psd-manager™ 5 is the most advanced PSD file exporter for 3ds Max available on the market. Now you can readjust nearly everything in a rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.
Supported Renderers: V-Ray 5/Next/3, Corona, Scanline, FStorm, Redshift, mental ray.
3ds Max 2022 support now available
Meet the developer and other psd-manager users that already used version 5 at the new psd-manager community on Discord
What’s new in version 5?
The new Save Now workflow allows to save the framebuffer and masks at any time now and not just at the end after rendering anymore. Together with the support of V-Ray 5 and many new GPU renderers (FStorm, Redshift, V-Ray GPU), smaller PSD file sizes, faster saving… this is the biggest advancement in the history of psd-manager.
The current version is psd-manager 5.0.2 and now freshly available for purchase. This site is now continously updated with more information about the new release. The workflow of previous versions largely still applies so videos and screenshot may show earlier versions.
What does psd-manager do?
Saving the rendered image as a layer in a PSD file is an easy task; psd-manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. Presets and automatic layer sorting make it a breeze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But psd-manager doesn’t stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That’s why psd-manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render time consuming additional passes to get them. psd-manager relies on 3ds Max core capabilities, like the G-Buffer and render elements, which make it fast, extendable and in addition, open to all renderers.
Every professional 3D artist will agree, rendering complex scenes is a stressful job, especially when your customer or boss is sitting right behind you and it is not really clear how the final project should look like. Even “little” changes in the 3D scene can easily turn out to be one of those jobs that cost you another sleepless night!
How can I use such a feature rich PSD?
psd-manager gives you the combined power of render elements, anti-aliased object and material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post, will change the way you work.
Selections at your fingertips!
psd-manager introduction, demonstration of Objects & Materials Output and Scene Layers.
Deep-Data Masks (MatteShooter)
Hundreds of antialiased masks can be produced using little memory in record time. Simply impossible using render elements. You will have all the masks available you will ever need. Create masks from objects, material, 3ds max layers, named selection sets. Requires V-Ray or Scanline Renderer. Powered by deep data.
Render Elements Output
psd-manager allows you to output each render element in your scene as a single PSD layer (or channel). For each render element you can decide if it will be exported and how.
Direct access of V-Ray Framebuffer, Mask generaton from Deep Data, MultiMattes are split into multiple layers or channels and automatically named. Save VFB Color Corrections as Adjustment Layer (Next only), Save Raw and Denoised Render result. Presets for all render elements, Enable color corrections per element, Save extra channels such as Bloom & Glare, Light Selects and all other channels.
Work non-destructive and embed Gamma correction and V-Ray color corrections as adjustment layers. Only psd-manager can reproduce 3ds max Gamma correction exactly in dark tones using special constructed color profiles. Matching your framebuffer and allows working linear even in 8/16 bit PSDs.
PSB (Large Document Format)
For the most demanding projects psd-manager supports the PSB format. Allowing images beyond 30.000 pixels and several Gigabytes in size. Automatic switching to PSB ensures your image data will be saved even when you exceed the limits of the ‘smaller’ brother PSD. Files are fast to import in Photsohop, Affinity Photo, After Effects…
Support for Corona 6 and earlier versions. Builtin presets for all Corona render elements save time. Edit output options while your render is still ongoing. CMasking elements are split into multiple layers to be easy to load as selections in Photoshop and renamed automatically.
Scene Layers Output
3ds max layers can be used for quick and easy creation of masks. User friendly, since no IDs need to be assigned. Masks can be exported as layers (Alpha Matte, Luminance Matte, Render Cut-out) or channels.
32-bit PSD (High Dynamic Range)
Export high dynamic range images. Why start with another floating file format like OpenEXR if you will create a Photoshop document anyway? After Effects reads 32-bit PSD files fast and can even open them as a composition.
Camera Export to After-Effects
psd-manager embeds camera position, orientation and FOV for frames and fields. Use the included free After Effects plugin to create perfect matching animated cameras in your composition. Of couse you can also import the psd-manager PSD sequences as an animated composition!
Unlimited Network Rendering
Both network rendering and distributed rendering require no psd-manager license. So you can render PSD/PSB files as fast as possible.
Autodesk 3ds Max 2016 – 2022
What’s new in psd-manager 3.2.2
Supports Autodesk 3ds Max 9-2015, 3ds Max Design 2009-2015 and VIZ 2008
For all Renderers – Renderers with G-Buffer and Render Elements recommended (e.g. V-Ray, finalRender, mental ray, Scanline).
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