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v2.28 Cinemaplugins LAZPoint

Review:

Cinemaplugins LAZPoint
 

The Best Lidar and Point Cloud Rendering Solution for CINEMA 4D

Fast Lidar Point cloud Rendering. Render massive point clouds, in Cinema4D, in stunning quality.


Highlights

  • New – VLS virtual Laser scanner. Scan any C4D scene, as if you have a real laser scanner.
  • New – LAS and LAZ export.
  • New – Improved LAZRender. New 3D points as well as classic 2D points.
  • New – Many new options to resize and recolor points, as well as quantizing and clipping controls.All in realtime.
  • Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
  • Unique ease of use, makes this the easiest solution there is, for loading and rendering point clouds. we spent a long time, making this as easy to use and intuitive as possible.
  • Includes the amazing LAZRender engine, for the fastest possible rendering of huge point clouds, making this the easiest “Load and Render ” LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture that render for you, and give any scene, the LIDAR Look.
  • Create Point clouds for any place on earth. When combined with DEM Earth, LAZPoint gives you a very special way to make a Point Cloud out of ordinary map and height data.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture . The First stage of photogrametry, is a point cloud. Use it !
  • Various output modes, such as XParticles, hair, points with RGB vertex maps, or splines, etc, give you the ability to work with alternative renderers.

License
Node Locked license.

  • An internet connection is required for registration.
  • Registration is not linked to your 11 numbers.
  • Self service – Register and De-Register your own license.
  • Easy License admin with Automatic registration for studios,edu and farms.
  • Includes 1 year support.

Compatibility

  • Windows Only. Mac version coming soon.
  • CINEMA 4D R18, R19, R20
  • Studio, Visualize, Broadcast and Prime, Student.
  • C4dLite (Cineware) is NOT supported.
  • 64 bit only.

Requirements

  • An Internet connection.
  • At least 8 GB ram. (larger files require more RAM)
  • Cinema4D R14 or greater
  • An OpenGL Graphics card with at least 2 GB of RAM

Version 2.51 - May 9th 2019.    (R20+ changes only)

Added support for team render clients. One license per client is required.


Version 2.50 - April 19th 2019.     (R20+ changes only)

  • Hair support is now back in the R20 build.
  • LAZPoint Hair Shader Shader is back.

Version 2.46 - Nov 28th 2018.  (R20+ changes only)

  • Xparticles support is now back in the R20 build.
  • Fixed a bug where lazpoint cache would be saved even without a lazpoint object in the scene.oops.
  • Fixed an issue causing clipping to behave oddly when a lazpoint child object is inserted under a lazpoint parent.
  • Various minor bugfixes and improvements.

Version 2.45 - Nov 13th 2018. (R20+ changes only)

  • Massive rendering setup time speedup in the R20 version by threading optimization.
  • Fixed a nasty bug that was causing incorrect file structure errors between different versions of C4D.
  • R18 version remains at 2.41.

Version 2.41 - Nov 8th 2018 (R18/R19/R20)

  • Added Point Cloud Snap. LAZSnap. Enabling 3D snapping lets you use all c4d tools that can snap, on a LAZPoint point cloud, in realtime.
  • Added Drag/drop for LAZ,LAS,xyz and pts files. if you drag drop a lidar file into c4d a new LAZPoint object is created a filled with your point cloud.
  • Point Cloud scene data is now stored in a separate data file, separated from the scene file. This makes saving the scene, much easier with large point clouds.
  • Fixed issues with realtime cloud transform function.
  • Added clipping to exports. Exports can be used to cut out blocks, save them and bring them back in. this is super convenient for segmenting large clouds into manageable chunks.
  • Added a special Multi Instance shader that can render the color of Multi Instances. Kinda crazy we need that.
  • Added support in R20 for for Multi Instances.
  • Added clipping.Point size min/max. Lets you define min max sizes viewport and render clipping.
  • Fixed : Bounding Box display.
  • moved LAZPoint prefs under cinemaplugins.com prefs. All of my plugins prefs will go in here.
  • Fixed : prefs->Info Available OGL RAM, now shows the correct value. ( Maxon bug : still WRONG with AMD cards showing zero RAM)
  • Fixed : point mode. vertex color tags where broken.

Version 2.28 - Sep 15th 2018

  • Fixed brightness, contrast , gamma ect.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min max index. Rather than just max as before..
  • Version 2.28 - 15 Sep 2018

  • Fixed brightness, contrast, gamma, etc.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min-max index. Rather than just max as before.

Version 2.24 - 12 Sep 2018

  • Major R18 Rebuild in preparation for the R20 build.
  • Fixed display issues in R19.
  • Fixed Issues with clipping.
  • improved memory management.

Version 2.14 - 15 Nov 2017

  • Fixed Missing ASC export option.
  • Fixed a nasty issue preventing files from loading.
  • improved Point mode. it now takes LAZ LOD into account.
  • Fixed a couple of issues with X-Particle output
  • Added new settings to clip points by color (clip.color.min/max)

Version 2.12 - 7 Nov 2017

  • Added Transform Settings (in modify tab) for re-alignment of point clouds.
  • Enhanced color range. Everything just looks better now.
  • Added Support for Radial laz/las files. These are rare, but worth supporting.
  • Added support for las/laz files which have no bounds set in their header.
  • Fixed modify/size/radial mode, which was not doing anything.
  • Added OpenGL Memory usage info to LAZPoint prefs.
  • Fixed a bug with stopping the VLS scanner from working.

Version 2.08 - 23 Oct 2017

  • Replaced color modifier with a gradient.
  • Lidar classification colors working correctly now.
  • if no colors are found, it auto switches to a height gradient.
  • Child objects with points are rendered as points with LAZRender.
  • Minor improvements and settings changed.
  • Real-time point selection. (SHIFT+ mouseover + LM)
  • Better X-Particle support.

Version 2.05 - 6 Oct 2017

  • VLS scanner added.
  • LAS and LAZ export. 
  • 3D points
  • 3D shaded points.
  • Improved renderer.
  • Complete redesign of the interface for modifying color, size, etc.
  • Clipping and quantizing, color and size controls, all in real-time
  • Many bug-fixes and improvements.