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v2023.5 Boris FX Continuum Motion Blur

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Boris FX Continuum Motion Blur
  

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Creates a realistic blur on areas in the source clip that are in motion, simulating the effect of shooting a moving object on film

The Continuum Motion Blur filter does exactly as its name implies.  It creates a realistic blur on areas in the source clip that are in motion, simulating the effect of shooting a moving object on film. For example, apply the Motion Blur filter to a clip of a speeding car and the car’s motion would blur while the background would not. The blur is most pronounced when the object moves quickly and more subtle when it moves slowly. Motion blur is not visible if the image is static.

Based upon optical flow technology, this filter examines past and future frames to determine the motion of the pixels in the image. Depending upon the selected settings, a blur or a smear is applied to the pixels that move from one frame to the next. You can also use a clip in the timeline as a source for motion and then apply the motion from the chosen clip to the filtered track.

 

Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.

Boris Continuum Motion Blur Features

  • Optical Flow-based motion detection with visible motion vectors to aid in tuning the result
  • User-selectable simple and advanced Optical Flow algorithms
  • Integrated PixelChooser with Mocha option to quickly and easily isolate the effect to a portion of the image
  • Blur and smear options
  • Includes Compare Mode to easily see the source and result while fine-tuning the filter parameters
  • Integrated FX Browser with factory-installed presets

The Continuum Motion Blur filter offers multi-host support with a single license.

Compare Mode

View the filtered result beside the unfiltered source shot without having to toggle the filter on and off and is a very convenient way to fine-tune the results. The Compare Mode includes a side-by-side view as well as a split wipe bar and can optionally compare the result to a separate source clip in the view pane.

Blur Types

The Motion Blur filter can apply two different types of a blur to the source: Blur and Smear. Blur uses motion data from past and future frames to create a bi-directional blurred result. In other words, the blur appears on both sides of the moving object. Smear ignores future frames. In fact, it only uses data from motion detected in past frames. The result applies only to one side of the moving object.

For example, imagine blur on both sides of the bird’s wings with Blur selected. With Smear selected, blur appears only on the trailing edge of the wing.

New Advanced Optical Flow Algorithm

For many years, Continuum incorporated Optical Flow. That said, Boris’ research and development team discovered additional optical flow algorithms. To put it simply, these new algorithms sometimes provide a more pleasing result. This Advanced mode uses OpenCL hardware-assisted rendering to implement a more sophisticated (and more computationally intensive) motion vector analysis. The performance of the Advance mode varies widely from one graphics card to another. If you see reduced performance or unexpected results when using the Advanced option, switch to the Simple mode on that card.

Foreground Mask Option

The Foreground Mask Layer menu sets the media to use as a foreground mask to constrain the pixel movement. The media assigned to the Foreground Mask Layer has no effect when set to None. A Channel menu determines which channel from the Foreground source is used to create the foreground mask. Choices include Red, Green, Blue, Luma, or Alpha. The Foreground Blur Type menu sets the type of motion blur created on the foreground mask, either Blur or Smear.

Optical Flow

The Motion Blur filter utilizes the power of optical flow algorithms, which are used in this filter to automatically trace the movement of pixels in the image over time. This data is then used to instruct the filter as to what movement in the shot needs to be blurred. Most of the time you’ll never need to make an adjustment to the default state of the parameters in the optical flow section of the filter, but we’ve exposed them for those problem shots where adjustment might help in producing the desired result.

Integrated PixelChooser with Mocha

Like most filters in the Continuum product, the Motion Blur filter includes the PixelChooser matte and masking system with integrated mocha planar tracking and spline masking making it possible to further isolate motion blur to specific regions of the image.

OS Requirements:

  • Mac OSX: 10.15.6 or higher
  • Windows: Windows 10 and 11

Host Support:

  • Adobe After Effects
  • Adobe Premiere Pro
  • Avid Media Composer
  • Apple Final Cut Pro X
  • Blackmagic Design Resolve Studio
  • The Foundry Nuke
  • Magix Vegas Pro

Hardware:

Recommended Hardware:

  • Processor: Apple M1, M1 Pro, M1 Ultra system, Intel or AMD CPU with four or more cores
  • Memory: 8 GB or more
  • Disk: High-speed disk array or SSD storage
  • Graphics Card: Most modern graphics cards from ATI, Nvidia and Intel are supported. click here for a full listing

 

 

Supported Host Applications:

  • ADOBE :
    • After Effects and Premiere Pro
  • AVID :
    • Media Composer
  • OFX :
    • Blackmagic Design Davinci Resolve
    • Vegas Pro
    • Foundry Nuke

Host & OS Support

For compatibility with specific versions and operating systems, please see the Host Compatibility Page.

Continuum 2022 v15.0.0 for Adobe supports the following Adobe host applications:

macOSX 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Premiere Pro versions which themselves support running natively on M1/ARM64. After Effect does not itself run natively on M1/ARM64 at the time of this release. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64.

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Windows 10 x64, Windows 11:

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Continuum 2022 (v15.0.0) for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). (Intel chipsets only. M1 / ARM chipsets are not supported by the Avid host at the time of this release.)

Windows:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running Windows 10 or Windows 11

Continuum 2022 (v15.0.0) for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve, Vegas Pro, and Nuke. Note that official Resolve support does not yet include the embedded Fusion page within Resolve. Note that the Apple App Store version of Resolve is not fully supported and direct downloads of Resolve from the Blackmagic Design site should be used instead.

macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use): Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Resolve host versions which themselves support running natively on M1/ARM64. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64. [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Nuke 12, 13

Windows 10 x64 and Windows 11 [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Magix Vegas15, 16, 17, 18, 19
  • Nuke 12, 13 (4k monitor support on windows requires Nuke 12.1 or higher)

 

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.
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