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Quixel NDO v2.3

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Quixel NDO - featured

Normals made easy. Design, tweak, and preview normals, directly inside of Photoshop.

NDO is the definitive normal mapping tool that turns Photoshop into a complete toolkit for surface details. Every tool in Photoshop can be utilized to sculpt normals in real time. Build non-destructive hard surface designs, extract rich normals from photographs with unrivaled definition, and instantly view every tweak in 3DO.


Highlights

ndo sculpt

 

Sculpt

Sculpt normals in real-time using Photoshop’s customizable brushes.

ndo design

 

Design

Build detailed hard-surface designs instantly, using any Photoshop tool.

ndo define

 

Define

Convert photos to normals with unmatched definition and control.

 

Hard-surface has never been faster.

Create normals using selections, vectors, or brushes. Get perfect bevels with NDO’s advanced tweaking engine. Creating hard surface designs has never been faster, and is one of many reasons why NDO has quickly become the industry standard for normal mapping among environment artists.

nod hard surface

 

Introducing Multisculpting

The new multisculpting feature allows artists to paint incredible normals in real time, using unlimited layers and any Photoshop tool. Endless new possibilities open up as vector shapes, layer effects, filters, smudges, lattices, blend-ifs, brushes, wires, and more can be combined non-destructively to build a single normal layer.

ndo multisculpting
The Multisculpt feature requires Photoshop CS6, CC, or higher.

 

Stunning Photo-sourced Material Definition

Achieve astonishing material definition while converting photographs to normal maps. Use presets developed specifically for material types, or design your own presets to create a standard look and feel across a variety of materials. NDO’s unsurpassed algorithms give you the power to control every aspect of your normal maps.

ndo definition

 

Streamlined Detailing.ndo detailing

Add unlimited detail to existing normal bakes without any hassle. With NDO2, there’s no need to worry about re-baking, floating geometry, artifacts, or having too many subdivisions. Add the surface detail you desire directly in Photoshop, non-destructively.

 

 

 

 

ndo displacementsInstant displacements

With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

 

 

 

 

3DO - Let’s get physical.ndo 3do

3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model in 3DO like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see in 3DO is truly what you get. 3DO comes bundled for free with NDO, DDO, and Megascans.

 

Quixel 3DO

Preview models and animations, in a free, lightweight PBR viewer.

3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.

quixel 3do

 

Instant

High end visuals, real-time speeds.

 

3do integrated

 

Integrated

Preview with the calibration profile of your project's renderer.

3do pbr

 

Accurate

What you see in the viewer is what you get.

 

Completely integrated experience.

3DO features seamless integration between Photoshop and the Suite. There’s no need to jump back and forth between different applications to preview your work. 3DO easily hooks up to your textures and Photoshop documents in a simple workflow. Every change is instantly reflected in 3DO, resulting in a fast and responsive workflow that always matches the rendering profile of the project you’re working in.

3do integrated 2

 

Physically based rendering.

Stay on the razor edge of PBR. 3DO’s rendering profile matches the rendering profile of popular renderers like V-Ray, and looks identical to game engines like Unreal 4. Improve your workflow by iterating inside of 3DO. Take the guesswork out of your texturing and always know exactly what it will look like. Experience visual fidelity that approaches rendered stills, and export high-resolution production renders in a fraction of the time of traditional renderers.

3do rendering
All materials from MEGASCANS, rendered in 3DO.

Cinematic post processing.

Present your content the way it’s meant to be seen with 3DO’s next-gen post processor. Apply cinematic effects with real-time DOF, color correction, anamorphic lens flares, vignetting, chromatic aberration, SSAO and more.

World’s fastest displacement.

With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

100% Marmoset compatible.

3DO builds upon Marmoset’s world class Image Based Lighting, ensuring your content will always plug right into Toolbag 2.0, the ultimate scene presentation tool, and Skyshop, Image Based Lighting for Unity.


Updates

What's new in version 2.3?

NDO:
- Fixed bug where NDO conversion would rename user PSD to BaseMaterial [Normal].psd in a temp folder

3DO:
- Fixed symmetry painting for x/y planes for the fourth quadrant
- Fixed issue with metalness default value not being set in some cases
- Fixed minimum brush size not being respected with pen pressure, when setting in the options
- Fixed maximize issues after moving title-bar in fullscreen mode
- Added GGX checkbox to toggle GGX at runtime
- Fixed bump map intensity lower than normal
- Fixed default settings for bakers (when creating new project)
- Fixed general UI scaling
- Fixed bug where clicking on post processing would trigger resizing
- Fixed bug where painting would stop completely if Symmetry painting was enabled
- Fixed bug where Repeating a paint stroke wasn't functioning correctly with Symmetry painting
- Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes.
- Added support for latched rotation/zooming with Primitive meshes as well
- Fixed bug where brush sizes were inconsistent with respect to mesh sizes
- Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc.
- Updated 3DO UI icons to have better Anti-aliasing
- Improved Wireframe shaders performance
- Fixed gloss preview shader to show correct value
- Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss
- Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black.
- Fixed bug where entering light values in input field and pressing Enter would update UI but not update lighting
- Fixed bug where AmbientIntensity was not being saved as part of postProcess preset values
- 3DO window can now be resized from any side
- Updated all multimap map shaders to properly calculate Gamma/Linear values when lerping in paint mode
- Updated PBR shader to correctly calculate values for each component (Gamma/Linear corrections)
- Increased the range for Proximity Tolerance Slider in paint mode to allow more flexibility
- Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes
- Brushes now have tool tips (names)
- Brushes can now be added to favorites
- Updated to latest version of Unity and OpenGL
- Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc.
- Fixed rendering inconsistency issues with 3D painting shaders
- Fixed issues with other map shaders going black in color paint mode
- Fix Roughness not matching expected values
- Updated UI to be scalable for HDPI resolutions
- Added new "Favourites" tab for paint brushes
- Baker: Fixed issues with AO/Curvature not baking the first tile sometimes
- Added auto-save UI settings feature in 3DO (last used settings remain persistent across sessions)

Minimum system requirements

  • Windows 7, 64-bit only
  • Photoshop CS3 Standard/Extended, 64-bit
  • 8GB of RAM
  • Nvidia 600 series, or comparable specifications
  • At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a scratch disk) 1.5 GHz CPU

 

The single-user Commercial license allows for unrestricted commercial use.

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