as Ambient too as soon as we finish its conversion.
ACCOUNT INTEGRATION
  • Sign In:  By simply sign in your account you can easily manage your licenses, access your profile, downloads, and all animal-related content.
  • Notifications: We will keep you informed by sending notifications that affect your account directly to the anima® standalone application. If something new is released or if the Maintenance Plan related to your license is about to expire then you will know before it happens.
  • Embedded Webshop: The new version includes a full-featured internet browser that gives you direct access to the full library of AXYZ design products in our online webshop and to your user account dashboard.
  • Licensing: Another great improvement of the user experience is the new anima 4.0 licensing system. Instead of copying and pasting weird codes to license the software, you can now use your AXYZ design website login credentials.
IMPROVED CONTENT MANAGEMENT
  • Direct Actor Download and Update system: The integration of the website store and account login brings another great feature, while you’re online, the system will automatically keep all your content up to date and notify you of any available content updates. If there is some fix or improvement on any of your actors, you will know right away and you will be able to update it with just one click.
  • Multiple Download Cue and Automatic Install: Now you can select multiple actors and download all of them with one click. They will be downloaded one after the other and installed automatically in your library right away, without needing to restart anima®.
IMPROVED WORKFLOW
  • Network Optimization: We made a complete rewrite of the library indexing system to optimize the management of large asset libraries on network drives. Now, the bottlenecks that happened in these situations won’t happen anymore and all your projects will load much faster.
  • Added a toggle in alive™ to deactivate the automatic update mode and let you manually send the scene to the plugin only when you want it.
  • Long Paths optimization: In previous versions, the performance of the Walkway tool to create Paths was directly related to the real size of the background and the length of the path that was being made or edited. The longest the path, the longest the time it took to solve all the collisions with the background and the more you had to wait for each edit or creation of a new path point. This problem was particularly visible in urbanistic scale projects, with paths that were several hundreds of meters long.This new version takes a totally different approach to dramatically improve performance and solve this problem forever. Now the path creation and edition are realtime, with literally zero delays, no matter how large it is.