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v5.x Chaos V-Ray for Revit – Perpetual

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Chaos V-Ray for Revit – Perpetual
 

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Visualization from concept to completion

V-Ray® for Revit is a versatile visualization toolset that brings you the best of both worlds—real-time visualization and photorealistic rendering. It’s everything all in one. And all in Revit. From beginner to pro, Chaos® V-Ray has all the tools you need to visualize your Revit projects from start to finish.

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Free 30-Day Trial

Try V-Ray, Phoenix, Vantage, Cosmos, Player, and Scans for free with a 30-day trial.

Tech support included.

Real-time and photoreal rendering in one.

See your designs in real-time.

Visualizing your Revit projects in real-time has never been easier. Now with V-Ray Vision, you can see your designs in real-time while you work in Revit. Move around your model, apply materials, set up lights and cameras—all with a live real-time view of your model.

vray revit realRendering that’s as real as it gets.

See exactly how your project will look. With true-to-life lights, cameras, and materials, rendering with V-Ray is as real as it gets. It’s as close as you can come to the real thing before it’s built.

vray revit modelsBring your models to life.

Choose from an array of high-quality 3D assets—including detailed models of furniture, trees, cars, and people—to bring your project to life. The all-new Chaos Cosmos asset browser lets you easily place render-ready content right into your Revit model.

vray revit teamIn fact, V-Ray and Revit are the perfect team.

Revit is the world’s most widely used BIM software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combination to take your designs and presentations to the next level.


So, what’s new in V-Ray 5?

V-Ray 5 for Revit now includes V-Ray Vision for real-time visualization. An intuitive new Light Mix tool to simplify how you light your model. A new V-Ray Frame Buffer where you can fine-tune and finish your renders. Plus over 650 3D assets you can place in exteriors and interiors.

v-ray revit cosmos

Real-time in V-Ray for Revit is here.

chaos group v-ray next revit rendering

Speed up your workflow.

With V-Ray Vision, you can enjoy a realistic real-time view of your model while you work. Walk around to get a better sense of your design and make better decisions.

See your design evolve instantly as you apply materials or setup lights, allowing for rapid iterations. Quickly produce pictures and even export 360 panoramas to speed up the approval process. Furthermore, whenever you are ready to present your design to your clients, easily scale your model to photoreal quality.

chaos group v-ray next revit atmospheric

Enter the Chaos Cosmos.

Elevate your model to perfection.

Now, V-Ray for Revit comes with a brand new curated asset library – Chaos Cosmos, that helps you better tell your story. Easily create a real-world context for your model’s interior and exterior by adding high-quality entourage from the essential categories – furniture, accessories, lighting, vegetation, vehicles, and people.

Search and import straight from within V-Ray and spend zero time on setup – Cosmos assets have accurate physical scale, automatic levels of detail, and are ready to be rendered. Chaos Cosmos provides a consistent 3D content experience across Chaos products and renderers.

Beyond rendering.

Polish renders inside V-Ray.

  • Explore lighting like never before. With the new Light Mix feature, you can experiment with all the light sources in your model after you have rendered. Group your lights, tweak their brightness, or change their color to find what best fits your space.
  • Post-process inside Revit. Our redesigned Frame Buffer comes with powerful new features that take you beyond just rendering. You don’t need a separate app for compositing or color corrections — they can be handled with V-Ray and saved as presets for future projects.

New workflows for improved efficacy.

  • Sketch your ideas with a click. The new global Contours setting helps you give a sketch-like look to your concepts. Apply them to the whole model automatically or use them selectively to highlight certain objects.
  • Streamlined Proxy Material setup. We’ve simplified the proxy material assignment process with the V-Ray Asset Editor. Assign materials in the Editor once, save them along with the mesh file and you can reuse this configuration in any project.
  • Add realism to Revit materials. – Now Displacement is not limited only to V-Ray materials — it’s an asset of its own that’s easy to apply to native materials.
  • Creative freedom with Sun & Sky. – Studying your design’s interaction with natural light has never been easier. With more control over the sky generation parameters and access to our improved sky model, your sunrises and sunsets will never look better.

More realistic materials.

  • Randomize textures for realism. Use the UVW Placement asset to randomize patterns and colors of V-Ray materials as they would appear in the real world.
  • Coat & Sheen layers. Quickly create polished surfaces of your materials with the new Coat layer. For example, utilize the new Sheen layer to create realistic fabrics such as velvet, satin, or silk.
  • Dirt & weathering. Add weathering effects to any surface of your model with the improved V-Ray Dirt texture.
  • Improved material library. Save time by downloading our render-ready Material library, containing over 500 high-resolution 4K textures, including glass, metal, wood, and many more.

Key Features

Rendering

Real-time rendering

With V-Ray Vision, you get real-time high-quality visual feedback of your model as you build it. Additionally, you can easily export images or 360 panoramas. Materials, cameras, and lighting set up in V-Ray Vision can easily be scaled to photorealism.

Render-ready 3D assets

Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready objects to your model directly in Revit. To put it simply, with accurate scale, automatic LODs, and interoperability across 3ds Max, SketchUp, and Rhino, Chaos Cosmos assets are an essential addition to any Revit pipeline.

CPU, GPU & Hybrid rendering

V-Ray comes with two powerful rendering engines. You can choose between super-fast GPU and CPU or Hybrid rendering to best suit your project needs and requirements.

Denoiser

The NVIDIA AI Denoiser uses artificial intelligence to remove noise in an instant. To explain, the V-Ray Denoiser supports denoising individual render channels to simplify compositing.

Interactive rendering

Render interactively while you design. For example, fine-tune lights, materials, and cameras and see the results right away.

Chaos Cloud

Rendering on the Cloud is just one click away.

V-Ray Swarm

Powerful and scalable distributed rendering system that’s simple and fast. By all means, get an extra speed boost with V-Ray Render nodes.

Render Channels

Choose from many unique beauty, utility, and matte passes to give you more control over your rendered images in compositing.

Scene Intelligence

Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

Settings management

Set up individual lighting, mood, and composition per view in the same Revit model. Easily share render settings across teams and projects.

Batch rendering

Leave V-Ray to render your project images while you are away. Batch rendering helps you schedule multiple views for rendering with a click of a button.

Sun animation

V-Ray adds extra realism to Revit’s Solar Study. With this in mind, explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.

User interface

Seamless integration

V-Ray naturally fits into Revit’s UI and complements your Revit workflow without altering your BIM database.

Asset Editor

Create, edit, save and manage your V-Ray materials all in one place with the Asset Editor. Assign materials to a new proxy object, save it in the Editor and reuse this configuration in any project.

Appearance Manager

Take your Revit renders to the next level. With the Appearance Manager, you can set basic Revit assets to automatically switch to more realistic V-Ray assets at render time.

Frame Buffer

Track the history of your rendered images, fine-tune their color parameters, and save them directly to your Revit project. Use the new layer-based compositor to do color corrections of final renders and save your presets for future projects.

Lighting

Accurate Lighting

Simulate any type of natural, artificial, or image-based lighting. V-Ray automatically converts all Revit lights to V-Ray ones and further extends Revit’s lighting capabilities.

Light mixing

Experiment and adjust your model’s lighting after you have rendered it. Tweak the brightness and color of individual or groups of light sources to find the best rendition for your space.

Adaptive Lights

This lighting algorithm dramatically speeds up rendering in scenes containing many lights. And you can render image-based lighting much faster with the new Adaptive Dome Light. It’s exceptionally quick for interiors and substantially speeds up your rendering.

Lighting analysis

Easily visualize real-world illumination values (lux) with the new Lighting Analysis render element.

Sun & Sky

Take advantage of our improved sky model to present your design in its best light when the sun is at the horizon. Alternatively, use the sky generation parameters for full creative control.

Global Illumination

Render photorealistic rooms and interiors with powerful and fast global illumination.

Camera

Real-world Cameras

Work like a photographer, with controls for exposure, white balance, depth of field, and more.

Auto Exposure and White Balance

Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

Lens Effects

Add that extra touch of photorealism with real-world camera lens effects such as bloom and glare.

Virtual Reality

Experience your designs at a 1:1 scale. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.

DOF and vignetting

Emphasize a particular part of your rendered model with advanced camera effects like DOF and vignetting.

Materials & Textures

Physical Materials

Create great-looking materials that look exactly like the real thing.

Material Library

Download over 500 4K-quality architectural materials from our library on-demand. Glass, metal, wood — any texture you need for your model is available and render-ready.

Native Materials support

Render an enhanced version of your Revit materials automatically.

Decals

Add images to paintings, signs, screens, and more. V-Ray Next for Revit adds full support for Revit Decals.

Contours

Give your model a sketch-like look. Use the global contour settings to create every outline automatically or the Contour material attribute to highlight a certain region.

Coat & Sheen materials

Use these two new layers to add distinct effects to V-Ray materials. The Coat layer creates polished surfaces while the Sheen layer is perfect for realistic fabrics such as silk or velvet.

Randomizer

Use the UVW Randomization asset to create realistic materials by randomizing patterns and colors. The Stochastic Tiling functionality removes texture tiling seams.

Weathering and Dirt

Easily add weathering effects to any surface of your model with the V-Ray Dirt texture with complete control over its position and amount.

Metalness

The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

Texture maps

Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures – Gradient, Temperature, Tri-Planar, etc.

Material overrides

Make the most out of your early designs and get a feel of your project by quickly rendering cardboard models.

Chaos Scans

Namely,1000+ scanned materials. Import and render directly in V-Ray.

Atmospheric Effects

chaos group v-ray next revit geometry

Environmental Fog

Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.

Aerial Perspective

Simply, simulate natural-looking skies with realistic atmospheric depth.

Volumetric Materials

Realistic material light scattering and translucency.

Geometry Management

Geometry replacements

Work smart without altering your BIM database. Use your Revit families as stand-ins for all V-Ray objects.

V-Ray Proxies

Use your Revit families as stand-ins for V-Ray proxy objects. These are memory-efficient models of highly detailed objects like trees and cars.

V-Ray Grass & Fur

For example, render realistic grass, carpets, or fabric.

Randomize Proxy Objects

Add variety to your scene entourage such as plants and trees by randomizing the scale and rotation of V-Ray Proxy and V-Ray Scene instances.

V-Ray Scene

Link and render V-Ray scenes from other applications such as 3ds Max, Rhino, and SketchUp. In addition, share complete ready-to-render V-Ray for Revit files.

Displacement

Quickly add surface detail without extra modeling. It’s perfect for architectural materials like brick and stone.

Section Box

Render sections easily with full support for Revit’s native section box.

Infinite Ground Plane

Create context for your project with a click of a button.

V-Ray Scene Export

To clarify, share complete ready to render V-Ray for Revit files.

Other Pricing Options

Add Render Nodes

Need more render power? Indeed, see pricing for cost-effective V-Ray Render Nodes.

Render with Chaos Cloud

So, need a supercomputer? Notably, benefit from fast and simple rendering.

Find a render farm

Tight deadline? By all means, find an authorized V-Ray render farm.

V-Ray for Revit – Quick Start: Intro

 

Processorminimum: Intel® 64, AMD® 64 or compatible processor with SSE4.2 support;

recommended: Intel® 64, AMD® 64 or compatible processor with SSE4.2 support. Larger cache memory, higher memory bandwidth and more cores are better.
RAMminimum 8 GB RAM, recommended 16 GB RAM
Hard Disk Spaceminimum 2GB, recommended 12GB (includes additional downloadable content)
TCP/IPOnly IPv4 is supported. IPv6 is currently not supported
Operating SystemWindows® 8.1, Windows 10, Windows 11
RevitAutodesk Revit 2018, 2019, 2020, 2021, 2022, and 2023
GPU Support

  • Maxwell-, Pascal-, Turing-, Volta-, or Ampere-based NVIDIA card(s) with latest recommended video driver

  • V-Ray Vision requires a Graphic card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities.

* CUDA compute capability and card reference

** Autodesk Revit 2018 is not supported on Windows 11
*** Windows 11 is required for running Intel Alder Lake processors.

 

Build 5.20.23

Official Release, update 2.2

Date – May 11, 2022

Improvements

General

  • Added support for Revit 2023
  • Asset Editor updated to version 2.3.2
  • V-Ray Vision updated to version 1.10.07
  • Chaos Cloud client updated to version 1.16.3
  • Chaos Cosmos Browser updated to version 2022.05.10
  • Swarm updated to version 1.4.7.1002

Cosmos

  • Added support for Cosmos 3D models containing color randomization

UX/UI

  • Removed the Render Progress window in favor of the VFB Log tab
  • Migrated the Swarm progress bar to the Swarm tab of the V-Ray Settings panel
  • Disabled Scatter Scale randomization by default
  • Improved behavior of the Appearance Manager expanders
  • The Dome Light Intensity is automatically set to 1 when a Cosmos HDR image is used
  • Enabled drag & drop of Scatter assets over the Appearance Manager host slots

Bug fixes

General

  • Revit filters are not properly applied to the rendering
  • Error in the log when adding Cosmos asset light to the scene
  • Unnecessary warning in the log for a missing Scatter plugin
  • Purge does not reset edited Cosmos assets and Infinite Ground Plane
  • Exception on render start after loading settings of another user

Interactive

  • Crash after moving VFB while Light Gen is generating variants
  • Exception when switching Top coat Reflectance of Revit Layered material from Texture to Slider or vice versa
  • Crash after clicking on generate variants in LightGen tool
  • Unnecessary update when an unused V-Ray material is renamed
  • Linked replacements of In-place families are rendered misplaced on linked file moving

Cosmos

  • Wall-based accessories sink to the opposite side of the wall when rendered
  • 3D models from the Architecture category fail to import
  • Unhandled exception when promoting a material of a deleted Cosmos 3D model

Geometries

  • Proxy replacements of families containing nested RPCs are displayed twice
  • Crash on rendering start when specific Scatter hosts or guests are used
  • Scatter fails to distribute assets over the entire surface of the host
  • Scatter disappears when several renders are started consequently
  • Scatter Scale Multiplier doesn’t work
  • Scatter disappears on Spiral stairs host
  • Exception when scattering a Planting guest on a Curtain System host
  • Scatter instances are outside the bounds of a round host
  • Scatter is not properly rendered when applied to a ceiling

Asset Editor

  • Proxy mesh material slots are not shown when loaded from a *.vrmat file
  • Broken preview and missing textures when promoting a Revit material containing textures
  • Revit Layered material promoted to the Asset Editor is broken

Vision

  • Crash when disabling Proxy Mesh replacement of RPC used as Scatter Guest
  • The displayed Scatter configuration is different than the one rendered with V-Ray
  • Scale is not respected when a Scatter Guest is replaced with a Proxy Mesh

UX/UI

  • Typo in Purge V-Ray Settings message dialog

Build 5.20.22

Official Release, update 2.1

Date – March 17, 2022

Improvements

General

  • Asset Editor updated to version 2.3.1
  • V-Ray Vision updated to version 1.10.05
  • Chaos Cosmos Browser updated to version 2022.3.11
  • License Server updated to version 5.5.5
  • Hide in View setting is respected for elements from linked files

V-Ray Interactive

  • Consider Revit’s Show/Hide in View for families not listed in the Appearance Manager

Appearance Manager

  • Added ability to promote multiple Cosmos asset materials at once

Channels

  • Added separate Light Mix channels for Sun and Dome Light

VFB

  • Display a single name in Light Mix if both Revit family type and name are the same

Vision

  • Added Free Flight option for the Fly navigation mode to not be constrained horizontally
  • Default shadow quality is set to Medium

Bug fixes

General

  • Impossible to load vrmatmigrate.dll exception
  • Attempted to read or write protected memory exception when starting a render multiple times
  • Revit family replaced with a missing Cosmos asset is not rendered
  • Linked replacements are ignored if the main file is new and has not been saved yet
  • Cosmos assets are rendered in magenta if a project is opened by another user
  • Cosmos wall- and ceiling-based assets are rendered misplaced
  • Scatter does not appear on floors with modified sub-elements
  • Exception when rendering a Scatter with a Guest family containing nested RPC
  • VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU
  • Error on render resuming after enabling or disabling DR
  • VRMat parser sometimes truncates floating point values when parsing .vrmat files
  • IES lights render incorrectly in environment fog

V-Ray GPU

  • GPU Light Cache is slower to render with big resolutions
  • Rendering crashes after swapping the GPU devices

V-Ray Interactive

  • Wrong replacements of linked file materials when Merge Identical is on
  • Revit family changes are not reflected to the rendering on link reload
  • Incorrect rendering on move/undo delete of a linked file instance containing family replacements
  • NullReferenceException on undo delete of a Revit family used as a scatter guest
  • Cosmos wall-based assets disappear when moving a linked file instance
  • Missing Cosmos lights are not rendered after download completes

UX/UI

  • The texture associated with Extra Texture channel is incorrectly shown as missing
  • V-Ray button in Families tab is offset with 2 px

Asset Editor

  • Scatter Density texture is not respected on rendering
  • Preview is not working after hibernation
  • Dropdown menu items occasionally offset themselves by a pixel on each mouse hover
  • The 2D and 3D texture preview swatches render black with the GPU engine
  • Removed max value limit of the Generic material Refraction Depth parameter
  • Some Refraction Depth values are not rounded correctly

Appearance Manager

  • The Appearance Manager UI does not update after using the Revit Links Bind tool
  • Family replacements with Cosmos assets are not transferred on import from Project Storage
  • In-place family replacements disappear on move with Disjoin option enabled
  • Global Purge does not remove Fur, Displacement and Scatter assignments

Channels

  • Linked files Cosmos lights disrespect the Light Mix grouping and appear in the Rest channel

Vision

  • Enable vsync to avoid tearing with fast camera movement
  • The Fly Mode camera jumps slightly in specific situations

 

 


Build 5.20.21

Official Release, update 2

Date – Feb. 2, 2022

Improvements

General

  • Asset Editor updated to version 2.3.0.
  • V-Ray Vision updated to version 1.10.04
  • Chaos Cloud client updated to version 1.15.3
  • Chaos Cosmos Browser updated to version 2022.1.31
  • Added ability to render and override V-Ray replacements in linked files
  • Added a tool for scattering objects on the surface of a selected object
  • Added ability to establish a live-link connection to Chaos Vantage
  • Added support for the latest RPC API available in Revit 2022
  • Added support for the native Revit Undo/Redo commands

Cosmos

  • Added ability to edit or replace the materials of a Cosmos 3D model
  • Added a Materials category containing over 200 assets
  • Added ability to import materials from the Materials category
  • Added ability to enable tri-planar mapping on material import

 

V-Ray GPU

  • Light Cache is always calculated on the GPU when the CUDA or RTX engine is selected
  • Added support for the Lighting Analysis render element
  • Kernel compilation times are reduced by up to 60%

 

VFB

  • Added ability to apply color corrections or layer presets to a batch of images
  • Added ability to apply color corrections to the Background layer
  • Added ability to apply color corrections to all render channels when the image is saved manually

 

Vision

  • Added ability to export videos in .webm format
  • Added standalone .exe export
  • Added Grass preset
  • Optimized loading and performance of scenes containing large number of objects
  • Rendering is stopped when there is no user interaction to decrease the GPU load
  • Added support for IES and spot lights
  • Added Ambient Light Mode within the built-in Settings panel
  • Added Ambient Light Intensity slider
  • Added Soft Shadows (available when the Shadows Quality is set to High)
  • Added support for Revit’s Solar Study
  • Temporal anti-aliasing is automatically disabled during animation playback to prevent ghosting artifacts
  • Added temporal screen space reflections
  • Added support for the Coat layer of the Generic V-Ray material
  • Added ability to hide the Vision toolbar
  • Added navigation via the arrow keyboard keys
  • Added camera up/down control via the PageUp/PageDown keyboard keys
  • Reorganized the Output panel options
  • Updated various tooltips and parameter labels
  • Added automatic resizing and a scrollbar to all parameter panels
  • Improved auto exposure behavior
  • Added automatic scene reloading when High-quality Cosmos Assets is enabled
  • Improved panorama image export
  • Improved error message when Vision fails to initialize
  • Set the default state of the Tonemapping Curve to Disabled

 

Asset Editor

  • Optimized deletion of large asset sets
  • Added thin-walled option to the Generic material Refraction parameters
  • Removed Hard (wax) and Hybrid Fog Scattering models
  • Renamed Fog Scattering to Translucency
  • Added SSS and Volumetric modes to the Generic material Translucency
  • Renamed Fog Multiplier to Depth/Scale which change based on the selected Translucency type
  • Color Space (sRGB or Linear) for bitmaps loaded in any of the Generic material layer slots is set automatically
  • Improved connection with the material preview rendering process
  • Added Thin Mode, Ignore Bump and Streaks Density options to the Dirt texture
  • Extended the Curvature texture with new parameters

 

Appearance Manager

  • Renamed Objects tab to Families
  • Split Families tab into 3 sub-tabs
  • Removed By Origin filter from the families filter options
  • Added a filter to distinguish edited from non-edited Cosmos assets
  • Replaced bottom tab Scale/Rotation spinners with numeric fields
  • Moved the Pick Material button to the search bar

 

UX/UI

  • Renamed Improved sky model to PRG Clear Sky
  • The V-Ray Vision icon has been updated
  • Improved the output of log messages on DR nodes adding
  • Disabled interactive actions with Proxy Scenes
  • V-Ray is disabled on Undo actions executed immediately after acquiring a license

 

Bug Fixes


General

  • Issue with linked project replacements disappearing on link reloading
  • Issue with the auto-save path validation
  • InvalidOperationException when V-Ray fails to add DR Nodes due to bad connection
  • InvalidObjectExceptionProxy when linking an existing project into brand new one
  • V-Ray Core exception in case of a missing Generic material parameter
  • Issue with rendering stop at 50% with custom resolution and Hybrid mode enabled
  • Issue with black rendering after VRayPlugins.json is migrated from old format
  • Error when exporting to Cloud with all render channels enabled
  • Issue with invalid version warning after a linked file has been updated and open in a fresh Revit session
  • Windows 11 issue where V-Ray fails to utilize more than 64 threads
  • Issue with bump maps appearing reversed when viewed in reflections

 

Settings 

  • Fixed the Proxy category label in the Paths & Sharing tab

 

V-Ray Interactive

  • Issue with Artificial Light Overrides not being updated if Artificial Lights are reenabled
  • Issue with visibility of light sources when Cosmos lights are hidden
  • ‘An item with the same key has already been added’ error
  • Null exception on Cosmos replacements import from an .xml file

 

Geometries

  • Issue with Fur applied to a Revit family remaining on rendering if the family is replaced with a V-Ray geometry

 

Cosmos

  • Issue with Cosmos light sources scale disrespecting the objects scale
  • Exception with Light Mix and Cosmos lighting fixtures
  • Issue with disappearing objects when Cosmos replacements are imported from .xml
  • Issue with Cosmos 3D models having a single material ID color
  • Issue with Interactive not restarting after missing assets download is complete

 

Appearance Manager

  • Issue with interactive updates on Cosmos-mapped Revit family deleting
  • Issue with Selection Type not updating when picking families in the list
  • Issue with family replacements restoring in case of multiple selection

 

Asset Editor

  • Issue with Use Mtl Override setting of proxies not being applied
  • Issue with labels overlapping of UV Placement Source and UVW Placement
  • Issue with purging of materials assigned to the infinite plane in View-Specific mode
  • Issue with Use as Replacement option not working when a material is applied to the infinite plane
  • Issue with interactive updates on Can be Overridden setting disable
  • Scrolling issue on systems with custom UI scaling after selecting an asset from a long list
  • Issue with deleting Bump attribute leading to child textures instantiated in other material slots being also deleted
  • Issue with Reflection Glossiness of Metallic materials not working when the Reflection color is not white

 

V-Ray GPU

  • AccessViolationException after CUDA is out of memory
  • Issue with GPU Light Cache leading to a memory leak
  • Issue with Light Mix not working correctly with Camera Auto Exposure

 

VFB

  • Issue with black artifacts when lights are disabled in Light Mix
  • Issue with blocked render restart immediately after .vrscene export
  • Issue with rendering button not working on press

 

Vision

  • Issue with proxy meshes remaining on rendering after replacement is disabled
  • Issue with various replacements not being applied correctly
  • Issue with Flip Axis of Proxy Meshes not updating during live-link
  • Issue with Auto Exposure not being applied when exporting standard or VR images
  • Issue with sunlight artifacts when the model is viewed from specific angles
  • Issue with transparent (and refractive) materials and specific mesh normals
  • Issue with Cancel in the Save File browser window resetting the file type to .png
  • Issue with Camera movement while dragging UI sliders
  • Issue with ghosting artifacts appearing over transparent object when the camera is moved quickly
  • Issue with bump and normal maps appearing flipped
  • Issue with the entire model being flipped when zooming in an ortho camera
  • Issue with plugins containing non-latin character being incorrectly loaded
  • Issue with Proxy Scene objects being misplaced
  • Issue with tri-planar textures appearing darker
  • Issue with supported files not being listed correctly in the Save File browser window
  • Issue with choppy camera movement in fly navigation mode with low fly speeds
  • Issue with dark circles appearing on surfaces close and under the camera in specific situations
  • Issue with Cosmos assets being cut when away from regular scene objects

 

API

  • Issue with API servers list in config.json not being cleared after Revit is closed

 

UX/UI

  • Issue with GPU device names being cut in the GPU engine drop-down

 

 

Build 5.10.20

Official Release, update 1.2

Date – Sept. 17, 2021

Big fixes


General

  • Argument exception in Worksharing when enabling V-Ray if users have worked with different versions

Appearance Manager

  • Fixed broken replacement of multiple selected Revit families
  • Fixed performance issue and excessive logging on Fur or Displacement assignment to multiple materials

 

 

Build 5.10.09

Official Release, update 1.1

Date – August 26, 2021

 

Improvements


General

  • Asset Editor updated to version 2.2.1
  • V-Ray Vision updated to version 1.00.08
  • Chaos Cloud client updated to version 1.13.2
  • Chaos Cosmos Browser updated to version 2021.08.23
  • Handled disabled state of Revit filters

Cosmos

  • Improved toolbar button behavior

Asset Editor

  • Promoted Revit material appears automatically selected

Appearance Manager

  • Added filter to display only Prism materials in Materials tab

UX/UI

  • Modified alignment of Promote material button in Appearance Manager
  • Improved some tooltips behavior

 

Bug fixes


General

  • Argument exception in Worksharing if multiple users import the same Cosmos asset
  • “An item with the sam