ft-UVPass Bundle
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With the ft-UVPass Bundle, you can re-texture your 3D objects and create 3D masks directly in After Effects by using AOVs such as UV pass (or ST map) and Position Map (or PPass).
ft-UVPass Pro
Directly re-texture your objects in After Effects using a “UV pass” (or ST map) rendered from your 3D package
Features:
- New: replaced Adobe’s buggy subsampling function (caused extreme slowdowns) with own
- New: subsampling can be toggled on and off with a new parameter (only for testing at the moment)
- New: MFR and Apple Silicon compatibility
- select a texture
- tile texture
- repeat texture
- offset texture
- keep uv pass alpha
ft-PPass2Matte
Creates mattes that are attached to objects in 3D renders by using a PPass (also called point pass, position pass or position point pass or world position pass). This will allow you to create custom mattes in After Effects without having to go back to the 3D program to generate them.
Until now this functionality was only available in Nuke, so we are very excited to bring this tool to After Effects.
New Features:
- new parameter to directly display the point pass for sampling the relevant point
- MFR and Apple Silicon compatibility
**Please note that there is no audio on the video.
How to export a world position point pass (WPP) from:
Description
System Requirements
After Effects 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4