After millenia of deep slumber, the greatly feared horde of earth-shattering beasts comes to life with its incredible repertoire of timeless roars, hisses, bellows, screeches, moans and more terrifying sounds. Construct your own with numerous authentic animal recordings as well as human and prop elements. Or use the readily available designed sounds for maximum impact. Create a lasting sense of awe and dread with MONSTERS & BEASTS in your trailer, video game or motion picture.
The DESIGNED package delivers cinematic sounds of varyingly sized animals existing only in legend or on the big silver screen, such as dragons, mammoths, sabre toothed cats, great bears, basilisks and more.
Each beast features an attack, death, idle, pain and scream sound with four different variations each, giving you a diverse, yet instantly identifiable and implementable set of sounds to set to your target medium.
What we recorded
We recorded a high amount of specific animals in Europe and Africa that promised the key sounds suitable to build impressive, characteristic fictional monsters from. Additionally, our sound designers used their own vocal chords, throats and mouths to the extreme, creating menacing and beastly sound elements. Finally, we found unconventional ways to emulate creatures with uncanny similarity using various props, objects and instruments.
What's so special about this library?
Teaming up with BioWare™, developer behind the Mass Effect™ and Dragon Age™ series, we had the privilege of working with the experts on lifelike creatures in video games and profiting from the high standard stretching across this project.
While MONSTERS & BEASTS can be used for all kinds of creature sound design (including aliens), it was specifically targeted at the mythical and real beasts accompanying human and pre-human history and fiction. This gives the library a grounded, familiar, even so overwhelming feel, like an undiscovered part of our legacy.
Designed, Construction Kit, Bundle - What's The Difference?
CONSTRUCTION KIT – THE SOURCE SOUNDS
A CONSTRUCTION KIT generally contains thousands of sounds as raw as possible and only as processed as needed for a specific topic, perfectly organized to make it easy for you to use them. Carefully selected, those sounds give you all the freedom and possibilities you need to design your own sounds within the given topic from scratch. For some topics it is difficult to provide recordings only, so you will find some pre-processed or synthesizer based sounds in those collections as well, but still only basic material, since we don’t want to offer it compressed to the maximum or similarly mutated. After all, the CONSTRUCTION KIT serves as such for ourselves, namely in the following process of creating the respective DESIGNED collection.
DESIGNED – THE PRE-DESIGNED & READY-TO-USE SOUNDS
The DESIGNED collections feature fully designed sounds which originate from the CONSTRUCTION KIT stock. The sounds are of a specific topic and ready to use: mixed, processed, compressed, mastered etc. They can be easily put into all kind of projects, for example trailers, commercials, movies, TV shows and so forth or used as in-game sounds. This collection provides a quick and easy workflow and you can still use those sounds as a basic and layer, stretch or otherwise adjust them to suit your specific needs.
BUNDLE – THE MONEY-SAVER
The bundle is the best option as it contains both, the DESIGNED and the CONSTRUCTION KIT at a reduced price.
BOOM Library sound FX come as WAV files, meaning you can import and work with them in any software that can handle this file type. Here are the most common audio and video editing software tools that work perfectly with our sound FX.
Video Editing Software
Final Cut Pro X
Rich Metadata Embedded
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata. Here are the most common audio management tools:
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