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helloluxx learn. Cinema 4D Dynamics Training

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helloluxx learn. Cinema 4D Dynamics Training
helloluxx learn. Cinema 4D Dynamics Training

A Comprehensive Introduction to Mastering Dynamics Within Cinema4D

With a proven track record as one of the worlds leading tutors in Cinema4D, Tim Clapham takes you through this incredible feature rich toolset. Explore the techniques and processes of working with Dynamics as you create five unique projects from the ground up. Each workshop is designed using real world techniques and methods, which are presented in a detailed and comprehensive manner.


Highlights

Learn Cinema4D Dynamics is a comprehensive introduction to mastering dynamics within Cinema4D. With a proven track record as one of the worlds leading tutors in Cinema4D, Tim Clapham takes you through this incredible feature rich toolset. Explore the techniques and processes of working with Dynamics as you create five unique projects from the ground up. Each workshop is designed using real world techniques and methods, which are presented in a detailed and comprehensive manner.

Starting with an exploration of the building blocks of dynamics to ensure a solid foundation for the course, this is developed further throughout each tutorial as we study in detail advanced techniques, which utilise the Dynamics toolset across the board. Alongside the Dynamics features, the classes cover many other skills essential for efficient workflow. Increase your proficiency with scene management and efficient project building. Streamline your automated processes by mastering the use of Xpresso to reduce manual tasks and increase creativity.

Throughout the training we focus on harnessing the power of the dynamics engine and controlling the simulations. This is complimented by continual reinforcement of key methods throughout the 3D process. Each class offers further substantial benefits to your skill set including modelling, shaders, textures, expressions, animation, baking, lighting and rendering. Learn Dynamics is an indispensable training asset for all users of Cinema4D.

Deckchair
(100 mins, 6 tutorials)

Take a seat and prepare yourself for an in-depth introduction to the fundamental principles of working with dynamics. This tutorial covers the step-by-step processes required to model and rig a functioning deckchair. Using a real world object as a basis, we explore rigid bodies whilst building the legs and supports, connectors to hinge these parts together. Construct the seat using Soft Bodies and bind the whole structure together with connector objects.

Alongside the unravelling of the dynamics toolset, we will discuss common pitfalls and limitations. How to spot them, and examining alternative solutions and methods to bypass these predicaments. The Deckchair tutorial will offer a solid foundation, harnessing the principles of dynamics and allowing you to immediately start using such techniques in your day-to-day animation projects.

Dynamic Features Covered:

  • Rigid Bodies
  • Soft Bodies
  • Hinge Connectors
  • Fixed Connectors
  • Dynamic Collisions
  • Compound Collision Shapes
  • Convex Hull and Moving Mesh
  • Display Options
  • Document Dynamic Settings
  • Baking Dynamic Simulations

Other Features Covered Include:

  • Modelling using NURBS
  • Modelling using polygons
  • Instance Objects
  • Splines
  • Point Selections

Toons
(162 mins, 7 tutorials)

Sometimes you are bouncing along quite happily but then suddenly, the pressure gets too much and you’ve reached the end of your fuse.  Before you explode and everything blows up out of control, sit back, relax and learn with this fun filled workshop where you will create a cartoon logo animation from initial concept, through to modelling, animation and simulation to final output and render.

Centred around Dynamics Soft Bodies, this tutorial takes you through the process of modelling cartoon style text designed to be used with Soft Bodies for a balanced result.  After configuring the Soft Body parameters to create a bouncy, yet controlled simulation, we move on to build a fuse using MoGraph and Soft Bodies. The spark is animated along the fuse using a technique which automates the traditional frame-by-frame style of animation.

Comic animation would not be complete without using the well-established cartoon shading.  Using a combination of Cinema4D shaders, mixed with Sketch & Toon for the lines and cel rendering, we will explore the ins and outs of using Sketch & Toon to create individual styles for your models.

Dynamic Features Covered:

  • Rigid Bodies
  • Inherit Tag
  • Soft Bodies
  • Soft Body of Clones
  • Using pressure with Soft Bodies
  • Collision Objects
  • Follow Position and Rotation
  • Document Dynamic Settings
  • Xpresso Dynamics Body State Node

Other Features Covered Include:

  • HyperNURBS Modeling
  • Modeling tools, including: Knife, Extrude, Edge Cut, and Bridge
  • Cloner Sort
  • Tracer
  • Shader Effector – Modify Clone
  • Plain Effector
  • ExtrudeNURBS
  • SweepNURBS
  • Layers
  • Structure Manager
  • Align To Spline Tag
  • Gradient Shader
  • Sketch & Toon Material
  • Sketch & Toon Cel Shader
  • Sketch & Toon Render Settings
  • Sketch Style Tag
  • Xpresso Point Node
  • Xpresso Range Mapper Node
  • Xpresso Time Node

Lotto
(171 mins, 10 tutorials)

This could be your lucky day!  Featuring a wealth of top tips to enhance not only your dynamic capabilities, but heighten your MoGraph skills too.  The Lotto tutorial takes you tumbling through some terrific techniques.

Create hundreds of individual textures using Xpresso driven automated baking, then use these images inside several of the MoGraph shaders to create an abundance of uniquely numbered and coloured balls.   Using a multitude of effectors with rarely used parameters, we will explore weighting, UV transform, falloff and integrate this with Rigid Body Dynamics, Ragdoll Connectors and advanced techniques available through the Dynamics Xpresso Nodes.

Not only will you master the control of MoDynamics, but you’ll also unleash the maximum potential of the ever-expanding toolset that is MoGraph.

Dynamic Features Covered:

  • Rigid Bodies
  • Ragdoll Connector
  • Follow Position & Rotation
  • Xpresso Dynamics Collision Node

Other Features Covered Include:

  • ExtrudeNURBS
  • Cloner Object
  • Matrix Object
  • Inheritance Effector
  • Random Effector
  • Formula Effector
  • Plain Effector
  • Delay Effector
  • Effector Falloff
  • Clone Weight Transform
  • Clone UV Transform
  • Bake Texture Tag : Automated Baking of Sequences, Baking Spherical Maps
  • Spline Shader
  • Ambient Occlusion Shader
  • Gradient Shader
  • Layer Shader
  • Lumas Shader
  • Fresnel Shader
  • MoGraph Multishader
  • MoGraph Color Shader
  • Layers
  • Xpresso Range Mapper Node
  • Xpresso Monoflop Node

Chains
(123 mins, 8 tutorials)

You no longer need to feel chained to your desk, break free from your constraints with the Chains tutorial.

This workshop will take you through the process of rigging a fully automated walking machine.  Assembled using a combination of motors, connectors and springs we will manufacture a mechanism designed to stride endlessly without a keyframe in sight.  Using a series of chains, we will link the robot to a TON of letters and let him take the strain.  By using collision detection techniques, which may not seem obvious at first, this will allow us to build fully functioning chains that can be connected to other objects and used to pull them along.  Rather than abandon our device alone in a barren grey world, we will create appropriate shaders and materials so the everlasting journey has a few glimmers of colour to brighten his day.

Chains is a comprehensive introduction to the power of combining motors, springs and connectors to create simulation driven animation.

Dynamic Features Covered:

  • Rigid Bodies
  • Fixed Connectors
  • Hinge Connectors
  • Planar Connector
  • Motors
  • Springs
  • Collisions using another object

Other Features Covered Include:

  • ExtrudeNURBS
  • SweepNURBS
  • Modelling with Primitives
  • Cloner Object
  • Target Tag
  • Material Selections
  • Naming Tool
  • Tiles Shader
  • Layers

Switching
(60 mins, 6 tutorials)

Do you sometimes find that you need to disable your dynamic objects and return them to their original state?  Perhaps you’d like to control your dynamic simulations through audio, formulas, images or movies. By switching dynamics on and off at will, on a per object basis, all of this can be possible.

Starting with an exploration of more conventional techniques such as dynamic transitions and follow animation, the tutorial then evolves, using less obvious, esoteric methods. Learn to control the dynamic state of your objects through Xpresso. A  technique that has the potential to be used in many other areas beyond the demonstrated dynamic switching.

Dynamic Features Covered:

  • Rigid Bodies
  • Collision Objects
  • Dynamic Clones
  • Enabling & Disabling Dynamics
  • Dynamic Transitions
  • Follow Position and Rotation

Other Features Covered Include:

  • Cloner Object
  • Creating proxy objects for enhanced playback speed.
  • Working with MoGraph Selections
  • Weighting MoGraph Objects
  • Formula Effector
  • Shader Effector
  • Plain Effector
  • Random Effector
  • MoGraph Color Shader
  • Colorizer Shader
  • Attribute Manager User Data
  • Xpresso MoGraph Data & Selection Nodes
  • Xpresso Iteration Node
  • Xpresso Condition Node

 

Deckchair

Take a seat and prepare yourself for an in-depth introduction to the fundamental principles of working with dynamics. This tutorial covers the step-by-step processes required to model and rig a functioning deckchair. Using a real world object as a basis, we explore rigid bodies whilst building the legs and supports, connectors to hinge these parts together. Construct the seat using Soft Bodies and bind the whole structure together with connector objects.

Alongside the unravelling of the dynamics toolset, we will discuss common pitfalls and limitations. How to spot them, and examining alternative solutions and methods to bypass these predicaments. The Deckchair tutorial will offer a solid foundation, harnessing the principles of dynamics and allowing you to immediately start using such techniques in your day-to-day animation projects.

 

Dynamic Features Covered:

  • Rigid Bodies
  • Soft Bodies
  • Hinge Connectors
  • Fixed Connectors
  • Dynamic Collisions
  • Compound Collision Shapes
  • Convex Hull and Moving Mesh
  • Display Options
  • Document Dynamic Settings
  • Baking Dynamic Simulations

Other Features Covered Include:

  • Modelling using NURBS
  • Modelling using polygons
  • Instance Objects
  • Splines
  • Point Selections

 

Toons

Sometimes you are bouncing along quite happily but then suddenly, the pressure gets too much and you’ve reached the end of your fuse.  Before you explode and everything blows up out of control, sit back, relax and learn with this fun filled workshop where you will create a cartoon logo animation from initial concept, through to modelling, animation and simulation to final output and render.

Centred around Dynamics Soft Bodies, this tutorial takes you through the process of modelling cartoon style text designed to be used with Soft Bodies for a balanced result.  After configuring the Soft Body parameters to create a bouncy, yet controlled simulation, we move on to build a fuse using MoGraph and Soft Bodies. The spark is animated along the fuse using a technique which automates the traditional frame-by-frame style of animation.

Comic animation would not be complete without using the well-established cartoon shading.  Using a combination of Cinema4D shaders, mixed with Sketch & Toon for the lines and cel rendering, we will explore the ins and outs of using Sketch & Toon to create individual styles for your models.

 

Dynamic Features Covered:

  • Rigid Bodies
  • Inherit Tag
  • Soft Bodies
  • Soft Body of Clones
  • Using pressure with Soft Bodies
  • Collision Objects
  • Follow Position and Rotation
  • Document Dynamic Settings
  • Xpresso Dynamics Body State Node

Other Features Covered Include:

  • HyperNURBS Modeling
  • Modeling tools, including: Knife, Extrude, Edge Cut, and Bridge
  • Cloner Sort
  • Tracer
  • Shader Effector – Modify Clone
  • Plain Effector
  • ExtrudeNURBS
  • SweepNURBS
  • Layers
  • Structure Manager
  • Align To Spline Tag
  • Gradient Shader
  • Sketch & Toon Material
  • Sketch & Toon Cel Shader
  • Sketch & Toon Render Settings
  • Sketch Style Tag
  • Xpresso Point Node
  • Xpresso Range Mapper Node
  • Xpresso Time Node

 

Lotto

This could be your lucky day!  Featuring a wealth of top tips to enhance not only your dynamic capabilities, but heighten your MoGraph skills too.  The Lotto tutorial takes you tumbling through some terrific techniques.

Create hundreds of individual textures using Xpresso driven automated baking, then use these images inside several of the MoGraph shaders to create an abundance of uniquely numbered and coloured balls.   Using a multitude of effectors with rarely used parameters, we will explore weighting, UV transform, falloff and integrate this with Rigid Body Dynamics, Ragdoll Connectors and advanced techniques available through the Dynamics Xpresso Nodes.

Not only will you master the control of MoDynamics, but you’ll also unleash the maximum potential of the ever-expanding toolset that is MoGraph.

Dynamic Features Covered:

  • Rigid Bodies
  • Ragdoll Connector
  • Follow Position & Rotation
  • Xpresso Dynamics Collision Node

Other Features Covered Include:

  • ExtrudeNURBS
  • Cloner Object
  • Matrix Object
  • Inheritance Effector
  • Random Effector
  • Formula Effector
  • Plain Effector
  • Delay Effector
  • Effector Falloff
  • Clone Weight Transform
  • Clone UV Transform
  • Bake Texture Tag : Automated Baking of Sequences, Baking Spherical Maps
  • Spline Shader
  • Ambient Occlusion Shader
  • Gradient Shader
  • Layer Shader
  • Lumas Shader
  • Fresnel Shader
  • MoGraph Multishader
  • MoGraph Color Shader
  • Layers
  • Xpresso Range Mapper Node
  • Xpresso Monoflop Node

 

Chains

You no longer need to feel chained to your desk, break free from your constraints with the Chains tutorial.

This workshop will take you through the process of rigging a fully automated walking machine.  Assembled using a combination of motors, connectors and springs we will manufacture a mechanism designed to stride endlessly without a keyframe in sight.  Using a series of chains, we will link the robot to a TON of letters and let him take the strain.  By using collision detection techniques, which may not seem obvious at first, this will allow us to build fully functioning chains that can be connected to other objects and used to pull them along.  Rather than abandon our device alone in a barren grey world, we will create appropriate shaders and materials so the everlasting journey has a few glimmers of colour to brighten his day.

Chains is a comprehensive introduction to the power of combining motors, springs and connectors to create simulation driven animation.

Dynamic Features Covered:

  • Rigid Bodies
  • Fixed Connectors
  • Hinge Connectors
  • Planar Connector
  • Motors
  • Springs
  • Collisions using another object

Other Features Covered Include:

  • ExtrudeNURBS
  • SweepNURBS
  • Modelling with Primitives
  • Cloner Object
  • Target Tag
  • Material Selections
  • Naming Tool
  • Tiles Shader
  • Layers

 

Switching

Do you sometimes find that you need to disable your dynamic objects and return them to their original state?  Perhaps you’d like to control your dynamic simulations through audio, formulas, images or movies. By switching dynamics on and off at will, on a per object basis, all of this can be possible.

Starting with an exploration of more conventional techniques such as dynamic transitions and follow animation, the tutorial then evolves, using less obvious, esoteric methods. Learn to control the dynamic state of your objects through Xpresso. A  technique that has the potential to be used in many other areas beyond the demonstrated dynamic switching.

Dynamic Features Covered:

  • Rigid Bodies
  • Collision Objects
  • Dynamic Clones
  • Enabling & Disabling Dynamics
  • Dynamic Transitions
  • Follow Position and Rotation

Other Features Covered Include:

  • Cloner Object
  • Creating proxy objects for enhanced playback speed.
  • Working with MoGraph Selections
  • Weighting MoGraph Objects
  • Formula Effector
  • Shader Effector
  • Plain Effector
  • Random Effector
  • MoGraph Color Shader
  • Colorizer Shader
  • Attribute Manager User Data
  • Xpresso MoGraph Data & Selection Nodes
  • Xpresso Iteration Node
  • Xpresso Condition Node

 

Cinema4D Release 12 Studio Edition & Quicktime 7 for viewing the tutorials.

Total running time : 616 minutes

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