R23.110 Maxon Cinema 4D Perpetual


Maxon Cinema 4D Perpetual


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3D for the Whole World

Maxon Cinema 4D R23 breathes life into characters and animations with outstanding new tools and workflow enhancements. Key improvements to animation workflow make it easier to create and manipulate keyframes, produce fantastic new character rigs, and manage poses, retargeting, and skinning. Enjoy all the UV and Viewport updates from S22, as well as additional refinements to both. Step into the future with a preview of the new Scene Nodes system-the power and performance of Cinema 4D’s future. R23 includes Red Giant’s Magic Bullet Looks technology. In addition, there are Deformer enhancements. Markedly, Maxon has updated integrations for Python 3, OBJ, FBX, and USD.

Maxon Cinema 4D R23Why Maxon Cinema 4D R23?

Specifically, Cinema 4D is easy to learn and extremely powerful. Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. In fact, Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.

Ease of Use

Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand the operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use.

Intuitive Interface

Cinema 4D is a pillar in our users’ everyday workflow. This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use.


Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!

Powerful Help System

Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation.

Procedural Workflows

Indeed, with Cinema 4D R23, you stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures, and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!

What’s new in Maxon Cinema 4D R23

Breathe life into your characters and animations with outstanding new tools and workflow enhancements. With R23 you’ll enjoy all the great UV and Viewport updates from S22, as well as many additional refinements in both areas. Step into the future with a preview of the new Scene Nodes system, and experience the power and performance you can expect in Cinema 4D’s future.

Smooth Moves

Cinema 4D R23 includes key enhancements to the animation, such as workflow making it easier to create and manipulate keyframes. Produce fantastic new character animation rigs with R23. Similarly, manage your character poses, retargeting, and skinning.

Pose Library

Character TDs and Animators celebrate! A new Pose manager allows you to easily store, recall, and blend key character poses as scene-independent assets. Save variations of your object’s parameters that are not tied to the scene. Then, re-use them in different scenes. Furthermore, it works with characters or any type of parametric object.

Delta Mush

Delta Mush smooths deformations while preserving detail. The deformer itself smooths any deformation above it and works particularly well with joint-based skin deformations. An additional tag allows the smoothing to be adjusted per object.

Character Solver

A new workflow allows you to create Character Definitions for commonly-used rigs and easily retarget animation regardless of joint orientation.

Toon & Face Rigs

Two new presets for the Character Object. In summary, these allow you to easily define character rigs for animating joint-based animation of a face.

Filtering in Attribute Manager and Timeline

UV Snapping

Given that UV Snapping is now completely integrated into Cinema 4D’s core snapping toolset, it includes support for point, grid, and pixel snapping.

Multi-Object Support

UVs of multiple objects can now be viewed concurrently in the UV Editor. Use UV packing to arrange the islands of all objects into a ONE shared UV Tile, as well as selection and manipulation tools to fine-tune UVs over multiple Objects.

Align, Straighten, Rectangularize

We can now align Islands based on selected Edges, Straighten Edge Selections, and rectangularize UV islands.

UV Edit / Layout Enhancements

Enhanced views in the interface and the UV layout window make your workspace more responsive. Coupled with the new tools, editing UVs an intuitive and stress-free process.

You’ve Got the Looks

Magic Bullet Looks: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for color correction, film grain, chromatic aberration, and much more. Red Giant’s Magic Bullet Looks technology is integrated into C4D’s render settings, so all of this works in the interactive viewport and with your final C4D renders. Best of all, you can save your own Looks presets and pass them between many other host applications like After Effects, Premiere Pro and FCPX, and more.

Screen-Space Reflections

Dramatically-improved Screen-Space Reflections and the new Viewport Core introduced in S22. Particularly, it means you can generate outstanding preview renders out-of-the-box and better visualize the final composite.

Looking Under the Hood and into the Future

Scene Nodes in Cinema 4D R23 offers a sneak preview of the performance. In short, it’s what you can expect from the next generation Cinema 4D core and object system. Nodes enable you to explore massive Distributions and Procedural Modeling the advance of the further development of capabilities and integration of familiar Cinema 4D workflows. These foster creativity and experimentation.

Tight Workflow Harmony

Python 3

Maxon updated the core Python engine of Cinema 4D from Python 2 to Python 3. In essence, this offers greater performance and security.


Maxon made extensive enhancements to OBJ import/export offer much-improved performance. To explain, R23 includes better support for PBR materials and vertex colors. In addition, support for sequenced files.


FBX now offers the option to export the baked animation of bind joints and to export marker ranges as Takes.


In short, this first step in integration allows users to import / export models, cameras, and lights in USD, USDA, and USDC. In addition, export USDZ.

More Noteworthy Features

Twisted Reality

Deformer objects now have better viewport representation showing their direction and function. Whether using deformers for modeling or animation, it’s easier than ever to align and scale deformers properly to procedurally modify your mesh.

Remesh Generator

An implementation of the open-source Instant Mesh algorithm takes shape as a procedural generator. In other words, it allows automatic retopology and quad-based polygon reduction.

full list of features


R23 Feature List


Pose Library

  • Scene independent pose library
  • Thumbnail view
  • Blend poses
  • Matching Name and Selection Filters

Character Solver

  • Character Definition Tag allows the rig-independent definition of character components
  • Automatic rig extraction based on name templates
  • Custom Character Definition Presets
  • Character Solver transfers motion between rigs based on character definitions, regardless of hierarchy or joint rotations
  • Extensive preset library of high-quality motion capture presets

Delta Mush

  • Delta Mush smoothing of joint-based animation
  • Tag-based control of smoothing parameters

Character Object – Toon Rig and Face Rig

  • Toon Rig in Character Object offers an easy-to-use rig supporting scaling and bendy limbs
  • Face Rig in Character Object allows users to easily create a joint-based facial rig

Workflow Enhancements

  • Attribute Manager Filtering
    • Animated Attributes
    • Keyframe Selection
    • Animatable Attributes
    • Xpresso Driver / Driven
    • Overridden in current take
  • Keyframing Changes
    • Auto-Key Workflow
    • Paste in Place
    • Copy / Paste Ease Curve
    • Record All Animated / Record Hierarchy Commands
    • Delete Keys for all selected objects Command
    • Animation Context Menu on HUD
  • Preview / Project Time Changes
    • Preserve Project Time with Merge and X-Ref / Allow Keyframes outside the project time
    • Increase Preview Time with Project
    • In / Out Commands to define preview range
    • Set Range to Markers
    • Go to Previous / Next Marker Range
  • Timeline Changes
    • Timeline Filtering
    • Auto-Frame F-Curve
    • Show Pos/Scale/Rot F-Curve Commands
    • Improvements to defaults and object / track display behavior
  • Marker Enhancements
    • Create Markers based on range / BMP
    • Marker HUD
    • Markers created with random color
  • Deformer Enhancements
    • Auto-orient deformers based on geometry
    • Easily adjust deformer orientation to align with object axes
    • Viewport Enhancements including indicators of action and direction
    • UX Enhancements including sliders for strength / angle
  • Exchange Enhancements
    • FBX option to export marker ranges as takes
    • FBX option to export only bound joints
  • Other Enhancements
    • Set Pos / Reset Pose commands in weight tag
    • Invert Vertex Map checkbox

UV Enhancements

  • for perpetual users, all the great enhancements in S22
  • Display and manipulate UVs of multiple selected objects (for shared texture workflows)
    • Rasterized and Geometric Packing of multiple objects into a single UV space
  • Grid in Texture UV Editor
  • Snap UV elements and UV Transform Tool to Vertex, Edge, Mid-Point, Grid and Pixel
  • Align Island based on edge selection
  • Straighten point / edge selection
  • Rectangularize polygon selection
  • Path Selection within UV Editor
  • Grow / Shrink Selection within UV Editor
  • Quantization Palette
  • Display UV Distortion in 3D View

Magic Bullet Looks

  • Look applied in real-time to the viewport
  • Look applied to final rendering as a post effect
  • Option allowing for saving the unprocessed rendering result as a multipass
  • Optical Touch Looks Preset library designed to make 3D renders look great


  • Improved screen-space reflections
  • Optimized display of node-based geometry
  • Light Source Optimization and General Performance Enhancements
  • Removed Redraw Limit

Scene Nodes (Preview)

High-performance node-based object system, available as a technical preview.

Operator Nodes

Distribution Nodes

  • Linear, Linear Transformed
  • Radial, Spiral
  • Grid, Grid Offset (Honeycomb)
  • Vertex, Edge, Polygon Center
  • Mandelbrot, Mandelbulb
  • Custom Distribution Group

Effector / Field Nodes
Geometry Nodes

  • Get / Set Geometry and Topology
  • Point, Edge, Polygon Info
  • 3D Primitives
  • Selection Nodes
  • Bounding Box
  • Geometry Clone
  • Extrude, Lathe, Loft, Sweep
  • Extrude, Inset, Bevel, Subdivide
  • Optimize, Connect, Chamfer, Align Normals, Reverse Normals, Delete, Melt
  • Remove Ngons, Remove Non Manifold, Triangulate, Retriangulate, Untriangulate

Legacy Import

  • Legacy Object Import
  • Sample Legacy Light
  • Vertex Map Tag Import


  • Material assignment
  • Material parameterization

Flow Control Nodes

  • Loop Carried Value
  • Memory
  • Range

Array Nodes
Node Editor

  • General UI Enhancements for Scene and Material Nodes
  • Node filtering
  • Node Detail Levels
  • Comments

Remesh Generator


USD Support

  • Import / Export Models, Cameras, Lights in usd, usda, usdc
  • Export usdz

OBJ Performance and Feature Enhancements

  • Import/export Support for PBR material definition used by Adobe Dimensions and other applications
  • OBJ Sequence Export
  • OBJ Sequence Import
  • Vertex Color Import / Export (Z-Brush / Meshlab)
  • Point Cloud Import
  • Z-Brush Spline Import
  • Flip UVs
  • Unicode Support
  • More Presets: 3ds max, Adobe Dimension, Blender, Maya, ZBrush, Trapcode

FBX (listed in Animation Workflow)

  • Export Takes from Timeline Markers
  • Export Bound Joints only

Python 3

  • Update from Python 2.7.14 to Python 3.7.7
  • Increased performance for Python expressions, scripts and plugins
  • Encrypt Python plugins via the command line

Moves by Maxon

  • Import and use Facial and Body Capture data from Moves iOS app (fully integrated)

General Workflow Enhancements

  • Display alpha channel in Picture Viewer as a checker grid
  • Insert Caret showing drag destination within Object Manager
  • Instances can be made editable
  • Updated Intel Open Image Denoiser to 1.2.1 / improved performance and better results
  • Viewport Selection Tools now use Intel Embree technology for better performance and accuracy

Customer Journey

  • Maxon One
  • Subscription Management page



Polygonal Modeling

Visions Take Shape in Cinema 4D

Polygons are the building blocks of 3D, stitched together to create the objects of your imagination. With Cinema 4D’s complete polygonal modeling toolset, it’s easy to craft everything from cars to creatures.

maxon c4d cutaway

Knife Tool
Slice models with quick precision using a trio of tools that offer outstanding interactivity. Make more polygons and add more detail – edit cuts before committing, cut evenly-spaced slices, and add symmetrical loops with ease.

Polygon Pen
Paint polygons with Cinema 4D’s modeling “Swiss army knife”, a single super-tool for creating or retopologizing 3D models.

  • Create Polygon – Click to add points and quickly create polygons, whether modeling from scratch or snapping to existing geometry for retopology.
  • Rotate Edge – Refine the polygon flow by spinning an edge around its center.
  • Snap To Edge – Extend the surface easily with edges that snap to each other.
  • Draw Row – Paint strips of polygons interactively.
  • Modeling Arc – Convert simple edges into complex arcs in a single action.
  • Extrude – Create solid shapes by extruding, without changing tools.

maxon cinema 4d


Extrude selected points, edges or polygons.

Stitch & Sew

Join object edges that have the same number of points.


Soften hard edges without Subdivison Surface Objects.

Mesh Check

Show faulty elements on selected polygon objects.

Parametric Modeling

The first step in most 3D projects is creating the objects.

Keep 3D visualizations flexible to the end with parametric modeling. Changes can be made at any time to scenes or objects, and Cinema 4D offers a wide range of parametric modeling options that make it possible for artists to make just about any last-minute change a customer may need!

Modeling with MoGraph

Motion Design Tool Gone Wild!

Cinema 4D’s MoGraph toolset is unmatched in the 3D industry. Originally created for motion design and broadcast graphics, it quickly established itself in many other areas of 3D visualization. MoGraph can be used to quickly and easily distribute vegetation throughout an entire scene or even create a network of roads, and much more. With MoGraph, artists and architects can keep their visualizations flexible right down to the wire and lets them get the results they’re looking for. MoGraph creates solutions and is a game changer for your workflow.

With just a few elements you can build more complex parametric objects:

c4d deformersModeling with Deformers

Bend, compress or twist an object witout manhandling its geometry. This – and much more – is what Deformers can do. Deformers work non-destructively and are ideal for creating complex objects that can be modfied at any time. The perfect workflow solution when production requirements throw you a curve.

Modeling with Splines

A spline is much more than just a line: Create complex 3D objects using splines and Generators in Cinema 4D. Simply take a path from a technical drawing and place it into a Generator to create a 3D object and modify it at any time by changing its settings in the Attribute Manager.

c4d spline



Turn your models into digital clay

Model organic surfaces and easily increase the level of detail on any object with the fully-integrated Sculpt system in Cinema 4D. Simply click Subdivide to increase the level of detail, transforming your mesh into digital clay. Mold your mesh with intuitive sculpting tools that pull, smooth, flatten, knife and pinch the surface. Take advantage of advanced symmetry options, stamps, stencils, and masks to create complex sculpts and surface details.

c4d sculpting

Organize in Layers

Organize your sculpt project in layers, each with its own Sculpt level, mask, and strength settings. Simply click any layer to activate it and jump to the appropriate level of detail. Arrange layers in any order and even within folders, so it’s always easy to find and activate the right layer. You can freeze your sculpts at any time to release the memory being used by sculpting and view the effect of deformation on your sculpted mesh.

Flexible Tools

Mold your mesh with Cinema 4D’s flexible sculpting tools, each of which have a unique size and pressure options that can be interactively adjusted or linked to the properties of your tablet pen. Smoothly paint continuous strokes with a Steady Stroke option. Use special drag options to precise place Sculpt Stamps, and easily create repetitive stamps with the Repeat tool. Sculpt finer details with the help of masks and stencils. Create and share your own stamps and stencils, or take advantage of the extensive preset library provided in Cinema 4D. 
Finally, you can create your own sculpt brushes or take advantage of Cinema 4D’s extensive developer community to extend the power of the toolset even further, with extensive Python and expanded C++ support for the entire Sculpt system.

  • Pull Brush – The Pull brush lifts the vertex points (or lowers them) in the average direction of the Normals (in the region of the brush’s preview). This brush is also well-suited for use with the Stamp and Stencil functions.
  • Grab Brush – As the name suggests, this brush can be used to grab part of the mesh and pull it into the desired position. Great for shaping a character’s chin or head, or creating spiky bits.
  • Smooth Brush – The Smooth brush is one of the most important sculpting brushes. The Smooth brush – with a low Strength value – is ideal for relaxing the mesh and removing artefacting.
  • Erase Brush – Use the Erase brush to delete sculpted regions of an active Layer, i.e., wherever the Erase brush is applied, the sculpted regions will be reset to a neutral state.

Mirror and Masking

The powerful Symmetry options within each sculpt brush now support Cinema 4D’s workplane, so you can easily mirror strokes across an offset axis. Keep your strokes fast and fluid by focusing on one side of the model, and use the new Sculpt Symmetry option to mirror strokes across the mesh or even equalize the sculpting on both sides. To further focus on small sections of the sculpt, simply hide polygons using a mask.

Base Meshes

Use your own models or one of the base meshes provided in the Sculpt presets library. The library’s generic human, animal and dinosaur forms provide a great start for many sculpting projects. Simply double-click any mesh, click Subdivide a few times and start sculpting.

Mesh Projection

Combine multiple Sculpt objects into a single sculpt with optimized edge flow using the Project Mesh feature. Whether you need more edges to sculpt appendages or just want to optimize the mesh for the animation you can model a clean topology over your existing sculpt and quickly adapt it to the final shape with all the sculpt details intact, based on the defined subdivision settings.


The Unsubdivide command allows you to quickly convert high-resolution meshes from other sculpting applications to low-resolution Cinema 4D objects with Sculpt tags containing all the same detail. This makes it easy to modify and work with meshes from any source.


With Cinema 4D’s integrated sculpting you can freeze and deform your sculpted creations without the need to bake them. Optimize the scene and prepare it for export to game engines or other applications by baking the sculpt to lower-polygon geometry with automatic creation of Ambient Occlusion, displacement and normal maps.

Volume Modeling

Modeling and More with the Power of OpenVDB

Create complex models by adding or subtracting basic shapes in Boolean-type operations, or create animated growing effects by turning noises and the new MoGraph Fields into actual geometry – it’s all possible thanks to Cinema 4D’s OpenVDB-based Volume Builder and Mesher. Volume Modeling offers a completely procedural way of creating objects you couldn’t even imagine before.

A New Way to Model

Build organic or hard-surface volumes in a very procedural way – combine multiple primitives and polygon objects with Boolean operations like Union, Subtract and Intersect. Add or subtract splines, cloners, fields and more to quickly create complex shapes, and smooth or reshape the result with voxel modifiers. With VDB remeshing, you can quickly re-topologize meshes to more effectively add details using Cinema 4D’s powerful sculpting toolset.

c4d volume bottles

Volumes and Fields – Better Together

  • Fields as Volumes – Use Random or Shader Fields to create volumes based on procedural textures or 3D noise.
  • Fields as Modifiers – Use fields to adjust the strength of smooth and reshape filters, inflating or eroding objects based on field shapes and patterns.
  • Volumes as Fields – Volumes can themselves be Fields, with their strength or direction affecting the nearest clones.

c4d volume

Data in 4 Dimensions

OpenVDB is fundamentally a way to store 3D pixels. Cinema 4D can load multiple grids from any .vdb file, and load animation via sequenced .vdb files. Release 20 does not yet offer native volume rendering but VDBs created in Cinema 4D can be exported in sequenced .vdb format for use in any application or render engine that supports OpenVDB.



Fast and Flexible Surfacing

Cinema 4D offers a fast and flexible material system, with procedural shaders to quickly define the surface of your 3D models. Generate exquisite photorealistic materials with multi-layered reflections or unique abstract effects using Cinema 4D’s multiple material channels and many special purpose procedural shaders.

  • easy to understand
  • neatly organized
  • powerful
  • flexible

Cinema 4D materials are easy to understand, with neatly-organized material channels that are named for what they do – to adjust the luminance, transparency or displacement of a material simply click the channel, load an image or shader, and adjust some sliders. Procedural shaders add power and flexibility so it’s easy to create photoreal and fanciful textures.

Reflectance channel

Create physically accurate materials with multiple layers of reflection using the Cinema 4D Reflectance Channel. Stack metallic flakes, anisotropic scratches and clear coat on top of a diffuse base layer, dial in the roughness and strength of each layer and enjoy materials that fully react to the lighting environment.

c4d materials reflectance

Flexible Shaders

A wide range of shaders in Cinema 4D provide special-purpose material options, such as replicating a rainbow thin-film effect on a bubble or oily surface, or simulating wood or bricks with a multitude of options and presets. MoGraph and Variation shaders make it possible to uniquely color and texture a vast number of objects. These are just a few examples of Cinema 4D’s powerful and purposeful shaders.

Infinite possibilities

Powerful layering options at the shader level, within reflectance and for materials themselves offer unlimited options for combining basic elements to create incredibly complex and detailed materials.

Node-Based Materials

Building Blocks for your Material World

Node-based materials in Cinema 4D Release 20 invite you to explore a whole new world of material-creating possibilities. Create simple materials that link a texture in multiple channels for easy adjustment, or create amazing and complex shaders that can be used in Cinema 4D’s Advanced and Physical Render engines.

Everything Starts Small

Each node performs specific functions – from color correction to camera distance, generating noises, gradients, patterns, flakes or scratches … and these only scratch the surface – Cinema 4D Release 20 includes over 150 nodes you can use to build your textures. Don’t worry – they’re all fully searchable by name and keyword, and can be easily added via a commander interface.

c4d materials nodes

Each node offers a specific function but when you combine them, the possibilities are endless. You can easily drag wires to connect inputs and outputs and add converters to existing connections. Enable previews at any stage and selectively mute connections to understand how each node contributes to the material. Combine nodes into groups, groups into assets, and use those assets yourself or share them as .zip files.

The Power of Nodes

  • ONE NODE, MULTIPLE CONNECTIONS – Reference a single color, texture or other element in multiple channels throughout a material. When the time comes to make a change, you only have to do it once.
  • A MATERIAL OVERVIEW – The Node Window provides a complete overview of every element so you don’t have to dig through multiple channels and shaders to view everything contributing to a material.
  • CUSTOM INTERFACES – Combine nodes to create custom shaders and expose only the parameters you want to modify or let others to tweak.
  • REUSABLE ASSETS AND VERSIONING – Create assets from Node groups and store them in the scene, in the preferences, or share them with others as a simple .zip file. Assets include complete versioning so you can easily manage updates.

One Material to Rule Them All

The ultimate asset – a completely new generic material, called Uber Material. This simplified and easy-to-use material can be added and edited in the Material Editor or Attribute Manager, and any connection you make can also be seen in the Node Editor. The truly courageous can even open the asset within the Node Editor and see how a complete material is made up.

3D Painting

BodyPaint 3D

Impressive Texturing & Sculpting

Maxon’s BodyPaint 3D is the ultimate tool for creating high-end textures and unique sculptures. Wave good-bye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects. BodyPaint 3D also offers a comprehensive set of sculpting tools that let you turn a simple object into a detailed work of art.

Why 2D Painting is never enough for 3D textures

    When you use BodyPaint 3D to paint complete materials onto your 3D models, you’ll immediately see how the texture fits with the contour of the model, how the bump or displacement react to lighting, and how the transparency and reflection interact with the environment. There’s no need to waste time transitioning textures between environments – you’ll always see an accurate depiction of the texture so you can concentrate on making it look great.
    More than 200 presets put a wide array of natural media and special effects brushes within easy reach. Clone, Smear, Sponge, Dodge and Burn, Gradient, Magic Wand, transform tools and more are all available within the easy to use interface.
    No matter how hard you try – UVs will never be 100% perfect. Some parts will be slighty scaled, distored or twisted because you are trying to project a 3D object onto a 2D plane. You have to keep this in mind while painting your textures in 2D. Sometimes this produces unpredictable results. BodyPaint 3D’s projection painting takes all this into account and projects your texture the way you intended it to look on the 3D object on which you were painting.
    You can paint in up to 32-bit color depth, which gives even more texture control and incredibly smooth color gradations. BodyPaint 3D also enables editing of HDR and EXR formats letting you to use these powerful formats in your 3D scenes.
    Normally, creating textures using 2D applications and including these in your 3D scene involves a lot of manual setup and a lot of application switching. BodyPaint 3D offers plugins to easily exchange models, textures and UVs between BodyPaint 3D and popular 3D applications like 3ds Max, Maya and Softimage.
    With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously, so a single brushstroke can affect Color, Bump, Specularity, Reflection, Transparency and other properties. There is no need to match the various channels in your 3D application.
    BodyPaint 3D can paint over multiple objects using a single stroke. Projection painting allows distortion-free painting across multiple objects to eliminate seams and get the results you want – which is not possible in 2D!

UV Tools

Maxon BodyPaint 3D features an arsenal of UV editing solutions that ensure your models and their materials line up properly.

Painting in 3D is governed by UVs, a set of coordinates that relate polygons to texturing areas. Properly designed UV coordinates are essential to successful painting and quality texturing in 3D. Because almost all 3D models involve contours in 3D space, standard projections like spherical and flat mapping are not able to provide distortion-free texturing. Each model must be set up with correctly aligned UVs prior to painting, just like taping off the trim in a room prior to painting.

Optimal Mapping & LSCM Unwrapping

BodyPaint 3D includes numerous tools that help you achieve the best UV map for each individual model. You can utilize one of three different algorithms, including Cubic Optimal Mapping, to automatically optimize your UV coordinates and remove overlapping points.

The Relax UV tool adjusts the size of UVs in relation to their corresponding polygons, and the UV Terrace tool lets you easily include additional geometry in an existing UV map. The Store and Remap UV features allow you to easily remap areas of UV coordinates to eliminate seams. Using BodyPaint 3D’s powerful Interactive Mapping feature you can generate UVs based on standard projection types for different regions of a model. Of course, BodyPaint 3D also includes Move, Scale, Rotate, Shear and other tools to let you manually tweak individual UV coordinates.

The LSCM unwrapping method, which lets you unwrap a model’s UVs based on defined seams, also comes in handy when working with complex shapes. Whether adjusting UVs for a low-res game model or a high-res matte painting, BodyPaint 3D provides the UV tools you can rely on when the UV mapping is not as perfect
as the model you have built.

Painting & Texturing

    All your favorite painting tools are available in BodyPaint 3D, including Clone, Smear, Sponge, Dodge and Burn tools. The standard brush tool includes pressure, hardness, size, bitmap, distortion, rotation, jitter and other parameters for hundreds of painting possibilities. The effect of any parameter can be controlled by the pressure, tilt, direction or finger wheel of your graphics tablet. Over 200 presets are provided with BodyPaint 3D, representing a variety of natural media and special effects.
    A real highlight of BodyPaint 3D is that it now supports the .abr format for Adobe Photoshop-compatible brushes. BodyPaint 3D artists can now take advantage of vast resources available in the Photoshop community. Thousands of brushes are available, many of them for free and we’ve even added over 1,400 brushes to the brush preset libraries.
    This familiar layering system operates much like 2D graphics applications, giving you the power to combine various effects and experiment with confidence. In addition to its own B3D format, Maxon BodyPaint 3D can read and write layers and masks in PSD and TIF file formats. Each layer can be assigned a unique opacity and mix mode. BodyPaint 3D also features a real-time preview of layer transformations so you can easily position, scale, rotate, skew and distort layers until your composition is just right.
    You can also define a mask in any layer, work with alpha channels or apply different blend modes to layers. Even .psd files can be read and their individual layers or layersets easily accessed. The Layer Shader makes it possible to quickly assign filters or procedural shaders to images. BodyPaint 3D is second-to-none when compared to conventional 2D image editing applications, and is ideal for high-end compositing and montage work.
    Projection painting offers unmatched comfort when painting textures onto complex geometry. Visible seams at UV edges are now a thing of the past. The detachable projection layers in particular make this process easier by letting objects or images be placed freely before the projection is applied.
    With projection painting enabled you can paint onto a virtual glass plate over the model and subsequently project this painting onto the actual textures. This powerful feature supports all of BodyPaint 3D’s painting tools and provides full control over the projection and final appearance of your paint strokes. Projection painting even allows users to paint across multiple objects with a single stroke to eliminate seams. Copy and paste paint between layers. You can copy and paste between layers while in projection paint mode and you can even join two separate images with perfect blending and distortion.


Building professional 3D animation has never been easier or more intuitive.

Shift your scenes into the fourth dimension with Maxon’s Cinema 4D. Building professional 3D animation has never been easier and more intuitive. Virtually any object, material or tag parameter can be keyframed by simply clicking the circle next to its name. To make keyframing even simpler you can activate automatic keyframing of all or selected parameters. The Powerslider lets you quickly define keyframes for the current state at any frame and modify existing keyframes without leaving the default layout.


The Timeline window offers even greater control with tracks for every animatable parameter and options such as layers to organize and control the visibility of objects, tracks and keyframes. Master Tracks allow easy manipulation of all keyframes attached to a given object or scene and the Region tool helps you easily move or scale any portion of your animation.

Dope Sheet

View your entire animation in context, complete with markers. Manage keyframes for all your objects, or retime selected animation tracks.


Use F-Curve mode for more detailed adjustment of keyframe interpolation, or to simply view the animation. Edit multiple curves instantly and take advantage of the snapshot capability to view a previously stored curve while adjusting the animation.

Motion Clips

Create a library of animations, and add them to your characters or other 3D objects. Blend multiple clips and re-time or loop the animation in non-linear fashion.

Flexible User Interfaces

  • Animation Dot – An Animation Dot lies next to virtually every C4D parameter, and a simple click on it creates a keyframe. Animate with ease by simply adjusting the time, adjusting the value, and clicking.
  • Powerslider – Create new keyframes, adjust timing and interpolation and visualize markers and sound waveforms, all within a compact bar directly below your 3D view.
  • HUD – Add attributes as HUD elements and modify or animate your objects directly in the 3D view.

Procedural Animation

Use Cinema 4D’s effectors, tags and expressions to animate without keyframes. A variety of presets make it easy to get started, and you can create your own expressions in Cinema 4D’s node-based XPresso editor or via Python programming.

Character Animation

Adding Personality to Polygons

Cinema 4D offers a wide range of easy-to-use and reliable character animation tools and features that help you to create life-like characters and make character animation that much easier. Advanced features such as the Quaternion tag, Cappuccino for recording mouse movement as position data, and Auto Redraw for creating dynamic IK setups streamline the workflow for character animators and riggers.

Advanced Character Animation

Character animators and riggers alike need easy-to-use and reliable tools to help them create life-like characters. In addition to the functions contained in Cinema 4D Prime, Cinema 4D Studio offers numerous additional features that make professional character animation even easier!

  • Character Component
    The Character Component can be used by technical directors, for example, to define objects or hierarchies of a rig as components. Those components can then be packed into a template and be used by artists to easily create their objects using the Character object. All the power of Cinema 4D’s tools, including Python scripts, can be used to define these components. If you don’t do character animation you can use the Character Component feature to build templates for road systems, pipeline creators and more. Use your creativity to decide what to build with this powerful tool.
  • Character Object
    The Character object lets you easily build a rig for any character based on expertly-crafted preset templates for bipeds, quadrupeds, fish and more. Automatic mirroring lets you build and adjust rigs symmetrically. Once you’ve adjusted the rig to your character, simply drag the mesh onto the Character object to automatically weight and bind the mesh to the rig. After completing this simple process you’ll have easy access to all Character object controllers and your character is ready to come to life.
  • Walk Cycles With CMotion
    Use the CMotion object to create parametric, cyclical movement for any parameter on your character rig. Custom walk cycles or presets can be quickly and easily applied to your character and fine-tuned to fit your needs with the help of Function Curves. A spline can be added as a movement path and a surface as a floor and your character will interact with these elements and adapt its movement accordingly. An optimized muscle system with special deformers helps you create natural movement for organic shapes. The CMotion Step object also helps you fine-tune your walk cycles to perfection.

Interaction Tag

Exercise ultimate control over your 3D objects

In basic use, this tag works in conjunction with the Tweak mode to determine if objects can be moved without first being selected, and gives you control over object highlighting.

Use dynamic proxies to interactively adjust other objects based on the polygon selection you click to tweak. Particularly helpful for tasks like character rigging, the Interaction tag also reports all mouse interaction, including the polygon clicked, and allows controlling objects through XPresso, C.O.F.F.E.E. or Python.

Pose Morph

Mix Your Models with Sliders

The Pose Morph tag makes it quick and easy to define different character animation states and lets you morph between various types of animation data. Create facial expressions and correctional morphs, and control them with sliders or pose-space deformations. In addition to blending vertex positions, you can easily transition between rotations of entire joint hierarchies, parameters, user data, UVW or vertex maps.


On the move!

With the Cinema 4D MoGraph toolset, motion graphics artists can sink their teeth into a palette of powerful tools that make it easy to create everything from flying logos to abstract effects. Clone numerous objects and create extruded text with just a few simple clicks. Add Effectors to the mix and put everything in motion, and much more – often without creating a single keyframe! All this is perfectly integrated into Cinema 4D and offers a fast and easy workflow. All functions are completely interactive and non-destructive.


At the heart of MoGraph is a powerful yet simple Cloner tool. You can easily create live copies of any object – arranged along a line, circle, grid, object or spline.

Object clones can be placed along points, edges, polygon centers or randomly across the surface of an object. Adjust keyframe parameters to modify clone count, spacing and more. Use other objects in MoGraph to easily create extruded text, fracture and extrude spline-based logos, displace objects in real-time and more. Each object performs its own invaluable function for motion graphics artists, and each can be fully controlled by MoGraph Effectors. Effectors can be applied to almost any MoGraph Generator to effortlessly bring your MoGraph creations to life. Adjust clones mathematically with the Formula Effector or apply the frequency spectrum of an audio file using the Sound Effector. 17 different Effectors can be used in any combination to offer countless animation possibilities.

  • Shader Effector – The Shader Effector primarily uses a texture’s grayscale values to transform clones. To do this the texture needs to be projected on to the clones.
  • Sound Effector – The Sound Effector transforms audio into animation by mapping the amplitude at specific frequencies to clones.
  • Spline Effector – The Spline Effector takes the clones and arranges them on a spline. The first clone at the start of the spline and the last clone at the end of the spline.
  • Delay Effector – The Delay Effector ensures that the effects of other Effectors with regard to position, scale and rotation do not begin abruptly but with a delay.

Voronoi Fracturing

Non-destructive destruction

With the new Fracture Voronoi object you can tear down walls. Systematically shatter any object into procedural fragments using virtually anything to control the distribution of the shattered pieces. Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time. As a native MoGraph object it works seamlessly with Dynamics and all the effectors and falloffs you love.


Dynamics System for Stunning, Realistic Motion

MoDynamics is based on the proven Bullet physics library and now you can also use MoGraph’s powerful Effectors to add dynamics for amazing realism. Set simple parameters like mass, bounce, gravity, friction and more and let MoDynamics do the work. Create breathtaking, realistic motion every time.


Let’s Get Physical

Whenever a large number of objects or particles interact with each other or are affected by forces such as wind or gravity, traditional animation methods quickly reach their limits. Animating these elements individually would be a gargantuan task. This is where simulation is the weapon of choice. Complex algorithms are used to generate the animation and interaction of these elements – and Cinema 4D offers a wide range of functions and presets to create breathtaking physical simulations and realistic-looking effects.

The typical behavior and properties of materials such as paper, cloth, hair, feathers or fur can be applied to different objects. In addition to their natural behavior, the properties of these materials can be modified to create abstract, unexpected behavior to fulfill any artist’s creative needs.

Cinema 4D also includes additional tools for creating dynamic simulations of mass, velocity and surface characteristics. Forces such as wind or gravity can be applied to these objects to easily create complex, interactive animations like filling a glass with water, collapsing a wall, making pool balls interact and much more. The Cinema 4D particle system lets complex simulations be created using vast numbers of objects.


Dynamics system for stunning, realistic motion

  • Rigid Body Dynamics
    Rigid Bodies are objects that fall, collide, bounce and more – in short, they interact with forces and with each other. Rigid Bodies interact with simulated natural forces and with each other. Parameters such as Mass, Velocity and Gravity can be used to easily lend dynamic behavior to thousands of objects containing millions of polygons!
  • Soft Body Dynamics
    In addition to Cinema 4D’s Rigid Bodies you can use Soft Body Dynamics to simulate all kinds of objects that are deformed by collisions or other physical forces. Several settings such as stiffness, damping, flexion, etc. let you precisely define how your objects behave when struck, dropped or squashed. Even gas-filled elements can be simulated accurately.
  • Aerodynamic Forces
    Animate with air? The new aerodynamic features in Cinema 4D make it possible! Simulate air currents and let feathers, paper or leaves glide gently through the air. Use the Double-Sided option to let forces affect objects that have no real depth.

Additional Tools

Cinema 4D Studio’s Dynamics contains much more than just Rigid and Soft Bodies. You can use connectors such as hinges, cardans and springs to let objects interact. Angular or linear motors can move your objects without setting keyframes. And to top it off, torque and speed can be set individually to fine-tune your animation.

  • Force – The Dynamics Force object causes each object to exercise its own radial gravitational force onto every object within its reach.
  • Motor – A Motor is a Dynamics element that exerts a continuous force or torque on an object to which a Dynamics Body tag has been assigned.
  • Connector – Connectors restrict the movement/ rotation of Rigid Bodies and Soft Bodies. Without Connectors, objects would only be affected by forces and collisions.
  • Spring – Springs are elements that exert force that increases in accordance with their distortion.

Cloth Simulation

Dress Your Characters in Style

Cinema 4D’s powerful cloth simulation solution offers the full range of characteristics that are typical for fabrics, including stiffness, flexion, friction and many more. Cloth can even be made to stretch or tear, just like any real fabric would do, whether it’s wool or satin, cotton or silk. Cinema 4Ds cloth simulation is equipped with collision detection and interacts with itself or other scene elements.

Thinking Particles

Particles up to 11

Thinking Particles is an advanced rule-based particle system that uses Cinema 4D’s XPresso interface to provide complete control over individual particles and particle streams. Thinking Particles can interact with one another and with their environment. Points, edges, surfaces or complete Objects can be used as emitters or to trigger collision events that deflect particles or spawn new streams. Their potential and versatility make Thinking Particles an essential tool for artists to create highly advanced particle effects.



The Key to Ultimate Photorealism

Cinema 4D’s wide range of render options deliver fast and beautiful results thanks to their linear workflow, support for color profiles, multiple processors, HyperThreading and Multi-Core technology. The built-in Advanced Renderer is a professional tool for creating outstanding images and animations, ranging from standard 2D and 3D to stereoscopy.

Its Multi-Pass rendering allows you to easily render color, shadow, reflection, and other effects to individual files. Multiple object-based alpha channels make it easy to layer elements with other 2D and 3D assets. With direct export to standard applications such as Adobe Photoshop, Adobe After Effects, Final Cut Pro, Nuke, Shake, Fusion or Motion, your Multi-Pass layers will be ready to composite in no time. Cinema 4D supports rendering in 16-bit and 32-bit color depth for high dynamics range images in DPX, HDRI or OpenEXR format.

Physical Renderer

The Physical Render Engine in Cinema 4D lets you render with ultimate realism using real camera settings like focal length, shutter speed, aperture, etc. to add 3D depth of field, optical accurate motion blur, area shadows, ambient occlusion and more to your scene. You can optionally simulate additional characteristics of real-life cameras such as lens distortion, vignetting and chromatic aberration for even more photorealism.

The Physical Renderer’s shared image sampler samples the Project just once and shares the result between all these effects, reducing the incremental time and guaranteeing accurate results.

  • Global Illumination
    Achieve greater rendering realism with Global Illumination, which provides a more accurate representation of scene lighting by taking into account light that bounces between objects. The Global Illumination engine can also utilize an HDRI-based sky for outstanding image-based illumination.
  • Caustics
    Caustic effects simulate the specific refractions and reflections of light on shiny surfaces or through transparent objects. Light that reflects from a golden ring or shines through the water to the bottom of a swimming pool – Cinema 4D makes it easy to create these effects, resulting in highly realistic and accurate scenes.

External Renderers

Cinema 4D is also supported by all major third party renderers.

Sketch and Toon

With the Sketch and Toon toolset in Cinema 4D you create non-photorealistic styles of 3D renderings.

Architects and engineers enjoy the clean and precise technical illustrations it provides, while artists will appreciate the ability to render 3D scenes as a quick scribble or charcoal sketch. Several settings make it easy to create illustrations ranging from halftone stills to cel-rendered animations and to create almost any desired effect.


  • Stereoscopic Rendering
    A few simple settings convert any Cinema 4D camera into a stereo rig. Simply enable one of the stereo modes, define the eye-separation and convergence, and choose between parallel, off-axis, on-axis or radial placement. Safe regions can be set manually or defined automatically by Cinema 4D. You can render the merged image or individual channels and preview the stereo effect within Cinema 4D’s Picture Viewer. Stereo previews can be displayed in Anaglyph, Side-by-Side, Interlaced or Active Shutter mode for compatibility with a variety of 3D monitors, projectors and glasses.
  • Team Render
    Team Render is Cinema 4D’s network rendering concept that uses peer-to-peer communication to distribute render tasks. Because there’s no bottleneck at a central server, the assets required to render your scene get to each client quicker, speeding up network rendering of animations as well as still frames dramatically.
    For bigger studios Team Render Server combines the advantages of a traditional client-server architecture which allows users to control all the render jobs via a web interface with Team Render’s decentralized data exchange. Team Render Server lets you directly upload, monitor and control your network rendering jobs, and view the log status messages from the server and all clients.


Let there be light

Cinema 4D offers a wide variety of light and shadow types that can brighten up even the most challenging situations. Cinema 4D’s extraordinarily powerful lighting system offers numerous options to control color, brightness, falloff and other properties, and for adjusting density and color of each light’s shadows. Light settings such as contrast, lens reflexes, visible or volumetric light, noise, and the possibility to use Lumen or Candela brightness values provide highly realistic results for your scenes.

IES Lights

Many light manufacturers offer IES data for free download to realistically simulate the look of real lighting fixtures. Brightness, color temperature, falloff and direction are already included in IES lights to produce the most realistic lighting. Cinema 4D already includes several pre-defined, ready-to-go setups.


Physical Sky

Cinema 4D’s amazing Physical Sky makes it easy to create natural outdoor surroundings for your scene. A large collection of presets including clouds, haze, atmosphere and global positioning helps you to set up the fitting environment.

Operating System

Windows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support

MacOS: 10.14.6 or higher with 64-bit CPU running on Intel-based Apple Macintosh or on Apple M1-powered Mac, and 4 GB RAM.
To run future releases of Cinema 4D on Mac, you’ll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. You can check the Metal compatibility in the macOS System Information, Graphics tab.
We recommend updating to macOS 10.15. There are a number of enhancements to Metal in the latest macOS which will improve the performance, stability and interaction with the viewport.


  • CentOS 7, 64bit
  • Ubuntu 18.04 LTS, 64bit.

Online connection required.

Graphics Cards


OpenGL graphics card supporting OpenGL 4.1 or newer (dedicated GPU recommended)
Limitations: Drivers needed for AMD graphics cards on Windows:

mac OS:

OS: macOS 10.14 or higher
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)

Although Cinema 4D support all OpenGL 4.1 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chipset.

Maxon is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL, or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

The Maxon 3D Motion and Design Show for August 12, 2020 - Live Now!

The Maxon 3D Motion and Design Show for August 12, 2020, is live now! If you missed the earlier presentations check back in a day or two for the archived.


Elbow Crab Workflow: U-Render, ZBrush, Substance Designer, C4D

Get an in-depth look at working with 3D scanned objects, including retopologize, UV-layout, texturing, rigging, and animating. And, create an elbow crab.


3D Motion Show - Siggraph 2020 - Day 3

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3D Motion Show - Siggraph 2020 - Day 2

Live now! The Maxon 3D Motion Show livestream. The Livestream includes presentations with leading motion graphics artists and their Cinema 4D workflows.


Create Animated Routes in DEM Earth for Cinema 4D

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Make Balloon Type With Cinema 4D and Light Kit Pro

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7 Easy Ways to Change a Textures Color by Tweaking Bitmap Materials+Sale Info

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Sugar Stacks: Working with the Granular Solver in RealFlow Cinema 4D

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Sasha Vinogradova - Maxon NAB 2020 Rewind

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Andy Needham - Maxon NAB 2020 Rewind

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Jonathan Winbush | Maxon NAB 2020 Rewind

Jonathan Winbush shows how he makes a futuristic neon city roller coaster scene using Mograph cloners, finishing in Unreal Engine.


Veronica Falconieri Hays | Maxon NAB 2020 Rewind

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Andy Blondin | Maxon NAB 2020 Rewind

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Bryan Coleman | Maxon NAB 2020 Rewind

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Daniel 'Hashi' Hashimoto | Maxon NAB 2020 Rewind

Daniel "Hashi" Hashimoto creates a quick and easy CGI character in his Maxon NAB 2020 Rewind. He composites a giant monster onto the Las Vegas Strip!


Angie Feret | Maxon NAB 2020 Rewind

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Andrew Kramer | Maxon NAB 2020 Rewind

Andrew Kramer, in his Maxon NAB 2020 Rewind, shows you how to create modular dynamic elements inside of Cinema 4D, with compositing in After Effects.


Light and Render an Interior Scene with V-Ray for Cinema 4D

Learn to light an interior scene with these lighting and rendering techniques. Create rich and realistic renders using V-Ray for Cinema 4D.


ACES Color for Cinema 4D Artists - Color Grading

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Redshift Basic Procedural Techniques

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Nescafe Commercial Tutorial | RealFlow, Octane Render and Cinema 4D

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Dynamic Christmas Tree in Cinema 4D

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Cinema 4D: R21 Caps and Bevels Overview

In this tutorial, EJ Hassenfratz from eyedesyn explains how the caps and bevels update in R21 can change the way you work with not only 3D type, but other generator objects like Sweeps and Extrude objects.


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Cinema 4D: Best New Features Inside Cinema 4D R21

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In Depth: What in the Heck is Bokeh?

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Cinema 4D and U-Render

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Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.


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Placing Text on a Spline in Cinema 4D

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Shoelace Displacement in Cinema 4D

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Cut your Physical Render time in half with this time-saving Cinema 4D tutorial. Optimize the Physical Renderer for speed with Reflectance. Nick Campbell from Greyscalegorilla gives you the details.


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Procedural Growing Frost Cinema 4D & X-Particles + Creating a Realistic Ice Material in Arnold 5

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Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.


Character Animation in Cinema 4D

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C4D Workflow Quick Tips from The Pixel Lab

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CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.


Model a Glass Pitcher in Cinema 4D

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 


Using Transparency and Refraction Channels to Create Glass

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If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.


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The Next Limit Realflow to MAXON CINEMA 4D Pipeline

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