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U-RENDER v2019.01.15 Beta

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High Quality Realtime Rendering for Design, Animation and Visualization

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.


Highlights

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as a final image.

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption.

About U-RENDER

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions. U-RENDER is available as initial version with integration for Maxon’s Cinema 4D.

Real-time Rendering

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as final delivery.

Cost Savings

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption. Available as Early Access version, U-RENDER provides a cost-effective solution to establish high-quality real-time rendering in production pipelines.

 

U-RENDER’s physically based lights and materials allow full creative control with relatively few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows to use a wide range of readily available material and texture libraries based on PBR principles.

To accelerate texturing, U-RENDER supports a wide range of procedural texture projections that make the painstaking process of UV unwrapping unnecessary. This can accelerate look development and supports early phases of experimental creative processes.

To allow a maximum of flexibility in later compositing stages, U-RENDER supports the output of multiple passes - including material and object masks. Passes allow fine-grained control over the final appearance and provide extra flexibility to artists who want to leverage render the result to their fullest.

For creatives who want to skip extensive compositing and post-production, U-RENDER comes with a range of post-processing effects to accelerate the finishing of images. Effects like bloom, vignette and chromatic aberration allow for quick adjustments that can push renderings even further. 

Key Features

Lounge Chair
Procedural UVs
Multi-pass rendering

Physically Based Rendering

U-RENDER uses physically based lights and materials to allow for realistic results in real-time. Use realistic light fall-offs and material properties like specularity and roughness textures to create stunning scenes.

Procedural UVs

Creating texture coordinates for all your assets can be a time-consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create UV-maps.

Multi-pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for the object and material IDs and all the usual suspects.

Physically Based Rendering

High Quality in Real-Time

Multipass rendering

Multi-pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for the object and material IDs and all the usual suspects.

PBR

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

imaged based lighting

Image-Based Lighting

Image-based lighting (IBL) allows you to use an HDR environment map to quickly add ambient light to your scene. This creates a rich, colorful mood with little impact on rendering performance.

Materials

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

Specular & Metallic

Use the familiar specular/glossiness workflow with U-RENDER or choose metallic/roughness. The choice is yours. You have full control over reflectance color and amount as well as glossiness to achieve a wide range of material looks, from dull plastics to glossy metallic surfaces.

Screen Space Reflections

Screen-space reflections allow materials in U-RENDER to reflect the surrounding scene in real-time. Even though only what is visible on the screen can be reflected, screen-space reflections can dramatically improve the overall look of an image.

Transparency

U-RENDER supports the rendering of transparent materials. Combined with reflectance and refraction effects, create materials like glass that render in real-time.

Emissive

On some days you just need some neon to go with your chrome. U-RENDER supports emissive properties for your materials that are supplemented by effects like bloom.

Normal & Bump Maps

Use your existing normal and bump maps to add minute detail to surfaces. U-RENDER allows you to fine-tune their appearance without the need to adjust the texture itself.

Displacement Maps

Quickly add geometric detail to your models through displacement maps. Detailed geometry is generated on the fly on the GPU using greyscale height maps or vector displacement maps.

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

Lights

Light Types

U-RENDER supports a range of different light types with control of light color and separate specular and diffuse contribution. Choose from spotlights, point lights, and infinite (directional) lights. Each light type supports different shadow and falloff types.

Shadow Types

U-RENDER supports real-time shadow maps on all light types. Choose between hard and soft shadows with control over shadow map resolution and shadow color.

Falloff Types

Control of lights is essential in creating beautiful images. U-RENDER supports a wide range of falloff types. Use no falloff for distant light sources like the sun or inverse-square for physically accurate falloff. Or choose a linear of step falloff.

Cameras

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Depth of Field

The depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Cinema 4D Integration

Procedural UVs

Procedural UVs

Creating texture coordinates for all your assets can be a time-consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create UV-maps.

render instances

Render Instances

U-RENDER supports the rendering of instances. Geometry is not duplicated on the GPU, saving VRAM. Both regular and Cinema 4D’s render instances are supported.

mograph cloner

Mograph Cloner

Cinema 4D integration without the support for Mograph would not be complete. So U-RENDER understands and renders Mograph cloners.

material converter

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

shader baking

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

camera types

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Effects

Ambient Occlusion

Ambient occlusion is essential to add soft contact shadows for more realistic lighting. U-RENDER uses screen-space ambient occlusion that can be adjusted in real-time.

Bloom

Add some credibility to those bright specular highlights and emissive materials by adding some bloom. Quickly change it from nuanced to full neon city. The choice is yours.

Depth of Field

Depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Tone Mapping

Rendering in high dynamic range is essential to get great results. At some point, you need to compress it down though. U-RENDER provides several methods to handle those highlights with Linear, Exponential and Reinhard tone mapping.

Chromatic Aberration

There are days that call for subtlety and then there are those that call for all effects to go the max. We have got you covered, and you can dial back chromatic aberration anyways.

Customers are encouraged to download the test version before purchase to test U-RENDER on your system before purchase.

System Requirements

  • 64-bit Intel or AMD x64-based processor, 2 GHz or faster
  • 8 GB or more of RAM
  • 64-bit Windows 10 (version 1607 or later)
  • 1 GB of available hard-disk space for 64-bit installation. Additional free space required during installation and for optional, additional materials
  • at least 1920x1080 display resolution with 32-bit color

U-RENDER is available in English only.

In addition to the U-RENDER standalone, you also need the U-RENDER host plug-in for Cinema 4D.

Cinema 4D Requirements

Not all features of Cinema 4D are supported in U-RENDER. The U-RENDER Cinema 4D plug-in currently supports these versions of Cinema 4D:

  • Cinema 4D R16
  • Cinema 4D R17
  • Cinema 4D R18
  • Cinema 4D R19
  • Cinema 4D R20

Make sure you have the latest update for Cinema 4D installed.

Graphics Processor Requirements

  • AMD or NVIDIA GPU
  • OpenGL 4.5 capable
  • 3 GB or more of graphics VRAM (8 GB or more recommended)
  • Multi-GPU setups (NVIDIA SLI, AMD Crossfire) are untested and therefore not supported

Tested Graphics Cards

  • AMD Radeon RX 480 with 8 GB VRAM
  • NVIDIA GeForce 1060 GTX mobile with 6 GB VRAM
  • NVIDIA GeForce 1060 GTX with 6 GB VRAM
  • NVIDIA GeForce 1080 GTX with 8 GB VRAM

We cannot test all cards in a timely manner. If your card is not listed above but meets the Graphics Processor Requirements, chances are high that it will work with the latest version of U-RENDER.


 
 

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2019-Jan-15 Beta

A notable new feature in this release is the addition of Ground Truth Ambient Occlusion. Furthermore, materials have received additional channel selection controls for textures and a number of bugs have been fixed.

jan 2019 update, compare

U-RENDER Standalone

New Features

[1136] - New Improved Ambient Occlusion Method (GTAO)

Fixes

[1194] [1196] [1198] - Fixed artefacts with screen-space reflections in certain situations
[1190] - screen-space reflections do not render at certain render resolutions
[1170] - GPU system information is working again
various other fixes and improvements

U-RENDER Cinema 4D Plug-In

New Features

[1136] - Added Settings for new GTAO Ambient Occlusion

Improvements

[1163] - added texture channel selections for Transparency (Opacity and Blurriness), Reflectance Glossiness/Roughness and Bump Height

Fixes

[1149] - Live Mode: wrong synchronization of light visibility when multiple lights are selected