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A real-time renderer that provides the quality and features of high-end production renderers
Rendering has never been so much fun. All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable. With great speed and at a fraction of the price.
Rendering has never been so much fun. All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable.
FluidRay RT is perfect for handling all rendering needs without the requirements of extensive modeling knowledge or expensive equipment.
NO GPU LIMITATIONS
FluidRay RT is the only real-time renderer that doesn’t suffer from GPU limitations. Many GPU based renderers work well only on specific tasks. FluidRay RT does it easily and quickly. And you don’t have to waste a lot of money on a fancy GPU.
Learning FluidRay RT is effortless. The real-time workflow is extremely intuitive and anyone can get up to speed in just a few minutes. Check out the help page.
FluidRay RT packs the most complete set of features for a 3D rendering software. FluidRay RT quickly crunches through your most complex rendering situations.
FluidRay RT is an unbiased renderer, where all materials and lights are physically accurate, always producing the highest-quality photo-realistic images.
State of the art rendering technology
Real-time physically accurate Global Illumination
Super-fast performance using Intel Embree ray-tracing kernels
Always achieves the best quality, no need to tweak esoteric rendering parameters
Different unbiased real-time algorithms to handle all possible lighting configurations: Bidirectional Path Tracing, Direct Lighting, Path Tracing
Real-time Ambient Occlusion
Takes advantage of the whole system RAM – no GPU memory limitation – Can render scenes with hundreds of million of triangles and multiple GB of textures
FluidRay RT is a standalone rendering application, you can use it together with any 3d modeling software
Real-Time editing of materials, lights and rendering parameters is done in an super easy WYSIWYG (What You See Is What You Get) interface
Extensive library of materials, models and lights supporting Drag&Drop
Import scenes, objects and materials directly from your 3D modeling software. Supported formats include: Alias Wavefront (.obj), SketchUp (*.skp)†, Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply).
Full Spectral Rendering
Accurately simulates effects like dispersion and thin film interfaces
Rendering parameters, such as reflection, transmission or light emission, can be specified with an RGB color or on a per wavelength basis
Many different types of materials such as metal, matte, glass, frosted glass, plastic, mirror, etc.
Every material is highly tweakable through an extensive set of parameters
Arbitrary materials can be made from scratch using Open Shading Language (OSL)††
Every material property can vary over the surfaces
Procedural textures and materials
Bump Mapping and Normal Mapping
Scalable texture system, texture data can occupy multiple gigabytes
Full unbiased volumetrics
Accurately simulates effect like fog, smoke, halos and god-rays
Real-time editing of participating media
Physically accurate sub-surface scattering (SSS)
Infinite heterogeneous media through Dreamworks’ OpenVDB
Multiple phase functions
Media can be customized using Open Shading Language (OSL)††
Thin lens system, with depth of field
Support for an arbitrary number of lights
Every surface can emit light
Photometric(IES) light profiles
Arbitrary lights can be made from scratch using Open Shading Language (OSL)††
Realistic physical sun and sky model, accurately simulates the spectral radiance based on the time of the day and location
HDRI environment maps
High Dynamic range and low dynamic range output
Various image formats, EXR, HDR, JPEG, PNG, BMP, TIFF
There are so many renderers available out there, and how does an artist know what to choose? Although they really do the same thing, they work differently and have different results. Here is a breakdown of what the different renderers offer, not reviews, so you can decide which renderer is right for you.
FluidRay RT, the physically based renderer, has a bunch of great new tutorials up today. Instead of 12 posts, we’ll combine them into one handy page. If you’re a FluidRay RT user, you’ll want to bookmark this one!