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v3.04 3d-io Packer for 3ds MAX (Free)

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3d-io Packer for 3ds MAX (Free)


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3d-io UV-Packer 3.0

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3d-io Packer for 3ds MAX (Free)

Get your UVs together!

UV-Packer is an optimal, automated “single-click” UV packing for 3D artists, developed for the highest 3D market requirements.

Fast. Accurate. Free.

UV-Packer is a free, fast, and exact tool for automatically packing UV clusters. It is a one-click answer to the laborious work of sorting and compressing unwrapped polygons into UV sheets.

Automated workflow.

UV-Packer is geared to the needs of 3D artists, game studios, arch-viz, photogrammetry, industry, and 3D product designers.

3dio uvpacker workflow

Uncompromised performance & quality.

UV-Packer takes with a single click on massive geometry structures and turns them fast into optimally packed UV results.

Optimized for contemporary design.

It is optimized for 2020+ workflow and market requirements. It can easily deal with extremely high-polygon assets and thousands of UV clusters.

Rapid packing procedure.

We emphasize it: “It is fast!
It is even faster than any alternative for packing million-polygon-heavy scenes with thousands of UV clusters.

Minimal UV-space off-cuts.

The main objective is to solve the problem at the core of every 3D texturing workflow:  “How can I increase the quality of my textures instantly?” It is all about minimizing waste on the UV sheet. UV-Packer comes with a new, sophisticated method for optimal utilization of unused UV space.

A decade-long tradition of providing effective UV tools.

UV-Packer draws on over 10 years of experience in worldwide productions.
It has been stress-tested on millions of assets and polished in heavy production environments.

With Packer-IO, 3D-IO continues its tradition of providing innovative solutions that meet the needs of modern digital artists and modelers.

3d-io uvpacker new features

Minimal UV area waste.

The first rule of determining a good UV packing is how much UV area was left uncovered.
The more space is wasted, the worse the texture quality of the model.

UV-Packer comes with unique, sophisticated packing methods to maximally reduce off-cuts and eliminate unused UV space.

No overlapping, exact padding.

The advantage of UV-Packer is the precise assessment of padding values.
The space between UV clusters is calculated correctly and exactly distributed over all charts, creating equal distances between all UV clusters.


There are not many tools on the market that can compete with UV-Packer in terms of speed.
UV-Packer is unrivaled when it comes to packing thousands of clusters and millions of polygons.

This makes it an ideal choice for artists and developers in the current CG era, where massive geometries dictate the production value.

One-click omnivore.

The key rule:
“If 3ds Max can load it, UV-Packer can pack it!”

Obscure 3D creations, degenerated faces, generic unwraps, or flipped faces – UV-Packer crunches and compresses them all equally.

It simply won’t leave you doing manual work afterward.

Heavy lifting technology.

In five years, the key 3D technologies will be all about Photogrammetry, KitBashing, Zbrush, Quixel, etc.
All of them share one common property:
A massive amount of UV clusters and millions of polygons.

UV-Packer has an absolute edge when it comes to dealing with this problem: it is conceptualized from scratch to lift heavy weights!

Multipacking, multithreading.

UV-Packer gives you the choice to pack each object individually or group them in one UV sheet.
As such it can be used both for geometry exporting for texture painting or to optimize texture baking of multiple assets.

UV-Packer also benefits from the massive power of the newest processors and distributes countless packing operations to all available computation units.

Resolution independent.

Whether you work with a 256-pixel or 10000-pixel UV sheet, the unwrapping is equally fast.
Thanks to its newest technology, UV-Packer eliminates the incrementally longer packing times when increasing the UV space resolution.

Sleek UI & UX.

Following the Desing-Thinking rules for interface design, UV-Packer is conceptualized to be a pure, practical solution. It includes a conceived layout, user-friendly interface structure, templated options, and no mumbo-jumbo, over-bloated configurations.

UV-Packer was the first 3D app, back in 2008, to introduce a single-click UV packing workflow.
We remain committed to good, clear, and functional usage.


The eye eats too.

3D artists can configure the UV preview by choosing wire-frame, edged faces or solid uv space coverage. Depending on the purpose, each color can be adjusted and stored in settings.

UV tiles support.

Blender, Unreal Engine, 3ds Max, ZBrush, Substance – each modern application supports uv space tiling. UV-Packer comes with an easy-to-understand, automatic UV tiling support.

MAXScript, docs, statistics & more

UV-Packer is also an ideal analysis tool: it provides important information like the amount of UV clusters, the total packing time, and the UV space usage. The 3ds Max version includes comprehensive MAXScript support, allowing artists and technical directors to automate, batch, and control UV packing processes.

Support and maintenance.

3d-io launched UV-Packer in 2008. Since then, we have continuously maintained the software and supported all customers. UV-Packer has been used in thousands of games, media, and arch-viz designs. Millions of assets were processed. UV-Packer 3 is the next-generation step in our mission to digitize, optimize, and automate 3D art creation processes.

3D Studio MAX Compatibility

  • 3ds Max 2025
  • 3ds MAX 2024
  • 3ds MAX 2023
  • 3ds MAX 2022
  • 3ds MAX 2021
  • 3ds MAX 2020
  • 3ds MAX 2019
  • 3ds MAX 2018
  • 3ds MAX 2017
  • 3ds MAX 2016
  • 3ds MAX 2015


  • Microsoft .NET 2.0 installed
  • Microsoft DirectX 9.0c

What’s new in UV-Packer 3.04?

  • Added support for 3ds Max 2025

What’s new in UV-Packer 3.03?

  • Added support for 3ds Max 2024

What’s new in UV-Packer 3.02?

  • Added support for 3ds Max 2023

What’s new in UV-Packer 3.0?

  • Optimization of the utilization of unused space
  • CPU Multi-threading
  • Exact Padding/No overlapping
  • Resolution independent
  • Full UV Tile Support
  • Simple & user Friendly UI
  • Customizable UV Sheet Output

What’s new in UV-packer 2.14?

The latest update of UV-Packer 2.14.00 comes in parallel to the annual release of Autodesk 3ds Max 2021.

UV-Packer 2.14 has been improved and made ready for production with the latest 3ds Max version.

All registered customers can download free updates from the 3d-io customer download area.

What’s new in UV-packer 2.13?

  • Full support for 3ds Max 2020

What’s new in UV-packer 2.11?

  • UV-Packer 2.11 introduces massive UV-packing speed improvements. For the heavy polygonal Scenes, with over 100.000 faces and 100 UV-islands where the default 3ds Max UVW packer simply fails, UV-Packer 2.11 calculates the UV-Map in less than a half-minute.

What’s new in UV Packer 2.10?

  • Full support for Autodesk 3ds Max 2019

What’s new in UV Packer 2.05?

  • Fully compatible and optimized for Autodesk 3ds Max 2018.

What’s new in UV Packer 2.04?

  • Added support for Autodesk 3ds Max 2017

What is new in UV Packer 2.01?

  • Fixed stack overflow when using tile unwrap with very large charts
  • Fixed an issue where packing failed in specific cases because original UV data couldn’t be read correctly when unwrapping into multiple tiles
  • Fixed pack result issues with multiple stacked UV-Packer modifiers on the stack.
  • Performance increases:
    • Faster plug-in initialization
    • Prevented a slowdown when objects share plug-in instances

What is new in UV-Packer 2?

Key features of the new version:

  • UV-Packer 2 offers 3D Artists instant and optimal UV packing in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. This is especially useful for Mari, Mudbox or ZBrush workflow.
  • Compatibility with Autodesk 3ds Max 2015.
  • New simplified web manageable licensing:
    • UV-Packer 2 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish.

With version 1.11 UV-Packer now offers full support for 3ds Max 2012 and 3ds Max Design 2012 (each in 32 bit and 64 bit versions).

  • Added support for Autodesk 3ds Max 2012 and Autodesk 3ds Max Design 2012 (each in 32 bit and 64 bit versions).
  • Minor technical issues fixed.

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