Cinemaplugins LAZPoint v2.28


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The Best Lidar and Point Cloud Rendering Solution for CINEMA 4D

Fast Lidar Point cloud Rendering. Render massive point clouds, in Cinema4D, in stunning quality.


  • New – VLS virtual Laser scanner. Scan any C4D scene, as if you have a real laser scanner.
  • New – LAS and LAZ export.
  • New – Improved LAZRender. New 3D points as well as classic 2D points.
  • New – Many new options to resize and recolor points, as well as quantizing and clipping controls.All in realtime.
  • Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
  • Unique ease of use, makes this the easiest solution there is, for loading and rendering point clouds. we spent a long time, making this as easy to use and intuitive as possible.
  • Includes the amazing LAZRender engine, for the fastest possible rendering of huge point clouds, making this the easiest “Load and Render ” LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture that render for you, and give any scene, the LIDAR Look.
  • Create Point clouds for any place on earth. When combined with DEM Earth, LAZPoint gives you a very special way to make a Point Cloud out of ordinary map and height data.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture . The First stage of photogrametry, is a point cloud. Use it !
  • Various output modes, such as XParticles, hair, points with RGB vertex maps, or splines, etc, give you the ability to work with alternative renderers.

Node Locked license.

  • An internet connection is required for registration.
  • Registration is not linked to your 11 numbers.
  • Self service – Register and De-Register your own license.
  • Easy License admin with Automatic registration for studios,edu and farms.
  • Includes 1 year support.


  • Windows Only. Mac version coming soon.
  • CINEMA 4D R18, R19, R20
  • Studio, Visualize, Broadcast and Prime, Student.
  • C4dLite (Cineware) is NOT supported.
  • 64 bit only.


  • An Internet connection.
  • At least 8 GB ram. (larger files require more RAM)
  • Cinema4D R14 or greater
  • An OpenGL Graphics card with at least 2 GB of RAM


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Version 2.28 - 15 Sep 2018

  • Fixed brightness, contrast, gamma etc.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min-max index. Rather than just max as before.


Version 2.24 - 12 Sep 2018

  • Major R18 Rebuild in preparation for the R20 build.
  • Fixed display issues in R19.
  • Fixed Issues with clipping.
  • improved memory management.

Version 2.14 - 15 Nov 2017

  • Fixed Missing ASC export option.
  • Fixed a nasty issue preventing files from loading.
  • improved Point mode. it now takes LAZ LOD into account.
  • Fixed a couple of issues with X-Particle output
  • Added new settings to clip points by color (clip.color.min/max)

Version 2.12 - 7 Nov 2017

  • Added Transform Settings (in modify tab) for re-alignment of point clouds.
  • Enhanced color range. Everything just looks better now.
  • Added Support for Radial laz/las files. These are rare, but worth supporting.
  • Added support for las/laz files which have no bounds set in their header.
  • Fixed modify/size/radial mode, which was not doing anything.
  • Added OpenGL Memory usage info to LAZPoint prefs.
  • Fixed a bug with stopping the VLS scanner from working.

Version 2.08 - 23 Oct 2017

  • Replaced color modifier with a gradient.
  • Lidar classification colors working correctly now.
  • if no colors are found, it auto switches to a height gradient.
  • Child objects with points are rendered as points with LAZRender.
  • Minor improvements and settings changed.
  • Real-time point selection. (SHIFT+ mouseover + LM)
  • Better X-Particle support.

Version 2.05 - 6 Oct 2017

  • VLS scanner added.
  • LAS and LAZ export. 
  • 3D points
  • 3D shaded points.
  • Improved renderer.
  • Complete redesign of the interface for modifying color, size, etc.
  • Clipping and quantizing, color and size controls, all in real-time
  • Many bug-fixes and improvements.