Motionworks Making it Look Great 11
The Ultimate Cinema 4D Modeling Workshop
If you’re serious about learning modeling in Cinema 4D, MILG 11: Hard Surface Modeling Tactics for Cinema 4D is the ideal place to start. See examples of the training by clicking on the video thumbnails above.
Of all the areas a 3D artist can learn, modeling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focuses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modeling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modeling for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modeling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools.
The Missing Link
Finally a series specifically for Cinema 4D artists that truly demystifies the art of modeling in Cinema 4D
Extensive and Comprehensive
Over 24 hours of training across 44 individual tutorials, covering all of the essential areas for modeling mastery in Cinema 4D
The Basics and Beyond
Designed for the beginner and intermediate level modeler who is ready to get serious and up for a challenge.
Important, fundamental geometry concepts that are the foundation to correct modeling.
- Directing Flow: Quad workflow and its importance in maintaining predictable edge flow.
- Redirecting Flow: Tools and techniques for redirecting edge flow.
- Edge Loops: The importance of loops in edge flow, adding and
- encapsulating detail.
- Normals: The importance of Surface and Vertex Normals to modelling, materials and rendering.
- Using Diamonds: Using diamond quads to split edge flow and control edge count.
Total duration: 1 hour 56 minutes
Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease.
- The Slide Tool: Tips and tricks for working with the Slide Tool.
- Symmetry: Time saving techniques using the Symmetry Object.
- Radial Symmetry: Time saving techniques using radial symmetry.
- Modelling Axis Tools: Tips and tricks for using the Modelling Axis Tools.
- Shrink Wrapping: Projecting a mesh using the Shrink Wrap Deformer.
Total duration: 1 hour 44 minutes
Understanding subdivision and how it relates to hard surface modelling.
- Splines Vs Subdivision: The benefits of of subdivision modelling over a spline-based workflow.
- Basic Curvature: Understanding polygon count and its importance in creating smooth curvature.
- Edge Sharpening: Tips and techniques for cutting transitional edges on geometry under subdivision.
- Convex Cuts: Techniques for creating sharp, convex details in geometry under subdivision.
- Concave Cuts: Techniques for sharpening to concave details under subdivision.
- Isolating Cuts: Techniques for isolating cuts to extruded, internal
- Uprezing a Mesh: Adding detail into a specific part of a mesh without affecting other geometry.
- Cylindrical Detail: Adding detail to cylindrical objects under subdivision without affecting curvature.
- Surface Tension: Understanding subdivision surface tension and how it affects geometry.
Total duration: 4 hours 23 minutes
Techniques, tactics and drills for a 2D workflow that greatly simplifies the modelling process.
- Simple Shapes: Resolving simple shapes in geometry using a 2D
- topology workflow.
- Tech Shapes: Tech shape drills with templates and time-lapse solutions.
- Reshaping With Deformers: Strategies for re-approaching topology to work with deformers.
- Contour Lines: Adding transitional edges to pre-existing geometry.
- Simple Bracket: Using a 2D topology workflow to build a bracket.
- Surface Detail: Retopologising pre-existing geometry to add surface features and details.
- Telecaster Scratchplate: Using a 2D topology workflow to build a
- Fender Telecaster scratchplate.
- Engine Cover: Using a 2D topology workflow to build a motorcycle engine cover.
- Repurposing Objects: Repurposing an existing object by modifying the topology.
- Basic Retopology: Using the Polygon Pen Tool for to retopologise
- existing geometry.
Total duration: 4 hours 50 minutes
General Modelling Tactics
Vital modelling concepts, strategies and workflows.
- Using Reference: The importance of having good references before commencing a model.
- Blocking: The importance of blocking before commencing a complex model.
- Details & Kit Bashing: Demystifying detailed models and the benefits of building a library.
- Loop Strategies: Strategies for using loops to add edges and detail into existing geometry.
- Complex Extruded Shapes: Creating complex extruded shapes and reconciling edge count to combine with existing geometry.
- Boolean Strategies: The correct approach to including Booleans into a modelling workflow.
Total duration: 1 hour 57 minutes
Intense, long form modelling workshops for creating a variety of challenging objects from scratch.
- Tumbler: Step-by-step technique for creating a glass tumbler.
- Oil Pump: Step-by-step technique for creating an oil pump.
- MD90: Step-by-step technique for creating an MD90 camera.
- Bottle Opener: Step-by-step technique for creating a bottle opener with corkscrew.
- Rifle Stock: Step-by-step technique for creating a rifle stock.
Total duration: 8 hours 45 minutes
Handy bonus tips and techniques plus a little extra review.
- Cylinder Holes: A variety of techniques for adding holes to cylinders.
- USB Sharpening: Sharpening walkthrough of the USB port created in Symmetry.
- Pipe Holder: Using a 2D topology workflow to a simple pipe holder.
Total duration: 38 minutes
- Cinema 4D R14 or later.
- Cinema 4D R16 or later is required for Polygon Pen techniques.
- A solid understanding of the Cinema 4D interface is necessary.
- Windows and Mac compatible.
- All project files included.
- Total download size 10.5 GB
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