Realistic and very highly detailed male head. Fully rigged, subdivision model ready for animation. Includes Mental Ray and VRay shaders. The model includes the control mesh with no subdivisions, ready to subdivide.
Different high resolution maps including diffuse, bump, reflection, normal and subdermal, perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools – Layer Manager. The modifiers stack is intact.
Morpher modifier with some commonly used morph targets for facial animation. The object controlling the morphs is the extruded text ‘Morpher’ over the head.
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