Surprisingly, Cinema 4D does not natively allow the output of materials in separate passes, either as a white mask or as each material represented in different colors. TakeMatPass is a plug-in for Cinema 4D R17 and higher that can create an additional “take” with a mask of the material/object/texture tag that can be output as a Color ID pass or multiple white masks.
White matte mode
For each selected materials, objects and texture tags in the material manager, TakeMatPass creates a separate take, where material, object and texture tag is displayed with a white mask, and everything else, through the Material Override function, is black.
Color ID mode
For all selected materials, objects and texture tags, TakeMatPass creates take with the name ‘MaterialID’, here each is displayed with a separate unique color.
Effects of visual geometry deformation (displacement) created by materials of third-party renderers are not supported.
Each take operates independently as a separate document. Therefore, when rendering takes, you must first of all to bake simulations: dynamics, particles mograph animation and so forth.
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