CINEMA 4D Broadcast has everything you need to create dynamic broadcast graphics quickly and easily.
If you are a motion graphics artist looking to add 3D to your existing suite of tools, then this is the ideal choice for you.
CINEMA 4D Broadcast contains all the features of CINEMA 4D Prime as well as specific tools for creating motion graphics, including industry-leading cloning tools, advanced rendering options such as Global Illumination, a high-end library packed with 3D models, cameras, lighting setups, video clips, and much more.
If you are already familiar with 2D motion graphics software you already have an advantage! CINEMA 4D Broadcast contains many common elements - and that flattens the learning curve!
CINEMA 4D's powerful export options allow multi-layer image export directly into popular compositing software such as After Effects, Motion, Final Cut Pro, Combustion and others. The huge array of options let you have complete control over the images and animations you export.
This and so much more makes CINEMA 4D Broadcast the first choice for professional 3D motion graphics.
Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Game designers and visualization professionals enjoy new opportunities, while workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.
With the new Fracture Voronoi object you can tear down walls. Systematically shatter any object into procedural fragments using virtually anything to control the distribution of the shattered pieces. Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time. As a native MoGraph object it works seamlessly with Dynamics and all the effectors and falloffs you love.
New knife tools
It slices, it dices
Cinema 4D Release 18 truly is a cut above the rest, with all-new interactive knife tools. The new Line Cut tool lets you draw cuts across one or even multiple objects and tweak them on-the-fly with an interactive preview. You can then lock in new edges, remove parts or split objects based on the cuts you made. With the new Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator. The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges. All three new tools are available as separate commands so you can easily access the desired mode via shortcut or Commander.
Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next step in MAXON’s effort to make VFX workflows and tools accessible to everyone. Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker – then reconstruct the object based on just the tracks or with the help of reference geometry. You can now seamlessly integrate any number of 3D objects into real-world footage with ease.
Shaders & surface effects
New shaders and shading options offer advanced rendering possibilities in Cinema 4D Release 18. With the Thin Film shader you can reproduce the iridescent rainbow effects of bubbles and oil slicks, or simply add fingerprints and oily residue to any surface. Inverse Ambient Occlusion can be used to create masks for worn edges or to imitate subsurface scattering for faster rendering results. The Shadow Catcher shader offers a convenient way to capture shadows and ambient occlusion from 3D objects so they can be easily composited over real-life footage.
It's all about workflow
Cinema 4D has always offered a fast and intuitive workflow, and Release 18 offers new tools with approachable and easy-to-learn interfaces. Your window to the 3D world has been given a dramatic facelift with viewport enhancements, including Screen Space Ambient Occlusion, Viewport Tessellation for Displacement preview, and a preview mode for multi-layered Reflectance.
Faster. Easier. More Realistic.
Cinema 4D R17 makes the easiest-to-use professional 3D software more efficient than ever before. New tools as well as expanded and completely reworked features help you turn your ideas into reality even quicker and with less effort. The improved workflow helps you meet the tightest deadlines. We’ve even gone so far as to re-invent the line!
Workflow That Simply Works
Work Fast, Play More
Smooth workflows bring creativity to life. That’s why workflow is front and center in Cinema 4D Release 17.
The revolutionary Take System will save precious time. The new Color Chooser does all those things you always wanted with color, as well as things you didn’t even know you wanted! Integration with Sketchup and the Houdini Engine make Cinema 4D your ideal hub. Let creativity flow.
Onboard spline tools with real-time feedback
Release 17 comes with a complete splines toolkit - no need to switch to an external tool. Easily create and modify splines with Cinema 4D's new Pen tool, sketching, smoothing, arc tool, and boolean commands.
Intuitive and efficient organic modeling
Dozens of new features and improvements in Cinema 4D Release 17 make sculpting a true delight. Use Sculpt to PoseMorph, for example, to speed up character animation. Easily sculpt hard-surface models with Edge Detection. Release 17 makes sculpting in Cinema 4D easier than ever.
Better variability and usability with the new Variation and Formula Shaders
Release 17 offers new and expanded shaders to increase usability and performance. With the new Material Override function you can easily override specific channels of selected materials to create clay or matte renders.
Greatly improved Motion Tracking features
Integrating 3D assets into video just got easier. The Motion Tracking feature in Cinema 4D has been enhanced by adding the ability to correct lens distortion and by adding an intuitive tool for quickly eliminating problem track points.
CINEMA 4D Studio can import and export a variety of file formats, which lets you integrate it in almost any pipeline. The modeling toolset lets you work with parametric or polygonal objects, subsivision surfaces and all types of deformers and modifiers. CINEMA 4D's non-linear modeling lets you modify parametric objects at any time and is lightweight and fast.
MODELING IN CINEMA 4D
The first step in most 3D projects is creating the objects.
The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives. Parametric objects can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects.
Splines can be used as the basis for extrudes, lofts, lathes and sweeps - all of which can be adjusted dynamically in real-time, and even animated.
In Good Shape
CINEMA 4D's comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects. With the Brush and Magnet tools you can easily paint point deformations for more organic objects.
Whether your scenes are real-world or out-of-this-world, CINEMA 4D's powerful modeling tools provide the building blocks for your imagination.
MAXON's CINEMA 4D features an arsenal of UV editing solutions that ensure your models and their materials line up properly. UV coordinates are essential to successful painting and quality texturing in 3D.
Whether adjusting UVs for a low-res game model or a high-res matte painting, CINEMA 4D provides the UV tools you can count on when the UV mapping is not as perfect as the model.
Materials and Textures
CINEMA 4D offers all standard and advanced options for creating the perfect surface for your models. Materials have 14 different channels and you can even customize channels for specific needs (e.g. game engines). Use images or movies as textures or advanced shaders such als Subsurface Scattering or Backlight. CINEMA 4D offers an industry-standard 3D painting toolset for high-end texturing.
CREATING MATERIALS IN CINEMA 4D
Whether it's artificial or natural materials you are creating, CINEMA 4D's material system provides incredible control over the surface properties of your 3D objects.
The basis for most channels is a texture or shader. For textures, CINEMA 4D supports most popular image formats, including layered PSD files.
A wide range of 2D and 3D volumetric shaders make it easy to create procedural surfaces and easily simulate glass, wood or metal. With filter and layer shaders you can easily combine images, shaders and filter effects.
MAXON's CINEMA 4D offers the ultimate control over your textures with complete layer, filter and tablet support - all optimized for working in 3D.
With CINEMA 4D you can paint on up to ten channels with a single stroke. A brush can define an entire material rather than a single color, and CINEMA 4D's exclusive RayBrush technology lets you view the results of your painting in real-time in a rendered image.
CINEMA 4D's Projection Painting tool lets you paint across UV seams or even multiple objects in a scene.
Projection Man revolutionizes the workflow for creating digital mattes, making it simple to set up an initial painting and even easier to patch the matte when necessary. Using CINEMA 4D's internal painting tools or Adobe Photoshop it's easy to edit and manipulate extensive digital mattes, making it possible to create extended, wild camera rides. Whether you're ballooning over a city, shooting through rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow.
When it comes to animation, CINEMA 4D Studio is a Jack of all trades. Of course it features all of the standard animation tools you would expect from a high-end 3D package.
GRAPHICS IN MOTION
Shift your scenes into the fourth dimension with MAXON's CINEMA 4D. Building professional 3D animation has never been easier and more intuitive.
Virtually any object, material or tag parameter can be keyframed by simply clicking the circle next to its name. To make keyframing even simpler you can activate automatic keyframing of all or selected parameters. The Power Slider lets you quickly define keyframes for the current state at any frame and modify existing keyframes without leaving the default layout.
The Timeline window offers even greater control with tracks for every animatable parameter and options such as layers to organize and control the visibility of objects, tracks and keyframes. Master Tracks allow easy manipulation of all keyframes attached to a given object or scene and the Region tool helps you easily move or scale any portion of your animation.
Use F-Curve mode for more detailed adjustment of keyframe interpolation, or to simply view the animation. Edit multiple curves instantly and take advantage of the snapshot capability to view a previously stored curve while adjusting the animation.
With non-linear animation it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.
When your pictures need to sync with audio you can import sound and view its waveform directly in the Timeline. Better yet, activate scrubbing and listen to your audio as you manipulate the time slider. For the ultimate syncronization, attach sounds to specific objects.
CINEMA 4D even features an easy-to-use particle system. Any object can be used as a particle - such as geometry or lights. Particles can then be affected by various effects like gravity, turbulence, wind and many others to create stunning animations.
But CINEMA 4D Studio has so much more to offer: An advanced character animation toolset, all-new rigid and soft body dynamics, cloth simulation, event-based particle system, Cloners and Effectors and even natural hair that waves in the wind.
Lighting and Rendering
CINEMA 4D Studio offers a wide variety of light and shadow types that can brighten up even the most challenging situations. And the render engine takes control of all available processor cores to get high-quality results as quickly as possible.
LET THERE BE LIGHT
CINEMA 4D offers a complete array of gaffer's tools so you can make your scene outshine the competition.
Light up your scenes with CINEMA 4D's lighting system and produce outstanding results in little time with the built-in render engine.
Various types of light and shadow calculations provide the basis for an extraordinarily powerful lighting system. Control color, brightness, falloff and other properties and adjust density and color of each light's shadows. You also can use Lumen or Candela brightness values for any light rather than using abstract percentage values. Create visible or volumetric lights with noise patterns that appear in the light cone. Lights offer settings such as contrast, lens reflexes, shadow color, volumetric light and noise, and many more.
CINEMA 4D's outstanding renderer delivers great-looking results in short time thanks to its linear workflow, support for multiple processors, HyperThreading and Multi-Core technology.
With CINEMA 4D's Multi-Pass rendering you can easily render color, shadow, reflection and other effects to individual files for tweaking using your favorite compositing application. Multiple object-based alpha channels make it easy to layer elements with other 2D and 3D assets. With direct export to Adobe Photoshop, Adobe After Effects, Final Cut Pro, Nuke, Shake, Fusion and Motion, your Multi-Pass layers will be ready to composite in no time. CINEMA 4D supports rendering in 16-bit and 32-bit color depth for high dynamics range images in DPX, HDRI or OpenEXR format.
Furthermore, the support of color profiles makes sure your renderings appear as they should, no matter which device you're working with.
Achieve greater rendering realism with Global Illumination, which provides a more accurate representation of scene lighting by taking into account light that bounces between objects. The Global Illumination engine can also utilize an HDRI-based sky for outstanding image-based illumination.
Service Release 18 (SP2)
This service release improves stability and performance and is recommended for all Cinema 4D R18 users. This update includes fixes in the areas of file exchange, MoGraph and modeling and also improves the Texture Manager’s functionality. Together with this service release you can also download the trial version of the NVIDIA IRay plugin directly in Cinema 4D.
There are no known Cinema 4D issues that are Windows 10-specific but your user experience might differ, depending on your hardware. Our closed field test showed that some but not all GPU drivers or input device drivers work less reliably on the new operating system, especially when using third-party plugins that rely on these drivers. This can change anytime if these drivers are updated, which means that no general guidelines exist regarding which graphics cards will be affected. For users of Intel HD2500 / HD4000 GPUs, we don't recommend the use of Windows 10 because they will most likely not receive the necessary updates.
QuickTime: Some versions could not be used with Windows 10. However, we received positive feedback with regard to using the current version 7.7.9 with Windows and Cinema 4D. According to the website, there is no official support for Windows 10. Download: https://support.apple.com/downloads/quicktime
Generally speaking, Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.
Make sure that you always use the most current certified graphics card driver (no beta versions).
To find out more about processing speed, CINEBENCH test results can be found online.
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.
Regarding NVIDIA 3D Vision
A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.
An overview of graphics cards that meet all requirements can be found here.