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R23.110 Maxon Cinema 4D R23 Subscription for MSA Holders

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Maxon Cinema 4D R23 Subscription for MSA Holders
  

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3D for the Whole World

Maxon Cinema 4D R23 for MSA HoldersMaxon Cinema 4D R23 for MSA holders breathes life into characters and animations with outstanding new tools and workflow enhancements. Key improvements to animation workflow make it easier to create and manipulate keyframes, produce fantastic new character rigs, and manage poses, retargeting, and skinning. Enjoy all the UV and Viewport updates from S22, as well as additional refinements to both. Step into the future with a preview of the new Scene Nodes system-the power and performance of Cinema 4D’s future. R23 includes Red Giant’s Magic Bullet Looks technology, Deformer enhancements, and updated integrations for Python 3, OBJ, FBX, and USD.

Maxon Sale Restrictions

The sale of Maxon products by Toolfarm is excluded in the following countries: China, India, Russia, and Japan.

This Maxon Cinema 4D subscription for MSA holders includes Cinema 4D S23, Cineversity, Team Render, and All Upgrades during the subscription term.

This Cinema 4D R23 product page is for MSA holders only. If you don’t have an MSA, please see Maxon Cinema 4D R23.

Maxon Cinema 4D R23Why Maxon Cinema 4D R23?

Specifically, Cinema 4D is easy to learn and extremely powerful. Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. In fact, Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.

Ease of Use

Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand the operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use.

Intuitive Interface

Cinema 4D is a pillar in our users’ everyday workflow. This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use.

Stability

Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!

Powerful Help System

Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation.

Procedural Workflows

Indeed, with Cinema 4D R23, you stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures, and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!

What’s new in Maxon Cinema 4D R23

Breathe life into your characters and animations with outstanding new tools and workflow enhancements. With R23 you’ll enjoy all the great UV and Viewport updates from S22, as well as many additional refinements in both areas. Step into the future with a preview of the new Scene Nodes system, and experience the power and performance you can expect in Cinema 4D’s future.

Smooth Moves

Cinema 4D R23 includes key enhancements to the animation, such as workflow making it easier to create and manipulate keyframes. Produce fantastic new character animation rigs with R23. Similarly, manage your character poses, retargeting, and skinning.

Pose Library

Character TDs and Animators celebrate! A new Pose manager allows you to easily store, recall, and blend key character poses as scene-independent assets. Save variations of your object’s parameters that are not tied to the scene. Then, re-use them in different scenes. Furthermore, it works with characters or any type of parametric object.

Delta Mush

Delta Mush smooths deformations while preserving detail. The deformer itself smooths any deformation above it and works particularly well with joint-based skin deformations. An additional tag allows the smoothing to be adjusted per object.

Character Solver

A new workflow allows you to create Character Definitions for commonly-used rigs and easily retarget animation regardless of joint orientation.

Toon & Face Rigs

Two new presets for the Character Object. In summary, these allow you to easily define character rigs for animating joint-based animation of a face.

Filtering in Attribute Manager and Timeline

Filter the Attribute Manager to show only the attributes animators need to see and zero in on specific tracks with Timeline filtering.

Better Keyframing

Animate quicker with more intuitive auto-keyframing. In addition, use commands to easily set keyframes for entire hierarchies and groups of objects.

Copy Paste Ease

Copy an ease curve to different keyframe segments or tracks, furthermore, without affecting the values.

Markers

Create markers based on BPM, jump between marked ranges, and navigate between markers with an all-new HUD.

The Perfect Arrangement

Maxon Cinema 4D R23 gives you access to all the powerful UV editing capabilities introduced in Cinema 4D S22. Additionally, we now have New tools geared mostly at UV workflows for hard-surface models.

UV Snapping

Given that UV Snapping is now completely integrated into Cinema 4D’s core snapping toolset, it includes support for point, grid, and pixel snapping.

Multi-Object Support

UVs of multiple objects can now be viewed concurrently in the UV Editor. Use UV packing to arrange the islands of all objects into a ONE shared UV Tile, as well as selection and manipulation tools to fine-tune UVs over multiple Objects.

Align, Straighten, Rectangularize

We can now align Islands based on selected Edges, Straighten Edge Selections, and rectangularize UV islands.

UV Edit / Layout Enhancements

Enhanced views in the interface and the UV layout window make your workspace more responsive. Coupled with the new tools, editing UVs an intuitive and stress-free process.

You’ve Got the Looks

Magic Bullet Looks: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for color correction, film grain, chromatic aberration, and much more. Red Giant’s Magic Bullet Looks technology is integrated into C4D’s render settings, so all of this works in the interactive viewport and with your final C4D renders. Best of all, you can save your own Looks presets and pass them between many other host applications like After Effects, Premiere Pro and FCPX, and more.

Screen-Space Reflections

Dramatically-improved Screen-Space Reflections and the new Viewport Core introduced in S22. Particularly, it means you can generate outstanding preview renders out-of-the-box and better visualize the final composite.

Looking Under the Hood and into the Future

Scene Nodes in Cinema 4D R23 offers a sneak preview of the performance. In short, it’s what you can expect from the next generation Cinema 4D core and object system. Nodes enable you to explore massive Distributions and Procedural Modeling the advance of the further development of capabilities and integration of familiar Cinema 4D workflows. These foster creativity and experimentation.

Tight Workflow Harmony

Python 3

Maxon updated the core Python engine of Cinema 4D from Python 2 to Python 3. In essence, this offers greater performance and security.

OBJ

Maxon made extensive enhancements to OBJ import/export offer much-improved performance. To explain, R23 includes better support for PBR materials and vertex colors. In addition, support for sequenced files.

FBX

FBX now offers the option to export the baked animation of bind joints and to export marker ranges as Takes.

USD

In short, this first step in integration allows users to import / export models, cameras, and lights in USD, USDA, and USDC. In addition, export USDZ.

More Noteworthy Features

Twisted Reality

Deformer objects now have better viewport representation showing their direction and function. Whether using deformers for modeling or animation, it’s easier than ever to align and scale deformers properly to procedurally modify your mesh.

Remesh Generator

An implementation of the open-source Instant Mesh algorithm takes shape as a procedural generator. In other words, it allows automatic retopology and quad-based polygon reduction.

full list of features


Maxon One

You may also be interested in Maxon One

Cinema 4D, Red Giant Complete, and Redshift for C4D, all for one low price.

Maxon One is a new annual and monthly subscription for all products in one all-encompassing package. In summary, the subscription bundles Cinema 4D’s award-winning 3D animation tool. Furthermore, get Red Giant Complete’s full collection of powerful tools for editing, VFX, and motion design. Finally, receive the ultra-fast, production-quality GPU renderer Redshift for Cinema 4D.

Learn more

 

 

 

What’s new in Cinema 4D S23

Breathe life into your characters and animations with outstanding new tools and workflow enhancements. With R23 you’ll enjoy all the great UV and Viewport updates from S22, as well as many additional refinements in both areas. Step into the future with a preview of the new Scene Nodes system, and experience the power and performance you can expect in Cinema 4D’s future.

Smooth Moves

Cinema 4D R23 includes key enhancements to the animation workflow making it easier to create and manipulate keyframes, produce fantastic new character animation rigs, and manage your character poses, retargeting, and skinning.

POSE LIBRARY

Character TDs and Animators celebrate! A new Pose manager allows you to easily store, recall and blend key character poses as scene-independent assets. Save variations of your object’s parameters that are not tied to the scene and re-use them in different scenes. Works with characters or any type of parametric object.

DELTA MUSH

Delta Mush smooths deformations while preserving detail. The deformer itself smooths any deformation above it and works particularly well with joint-based skin deformations. An additional tag allows the smoothing to be adjusted per object.

CHARACTER SOLVER

A new workflow allows you to create Character Definitions for commonly-used rigs and easily retarget animation regardless of joint orientation.

TOON & FACE RIGS

Two new presets for the Character Object allow you to easily define character rigs for animating joint-based animation of a face.

FILTERING IN ATTRIBUTE MANAGER AND TIMELINE

Filter the Attribute Manager to show only the attributes animators need to see, and zero in on specific tracks with Timeline filtering.

BETTER KEYFRAMING

Animate quicker with more intuitive auto-keyframing and commands to easily set keyframes for entire hierarchies and groups of objects.

COPY / PASTE EASE

Copy an ease curve to different keyframe segments or tracks without affecting the values.

MARKERS

Create markers based on BPM, jump between marked ranges and navigate between markers with an all- new HUD.

The Perfect Arrangement

Cinema 4D R23 gives you access to all the powerful UV editing capabilities introduced in Cinema 4D S22. Additionally, we now have New tools geared mostly at UV workflows for hard-surface models.

UV SNAPPING

UV Snapping is now completely integrated into Cinema 4D’s core snapping toolset, with support for point, grid and pixel snapping.

MULTI-OBJECT SUPPORT

UVs of multiple objects can now be viewed concurrently in the UV Editor. Use UV packing to arrange the islands of all objects into a ONE shared UV Tile, as well as selection and manipulation tools to fine-tune UVs over multiple Objects.

ALIGN, STRAIGHTEN, RECTANGULARIZE

We can now align Islands based on selected Edges, Straighten Edge Selections and rectangularize UV islands.

UV EDIT / LAYOUT ENHANCEMENTS

Enhanced views in the interface and the UV layout window make your workspace more responsive, and combined with the new tools make editing UVs an intuitive and stress-free process.

You’ve Got the Looks

Magic Bullet Looks: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for color correction, film grain, chromatic aberration and much more. Red Giant’s Magic Bullet Looks technology is integrated into C4D’s render settings, so all of this works in the interactive viewport and with your final C4D renders. Best of all, you can save your own Looks presets and pass them between many other host applications like After Effects, Premiere Pro and FCPX and more.

Screen-Space Reflections

Dramatically-improved Screen-Space Reflections and the new Viewport Core introduced in S22, means you can generate outstanding preview renders out-of-the-box and better visualize the final composite.

Looking Under the Hood and into the Future

Scene Nodes in Cinema 4D R23 offers a sneak preview of the performance you can expect from the next generation Cinema 4D core and object system. Nodes enable you to explore massive Distributions and Procedural Modeling in advance of the further development of capabilities and integration of familiar Cinema 4D workflows that foster creativity and experimentation.

Tight Workflow Harmony

PYTHON 3

The core Python engine of Cinema 4D has been updated from Python 2 to Python 3, offering greater performance and security.

OBJ

Extensive enhancements to OBJ import/export offer much-improved performance, better support for PBR materials and vertex colors, and support for sequenced files.

FBX

FBX now offers the option to export the baked animation of bind joints and to export marker ranges as Takes.

USD

This first step in integration allows users to import / export models, cameras, and lights in usd, usda, usdc, and export usdz.

More Noteworthy Features

TWISTED REALITY

Deformer objects now have better viewport representation showing their direction and function. Whether using deformers for modeling or animation, it’s easier than ever to align and scale deformers properly to procedurally modify your mesh.

Re

An implementation of the open-source Instant Mesh algorithm takes shape as a procedural generator, allowing automatic retopology and quad-based polygon reduction.

Minimum System Requirements Cinema 4D

Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.12.6+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)

The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.14.6 or newer. We recommend at least 4 GB VRAM for GPU rendering.

Registration is required.

Graphics cards

Although Cinema 4D support all OpenGL 4.1-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

Maxon is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important notice

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.

The technical specifications of Maxon products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

Regarding NVIDIA 3D Vision

A quad-buffered graphics card is required to use NVIDIA’s 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.

Service Pack UPdate 23.110 for CINEMA 4D

November 11, 2020

This update is highly recommended for all R23 users.

ANIMATION

  • Fixed an issue with the alignment in the Pose content field of the Pose Library Browser
  • Fixed an issue with adding parameter values to a pose using the Add Keyframe Selection command
  • Fixed an issue with the alignment of the Limit and Matching options in the Pose Library Browser
  • Fixed an issue with unsaved Poses in the Pose Library Browser’s tree view
  • Fixed an issue with the bubble help used on commands of the Pose Library Browser
  • Fixed an issue with obsolete Pose Libraries being stored within the userrepository folder
  • Fixed an issue with the Delete Selected command and the appearance of the command buttons within the Pose Library Browser
  • Fixed an issue with the Save Pose Libraries command and the selection status in the Pose Library Browser’s tree view
  • Fixed an issue with the Blend Slider and multiple selected Poses within the Pose Library Browser
  • Fixed an issue with the Create New Pose command and the selection status in the Pose Library Browser’s tree view
  • Fixed an issue with the Remove All command within the Pose Library Browser’s Parameter list
  • Fixed an issue with linked objects getting lost when added to a Pose within the Pose Library Browser
  • Fixed an issue with the Create New Library command and Cinema 4D’s interface languages
  • Fixed an issue with the orientation of the Landscape object and the Pose Library Browser
  • Fixed an issue with the Save Pose Libraries command and special characters assigned to the Name field of Libraries, Groups and Poses
  • Fixed an issue with empty Name fields of Libraries, Groups and Poses and the Save Pose Libraries command
  • Fixed an issue with non-permitted characters used in the Pose Library Browser’s Name field
  • Fixed an issue with the Selection filtering mode of the Pose Library Browser
  • Fixed a performance issue with the Thumbnail View’s Create a New Pose command being applied during a blend session
  • Fixed an issue with the Thumbnail View’s Pose Group tabs and the Create a New Pose command
  • Fixed an issue with assigning very long names to Libraries, Groups and Poses and the Save Pose Libraries command
  • Fixed a performance issue with saving Poses when closing the Thumbnail View
  • Fixed a refresh issue with the Pose Library Browser’s tree view when editing parameters within the Pose Content field
  • Fixed a performance issue with editing the name of a Pose using the Name field
  • Fixed a stability issue with opening the Pose Library Browser when external databases are used
  • Fixed an issue with canceling a blend session within the Pose Library Browser and the Thumbnail View
  • Fixed an issue with the Pose Library Brower’s tree view when editing the name of an unsaved Pose
  • Fixed an issue with the arrangement of Poses in the Thumbnail View
  • Fixed an issue with multiple selected parameters and the Remove command within the Pose Content field
  • Fixed a performance issue with removing multiple Poses in Pose Library Browser’s tree view
  • Fixed an issue with renaming unsaved Poses in the Pose Library Browser’s tree view
  • Fixed an issue with external databases being translated incorrectly within the Pose Library Browser
  • Fixed an issue with the Capture Thumbnail Image command and the Pose Group tabs within the Thumbnail View
  • Fixed an issue with resizing the Thumbnail View manager
  • Fixed an issue with the Show F-Curve command within the HUD element
  • Fixed an issue with the Timeline’s Set Range to Markers command
  • Fixed a stability issue with calling the Record Animated and Record Hierarchy commands

BODYPAINT 3D

  • Fixed an issue with artifacts appearing when using the Transform Bitmap tool
  • Fixed an issue with the brightness of 32-bit images within the Texture UV Editor
  • Fixed an issue with using the Paint tools in the 3D Painting mode
  • Fixed an issue with the Material Manager’s default material view and BodyPaint 3D
  • Fixed an issue with the brush pressure of BodyPaint 3D’s Brush tool when painting on a graphic tablet
  • Fixed an issue with switching between graphics tablet pen and mouse in BodyPaint 3D on Windows
  • Fixed an issue with pen strokes on graphics tablet on Windows
  • Fixed an issue with the brush pressure of BodyPaint 3D’s Brush tool when painting with the mouse

CHARACTER ANIMATION

  • Fixed an issue with the Go to Reference Pose command of the Character Definition tag
  • Fixed an issue with the Undo command not updating properly in the Character Definition Manager
  • Fixed an issue with the Redo command not updating properly in the Character Definition Manager
  • Fixed an issue with the Mixing options of the Pose Morph tag
  • Fixed a stability issue with updating the Character components
  • Fixed an issue with the Transfer Maps button within the Vertexmap Manager
  • Fixed a performance issue with adjusting Character Components in the Viewport
  • Fixed an issue with the tag properties of the Retarget Expression tag

DEFORMER

  • Fixed an issue with restricting the Bevel deformer to an Edge selection
  • Fixed an issue with the Bevel deformer not being displayed properly when using obsolete scene files
  • Fixed an issue with hidden geometry when using Mitering on the Bevel deformer

EXCHANGE

  • Fixed a stability issue with loading scenes containing an Octane material
  • Fixed a stability issue with the OBJ import
  • Fixed an issue with the OBJ import and the default value of the Phong Angle
  • Fixed an issue with the Blender preset of the OBJ export
  • Fixed an issue with the OBJ import not referencing to the corresponding materials and texture paths
  • Fixed an issue with the Sequence option of the OBJ import
  • Fixed an issue with the OBJ export resulting in invalid texture paths in the .mtl file
  • Fixed an issue with the alignment when importing the USD format
  • Fixed an issue with the USD export/import of extruded Spline primitives
  • Fixed an issue with exporting/importing N-gons to the USD format
  • Fixed an issue with the Update USD Change command and incorrectly assigned display colors
  • Fixed an issue with the warning message of the Close USD Bridge command
  • Fixed a stability issue with importing the USD format
  • Fixed an issue with an error message appearing when exporting to the USD format
  • Fixed an issue with the Save Project with Assets command and the USD format
  • Fixed a performance issue with importing the JT format
  • Fixed an issue with imported SOLIDWORKS file elements being incorrectly positioned
  • Fixed a stability issue with importing SOLIDWORKS files on macOS
  • Fixed an issue with missing objects when importing SOLIDWORKS files
  • Fixed an issue with the SOLIDWORKS import not loading geometry
  • Fixed an issue with the Apply Substance Preset command within the Substance Asset Manager
  • Fixed an issue with the Apply Substance Preset command and presets being created with the Substance Designer
  • Fixed an issue with using the Bake as Alembic commands on an object with assigned Vertex Map as material

INTERFACE

  • Fixed an issue with the representation of the Anonymized Application Activity within the preferences
  • Fixed an issue with the alignment of the Bend Deformer object properties in the Attribute Manager
  • Fixed an issue with the alignment of the Viewport HUD settings
  • Fixed an issue with the displayed interface colors of the timeline’s Show Velocity setting
  • Fixed an issue with displaying incorrect tangent tips of Ease In and Ease Out interpolations

MODELING

  • Fixed an issue with using the Brush tool in Paint mode when the Falloff type is set to Constant
  • Fixed an issue with the Extrude tool being used in Point mode
  • Fixed an issue with the Radius setting of the Brush tool when selecting point normals in the Viewport
  • Fixed an issue with creating a new Vertex Map every time when using the Brush tool in Paint mode
  • Fixed an issue with using the Mitering Patch setting of the Bevel tool
  • Fixed an issue with the Subdivision Surface object altering the offset of a polygon object
  • Fixed a stability issue with the Melt function
  • Fixed a stability issue with the Sweep object
  • Fixed an issue with the Polygon Pen not being able to create a polygon
  • Fixed an issue with the Extrude tool’s Offset value when interactively extruding in the Viewport
  • Fixed an issue with the Visible Only option of the Line Cut tool
  • Fixed an issue with interactively using the Bevel tool in the Viewport when the Shape is set to Profile
  • Fixed an issue with the Loop Cut tool affecting the SDS weighting
  • Fixed an issue with the Subdivision setting of the Bevel tool
  • Fixed an issue with the Sweep object and the MoSpline object
  • Fixed a stability issue with the Extrude object
  • Fixed an issue with the Mitering settings of the Bevel deformer
  • Fixed an issue with the N-gons Corners setting of the Edge Cut tool
  • Fixed an issue with the Select Cuts setting of the Line Cut tool when Ctrl/Cmd+clicking on the spline object
  • Fixed an issue with the Slice Mode’s Remove Part A/B settings of the Line Cut tool
  • Fixed an issue with the Line Cut tool adding additional control points
  • Fixed an issue with the Restrict to Selection setting of the Line Cut tool
  • Fixed an issue with the Line Cut tool when using the Infinite Cut setting
  • Fixed a stability issue with Ctrl/Cmd+clicking on a Line Cut tool’s control point
  • Fixed an issue with the Line Cut tool when Slice Mode’s Split setting is enabled
  • Fixed a stability issue with the Plane Cut tool
  • Fixed an issue with the Loop Cut tool when cutting N-gons
  • Fixed an issue with the Loop Cut tool and the distortion of triangulated meshes
  • Fixed an issue with the Restrict to Selection setting of the Path Cut tool
  • Fixed an issue with the Plane Cut tool’s Select Cut option destroying polygon selections
  • Fixed an issue with the Remove Part A/B modes of the Plane Cut tool
  • Fixed an issue with the Select Cuts option of the Plane Cut tool
  • Fixed a stability issue with opening scenes containing the Boole object
  • Fixed an issue with the Phong Break Rounding setting of the Bevel deformer
  • Fixed an issue with the shading of the Bevel object
  • Fixed an issue with missing subdivisions when enabling the Corner N-gons option of the Bevel tool
  • Fixed an issue with the Bevel tool when Mitering is set to Radial or Patch
  • Fixed an issue with the Phong Break Miters option of the Bevel tool
  • Fixed an issue with the Bevel tool when the Bevel mode is set to Solid and Mitering is set to Patch
  • Fixed an issue with the Bevel tool removing polygon selections
  • Fixed an issue with the Bevel Outside option of the Bevel tool
  • Fixed an issue with the Optimize function not eliminating isolated points
  • Fixed an issue with the Paint tool when remapping Vertex Maps
  • Fixed an issue with broken polygons appearing when loading obsolete scene files
  • Fixed an issue with the End Growth option of the Sweep object
  • Fixed an issue with the Split tool moving selected polygons
  • Fixed an issue with the Polygon Pen when Ctrl/Cmd+clicking+drag on a polygon
  • Fixed an issue with the Polygon Pen when the Create Coplanar Edge on Extrude option is disabled
  • Fixed an issue with the Polygon Pen not working as expected with Polygon Snap enabled
  • Fixed an issue with the Polygon Pen when Ctrl/Cmd+clicking on points
  • Fixed an issue with the Brush tool’s Smooth mode
  • Fixed an issue with the Subdivide command being used in the Polygon mode
  • Fixed a stability issue with the Collapse function being used on N-gons
  • Fixed a stability issue with adding child objects to the Polygon Reduction generator
  • Fixed an issue with the Extrude tool’s Angle setting being applied to selected edges
  • Fixed an issue with the Loop option of the Loft object
  • Fixed an issue with using the Move tool on selected edges
  • Fixed an issue with the Polygon Pen tool not being able to create edges
  • Fixed an issue with creating a path selection by Shift+Ctrl/Cmd+clicking on selected points
  • Fixed an issue with the Subdivide command being applied to an edge selection

MOGRAPH

  • Fixed an issue with the Clamp options of the Formula Field’s subfields

MOVES BY Maxon

  • Fixed a stability issue with the Make Quad Mesh setting of the Face Capture object
  • Fixed an issue with the Viewport resolution of the Moves Face shader

NODE EDITOR

  • Fixed an issue with the Import Assets command
  • Fixed an issue with the Take System when referencing Redshift materials
  • Fixed an issue with selected Assets in the Asset list
  • Fixed an issue with a missing Use Full Range option within the Distribution Op node
  • Fixed an issue with the possibility of renaming categories within the Asset list
  • Fixed an issue with a mismatching Node Preview within the Attribute manager

OBJECTS

  • Fixed an issue with the Banking setting of the Sweep object
  • Fixed an issue with the Spline Mask generator breaking the Phong shading of the Extrude object
  • Fixed an issue with the UV Map command not being applied to multiple selected objects in the Viewport
  • Fixed an issue with the orientation of the Null object’s shapes

OPENGL

  • Fixed an issue with the Tessellation on scaled objects in the Viewport
  • Fixed an issue with the MoGraph Weight Paintbrush tool causing artifacts in the Viewport
  • Fixed an issue with the disabled Sel.: Wireframe option being visible at Generator object’s children
  • Fixed an issue with selecting Joint objects in the Viewport when the mesh is locked
  • Fixed an issue with missing reflections in the Viewport’s Quick Shading (Lines) mode
  • Fixed an issue with the Viewport’s Transparency setting and Projection mapping
  • Fixed an issue with the Anti-Aliasing settings not being stored within the preferences
  • Fixed an issue with the Polygon Normals not being displayed on Subdivision Surface objects in the Viewport
  • Fixed a refresh issue with multiple shadows in the Viewport
  • Fixed an issue with the Mirror tool’s cross indicator in the Viewport
  • Fixed a performance issue with the Weight tool when switching between the Viewport shading modes
  • Fixed a stability issue with the Viewport Renderer when rendering multiple times in the Picture Viewer
  • Fixed an issue with the Maximum Transparency not displaying correctly in the Viewport
  • Fixed an issue with the Level of Detail settings not displaying correctly on certain objects in the Viewport
  • Fixed a refresh issue with Node materials in the Viewport
  • Fixed a stability issue with the Viewport Renderer when calling the Render to Picture Viewer command

PICTURE VIEWER

  • Fixed an issue with colors not matching between the Viewport and Magic Bullet Looks

PROJECT ASSET INSPECTOR

  • Fixed a stability issue with the Clear Assets command within the Project Asset Inspector
  • Fixed an issue with missing icons for the Scene Nodes within the Project Asset Inspector
  • Fixed an issue with missing Breadcrumb information for the Image Node within the Project Asset Inspector
  • Fixed an issue with the Project Asset Inspector and assets in subfolders
  • Fixed a stability issue with opening the context menu after applying the Clear Assets command within the Project Asset Inspector

PYTHON

  • Fixed an issue with Cinema 4D not starting due to UNICODE characters in the installation path
  • Fixed an issue with ShowInFinder and `open` argument
  • Fixed an issue with the TreeViewFunctions::HeaderClickfunction function not working as expected
  • Fixed an issue with the Team Render not loading Cinema 4D plugins by default
  • Fixed an issue with the Sculpt module in Python
  • Added the possibility to load any python module present in the paths defined in the Environment Variable C4DPYTHONPATH37
  • Fixed an issue with dragging python tag over other object
  • Fixed an issue that prevents C++ Python Module to be registered

RENDERER

  • Fixed an issue with the Send to Magic Bullet Looks command being applied to older scenes
  • Fixed a stability issue with Magic Bullet Looks
  • Fixed an issue with the Magic Bullet Looks’ properties in the Render Settings
  • Fixed an issue with ProRender remnants being displayed in the Viewport’s HUD
  • Fixed an issue with the Node material rendering black in the Picture Viewer and in the Interactive Render Region
  • Fixed an issue with legacy materials failed to render in ProRender
  • Fixed an issue with an obsolete ProRender tab within the Compositing tag
  • Fixed a stability issue in OIDIN with AVX-512 detection on macOS

SCENE NODES

  • Fixed a stability issue with deleting the Fit Range node within the Scene Node editor
  • Fixed an issue with renaming a node in the Scene Editor view
  • Fixed an issue with a non functioning Render Perfect setting of the Sphere node
  • Fixed an issue with hiding ports outside of a Group node instead of removing them
  • Fixed an issue with the Print node outputting a few thousand zeros to the console
  • Fixed an issue with Propagate ports and Input ports not being added to the outside of the Group node
  • Fixed an issue with Show Preview being enabled when creating a Group node
  • Fixed an issue with the material assignment of the Material Parametrization node
  • Fixed an issue with the Node graph when switching scenes
  • Fixed a refresh issue with the Ports Display after collapsing and expanding nodes
  • Fixed an issue with the Build node not automatically converting individual Input values
  • Fixed an issue with the Distribution Op node when being connected to the Matrix Op node
  • Fixed an issue with renaming the input ports of the Loop Carried Value node
  • Fixed an issue with the Scale input port of the Plain node
  • Fixed a performance issue with scenes containing Scene Nodes and a Project Time being set to a frame prior as the Start frame
  • Fixed an issue with importing legacy objects into Scene Nodes
  • Fixed an issue with the Effector Group node
  • Fixed an issue with array dimensions
  • Fixed a refresh issue with the Primitive Op node when resetting the Primitive Type parameters to default
  • Fixed an issue with the Distribution Op node not including the Color output port when the Distribution Type is set to Grid
  • Fixed an issue with the port order within the Input Group Area of the Scene Node editor
  • Fixed an issue with the user interface of the Primitive Op node within the Attribute Manager
  • Fixed an issue with the Icosa shape of the Platonic node
  • Fixed an issue with the Remove Unused Ports command on the Group node
  • Fixed an issue with the Effector Group node containing a Preview tab within the Attribute Manager
  • Fixed an issue with inserting the same Array node types
  • Fixed an issue with the Insert node when adding Array nodes to an already connected port
  • Fixed an issue with placing the geometry Connector Node in the connection
  • Fixed an issue with the Angle settings of the Twist node
  • Fixed a refresh issue with the Rotate Vector node
  • Fixed an issue with incorrectly added parameters to the Disc Geometry node
  • Fixed an issue with a misspelled parameter within the Attribute Manager of the Polygon Primitive Op node
  • Fixed an issue with Array arithmetic nodes not supporting multi branch single looping
  • Fixed an issue with the Axis parameter of the Matrix From Axis node
  • Fixed an issue with the Show Preview command within the Scene Node editor’s Attribute Manager
  • Fixed an issue with renaming ports of the Memory node
  • Fixed an issue with various Scene Nodes containing a redundant Preview tab
  • Fixed and issue with the naming of the Get Selection node
  • Fixed an issue with the Matrix parameters of the Transform Vector node
  • Fixed an issue with the Add Input command being called on the Geometry nodes
  • Fixed an issue with the Edge Distribution OP node and selections
  • Fixed an issue with incorrectly named Output ports of the Edge Info node
  • Fixed an issue with the Inset node’s Basic tab within the Attribute Manager
  • Fixed an issue with the Selection menu within the Attribute Manager of the Active Selection node
  • Fixed an issue with programmatically inserting a Converter port on an existing wire
  • Fixed an issue with the Geometry Property Set node not accepting connections of the Build node when being used in the UV mode
  • Fixed an issue with non-translatable entries of the Concatenate Array node
  • Fixed a stability issue with the Polygon Get node when adding the Index number to a negative value
  • Fixed an issue with keyframing parameters of the Cube Primitive Op node
  • Fixed an issue with applying an invalid connection between the Geometry nodes and the Primitive Op nodes
  • Fixed a stability issue with defining the numeric range within the Range node’s Attribute Manager
  • Fixed an issue with the Remove Port command not being applied to the input of the Group (with Ports) node
  • Fixed a stability issue with the Index Array From String node
  • Fixed an issue with incorrectly added index to list entries of propagating enum
  • Fixed an issue with the Remove Port command could be applied to the Scene output port
  • Fixed an issue with removing the Scene output port by selecting the Input Area of the Scene Node editor
  • Fixed an issue with the Array nodes accepting connections from their Array In port to Op Output ports
  • Fixed an issue with the Landscape Geometry node being classified to the Operators nodes
  • Fixed an issue with an incorrectly added Output port when grouping nodes
  • Fixed an issue with an incorrect value at position 0 of a linked Insert node array
  • Fixed a refresh issue with renaming nodes
  • Fixed an issue with inserting the Relax Points node into an existing connection
  • Fixed an issue with the Stream Mode option of the Aggregate node
  • Fixed an issue with the Median operation of the Aggregate node
  • Fixed an issue with the Up Vector setting of the Distribution nodes
  • Fixed an issue with the Factor parameter of the Mix Array node
  • Fixed an issue with the Mix Array node allowing connections from Geometry nodes
  • Fixed an issue with overriding existing connections of a node
  • Fixed an issue with keyframing the parameters of the Matrix Op node
  • Fixed an issue with the animated Effector Matrix parameters of the Bend Effector Op node
  • Fixed a stability issue with adjusting the Segment parameter of the Point on Outline node
  • Fixed an issue with the range value of the Mix Array node
  • Fixed an issue with overriding an existing connection to the Input port of the Matrix Op node
  • Fixed a stability issue with rendering a parameterized Uber material to the Picture Viewer
  • Fixed a performance issue with the Resource Editor when configuring the user interface of the Operator Group node
  • Fixed an issue with the Operator Group node having redundant attributes within the Resource Editor
  • Fixed a stability issue with database mounting
  • Fixed a stability issue with editing newly created templates within the Resource Editor
  • Fixed an issue with the naming of Scene Nodes within the Object Manager when importing them in FBX and Alembic format
  • Fixed an issue with the Compose Container node
  • Fixed an issue with a missing Use Full Range option of the Points to Line node
  • Fixed a refresh issue with connecting the array inputs of the Mix Array node
  • Fixed an issue with the active selection of the Geometry nodes
  • Fixed an issue with adjusting the Scale parameters of the Compose Matrix node
  • Fixed an issue with the Data Type presentation within the Attribute Manager of appropriate nodes
  • Fixed an issue with the Polygon Bevel Node being unable to save files when the Shape is set to User
  • Fixed an issue with the Resource Editor not showing the Input types
  • Fixed an issue with the Extrude node’s Geometry input port allowing selections
  • Fixed a performance issue with connecting the Geometry output port of the Geometry Property Set node

SCULPTING

  • Fixed a stability issue with executing the Unsubdivide command

TAKE SYSTEM

  • Fixed a stability issue with importing scenes when references are missing

TIMELINE

  • Fixed an issue with the Lock Tangent Length setting when creating keys in the Timeline
  • Fixed a stability issue with renaming Joints within the Timeline’s Object Area
  • Fixed a stability issue with the Show in F-Curve Mode command used on a Motion Clip
  • Fixed an issue with the Copy Ease/Paste Ease commands being executed on keyframes in the F-Curve mode
  • Fixed an issue with broken tangents being applied to keyframes when using the Paste Ease command
  • Fixed an issue with the icon assignment of the Ease In and Ease Out commands

UV AND UV TOOLS

  • Fixed an issue with integrating the shortcut ‘S’ to run the Frame Selected command within the Texture UV editor
  • Fixed an issue with the Texture UV editor being locked when running the Empty Canvas command
  • Fixed an issue with the UV Snapping when editing UV polygons within the Texture UV editor
  • Fixed an issue with the Overlap Identical Islands/Overlap Mirrored Islands options in the Geometric mode of UV Packing
  • Fixed an issue with the UV Unwrap tool in conjunction with edge selections
  • Fixed an issue with the Equalize Island Size option in the Geometric mode of UV Packing which created differently scaled UV Islands
  • Fixed an issue with UV Pins still being visible when the UV Mesh was disabled
  • Fixed an issue with the UV Transform tool controls still being visible after objects were deselected
  • Fixed a refresh issue with the Viewport when loading UV meshes
  • Fixed a refresh issue with the Clear UV Pins command within the Texture UV editor
  • Fixed an issue with textures loaded in the Texture UV editor were not assigned correctly within the Viewport
  • Fixed an undo issue with the Mirror Selection command
  • Fixed an issue with the Fit UV to Canvas command and the Texture UV editor
  • Fixed an issue with polygon selections and highlighting were still working while the UV Mesh option was disabled
  • Fixed an issue with the Equalize Island Size option of the UV Packing’s Geometry mode not adapting the UV size properly
  • Fixed an issue with deselecting the Path Selection tool within the Texture UV editor
  • Fixed an issue with black areas within the Texture UV editor which lead to an offset of the Rectangle Selection tool
  • Fixed an issue with the UV Transform tool controls were still be enabled when switching to another tool
  • Fixed an issue with the UV Packing’s Geometric mode not being applied to restricted polygon selections
  • Fixed an issue with the Fill Polygon command not filling the selected UV polygons properly
  • Fixed an issue with snapping the transform controls of the UV Transform tool
  • Fixed a refresh issue with the Overlapping Polygons shading option
  • Fixed a stability issue with the UV Packing’s Geometry mode being applied to a current selection that is not a polygon selection
  • Fixed an issue with the UV Rectangularize command not being executed on certain UV polygons
  • Fixed an issue with the Start Interactive Mapping/Stop Interactive Mapping commands not changing the mapping parameters
  • Fixed an issue with not displaying the UVs based on the Material tag
  • Fixed an issue with the description of the UV Rectangularize options
  • Fixed a stability issue due to out of bounds access
  • Fixed an issue with the UV Packing’s Geometric mode not being applied
  • Fixed an issue with the Texture UV editor’s UV Canvas and Canvas axis when reopening scenes
  • Fixed an issue with the UV Transform tool’s rectangular interactive frame not being displayed when multiple UV elements are selected
  • Fixed an issue with current selected points not being hidden when disabling the Show UV Mesh command
  • Fixed an issue with the Frame Selected command whilst within the Texture UV editor
  • Fixed a stability issue with handling the UV Seams visualization and the UV Unwrap tool
  • Fixed an issue with the Frame Selected UV Islands command
  • Fixed an issue with the Live Selection tool not maintaining its size within the Texture UV editor
  • Fixed an issue with the UV Rectangularize command not converting a single row or column of polygons
  • Fixed a stability issue with applying the UV Packing’s Rasterized mode
  • Fixed an issue with the UV Packing of multiple objects when using the Geometric mode
  • Fixed an issue with the UV Rectangularize command not converting selected UV polygons to a rectangular shape

VIEWPORT

  • Fixed an issue with the Safe Frames being disabled when enabling the Viewport’s Geometry Only option
  • Fixed an issue with the weighting not being visible in the Viewport’s shading modes Hidden Lines and Lines
  • Fixed an issue with the Include Children option being enabled although the parent Sel.: Wireframe was disabled
  • Fixed a stability issue with Instance objects and the Viewport
  • Fixed an issue with the Move tool not executing on highlighted UV polygons
  • Fixed an issue with Magic Bullet Looks and the Viewport when Anti-Aliasing is set to a value larger than 0
  • Fixed an issue with Magic Bullet Looks and the Supersampling effect being displayed incorrectly in the Viewport
  • Fixed an issue with the Send to Magic Bullet Looks command and the Viewport’s Supersampling effect
  • Fixed a refresh issue with the Viewport and the component modes
  • Fixed an issue with the XRef Legacy object materials and the Viewport
  • Fixed an issue with the Shadow Caster option of the Light object
  • Fixed an issue with the Hide Object option of the Interaction tag
  • Fixed an issue with the Camera Navigation’s Cursor mode
  • Fixed an issue with the Viewport’s Geometry Only function and the Interactive Render Region

VOLUMES

  • Fixed an issue with the Keep Objects option of the Volume Mesh command
  • Fixed an issue with the Volume Mesh command moving the object’s mesh
  • Fixed an issue with the Use Animation option of the Volume Loader
  • Fixed an issue with the Volume Mesh command when the Keep Objects option is disabled

XREFS

  • Fixed an issue with the XRef Legacy object

OTHER

  • Fixed an issue with defining the brush’s opacity of the Paint tool
  • Fixed an issue with a String Identifier
  • Fixed a stability issue with Licensing
  • Fixed a translation issue with the web portal and the License Manager

What’s new in S22?

  • New UV Workflow Enhancements, Improved Packing and Automatic UVs
  • Improved selection tools, visualization tools and a progressive unwrapping workflow make it much simpler to define a UV map, while new packing algorithms optimize texture resolution. A new automatic UV unwrapping option based on the Ministry of Flat licensed technology developed by Eskil Steenberg of Quel Solaar makes it easy to create a basic unwrap with minimal distortion and overlaps for baking and texture painting.
  • Enhanced Viewport
  • Cinema 4D’s new viewport core provides a framework to make the best use of graphics technology in the coming years, with full support for Apple Metal. Users enjoy a more accurate view of the 3D scene, improved filtering and multi-instance performance.
  • Pipeline – GTLF export, GoZ Integration and More
  • GLTF export offers users a flexible and efficient format for sharing 3D animations on the web and within AR applications, while GoZ integration offers a smooth workflow with Pixologic Z-Brush for advanced sculpting. Support for Nodal materials within FBX and
  • Cineware expands the pipeline for advanced materials.
  • Modeling Tools Improvements
  • In addition to many small usability enhancements, modeling tools are faster and more robust, and better preserve mesh attributes like UV and vertex maps, thanks to a new core architecture.
  • Organizational Licensing Options
  • Volume License Customers can leverage organizational accounts within the MyMaxon ecosystem to assign licenses to individual users or groups, coupling the flexibility of floating licenses with the accessibility and reliability of Maxon’s servers.

What’s new in R21?

MODELING

There’s more to the all-new Caps and Bevels than just fancy logos and text, and the enhancements to Volume Modeling and the Modeling Core Updates offer more efficient and accelerated workflows.

New Caps and Bevels

We’ve completely reinvented the creation of 3D fontography in Cinema 4D with improved constraints and internal bevels, Delaunay cap skinning, and a new library of bevel presets including the ability to draw your own bevel profiles. But this feature is more than just fancy fonts and text – caps and bevels are integrated on all the spline-based objects – lathe, loft, sweep, etc. for unlimited possibilities. Caps and bevels are created as a single object, with additional and more obvious selection sets for Shells and Edges. There’s even an option for linking start and end caps.

Volume Modeling Enhancements

Since its introduction last year, you’ve been creating amazing organic shapes from simple objects with Cinema 4D’s OpenVDB-based Volume Builder. Based on your feedback, we’ve streamlined and improved the workflow of this incredibly powerful toolset.

  • CACHE LAYER – With the Cache Layer you can store the results of multiple VDB layers for faster workflow when creating complex models and effects. Caches can be used as the foundation for further adjustments and cleared at any time.
  • VECTOR VOLUMES – Create dramatic forms based on shape outlines with new Vector Volumes. The direction values stored in these volumes can be used in the Field Force or Target Effector to guide particles, dynamic effects and MoGraph objects.

Other Volume Modeling Enhancements

  • IMPROVED UI FOR VOLUME FILTERS – Fog Volumes can now be filtered via Multiply or Invert operations, and VDB filter types are now available as dedicated objects so can be added and managed more easily.
  • SPLINE UI TO DEFINE SCALE ALONG SPLINE – Gain ultimate control over volumes based on splines with a curve-based UI to adjust the thickness of the volume at each point along the spline’s length.
  • VERTEX MAPS FOR CURVATURE – Create Curvature maps when meshing a volume to use when shading and defining MoGraph and field-based effects. Add clones in the nooks and color the crannies to your heart’s content.

Modeling Core Updates

You’ll enjoy improvements to primitives and several key modeling tools as part of the ongoing migration to Cinema 4D’s new modeling core. It’s now possible to copy and paste points and polygons between objects and scenes. Primitive caps are now automatically welded. The modeling commands you use most – Extrude, Extrude Inner, Weld, Split and Polygon Groups to Objects – are much faster and preserve UVs and other surface attributes.

ANIMATION

You’re going to love the new Field Forces for controlling dynamics, the Mixamo Rig for quickly and easily adding character animation and the many workflow enhancements added to Fields.

Field Forces

With the new Field Force dynamics object you can use the power of fields to control dynamic forces in your animations.

Fields Workflow Enhancements

  • CHANNEL MIX FIELD – Convert between values, color and direction in Fields to vary the strength of effects based on color or direction. Use strength or color to define direction in the new Field Force object.
  • SUBFIELDS WORKFLOW ENHANCEMENTS – The new hierarchical view makes it easier and more efficient to manage the subfields of other fields. For a better overview and workflow you can now see subfields in the main Field list.
  • MASK WORKFLOW – Use one or more fields to mask the effects of another field for exciting and complex results.
  • DEFINE NORMAL DIRECTION WITH FIELDS – Normal Tags can now be modified by fields, and have a field list (for use with Target Effector, Field Force, etc.)(for more Fields improvements see the full features list)
  • MIXAMO CONTROL RIG – Need a fast and flexible way to add, adjust and combine simple character animation? This new rig allows you to easily apply, adjust and mix mocap data from Adobe Mixamo, and will have your character up and running in a matter of minutes.
  • WEIGHTING IMPROVEMENTS – Achieve better automatic weighting thanks to new built-in algorithms and an improved Weight Manager. Use the new volumetric and heatmap modes and bone glow options, as well as a new and improved smoothing algorithm to get off to a great start with your character animation creations.

RENDERING

New Denoiser technology from Intel, new material nodes, improvements to the node workflow and some substantial updates to ProRender will power your creativity into amazing imagery.

Intel Open Image Denoiser

Get great renders out the door faster than ever before with the power of machine learning and Intel’s Open Image Denoiser. This breakthrough technology cleans up typical render noise so fewer iterations are needed for an acceptable image. Best of all, the denoiser is implemented as a post effect and available for Cinema 4D’s Physical Render, ProRender, Redshift and third-party render engines.

Nodes for Everyone!

You’ve told us how much you love the new Node-Based Materials introduced in Cinema 4D R20 – and how much you’d love to use the same interface with third-party render engines. Cinema 4D Release 21 introduces Node Spaces for managing nodal setups for multiple render engines within a single material, and many of the most popular external render engines are already evaluating the new API to implement their own Node Spaces.

  • NEW PHYSICAL RENDER NODES – You can now cache the 2D result of nodes, and generate various effects like blur, sharpen and emboss. The Cells node allows advanced control of Voronoi patterns. With the Trace Multi-Ray node you can generate advanced shading effects like ambient occlusion, blurry reflections, rounded edges and more.
  • PRO RENDER ENHANCEMENTS – Users on Windows and Mac can take advantage of the latest ProRender enhancements to harness the GPU for rendering. Create advanced ProRender materials using nodes and the powerful new Node Spaces. ProRender features more than 70 unique material nodes, which include the ability to render volumes. There’s also new multipass options and support for out-of-core HDRI skies.
  • DRAG AND DROP NODE WORKFLOW – Now you can duplicate nodes with a simple drag-and-drop, and drag to rearrange the ports within each node. New input and output nodes make it easy to untangle the wires.
  • PROTECT YOUR NODES – Export encrypted versions of node assets to sell or share without exposing the details of your handiwork.

AOVs

Create your own custom passes by using the power of AOVs. You can create a pass for every node you might need for your final composite.

WORKFLOW

Cinema 4D has been given a facelift with support for HiDPI displays and some menu adjustments. The new Asset Inspector makes it easy to find/link/collect assets and the UV Transform Tool provides some additional tools for managing UVs.

Easy on the Eyes and Quick on the Draw

Cinema 4D has gotten a facelift, but there’s great benefits below the surface as well. You’ll enjoy clear, anti-aliased display of HiDPI UI elements – on Windows and Mac. High-res displays push more pixels, but Cinema 4D’s managers have been optimized to perform better than ever before. An updated look-and-feel also provides a more modern UI with improved colors.

A Better UX for You

You’ll feel right at home with Cinema 4D’s updated menus
and defaults.

  • NEW DEFAULTS – Get up and running right away with updated defaults based on the most common user tweaks.
  • MENU RE-ORGANIZATION – It’s easier than ever to find the command or tag you need thanks to updated menus. Features are always quick at hand thanks to Commander, which now remembers the last thing you did.
  • MAC-OS ENHANCEMENTS – On macOS, the Cinema 4D main menu now appears where it should – at the top of the screen, giving you more workspace than before. macOS Dark Screen Support helps you focus on your work rather than on the interface. And thanks to the HiDPI support, the Cinema 4D interface looks super crisp on Apple’s hi-res displays.

No more harmful UVs

Cinema 4D Release 21 lays the groundwork for future UV enhancements, with an improved Texture / UV view that’s anti-aliased and faster. With the new UV Transform Tool you can modify UV points and polygons easily – tweaking position, rotation, scale, skew and distortion of entire UV sections easily. Further enhancements include a UV ruler display, option for quantized UV transformations and snapping support for UV points and edges.

Assets aren’t Liabilities

Now it’s easy to wrangle all the external files associated with your Cinema 4D projects, from textures and audio to Alembic and other caches. Cinema 4D’s Asset Inspector makes it easy to identify the assets in a scene, fix links and collect files.

  • CUSTOM ICONS – Organize your object manager like never before with custom, colorized icons for all your objects and tags. Choose your own image for each icon, or choose from handy presets. You can keep the colors of the image, or replace them based on a custom color or the display color of the object. It’s easier than ever for TDs to create templates and rigs anyone can understand!
  • EXCHANGE – Cinema 4D has always played friendly with other applications. R21 includes improved support for Solidworks, STEP, Catia, IGES and JT formats. There’s a preference to show/suppress import dialogs, and the file selector now appears after export settings. And, you have an option to import instances as regular or render versions as well as import hidden objects with a “_hidden” suffix.
  • TEXTURE LINKING – In Cinema 4D Release 21, you can choose whether textures are copied or linked by default, rather than dealing with a dialog each time you add a texture. This will save you millions of clicks, and that’s not an exaggeration.

 

 

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