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Fluid Interactive FluidRay RT v1.2

Review:

Fluid Interactive FluidRay RT

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Fluid Interactive FluidRay RT

A real-time renderer that provides the quality and features of high-end production renderers

Rendering has never been so much fun. All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable. With great speed and at a fraction of the price.


Highlights

fluidray

REAL-TIME
Rendering has never been so much fun. All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable.

GENERAL PURPOSE
FluidRay RT is perfect for handling all rendering needs without the requirements of extensive modeling knowledge or expensive equipment.

NO GPU LIMITATIONS
FluidRay RT is the only real-time renderer that doesn’t suffer from GPU limitations. Many GPU based renderers work well only on specific tasks. FluidRay RT does it easily and quickly. And you don’t have to waste a lot of money on a fancy GPU.

USER FRIENDLY
Learning FluidRay RT is effortless. The real-time workflow is extremely intuitive and anyone can get up to speed in just a few minutes. Check out the help page.

FULL FEATURED
FluidRay RT packs the most complete set of features for a 3D rendering software. FluidRay RT quickly crunches through your most complex rendering situations.

AMAZING QUALITY
FluidRay RT is an unbiased renderer, where all materials and lights are physically accurate, always producing the highest-quality photo-realistic images.

State of the art rendering technology

  • Real-time physically accurate Global Illumination
  • Super-fast performance using Intel Embree ray-tracing kernels
  • Always achieves the best quality, no need to tweak esoteric rendering parameters
  • Different unbiased real-time algorithms to handle all possible lighting configurations: Bidirectional Path Tracing, Direct Lighting, Path Tracing
  • Metropolis Sampling
  • Real-time Ambient Occlusion
  • Takes advantage of the whole system RAM – no GPU memory limitation – Can render scenes with hundreds of million of triangles and multiple GB of textures

Interface

  • FluidRay RT is a standalone rendering application, you can use it together with any 3d modeling software
  • Real-Time editing of materials, lights and rendering parameters is done in an super easy WYSIWYG (What You See Is What You Get) interface
  • Extensive library of materials, models and lights supporting Drag&Drop
  • Import scenes, objects and materials directly from your 3D modeling software. Supported formats include: Alias Wavefront (.obj), SketchUp (*.skp)†, Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply).

Full Spectral Rendering

  • Accurately simulates effects like dispersion and thin film interfaces
  • Rendering parameters, such as reflection, transmission or light emission, can be specified with an RGB color or on a per wavelength basis

Materials

  • Many different types of materials such as metal, matte, glass, frosted glass, plastic, mirror, etc.
  • Every material is highly tweakable through an extensive set of parameters
  • Arbitrary materials can be made from scratch using Open Shading Language (OSL)††
  • Every material property can vary over the surfaces
  • Procedural textures and materials
  • Bump Mapping and Normal Mapping
  • Scalable texture system, texture data can occupy multiple gigabytes

Volume Rendering

  • Full unbiased volumetrics
  • Multiple scatterings
  • Accurately simulates effect like fog, smoke, halos and god-rays
  • Real-time editing of participating media
  • Physically accurate sub-surface scattering (SSS)
  • Homogeneous media
  • Infinite heterogeneous media through Dreamworks’ OpenVDB
  • Multiple phase functions
  • Atmospheric scattering
  • Media can be customized using Open Shading Language (OSL)††

Camera

  • Thin lens system, with depth of field

Lights

  • Support for an arbitrary number of lights
  • Every surface can emit light
  • Photometric(IES) light profiles
  • Environment lights
  • Arbitrary lights can be made from scratch using Open Shading Language (OSL)††

Environment lights

  • Realistic physical sun and sky model, accurately simulates the spectral radiance based on the time of the day and location
  • HDRI environment maps

Output

  • High Dynamic range and low dynamic range output
  • Various image formats, EXR, HDR, JPEG, PNG, BMP, TIFF
  • Flexible AOV (Arbitrary Output Variables) outputs using Light Path Expressions, supporting RGB/Transparency/Arbitrary Light Channels
  • Real-time node-based post-processing/compositing pipeline
  • Multiple tone mapping operators
  • Output resolution up to 32k x 32k

Performance

  • Highly optimized rendering core using SSE and AVX extensions
  • Takes advantage of all cores/processors in your system

Updates:

What's New in FluidRay RT v1.2:

This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo, both Windows and Mac.

Here’s what you’ll find in FluidRay RT v1.1.4:

  • Much improved interface, easier navigation, new spinners for edit, slicker attribute editor look
  • Ability to specify a background image in the renderer
  • File size reduced to 1/3, much faster loads
  • New Glossy Diffuse Translucent material for better simulating organic objects such as leaves and skin
  • New Glossy Diffuse material to simulate a broader range of effects
  • Much faster SketchUp integration, now supporting alpha transparency
  • Integration plugins now save much less data, making the files much smaller
  • New demo scene
  • Improved object manipulators
  • Speed improvements
  • Major bug fixes

Windows

  • Windows Vista, Windows 7 or Windows 8 – 32bit or 64bit
  • 1 GHz processor
  • 1 GB RAM minimum, 2 GB or more recommended
  • 8 GB of total hard disk space
  • 300 MB of available disk space

Mac OSX

  • Mac OS X 10.6 and up – 64bit required
  • 2.1+ GHz Intel™ processor. Power PC is not supported
  • 1 GB RAM minimum, 2 GB or more recommended
  • 8 GB of total hard disk space
  • 300 MB of available disk space

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