GrowFX is a plugin for Autodesk® 3ds Max®, allowing you to generate any plants and trees, as well as animate them.
ExLevel GrowFX allows you to create extremely realistic trees thanks to a special technology named “Meta mesh”. With Meta mesh, it is possible to combine a trunk and branches into a single surface with smooth transitions at the points of contact. Meta mesh can also create tree trunks of any shape.
Creation of realistic trees
GrowFX allows you to create extremely realistic trees thanks to a special technology named “Meta mesh“. With Meta mesh, it is possible to combine a trunk and branches into a single surface with smooth transitions at the points of contact. Meta mesh can also create tree trunks of any shape.
Create grass and woodland
One GrowFX object can be used to create a single plant or a group of plants. You can do it by distributing either by specified start points or from a surface of an object. In the case of a distribution from an object surface, values of some parameters can be controlled by texture maps. For example, maps can control the density of plants, the height of plants, etc.
Create climbing and trailing plants
The direction modifier named “Object reaction” allows you to create a variety of climbing and trailing plants by using path reaction (reflection / magnetic) to other objects of a scene. Moreover, reactions can help you create plants growing around different obstacles or plants in closed places.
Create sheared plants
The direction modifier named “Object slice” allows you to create sheared plants of any shape. In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as the shape of any other geometric object of a scene.
Create Plants of Any Shape
GrowFX allows users to specify any shape for stems and branches. This can be achieved thanks to splines, using the Spline direction modifier. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another.
Animation in GrowFX
You can animate almost all parameters and create any plant animation: growth, wind, etc. It’s also possible to use the Affects mechanism to get specific parameters to influence others so that you do not have to configure animation by hand. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and a dependency of small flowers from the length of main branches. Then it’ll be enough to animate a tree height to create a fully-fledged animation of a growing plant.
Use of Custom Geometric Objects
GrowFX offers a mesh builder named “Instanced geometry”. It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit, and many other objects that may be required for a plant. Besides, you can use animation of these objects to show stages of their growth, distributing them over the main plant. For example, you can create a plant with blooming flowers in the lower part and buds on top. A GrowFX object can inherit all materials from the used objects. Objects can deform along with path directions which can be used to create custom leaves. By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.
Speed of Display in Viewport
As a rule, most plants in 3D have many polygons and vertices. It makes it hardly possible to display many plants in the viewport. In GrowFX this issue is solved. There is a special display mode named “Lines” which displays models in the viewport as simple lines. Moreover, for paths that generate many lines (for example, leaves or small branches), you can set up the amount to be displayed in the viewport by setting the lowest value of the Percentage of paths.
Windows Operating System
GrowFX 2.0.0 compatible with 3ds Max 2013 – 2021 (32/64-bits)
What’s new in GrowFX 2.0.0
Implemented a Node-based editor instead of several rollout dialogs that allows you to manage all GrowFX components in one window. This gives us the opportunity to increase GrowFX functionality indefinitely by introducing various new types of nodes.
Added new types of nodes:
Public Parameter node – used to create an animated parameter, as well as to display the parameter on the main GrowFX panel.
Added full compatibility with 3ds Max 2018 (64-bit);
Improved algorithm related to Chaos Count % in the Distributor in point group and Count rate % for all Distributors. Now the calculation is more accurate. Please note, that the plants shape may change slightly;
Some minor bugs are fixed.
What’s new in GrowFX 1.9.9 (Service pack 4)
Added a Playback Options in the Cache mode settings;
Some minor bugs are fixed.
What’s new in GrowFX 1.9.9 (Service pack 2)
Added full compatibility with 3ds Max 2017 (64-bit);
Added a new parameter Strength factor in the Axial rotation group;
Added a new parameter Angle Strength in the Orientation for leaves group;
Added the Invert lines button in the Eraser modifier;
Many bugs are fixed.
What’s new in GrowFX 1.9.9
Added full compatibility with 3ds Max 2016 (64-bit);
Added the Cache mode. Now you can bake the growth or wind animation of your model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster for a whole animation than usual tree building when rendering;
Added the Bake Direction feature for the Object Reaction modifier. This allows you to bind the vines (for example) to the animated reaction object;
Added full compatibility with 3ds Max 2014 and 3ds Max Design 2014 (64-bit);
Added the Displacement map for the Meta mesh builder;
Added a new Align Children modifier that enables the user to align child paths in case the parent path is too distorted. This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths;
Added a possibility to track the distance between a GrowFX object and any other object, and create an Affect from this value affecting other parameters. See Distributor parameters;
Added Override steps options for the following mesh builders: Cylinder mesh, Meta mesh and Leaves mesh. It allows you to change the lineal length of mesh polygons without changing its shape. You can now create several models of the same plant with a different number of polygons. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera;
Added a new parameters Count Rate % and Seed offset for all Distributors;
Introduced a completely reworked data storage method and algorithms. As the result, a lot of minor bugs have been fixed.
Also we’ve released a new plugin: GrowFX MultiMap for 3ds Max 9 / 2008 / 2009 / 2010 / 2011 / 2012 / 2013 / 2014.
You can find more information and discuss this release on the forum HERE.
What’s new in GrowFX 1.9.0
Added the After Mesh Modifiers feature. This will enable you to apply direction modifiers after the calculation of all meshes. For example, the wind animation will now be calculated very quickly and, in some cases, in real time;
Added a new parameter Seed offset for all direction modifiers;
Added a new option Disable all Meta meshes in the Preference parameters rollout. This will allow you to configure your trees much easier with Meta mesh builders, in which all Meta meshes will be presented as cylindrical mesh. Don’t forget to turn it off when you are finished configuring the tree;
New feature for the Meta mesh: Stop stitching by Radius. This makes it easier to optimize the calculation of the Meta mesh;
New direction modifier Wind animation and a new Wind helper object enable quick and easy creation of wind animation of any plant;
New direction modifier Hard bend, allowing you to create a hard bend of directions, mostly to create fractures in the leaves of palm plants;
New option Flip normals for Leaves mesh allows you to invert the normals of polygons in leaves;
Support for the Nitrous viewport display mode in 3ds Max 2012;
Some minor bugs are fixed.
What’s new in GrowFX 1.6.0
Added full compatibility with 3ds Max 2012 and 3ds Max Design 2012 (32 and 64-bit);
Added ability to save and open model presets;
Added a new option called Use Vertex Color in the Surface distributor. This allows the use of vertex colors as part of the distribution density. Where white color is used, the density will reach a value of Density, where black color is used, the density will be zero. Accordingly, it is possible to use the standard modifier VertexPaint to draw on the surface, specifying the place where paths appear;
Now it is possible to scale objects used in Instanced geometry, and they will also be displayed in the scaled form in the resulting model;
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