Add Some Pizzaz with these Highly Stylized and Visually Stimulating VFX
Add grungy textures & glitch. Go retro with damaged TV looks, scanlines, and misalignment with Continuum Unit: Stylize. Includes 18 filters & 200+ presets. Cross-host license.
Highlights include:
- Integrated Academy Award-winning Mocha masking and planar tracking system
- Video Glitch digital damage simulator
- Grunge filter with dozens of presets and dizzying array of integrated features
- Edge Grunge with burn progression and erosion for interesting title effects
- Prism chromatic aberration generator
- Damaged TV filter emulates analogue TV damage and poor signal reception
- Colorize Glow and Color Choker looks generators
The Continuum Stylize Unit offers multi-host support with a single license.
Features
- On-screen control widgets
- Professionally designed factory installed presets
- Integrated FX Browser
- Integrated PixelChooser matte and masking system
- Support for Adobe host native mask shapes
- Integrated Mocha masking and planar tracking system
- Integrated Beat Reactor for audio generated VFX
- Hardware acceleration (OpenGL/OpenCL)
- Multi-processor (SMP) and multi-core (CMP) support
Effects
Alpha Pixel Noise
The BCC Alpha Pixel Noise filter adds noise to an image’s alpha channel. You can use this filter to create pixelated transitions between two images.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Color Choker
The BCC Color Choker filter posterizes and blurs colors in an image clip for creative and artistic results. The media clip colors that the filter is applied to can be attenuated or remapped individually through the many filter parameters or together as an RGB group. Included in the filter is a checkbox control to convert image to monochrome before applying the built in color blur or choke.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Colorize Glow
The BCC Colorize Glow filter is similar to the Glow filter but it generates the glow from a single channel and then applies a gradient to the glow. The Colorized Glow can be composited with the original image or viewed by itself.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Damaged TV
The BCC Damaged TV filter is designed to emulate the appearance of a CRT style television set that is receiving a bad antenna signal or is in need of repair.
The filter allows users to fine tune a number of effects such as:
- Gun offset
- Distorted edges
- Image roll
- Noise
- Scan lines
- Interference lines
This powerful filter features both fully automatic or manual modes of operation. When using the filter in automatic mode, the filter will automatically animate image roll, scan lines, noise or any other visible parameter – and even though the filter is being used in automatic mode, the user retains full control over every parameter.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Drop Shadow
The BCC Drop Shadow filter allows you to apply an animatable drop shadow to titles or clips in the timeline.
Edge Grunge
The BCC Edge Grunge filter can be used to create stylized titles that glow, burn and disappear over time.
At default settings it is designed to be applied to titles or other moderately sized alpha objects. When applied to large alpha objects or non-alpha video it can produce overly blown out levels by default. This can be moderated by disabling the glow group to permit adding erosion to just the edges of the these larger objects. The primary use of this filter is with text and other alpha objects.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Glow Alpha Edges
The BCC Glow Alpha Edges filter applies a glow that adheres closely to the contours of the image clip’s alpha channel or mask. This filter is designed for use with masks or images that have an alpha channel.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Grunge
The BCC Grunge filter combines procedural algorithmic methods with real photographic image textures that can be used on titles to create unique grungy, degraded, torn-up, or melting looks. These same effects can be applied to background plates.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
LED
The BCC LED filter was designed to make an image, clip or text element with alpha appear as though it was constructed out of an array of blinking or solid LED lights similar to the display boards that we see in todays sports stadiums.
By default, the lights take their color from the clip to which it was applied and can be set to either square or round diodes or “bulbs”. Alternately the filter can apply a tint of color over the media element to which it was applied.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Misalignment
The BCC Misalignment filter simulates the effect of misaligned RGB color channels by seperating the RGB channels.
In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.
Multi Shadow
The BCC Multi Shadow filter allows users to composite three or more independent drop shadows over a source image.
Prism
The BCC Prism filter can be used to simulate the photographic effect of chromatic aberration, where a bad lens can create prismatic color fringing along edges of contrast within the image.
The filter can also be used to create wipe or blur effects, and includes controls for image rotation along 2 points of one axis within the image, which with some settings leads to a pleasant twisting blurred effect.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
RGB Edges
The BCC RGB Edges filter finds edges in each RGB channel independently, creates a new RGB image from these edges, and applies the new image to the source using the chosen Apply Mode and Apply Mix.
The results obtained with the edge filters vary depending on the media to which the filter is applied and the exact settings used. Because they create edge effects by emphasizing differences between adjacent pixels, edge filters are very sensitive to parameter adjustments. Often a small change in a parameter setting can dramatically affect the result.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
RGB Pixel Noise
The BCC RGB Pixel Noise filter applies noise to each of the RGB color channels independently. Alternately, you can use this filter to apply noise to the source image’s luminance channel without changing the pixels’ colors.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.
Scanline
The BCC Scanline filter is designed to generate rolling RGB scanlines over the source image clip, emulating the effect of a computer monitor that has been was shot on video tape or film.
The RGB bars rolling scan lines that the filter generates can be offset from each other in yx space and time to generate photorealistic effects. The filter also includes a user controlled noise generator function for added realism.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the filter should affect.
Scatterize
The BCC Scatterize filter shuffles the pixels in the source image, creating a scattered effect.
The built in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the filter should affect. In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.
Video Glitch
The BCC Video Glitch filter is an auto-animating filter effect for simulating some of the kinds of errors and artifacts that can be apparent during digital video playback. It’s useful as a style element on video or titles to create a sense of energy and movement.
It makes use of auto-animation so it requires little or no keyframing, and it also includes an integrated Beat Reactor for allowing its animation to be directly driven by audio.
BCC Video Glitch allows a single glitch to last for more than one frame with controls over how that glitch grows and fades over its lifetime, thus allowing more dynamic and realistic glitch behavior that can be achieved with glitches that last only a single frame. A special Curves preview mode allows visualizing the relative locations of the glitches over time.
Description
System Requirements
Host & OS Support
For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix and/or the Host Compatibility page.
Adobe Compatible
Continuum 2021 for Adobe supports the following Adobe host applications:
macOSX 10.12, 10.13, 10.14, 10.15 (as appropriate for the host version in use):
- Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020
Windows 7 x64, Windows 8 x64, Windows 10 x64 [recommended] (as appropriate for the host version in use):
- Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020
Apple Compatible
Continuum 2020.5 for Apple FxPlug officially supports the following host applications:
macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):
- Final Cut Pro X 10.2, 10.3, and 10.4 Motion 5.2, 5.3, and 5.4
Note: Particle Illusion is not supported in Apple hosts.
Avid compatible
Continuum 2021 for Avid AVX supports the following host applications:
Macintosh:
- Avid Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use):
- Avid Symphony 6.5, 7, and 8.x running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use).
Windows:
- Avid Media Composer Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
- Avid Symphony 6.5, 7, and 8.x running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
- Avid NewsCutter running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
OFX Compatible
Continuum 2021 for OFX (OpenFX) officially supports the following host applications:
Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve and Vegas. Note that official Resolve support does not yet include the embedded Fusion page within Resolve.
macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):
- DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x, 16.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
Windows 7 x64, Windows 8 x64, Windows 10 x64 (as appropriate for the host version in use):
- DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
- Vegas 13 (Sony)
- Vegas 14, 15, 16, 17 (Magix)
Additional OFX Host Version Requirements:
Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:
- In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.
Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.
Graphics Cards: Guidelines for Graphics Card Support
- We recommend that you run the latest graphics card driver version supported by your host application.
- Graphics Cards must support OpenGL 2.1 or higher.
- Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
- Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.
Change Log
Tutorials
Using Motion Graphics Templates in Adobe After Effects and Premiere Pro CC 2017
Brian Fox from Boris FX walks you through the Motion Graphics Templates in Adobe’s 2017 release, with an emphasis on third party plug-ins in After Effects and Premiere Pro.
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