UV-Packer is an optimal, automated “single-click” UV packing for 3D-artists. Developed for the highest 3D market requirements.
Fast. Accurate. Free.
UV-Packer is a free, fast and exact tool for automatic packing of UV clusters. It is a one-click answer to the laborious work of sorting and compressing unwrapped polygons into UV sheets.
UV-Packer is geared to the needs of 3D artists, game studios, arch-viz, photogrammetry, industry and 3D product designers.
Uncompromised performance & quality.
UV-Packer takes with single click on massive geometry structures and turn them fast into optimally packed UV results.
Optimized for contemporary design.
It is optimized for 2020+ workflow and market requirements: it can deal with extreme high-polygon assets and thousands of UV clusters with ease.
Rapid packing procedure.
We emphasize it: “It is fast!”
It is even faster then any alternative when it comes to packing million-polygon heavy scenes with thousand of UV clusters.
Minimal UV-space off-cuts.
The main objective is to solve the problem at the core of every 3D texturing workflow: “How can I increase the quality of my textures instantly?”
It is all about minimizing waste on the UV sheet.
UV-Packer comes with a new, sophisticated method for optimal utilization of unused UV space.
A decade long tradition of providing effective UV tools.
UV-Packer draws on over 10 years of experience in worldwide productions.
It has been stress-tested on millions of assets and polished in heavy production environments.
Minimal UV area waste.
The first rule of determining a good UV packing is how much UV area was left uncovered.
The more space is wasted, the worse is the texture quality of the model.
UV-Packer comes with unique, sophisticated methods of packing to maximally reduce off-cuts and eliminate unused UV space.
No overlapping, exact padding.
The advantage of UV-Packer is the precise assessment of padding values.
The space between UV clusters is calculated correctly and exactly distributed over all charts, creating equal distances between all UV clusters.
There are not many tools on the market that can compete with UV-Packer in terms of speed. UV-Packer is unrivaled when it comes to packing thousands of clusters and millions of polygons.
This makes it an ideal choice for artists and developers in the current CG era, where massive geometries dictate the production value.
The key rule:
“If 3ds Max can load it, UV-Packer can pack it!”
Obscure 3D creations, degenerated faces, generic unwraps or flipped faces – UV-Packer crunches and compresses them all equally.
It simply won’t leave you doing manual work afterwards.
Heavy lifting technology.
In five years, the key 3D technologies will be all about Photogrammetry, KitBashing, Zbrush, Quixel, etc.
All of them share one common property:
A massive amount of UV clusters and millions of polygons.
UV-Packer has an absolute edge when it comes to dealing with this problem: it is conceptualized from scratch to lift heavy weights!
UV-Packer gives you the choice: pack each object individually or group them together in one UV sheet.
As such it can be used both for geometry exporting for texture painting or to optimize texture baking of multiple assets.
UV-Packer also benefits from the massive power delivered by the newest processors and distributes countless packing operations to all available computation units.
No matter if you work with a 256 pixel or 10000 pixel UV sheet, the unwrapping is equally fast.
Thanks to its newest technology, UV-Packer eliminates the incrementally longer packing times when increasing the UV space resolution.
Sleek UI & UX.
Following the Desing-Thinking rules for interface design, UV-Packer is conceptualized to be a pure, practical solution. It comes with an conceived layout, user-friendly interface structure, templated options and no mumbo-jumbo, over-bloated configurations. UV-Packer was the first 3D app, back in 2008, to introduce a single click UV packing workflow.
We remain resolutely committed to good, clear and functional usage.
The eye eats too.
3D artists can configure the UV preview by choosing wire-frame, edged faces or solid uv space coverage. Depending on purpose, each color can be adjusted and stored in settings.
UV tiles support.
Blender, Unreal Engine, 3ds Max, ZBrush, Substance – each modern application supports uv space tiling.
UV-Packer comes with an easy-to-understand, automatic UV tiling support.
MAXScript, docs, statistics & more
UV-Packer is also an ideal analysis tool: it provides you with important information like the amount of uv clusters, the total packing time and the UV space usage.
The 3ds Max version includes comprehensive MAXScript support, allowing artists and technical directors to automate, batch and control UV packing processes.
If you want to learn more about UV packing, you can access the Online Docs here.
Support and maintainance.
3d-io has launched UV-Packer in 2008.
Since then, we have continuously maintained the software and supported all customers. UV-Packer has been used in thousands of games, media and arch-viz designs.
Millions of assets were processed.
UV-Packer 3 is the next generation step in our mission to digitize, optimize and automate 3D art creation processes.
3D Studio MAX Compatibility
3ds MAX 2022
3ds MAX 2021
3ds MAX 2020
3ds MAX 2019
3ds MAX 2018
3ds MAX 2017
3ds MAX 2016
3ds MAX 2015
3ds MAX 2014
3ds MAX 2013 32 bit
3ds MAX 2013 64 bit
3ds MAX 2012 32 bit
3ds MAX 2012 64 bit
3ds MAX 2011 32 bit
3ds MAX 2011 64 bit
3ds MAX 2010 32 bit
3ds MAX 2010 64 bit
Microsoft .NET 2.0 installed
Microsoft DirectX 9.0c
What’s new in UV-Packer 3.0?
Optimization of the utilization of unused space
Exact Padding/No overlapping
Full UV Tile Support
Simple & user Friendly UI
Customizable UV Sheet Output
What’s new in UV-packer 2.14?
The latest update of UV-Packer 2.14.00 comes in parallel to the annual release of Autodesk 3ds Max 2021.
UV-Packer 2.14 has been improved and made ready for production with the latest 3ds Max version.
UV-Packer 2.11 introduces massive UV-packing speed improvements. For the heavy polygonal Scenes, with over 100.000 faces and 100 UV-islands where the default 3ds Max UVW packer simply fails, UV-Packer 2.11 calculates the UV-Map in less than a half-minute.
What’s new in UV Packer 2.10?
Full support for Autodesk 3ds Max 2019
What’s new in UV Packer 2.05?
Fully compatible and optimized for Autodesk 3ds Max 2018.
What’s new in UV Packer 2.04?
Added support for Autodesk 3ds Max 2017
What is new in UV Packer 2.01?
Fixed stack overflow when using tile unwrap with very large charts
Fixed an issue where packing failed in specific cases because original UV data couldn’t be read correctly when unwrapping into multiple tiles
Fixed pack result issues with multiple stacked UV-Packer modifiers on the stack.
Faster plug-in initialization
Prevented a slowdown when objects share plug-in instances
What is new in UV-Packer 2?
Key features of the new version:
UV-Packer 2 offers 3D Artists instant and optimal UV packing in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. This is especially useful for Mari, Mudbox or ZBrush workflow.
Compatibility with Autodesk 3ds Max 2015.
New simplified web manageable licensing:
UV-Packer 2 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish.
With version 1.11 UV-Packer now offers full support for 3ds Max 2012 and 3ds Max Design 2012 (each in 32 bit and 64 bit versions).
Added support for Autodesk 3ds Max 2012 and Autodesk 3ds Max Design 2012 (each in 32 bit and 64 bit versions).
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