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v2.55 Cinemaplugins LAZPoint

Cinemaplugins LAZPoint
 

The Best Lidar and Point Cloud Rendering Solution for CINEMA 4D

Fast Lidar Point cloud Rendering. Render massive point clouds, in Cinema 4D, in stunning quality.


Highlights

  • New – VLS virtual Laser scanner. Scan any C4D scene, as if you have a real laser scanner.
  • New – LAS and LAZ export.
  • Also, new – Improved LAZRender. New 3D points as well as classic 2D points.
  • New – Many new options to resize and recolor points, as well as quantizing and clipping controls.All in realtime.
  • Load massive, full color LIDAR data, directly into Cinema4D using LAS, LAZ, XYZ or PTS format, and render it, without any messing around.
  • Unique ease of use makes this the easiest solution there is, for loading and rendering point clouds. we spent a long time, making this as easy to use and intuitive as possible.
  • Includes the amazing LAZRender engine, for the fastest possible rendering of huge point clouds, making this the easiest “Load and Render ” LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture that renders for you, and give any scene, the LIDAR Look.
  • Create Point clouds for any place on earth. When combined with DEM Earth, LAZPoint gives you a very special way to make a Point Cloud out of ordinary map and height data.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture . The First stage of photogrametry, is a point cloud. Use it!
  • Various output modes, such as X-Particles, hair, points with RGB vertex maps, or splines, etc, give you the ability to work with alternative renderers.

License
Node Locked license.

  • An internet connection is required for registration.
  • Registration is not linked to your 11 numbers.
  • Self service – Register and De-Register your own license.
  • Easy License admin with Automatic registration for studios,edu, and farms.
  • Includes 1-year support.

Compatibility

  • Windows Only. Mac version coming soon.
  • CINEMA 4D R18, R19, R20
  • Studio, Visualize, Broadcast and Prime, Student.
  • C4DLite (Cineware) is NOT supported.
  • 64 bit only.

Requirements

  • An Internet connection.
  • At least 8 GB ram. (larger files require more RAM)
  • Cinema4D R14 or greater
  • An OpenGL Graphics card with at least 2 GB of RAM

Version 2.55 – Dec 16th, 2019.     (R21+ changes only)

  • fixed an issue exporting laz files.
  • removed file storage cache.
  • rebuilt without AVX for better compatibility with older cpu’s
  • added ability to project radial coordinates onto dem earth. (coordinates must be WGS84 geographic).

Version 2.51 – May 9th, 2019.    (R20+ changes only)

Added support for team render clients. One license per client is required.


Version 2.50 – April 19th, 2019.     (R20+ changes only)

  • Hair support is now back in the R20 build.
  • LAZPoint Hair Shader Shader is back.

Version 2.46 – Nov 28th, 2018.  (R20+ changes only)

  • X-Particles support is now back in the R20 build.
  • Fixed a bug where lazpoint cache would be saved even without a lazpoint object in the scene.oops.
  • Fixed an issue causing clipping to behave oddly when a lazpoint child object is inserted under a lazpoint parent.
  • Various minor bugfixes and improvements.

Version 2.45 – Nov 13th 2018. (R20+ changes only)

  • Massive rendering setup time speedup in the R20 version by threading optimization.
  • Fixed a nasty bug that was causing incorrect file structure errors between different versions of C4D.
  • R18 version remains at 2.41.

Version 2.41 – Nov 8th, 2018 (R18/R19/R20)

  • Added Point Cloud Snap. LAZSnap. Enabling 3D snapping lets you use all c4d tools that can snap, on a LAZPoint point cloud, in realtime.
  • Added Drag/drop for LAZ,LAS,xyz and pts files. if you drag drop a lidar file into c4d a new LAZPoint object is created a filled with your point cloud.
  • Point Cloud scene data is now stored in a separate data file, separated from the scene file. This makes saving the scene, much easier with large point clouds.
  • Fixed issues with realtime cloud transform function.
  • Added clipping to exports. Exports can be used to cut out blocks, save them and bring them back in. this is super convenient for segmenting large clouds into manageable chunks.
  • Added a special Multi Instance shader that can render the color of Multi Instances. Kinda crazy we need that.
  • Added support in R20 for for Multi Instances.
  • Added clipping.Point size min/max. Lets you define min max sizes viewport and render clipping.
  • Fixed : Bounding Box display.
  • moved LAZPoint prefs under cinemaplugins.com prefs. All of my plugins prefs will go in here.
  • Fixed : prefs->Info Available OGL RAM, now shows the correct value. ( Maxon bug : still WRONG with AMD cards showing zero RAM)
  • Fixed : point mode. vertex color tags where broken.

Version 2.28 – Sep 15th 2018

  • Fixed brightness, contrast , gamma ect.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min max index. Rather than just max as before..
  • Version 2.28 – 15 Sep 2018

  • Fixed brightness, contrast, gamma, etc.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min-max index. Rather than just max as before.

Version 2.24 – 12 Sep 2018

  • Major R18 Rebuild in preparation for the R20 build.
  • Fixed display issues in R19.
  • Fixed Issues with clipping.
  • improved memory management.

Version 2.14 – 15 Nov 2017

  • Fixed Missing ASC export option.
  • Fixed a nasty issue preventing files from loading.
  • improved Point mode. it now takes LAZ LOD into account.
  • Fixed a couple of issues with X-Particle output
  • Added new settings to clip points by color (clip.color.min/max)

Version 2.12 – 7 Nov 2017

  • Added Transform Settings (in modify tab) for re-alignment of point clouds.
  • Enhanced color range. Everything just looks better now.
  • Added Support for Radial laz/las files. These are rare, but worth supporting.
  • Added support for las/laz files that have no bounds set in their header.
  • Fixed modify/size/radial mode, which was not doing anything.
  • Added OpenGL Memory usage info to LAZPoint prefs.
  • Fixed a bug with stopping the VLS scanner from working.

Version 2.08 – 23 Oct 2017

  • Replaced color modifier with a gradient.
  • Lidar classification colors working correctly now.
  • if no colors are found, it auto switches to a height gradient.
  • Child objects with points are rendered as points with LAZRender.
  • Minor improvements and settings changed.
  • Real-time point selection. (SHIFT+ mouseover + LM)
  • Better X-Particle support.

Version 2.05 – 6 Oct 2017

  • VLS scanner added.
  • LAS and LAZ export.
  • 3D points
  • 3D shaded points.
  • Improved renderer.
  • Complete redesign of the interface for modifying color, size, etc.
  • Clipping and quantizing, color and size controls, all in real-time
  • Many bug-fixes and improvements.