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Boris Continuum Unit: Perspective v11

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3D Shape Generators and 3D Perspective Control for 2D Images

Must-have Pan & Zoom. Add 3D perspective to 2D images. Includes 13 filters & 100+ presets. Cross-host license.


Highlights

Highlights include:

  • New! Integrated Academy Award-winning Mocha masking and planar tracking system
  • Cube, Cylinder, Sphere 3D geometric shape generators
  • Create Ken Burns style animations with the Pan and Zoom filter
  • 3D DVE effect with integrated 3D camera, lights and motion blur
  • Hardware accelerated 3D Extruded Image Shatter

The Continuum Perspective Unit offers multi-host support with a single license.

Features

  • On-screen control widgets
  • Professionally designed factory installed presets
  • Integrated FX Browser
  • Integrated PixelChooser matte and masking system
  • Support for Adobe host native mask shapes
  • Integrated Mocha masking and planar tracking system
  • Integrated Beat Reactor for audio generated VFX
  • Hardware acceleration (OpenGL/OpenCL)
  • Multi-processor (SMP) and multi-core (CMP) support

Effects

3D Extruded Image Shatter

The BCC 3D Extruded Image Shatter filter shatters the image in 3D space and disperses the image fragments. Unlike the 3D Image Shatter filter, this filter allows you to create three- dimensional particles with adjustable extrusions.

The filter provides a variety of explosion, velocity, and gravity parameters to control particle movement. In addition, 3D Extruded Image Shatter allows you to control:

  • Particle size
  • Rotation
  • Opacity
  • Lighting
  • Explosion style.

This filter auto-animates by default, but you can manually animate it for more precise control over the movement of the particles.

3D Image Shatter

The BCC 3D Image Shatter filter shatters the image in 3D space and disperses the image fragments. The filter provides a variety of explosion, velocity, and gravity parameters to control particle movement.

In addition, 3D Image Shatter has a number of parameters that allow you to control:

  • Particle size and shape
  • Rotation
  • Opacity
  • Lighting
  • Explosion style.

This filter is auto-animated by default, but you can manually animate it for more precise control over the movement and dispersion of the particles.

Cube

The BCC Cube filter models the source image onto one or more faces of a cube. You can use a separate media source for each of the six faces.

Cylinder

The BCC Cylinder filter maps the source media onto a cylinder. Users are able to fine tune:

  • Perspective
  • Axial Displacement
  • Wrapping
  • Opacity
  • Lighting

In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.

DVE

The BCC DVE filter models the source image on a two-dimensional plane which can then be rotated around the X, Y, and Z axis and positioned in 3D space.

DVE also provides the following options to fine tune your effect:

  • Motion blur
  • Adjusting camera perspective
  • Adding up to three independent lights to the effect

In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.

DVE Basic

The BCC DVE Basic filter models the source image on a two-dimensional plane which can rotate around the X, Y, and Z axis and positioned in 3D space.

DVE Basic also provides the following options to fine tune your effect:

  • Motion blur
  • Adjusting camera perspective
  • Adding up to three independent lights to the effect

In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.

Fast Flipper

The BCC Fast Flipper filter flips or mirrors your image. You can flip your image vertically or horizontally, or define an invisible mirror line that mirrors your image in various directions. You can also blend the mirror line to produce a smoother transition between the original and mirrored images. Resampling is on a pixel-for-pixel basis, so the filter is fast and no quality is lost.

Page Turn

The BCC Page Turn filter creates a 3D model of a page turning in a book or magazine, and allows you to place media on both sides of the page.

Pan and Zoom

The BCC Pan and Zoom filter was designed to automate the work of documentary style pan and zoom effects, where a large still image file is moved along the x and y axis (pan) and scaled up or down (zoom) in a composite, in effect, adding animation to a still image.

The BCC Pan and Zoom filter includes on-screen HUD widgets (heads-up display) to achieve this end result with precision and ease and also includes state-of- the-art algorithms that generate a razor sharp image result even when the image has been subject to a large transform scale. The filter can be run in full automatic, semi automatic or full manual animation modes, but any way you choose it’s easy to use and generates smooth animation and a sharp image result.

Sphere

The BCC Sphere filter maps the source image onto a 3D modeled sphere. A number of controls allow you to adjust the position, scale, size, and pivot point of the shape, crop and mask the sphere, adjust the camera perspective of the sphere, apply motion blur and lights, and control the compositing of the sphere with other objects.

In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.

Sphere Transition

The BCC Sphere Transition filter models the source image onto a sphere. Unlike the Sphere filter, the Sphere Transition filter allows you to animate Perspective, which is useful in creating transitions.

Z Space I

Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers, no matter how the layers move or rotate. The BCC Z Space filter allow you to create effects using multiple DVE layers (“Z planes”) and/or sphere layers which can interact and intersect in 3D space. In a Z Space effect, each plane or sphere’s apparent depth, or position on the Z axis, determines how the plane interacts with other planes and spheres. The plane closest to the viewer in Z space covers planes and spheres that are farther away, regardless of the order in the timeline.

Z Space II

Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers, no matter how the layers move or rotate. The BCC Z Space filter allow you to create effects using multiple DVE layers (“Z planes”) and/or sphere layers which can interact and intersect in 3D space. In a Z Space effect, each plane or sphere’s apparent depth, or position on the Z axis, determines how the plane interacts with other planes and spheres. The plane closest to the viewer in Z space covers planes and spheres that are farther away, regardless of the order in the timeline.

Z Space III

Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers, no matter how the layers move or rotate. The BCC Z Space filter allow you to create effects using multiple DVE layers (“Z planes”) and/or sphere layers which can interact and intersect in 3D space. In a Z Space effect, each plane or sphere’s apparent depth, or position on the Z axis, determines how the plane interacts with other planes and spheres. The plane closest to the viewer in Z space covers planes and spheres that are farther away, regardless of the order in the timeline.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Host Support:

  • Adobe: Creative Cloud, CS5.5-CC 2018 – After Effects and Premiere Pro
  • Apple FCP X & Motion 5
  • Avid: Media Composer 6.5+
  • Blackmagic: DaVinci Resolve 12.5+
  • Sony: Vegas Pro 13
  • Magix: Vegas Pro 14+
  • Foundry: Nuke 9+

For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix.

Graphics Cards: We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.

 

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