Next Limit Maxwell | Studio v4.2


Next Limit Maxwell | Studio


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Independent scene editor with a full 3D environment

Maxwell Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.



It is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry etc.).

Rendering in Maxwell  is available for any 3D platform thanks to Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.




OBJ    STL    LWO    NFF    XC2    MXS    DXF    3DS    XML    FBX    PLY    DAE    BIN    SD    DEM    ABC


  • Maxwell Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats.
  • Import that geometry into Maxwell Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render.
  • Additionally you can also open and edit existing MXS files, either created by Maxwell Studio or any Maxwell plugin.


  • Import geometry
  • Set attributes of objects (position, rotation, scale, pivot, smoothing, normals, etc)
  • Apply textures using UV projectors
  • Create, edit and apply materials and lights
  • Visualize the 3D scene in OpenGL viewports
  • Create multiple cameras and adjust their position and parameters
  • Organize the scene objects into hierarchies of groups
  • Set Physical Sky options and see an interactive representation of the Sky settings in the OpenGL viewports
  • Fully customizable layout with the ability to save layouts
  • Libraries of preset geometry, scenes, materials and layouts
  • Fast interactive preview (Maxwell Fire), for interactively rendering your scene and displaying your changes in real time

The minimum system requirements for Maxwell Render V4 are as follows:


  • Windows Vista, Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012 or Windows 10
  • 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
  • 1GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • Accelerated OpenGL drivers
  • 3 button mouse recommended


  • MacOS 10.11, 10.12 and 10.13
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • 3 button mouse recommended

Linux 64

  • x86_64 distribution with a 2.6 Kernel and glibc 2.5
  • Tested in Debian GNU/Linux 7 (wheezy), Fedora Core release 6 (Zod), CentOS release 6.5 (Final), Ubuntu precise (12.04.2 LTS)
  • 2 GHz Intel® Core®2, AMD Athlon 64 or better
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • 3 button mouse recommended

GPU engine

  • Graphics cards that support CUDA platform (Nvidia), running on Windows.
  • Maxwell and Pascal architectures are supported (for reference you can check this link); it could work on Kepler architecture but it could be unstable and the experience won't be good.


  • Denoiser is capable of running on CPU or GPU, with Nvidia, AMD and Intel graphics cards; it works with CUDA (Nvidia) and also can work using OpenCL either in GPU (Nvidia, AMD or Intel) or CPU.
  • When using GPU, we recommend having a graphics card with at least 2.5GB. This number is actually dependent on frame size, 2.5GB is for 2k pixels square imagery.
  • When using Nvidia CUDA, the drivers should support at least CUDA 7.0
  • When using AMD, the Catalyst driver should be up to date.
  • In the case you get an error message when using CPU about OpenCL ICDs, it will probably be solved by installing one of these packages depending on your graphics card:
    • Nvidia: CUDA toolkit
    • AMD: AMD toolkit
    • Intel: Intel toolkit
  • The Denoiser will first try to use CUDA, if it doesn't find a compatible card, it will fallback to OpenCL GPU (usually with AMD and Intel cards). If the image doesn't fit in the graphics card memory, you can then use OpenCL with CPU (which will use RAM memory).

NOTE: Maxwell 4 is compiled for 64-bit ONLY. It requires a 64-bit machine and a 64-bit operating system. Plugins are available only for 64-bit builds of their respective host platforms.

What's new in version

Maxwell Render

  • Fixed: Crash saving image from mxi.
  • Fixed: Maxwell crashes when using volumetrics with a material with an emitting texture.
  • Fixed: Render channel UV crash when motion blur objects are present.
  • Fixed: MaxwellVolumetric VDBs with transformations are not rendered properly.

Maxwell Studio

  • Improvement: Texture picker shows texture projection properties in the texture preview thumbnail.

What's new in version 4.2?

Maxwell Render

  • Feature: New triangle ID channel.
  • Feature: UV render channel is now multiple, with a maximum of 16 UV channels.
  • Feature: You can cycle the images on channels that are multiple (custom alpha and UV) with arrows at the sides of its selector.
  • Feature: Display channel name below channel selector.
  • Feature: New override flag on references to select Object ID behaviour from 3 modes.
  • Change: Instances of hidden objects / references are shown now.
  • Change: Type, units and default values for some Stereo and Fish lenses parameters.
  • Fixed: Paths or dependencies with special characters cause Maxwell to fail the render.
  • Fixed: Lens extension: Stereo and fish rendered always as center.
  • Fixed: Reflectance channel may be wrong on textured instances.
  • Fixed: Flip x and Flip y projection is not correct on Lat-Long and fish lenses.
  • Fixed: Neck on Lat-Long lenses.
  • Fixed: Fast multilight with simulens crashes on any change.
  • Fixed: An instance pointing to a hidden object crashes on production.
  • Fixed: Hiding all instances, makes the original object to hide too.
  • Fixed: Custom alpha channel ignores instances of mxs references.
  • Fixed: Resuming deep alpha channel crashes on some scenes.
  • Fixed: Grass extension: Instances of objects with grass inside a group have wrong grass transform.
  • Fixed: Grass extension: Instances of references of objects with grass have no grass.
  • Fixed: Render via Network button in OSX
  • Fixed: Referenced emitter materials crash Maxwell.

Maxwell GPU

  • Feature: New triangle ID channel.
  • Feature: UV channel is now multiple, with a maximum of 4 UV channels.
  • Fixed: If you have non-continuous UVs channels on an object (i.e. 0, 2, 5), crashed at render.
  • Fixed: Emitter map was sampled always on channel 0.
  • Fixed: Alpha channel was a few pixels wider than it should.
  • Fixed: Texture properties (brightness, contrast, saturation) are not applied correctly.
  • Fixed: wrong UV's index assignment to instances.

Maxwell Studio

  • Fixed: If you have non-continuous UVs channels on an object (i.e. 0, 2, 5), index was changed at saving (0, 1, 2) and it crashed at render.
  • Fixed: Quick double-click on fire button may make studio crash.
  • Fixed: Key shortcuts shouldn't work on blocked cameras.
  • Fixed: Issues on hide / unhide multiple selected objects with groups.
  • Fixed: Xref objects don’t hide using isolate selected option on fire.
  • Fixed: Deleting an emitter component on material with Fire running crashes Studio.
  • Fixed: Newly created instances may disappear on the viewport.
  • Fixed: Material Id is randomized on a material clone.
  • Fixed: If a reference visibility override flag is marked on a scene, when loading all flags are marked on UI.
  • Improvement: Int and double fields don’t accept letters and "Esc" key cancels edition.
  • Improvement: Randomize Id option on materials and objects.
  • Fixed: Render via Network button in OSX
  • Fixed: Faculty licenses show as unregistered when using render in viewport.
  • Improvement: Return error when the user tries to save a scene with an object with two or more UV channels with the same ID.
  • Fixed: pesky bug related to wrong dealing with UV projectors’ ChannelID's.

Material Editor

  • Fixed: If gallery path doesn’t end with a slash, it creates a folder for each material.
  • Fixed: Texture picker with floating preview has no size after app restart.
  • Fixed: Unload texture don’t clean procedural textures.
  • Fixed: It asks for missing textures twice.

Mx Network

  • Fixed: Connection failed if Monitor was launched before Manager on a IPv6 network.
  • Fixed: Batch renders are sent with Denoiser always activated.
  • Fixed: Error shown if the node-locked license was not named “maxwell_license.lic”

PyMaxwell Editor

  • Fixed: PyMaxwell module renamed from “pymaxwell” to “pymaxwell4”.

Maxwell SDK

  • Removed exclusive functions to access custom alpha channels: getAlphaCustomBuffers, getAlphaCustomBuffer, getNumberOfAlphaCustomBuffers.
  • Removed exclusive functions to access shadow channels: getShadowBuffers, getShadowBuffer, getShadowBuffer, getNumberOfShadowBuffers
  • New methods to access all channels like they are multiple: getNumSubChannels, getExtraBuffer (with subChannel index) and getExtraBuffers.
  • New methods to Know UV array idx from Id and viceversa: getUVIdxFromId, getUVIdFromIdx.

What's new in version 4.1?

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of having to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files
  • For the full list of features and specs consult the Maxwell 4 website

Wet Asphalt Material with Puddles in Maxwell

Learn how to create a lovely Wet Asphalt Material, complete with puddles, in Episode 1 of the Next Limit Maxwell TV webinar.


Introduction to Maxwell Render

Novedge held a webinar in the late winter with Dominik Dammelhart, aka CurseStudio, is a 3D Generalist. In the webinar, they went over the new features of Maxwell Render V4.