With TakeMatPass for Cinema 4D, create an additional “take” using the mask of the material/object/texture tag. Then, output it as a Color ID pass or even as multiple white masks.
Surprisingly, Cinema 4D does not natively allow the output of materials in separate passes, either as a white mask or as each material is represented in different colors. TakeMatPass helps you get around this limitation.
White matte mode
For each selected materials, objects and texture tags in the material manager, TakeMatPass creates a separate take, where material, object and texture tag is displayed with a white mask, and everything else, through the Material Override function, is black.
Color ID mode
For all selected materials, objects, and texture tags, TakeMatPass creates a take with the name ‘MaterialID’, here each is displayed with a separate unique color.
Effects of visual geometry deformation (displacement) created by materials of third-party renderers are not supported.
Each take operates independently as a separate document. Therefore, when rendering takes, you must first of all bake simulations: dynamics, particle mograph animation, and so forth.
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