Pilgway Studio 3D-Coat v4.8.25




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One application with all the tools you need to take your 3D idea from a block of digital clay to a production-ready, fully-textured organic or hard surface model.

3D Coat is an extremely versatile application, employing cutting-edge technology to provide the CG Artist a powerful array of Sculpting, Texture Painting, UV Layout, and Retopology tools.


Easy Texturing & PBR

  • Microvertex, Per-pixel or Ptex painting approaches
  • Real-time Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Multiple paint Layers. Popular blending modes. Layer groups
  • Tight interaction with Photoshop
  • Texture size up to 16k
  • Fast Ambient Occlusion and Curvature map calculation
  • Rich toolset for all kind of painting tasks, and more...

Digital Sculpting

  • Voxel (volumetric) sculpting key features:
  • No topological constraints. Sculpt as you would with Clay
  • Complex boolean operations. Fast kitbashing workflow
  • Traditional sculpting offers you such powerful technology as:
  • Adaptive dynamic tesselation (Live Clay)
  • Dozens of fast and fluid sculpting brushes
  • Boolean operations with crisp edges
  • 3D Printing Export Wizard. 

Ultimate Retopo Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops
  • Fast and easy-to-use manual Retopo tools
  • Possibility to import reference mesh for retopologization
  • Use your current low-poly mesh as your retopo mesh
  • Retopo groups with a color palette for better management
  • Advanced baking settings dialog
  • And more...

Fast & Friendly UV Mapping

  • Professional toolset for creating and editing UV-sets
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms
  • Individual islands tweaking
  • Lastly, it is fast, easy, and fun to use.


  • For purchases of 10 or more copies, please contact sales@toolfarm.com
  • 3DCoat is currently available in English, German, French, Spanish, Korean, Japanese, Chinese, and Russian languages, the localization is selected by the user inside the app.
  • 3D-coat is not to be used to provoke hatred, aggression to people, wizardry, witchcraft, addiction, or carnality.

App Links

There are app links available for the following software;

  • 3ds Max
  • Mudbox
  • Maya
  • XSI
  • Houdini
  • Messiah
  • Cheetah 3D
  • Fusion
  • VoidWorld
  • Modo
  • Cinema 4D
  • Blender
  • LIghtwave
  • ZBrush
  • Unity 3D

Download the App Links and watch tutorials here

Compatible with

  • Windows 10 | 8 | 7 | Vista
  • OS X 10.7 (Lion) or later
  • Linux
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New in v4.8

Key Features:

  • Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!
  • Possibility to change the resolution of textures, attached materials will automatically be re-sampled!
  • Smart Materials usage history. 
  • Render scene in Renderman. Yep, you heard it right!
  • Proxy Slider. Set your proxy degree with an easy slider movement.
  • Baking Scan. Paint baking depth with the brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
  • Rotation mode quick switch - around Y or free rotation.  See navigation panel.

Need both modes at hand? Now you have the quick swap.

Other Changes:

  • Possibility to assign fixed bump to smart material, independent of pen radius and depth.
  • If there are too many folders in materials/stencils etc, they will be represented as a dropdown list. 
  • Correct displacement visualization in PPP approach.
  • Correct displacement import, scaling coefficient correctly used.
  • Warning about the missing cache to avoid losing cached volumes.
  • Snapping with SHIFT - navigation to 45 degrees instead of 90.
  • Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbor UV tiles.
  • Possibility to store camera position in a preset.
  • Gizmo appears even if one point of the transform cage selected.
  • Custom render size restored in render room.
  • Square alphas complete support, even older ones will act correctly.
  • Possibility to change the font size in Preferences->Theme.
  • "File->Import multiple objects" to import multiple objects in different ways.
  • Checkbox in Undercuts/Bas-relief to limit effect below the plane.
  • Import AO with channel picking. 
  • Select all in Tweak room.
  • Copy / Paste / Copy reference / To materials library in RMB menu.
  • Find Sun button in parameters of additional lights in Render room.
  • "Replace Depth" may be masked by another layer.
  • Fill the entire layer with the material dropped to history.
  • Support of materials references (instances).
  • Retopo via decimation in RMB menu.
  • Divide blending corrected. 
  • Fill tool controls visible.
  • Important! Depth blending along the stroke.
  • Additional options for masking in Angulator tool.
  • "Divide" layer blending for the light compensation.
  • Bigger resolution for Model->Alpha, little tapering to avoid jags.
  • Possibility to bake light in light baking tool separately for each object in a scene.

3D-Coat Quick Start Guide

This series contains 32 videos that will take you from the UI and navigation in 3D-Coat to the Paint Workspace, UV Brush...