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v3.19 3d-io Unwrella

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3d-io Unwrella
 

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3d-io Unwrella

Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Autodesk Maya for Windows

It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.


Highlights

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. With automatic UV-Tile support, Unwrella allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like Mari, ZBrush or Mudbox.

  • Automatic one-click solution – Just apply the Unwrella modifier
  • Instant UV-Tiles generation – best suited for Mari, Zbrush, Mudbox UV workflow
  • Precise – Preserves user created UV Seams
  • Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
  • Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
  • User-friendly – User defined pixel based padding between UV chunks
  • Excellent for all kinds of models (organic, human, industrial)

unwrella

Unwrella is a fast and effective UV unwrapper and UV packer for Autodesk 3ds Max and Maya for Windows.

It is designed to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click artists can now unfold objects and produce UV Maps with great UV space utilization.

The resulting maps are optimized for texture baking, featuring a uniform distribution of pixels over the object’s surface and reduce the visibility of texture seams to a minimum.

3d io unwrella

Product overview

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.

It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods.

This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox™.

Key features:

  • Automatic quality unfolding of 3d meshes
  • Unwrapping modes for organic or hard surfaces
  • Optimal results with minimal texture stretch
  • UV seams generation along grooves or ridges
  • Advanced options for controlling charts and texture stretching
  • UV-Tile generation for Mari, Zbrush, MudBox…
  • Designed for creating UV maps for use in Realtime 3D Engines
  • Economic map space usage with fewer charts
  • Preserves user created UV Seams

To meet the expectaions of texturing artists, 3d-io has leveled up Unwrella with a set of functions for optimal and fast UV tile creation workflow.

unwrella uv tile

New UV tile creation process

Unwrella 3 offers 3D Artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

New simplified web manageable licensing:

Unwrella 3 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish.

unwrella troll


What's New in Version 3.1:

Added flatten unwrap mode

unwrella flatten unwrap mode

New UV tile creation process
Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

unwrella uv tile creation

Maya update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
  • Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

unwrella 3.1

New simplified web manageable licensing
All our products use a mobile license, which you can move from one computer to the other around the world (web connection needed, or usb stick). The activation & deactivation follows with a simple click.

Unwrella 3 is compatible with:

  • 3D Studio MAX 2020
  • 3D Studio MAX 2019
  • 3D Studio MAX 2018
  • 3D Studio MAX 2017
  • 3D Studio MAX 2016
  • 3D Studio MAX 2015
  • 3D Studio MAX 2014
  • 3D Studio MAX 2013 32 bit
  • 3D Studio MAX 2013 64 bit
  • 3D Studio MAX 2012 32 bit
  • 3D Studio MAX 2012 64 bit
  • 3D Studio MAX 2011 32 bit
  • 3D Studio MAX 2011 64 bit
  • 3D Studio MAX 2010 32 bit
  • 3D Studio MAX 2010 64 bit
  • Maya 2010 32 bit
  • Maya 2010 64 bit
  • Maya 2011 32 bit
  • Maya 2011 64 bit
  • Maya 2012 32 bit
  • Maya 2012 64 bit
  • Maya 2013 32 bit
  • Maya 2013 64 bit
  • Maya 2014
  • Maya 2015
  • Maya 2016
  • Maya 2017
  • Maya 2018
  • Maya 2019


Requirements:

  • Microsoft .NET 2.0 installed
  • Microsoft DirectX 9.0c (August 2008)

DirectX installer can be downloaded directly from Microsoft on this page.

What's new in Unwrella 3.19?

  • Full 3ds Max 2020 support

What's new in Unwrella 3.18

With this release we have paralleled the versions and features between Unwrella for Maya and 3ds Max.

  • Full Maya 2019 support
  • UV-packing speed improvements

What's new in Unwrella 3.17

  • Full support for Autodesk 3ds Max 2019
  • Improved triangle unwrapping
  • New unwrap progress screen

What's new in Unwrella 3.15

  • Adds support for Autodesk Maya 2018

What's new in Unwrella 3.12

  • Full 3ds Max 2018 support!
  • Improved triangle unwrapping
  • New unwrap progress screen (Version: 3.12.00)

New in Unwrella v3.1:

New UV tile creation process
Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

Maya update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
  • Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

New simplified web manageable licensing
All our products use a mobile license, which you can move from one computer to the other around the world (web connection needed, or usb stick). The activation & deactivation follows with a simple click.