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Update: NewTek Lightwave 3D 2018.0.5 - Bug Fix for Mac Users

Update: NewTek Lightwave 3D 2018.0.5 - Bug Fix for Mac Users
News Jul 10, 2018 at 11:22 AM

This small update to Lightwave 3D fixes several bugs. Important note for Mac users: Please download again if you got the update prior to 4:30 PM USCT 3-July-2018. A crash when using numeric entries has been fixed.

LightWave 3D®

When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

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LightWave 3D 2018.0.5 (Build 3068) Final Release Change Log – July 02, 2018

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Mac users: Please download again if you got the update prior to 4:30 PM USCT 3-July-2018. A crash when using numeric entries has been fixed.

Our apologies for the inconvenience. We have reviewed our testing/checking and implemented improvements, and will do our best to see that this never happens again.

LightWave 2018.0.5 will install into its own directory. 2018.0.5 uses the same license as your 2018.0, 2018.0.1, 2018.0.2, 2018.0.3, and 2018.0.4 license – just drag-and-drop the license into the interface of 2018.0.5 when first launching 2018.0.5.

What's new:

Bumped product version to 2018.0.5.
Set the build number to 3068

Fixed the picking issues in Modeler not working at all with grid scales larger than 5km or so.

LB-4697 Crash using scene editor plug-in to toggle camera stereo Anaglyph filter on.

LWB-3641 SyncMesh gizmo picking was weird because picking and drawing were using different scales.
LWB-3657 morphing (morph target) has weird behavior
LWB-3715 ClothFX crash
LWB-3796 LW2018.0.3 crashes on my Mac 10.13.4 when performing certain tasks
LWB-3883 IKBooster menu no draw on Dope track.
LWB-3907 OpenGL Update RefreshNow/RedrawNow not working with instances
LWB-3914 Tree control move func not working (crash)
LWB-3974 Rendering results in “out of application memory”
LWB-3987 layout crashes when an instancer is deleted
LWB-3998 “Not enough memory” error cutting mesh with two-point polygons
LWB-4007 Memory leak in animation render
LWB-4033 Shadow Buffer shows errors with Limited region On and the bucket size
LWB-4065 Object crashes Layout when sending to Modeler
LWB-4081 Crash when tweaking light samples on Scene editor
LWB-4083 Deleting a camera could cause a crash because camera evaluators of other cameras in the scene became confused about which cameras they belonged to.
LWB-4095 The MULTILIST controls require a different kind of value lists than other trees. Added the set_addr_int() function to address this.
LWB-4101 Layout crashes when you try to access a surface’s node editor
LWB-4102 Opening the graph editor for an Advanced Camera could crash if no prior evaluation of the camera was done.
LWB-4103 Modeler crashes when loading object with metalink node

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Posted by Kim Sternisha

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