Assimilate SCRATCH v9.0


Assimilate SCRATCH


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Assimilate SCRATCH

Complete Dailies & Finishing Toolset

The first real-time, client-attended toolset in the industry to deliver a consistent, integrated user-interface across both production dailies and CREATIVE DI. Real-time end-to-end workflow. Advanced tools for increased creativity and productivity.



'There is nothing more expensive than an unhappy client'

With no job being exactly the same and ever-changing demands from clients, you need a tool that can adapt to the situation. Be it new media formats, deliverables, audio handling and syncing or completely new workflows – together with SCRATCH you can rise to any challenge.

Massively Different, Much Better

SCRATCH is the fully-featured dailies and archiving toolset used by professionals for color-grading / look-management, QC, metadata-management, and audio-sync to provide the deliverables for all cinematic dailies. Its speed and flexibility are its strengths that have made SCRATCH the backbone for the cinematic dailies and VFX dailies pipeline for many individuals and facilities.

Why Start From SCRATCH

  • Easily switch between a Dailies, Basic Review or the full-blown Finishing toolset at any time.
  • Support for all professional media formats; from camera RAW to traditional intermediates, to compressed and uncompressed finishing formats.
  • Live SDI Capture from a camera directly to manage on-set looks or green-screen testing.
  • Fast and flexible transcoding to any format in multiple resolutions in one go, including grades and burn-in titling.
  • Manage looks, import and export CDL or LUT and use the match-functions to ensure looks created on-set can be easily used further down the pipeline. 
  • Quickly sync imported audio, based on the timecode/clapper/audio sync marker. 
  • Capture, manage, modify, and append Metadata through the pipeline. Then provide fully customizable reports.

SCRATCH Finishing

Speed Matters – Creativity Counts

Never say no to a client. There is nothing more frustrating than having to tell a client every other shot that you need to send it to VFX because your tool only does the grading. Its ultra-responsive interface together with its broad scope of grading and compositing features make SCRATCH the most efficient and flexible finishing tool around.

Finish First

Finish over 1000 shots a day. Manage a zillion versions of shots and timelines. Add or remove planes, trains, and automobiles to a scene on the spot with your client sitting next to you. Now imagine this being a matter of just a few clicks.

Why Start From SCRATCH

  • Buy and learn one tool to use, from on-set throughout the post-pipeline.
  • Conform, Color, Vector Paint, FX Compositing and Finishing in real-time.
  • Combine a node-based and (video) layer architecture for unlimited creativity.
  • From real-time Bicubic Image Warper to easy-to-operate stereo-3D workflow.
  • An open architecture: Out of the box integration with AE or Nuke, XML Scripting, and Custom Commands to bridge to other specialized post-tools.

Project Management

  • Construct: manage and group multiple timelines and shot versions
  • Wide selection of project defaults and user settings
  • Easily manage thousands and thousands of shots in a single project
  • Media management as integral aspect of your project
  • Manage and switch easily between shot versions
  • Manage composite elements in Staging
  • Manage all shot metadata; camera metadata, dailies references, user colored annotations, etc.
  • Easy add/update metadata for multiple shots at any time using the Media Browser
  • De-construct a timeline to create a unique media set
  • Consolidate project media to move or archive a project
  • Switch between Toolsets: Finish, Dailies, Review


  • Single-view, dual-view, split-view, A-B view
  • Range selection and playback
  • Slip second view independently
  • Preview on dedicated video-io, or through DualHead
  • Playback of all VR-formats: Equirectangular, Cubic, Cubic Packed, Mesh
  • 360-mode playback of 360 and 180° VR media for both, mono and stereo
  • Audio Channel routing of up to 16 channels (input/output)
  • Loop, Bounce, Once playback modes
  • Playback speed (1x - 50x)
  • Playback Cache
  • Frame-, Clip-, Keyframe- and Notes-Navigation
  • Create quick reference snapshots
  • Customizable Viewport Layout
  • Perspective view showing layer in Z-space
  • Scene camera setup / animation for 2D and Stereo

Render & Cache

  • Create and manage an output tree with multiple resolutions, framerates, colorspaces, etc.
  • Manage output templates with all your standard deliverables 
  • Render any output (range) on the fly
  • Cache single shots or the full timline


  • Create custom Metadata tags
  • Output file-naming and folder structure based on metadata
  • DIT-report generation (incl. selection of all available clip metadata)
  • Burn-in of all available metadata
  • Quick-Entry menu for updating Scene and Take 
  • Pre-defined QC notes to be applied through hotkeys
  • Output templates and project defaults
  • High Quality input and output scaling
  • Background rendering
  • Hardware accelerated h264/h265 decoding
          Audio sync
  • Automatically sync audio, based on timecode for smart-slate shoots and automatically import scene/take info from BWF file header 
  • Semi-automatic sound sync through Waveform analyzer and spike finder
  • Semi-automatic sound syncing with sync markers
  • Manual sound syncing with millisecond-accurate audio slipping


  • Support for reading and writing HDR10 metadata into mp4
  • Support for reading and writing VR-related metadata into H264
  • Export h264/h265 essence streams for (BluRay-) mastering
  • Create an output mastering tree using nodes to create versions of different resolutions, color spaces, framerates and even grades.
  • (De-)interlacer Node
  • Support for subtitle (.SRT, .STL) inside Burn-in Node
  • Full ACES support
  • Color Space management incl. PQ & HLG
  • Waveform, Histogram, Vectorscope, Curvescope


  • Easy Stereo Setup function to wrap shots in a stereo node for full stereo-workflow
  • Manage Stereo Convergence
  • Stereo Camera Scene setup per shot/scene; create single grading/comp layers in Z-space for both left/right eye.
  • Manage Stereo tool: quick switch between left/right eye or grade and comp directly on master-stereo node
  • Output any stereo pattern or separate left / right fifle sequences


  • Capture live SDI-signal from camera
  • Store looks incl. SDI metadata
  • Add grades, incl. keys, OFX-plugins, composites to your live signal in realtime
  • Stream the current live signal out to Facebook, Youtube, or a custom streaming server
  • Capture other live rtmp streams to comp into your own live stream
  • Optional: Capture and stitch individual live streams from ZCAM S1 (Pro) and K1 Pro cameras
  • Capture external (ambisonic) audio


  • Share projects between multiple systems in a single facility on shared storage
  • SCRATCH online project repository to work with multiple artists simultaneously on a single project from places all over the globe.
  • SCRATCH remote: connect multiple SCRATCH systems from all around the world for a creative grading session.
  • Stream SCRATCH output directly to a media server for others to live view your creative work.
  • Publish to SCRATCH Web, FB or YouTube to share content online and in a secure manner for review and approval.

    Format Support

          Source Media

  • Uncompressed media (DPX, TIFF, TGA, SGI files from digital, tape or scanned sources)
  • OpenEXR uncompressed 16/32-bit format support
  • Other image sequence formats: JPEG, JPEG2000, BMP, PNG 
          Camera Formats
  • Canon C200/C500/C700 RAW (RMF & CRM), C100/C300/C500 MPEG2, XF-AVC MXF, EOS 1D/5D/7D 
  • Panasonic AVC-Intra MXF, Varicam V-RAW 
  • RED REDCODE RAW (R3D) support incl. Weapon, Helium, Monstro and Gemini 8K 
  • DNxHD/HR and ProRes 
  • Phantom Flex 4K .cine RAW
  • Cineform RAW 
  • AVCHD (MTS & M2TS)
  • Kinefinity Raw (DNG & KRW)
  • Cinema DNG (incl. Blackmagic, AJA, AATON, Bolex, Kinefinity, Ikonoskop, Panasonic, Pentax and DJI)
  • DSLR Raw Photo formats
  • H.264 (MP4, MOV & MXF up to 10 bit 4:2:2)
  • H.265/HEVC (up to 12 bit)
          Encoding Formats
  • Apple ProRes (ProRes 4444XQ, ProRes 4444, ProRes 422 HQ, Proxy, LT)
  • Avid DNxHD/HR MXF,
  • DNxHD QuickTime 
  • H.264 (MP4, MOV and raw essence stream in 8 and 10 bit) 
  • H.265/HEVC (MP4, MOV and raw essence stream in up to 12 bit) 
  • QuickTime files with various codecs 
  • AIF, AMB, w64, WAV broadcast wave audio files (BWF): mono, stereo and multi-channel, ambisonic audio

Ancillary Device Support

  • SDI: AJA, Bluefish444, Blackmagic
  • Control Surfaces: Tangent Wave/Wave2, Ripple, Element, Arc, CP200 and Avid Artist Color
  • VR-Headset: Oculus, Vive and any Steam VR engine supported headset (also on Mac)
  • Support for (multiple) RED Rocket and RED Rocket-X acceleration cards
  • Wacom Pen

Editorial / Conform

  • Multi Layer Timeline editor (NLE)
  • Conform: CMX EDL, AAF, XML
  • Reverse Assemble
  • Load and compare conform with Reference clip
  • Export metadata including: CMX EDL, ALE, CDL, CC, HTML, CSV, XML
  • Support for many AAF/XML effects, like Pan&Scan, Timewarp, etc.
  • Batch-conform LUTs and CDLs based on clip metadata
  • Scene Detection
  • Flatten multi-layer timeline to single video track with video layers.
  • Timewarp / Retimer


  • Primary grade Lift, Gamma, Gain and CDL
  • Unlimited layers of grades; free-form and pre-defined shapes
  • 1D/3D LUT support: import / export
  • CDL and CTL support: import/export
  • Look management: Memory grades and Galleries
  • Panel Support: Element / Wave / Wave2 / Ripple / CP200 / Avid Artist Color
  • Masking
  • Vectors, Curves
  • Keyers: RGB, HSV, Chroma, Luma, Vector
  • Support for third party OFX effect plug-ins
  • Tracking: 1-point / 2-point and planar tracker
  • Fill / matte layers
  • Effect control animation + animation editor
  • Blend modes for layers and tracks
  • Realtime Bicubic image warper
  • Node-based compositing
  • Layer-based compositing in 3D-space
  • High Quality Pan&Scan
  • Vector Paint for scratch-, wire-, and rig- removal
  • Node-based caching of heavy composites
  • Action-/Title-safe guides incl. blanking
  • Support for Autodesk Matchbox Shaders
  • User-defined control surface mapping
  • (Directional) Blur
  • Color Channel Remapping
  • Control Luma weights and Print Light settings
  • Virtual Camera animation
  • Multi-sampling modes and motion blur for smooth animations


  • XML scripting for pipeline / third party software integration
  • SPA effect plug-in interface (next to OFX)
  • Custom Commands for pipeline integration
  • Integrated script for round-trip workflow to After Effects
  • Integrated script for round-trip workflow to Nuke

What you need to run SCRATCH on Windows or OS X today!


  • Windows 7 / 10.
  • OSX 10.9 and up.


  •  Any modern Intel or AMD processor. Preference for Intel i7 Quadcore equal or up.


  • Any modern graphics card. Preference for high-end graphics: NVIDIA Quadro / AMD FirePro. Note that on systems with standard Intel graphics, not all features might be supported.


  • Min 8Gb, Preferred 12Gb or more

SDI (optional)

  •  AJA, Bluefish444, Blackmagic

Assimilate Scratch 9.0 Tutorials

Several tutorials went up recently for Scratch 9.0. This will give you a nice idea of what Scratch can do for you, from working with HDR, to Color Management, to working with Avid and Matchbox plugin shaders.



Learn how to remove an object and replace a sky in Scratch.