pMorph is a 3ds Max plugin that delivers Progressive Morphing – the ability to have the animation of a modified object be driven by the selection of frame(s) from the animation of another object. The plug-in is available for 64 bit versions of 3ds MAX 2015 through to 2022.
How is pMorph useful?
Create complex animated sequences which otherwise would have been nearly impossible. pMorph has many unique uses that enhance the production pipeline:
Complex Animations: With ever increasing demands on the realistic content and improved visualization, animated objects can transform in complex ways. Animating the timing and specific portions of the object that are affected are a snap with pMorph. Gone are the days of simply scales or translating objects to give a sense of movement.
Influence Objects: pMorph allows users to animate an object (or a group of objects) based on an external influence. Any number of helpers and influence objects enable animators to automatically adjust how objects morph based on these influences.
Re-time Animations: Using the frame specification capability of pMorph, animators can accomplish precise control over an object’s timing with ease.
Previously used in production trials, pMorph is a hit with studios worldwide.
Robert Dyce at Elara Systems says, “You can do stuff with pMorph that would otherwise be impossible or require tedious keyframing, never mind having to edit later. It is an essential part of my animation arsenal – seriously rad stuff.”
For 64 bit versions of 3ds MAX 2015 through to 2022.
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