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v2024 Pilgway Studio 3DCoat

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Pilgway Studio 3DCoat


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Pilgway Studio 3DCoat 2023

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Make it faster in 3D

3DCoat is the application that has all the tools you need to take your 3D idea from a block of digital clay to a production-ready, fully textured organic or hard surface model.

Make it easy in 3D: Sculpting, Voxels, Modeling, Retopo, Painting, Texturing with PBR, UV and Rendering.

Pilgway Studio 3DCoat is an extremely versatile application, employing cutting-edge technology to provide the CG Artist with a powerful array of Sculpting, Texture Painting, UV Layout, and Retopology tools.

  • Fast & Friendly UV Mapping
  • Easy Texturing & PBR

3DCoat is one of the most advanced software applications for creating detailed 3D models. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability across multiple tasks in an asset creation pipeline. These include Sculpting, Retopology, UV Editing, PBR Texture Painting, and Rendering. So it can be called 3D texturing software… 3D texture painting software… 3D sculpting program… Retopology software UV mapping software… and 3D rendering software – all combined.

In short, 3DCoat removes the need to purchase (and learn) multiple specialty software titles, which happen to be comparatively expensive, by putting all the production-level tools in a single, affordable application.

Key Features and Improvements in 3DCoat 2024

Live Booleans with Voxels

It includes Add, Subtract, and Intersect modes, even with complex child objects, and the performance is surprisingly good.

Vector Displacement Creation Tool

It is named “Pick & Paste,” and was added to allow artists a quick and super convenient way to extract the shape of almost any surface of an existing object in the scene. You don’t have to go through the tedious process of making a plane, and then sculpting the desired object from scratch, like in other applications. You can use the Pick & Paste tool to make VDM brushes from whatever models where you have rights.

Vector Displacement Brush Support

Vector Displacement Brush support was added via a small library of VDM Brushes, provided in various VDM Brush subfolders within the “Alphas” panel. VDM EXR files can be imported into the “Alphas” panel like standard greyscale brushes.

Layer Masks + Clipping Masks

Layers Masks + Clipping Masks have been implemented similar to and compatible with Photoshop. It even works with Vertex Paint, VerTexture (Factures), and Voxel Paint! 

Ongoing & Incremental UI Improvements

Ongoing & Incremental UI Improvements continue with various efforts to improve the visual appearance (with better Font readability, spacing, and customization), plus helpful new features added to the UI. A Time-lapse screen recording tool has been added, which records your work at a specified interval by smoothly moving the camera and then converting it to a video.

Edge Flow tool in the Modeling Room

The Edge Flow tool allows users to add adjustable levels of curvature (to a selected Edge-loop) between surrounding geometry.

The Add-on System – NEW

The Addons system was introduced to connect Python/C++ script developers and users. It allows easy sharing of the scripts, providing instructions, and finding information. Some useful add-ons included, for example, the realistic destruction with random cracks – “Break mesh with cracks” addon.

Blender 4 Support – Improved

Blender 4 support improved via updated AppLink.

The AI Assistant – NEW

AI Assistant (3DCoat’s specialized ChatGPT) was introduced, and the UI color scheme toggle was placed into the start menu.

The View Gizmo – NEW

It can be turned off in settings.

Pilgway Studio 3DCoat has a Unique Work Environment

Like many 3D applications, 3DCoat separates major tasks and toolsets into their own unique work environment, or Workspaces (often referred to as “Rooms”) with Workspace tabs located above the viewport. The main Rooms are a Paint Room for 3D texturing, 3D texture painting, and PBR texture painting; a Retopo Room for Retopology and Auto-retopology; a UV Room for UV mapping and UV unwrapping; a Sculpt Room for 3D sculpting or Digital Sculpting as well as Voxel Sculpting and Render Room for 3D rendering.

The Paint, Sculpt, and Retopo Workspaces have their own native Mesh objects, however, Sculpt (Workspace) objects do share the Paint tools in the Paint Workspace, using a Texturing paradigm known as Vertex Paint. Color, Glossiness, Depth, and Metalness information is stored in each vertex rather than on a UV map. This allows the artist to paint PBR textures now (sculpt phase of a project) or later (after baking to a low-poly, UV-mapped Retopo mesh).


Pilgway Studio 3DCoat PBREasy Texturing & PBR

  • Microvertex, Per-pixel or Ptex painting approaches
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Texture size up to 16k

3d-coat digital sculptingDigital Sculpting

  • Voxel sculpting with no topological constraints
  • Complex boolean operations with crisp edges
  • Dozens of fast and fluid sculpting brushes
  • Adaptive dynamic tesselation

3d-coat retopo tools


  • Classic polygonal modeling is fully supported
  • Move, Rotate, Scale, Extrude, Inset, and other popular instruments
  • Full 3D production pipeline became even easier
  • Splines and Joints – cool way for fast modeling

Retopo Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops
  • Fast and easy-to-use manual Retopo tools
  • Retopo groups with color palette for better management
  • Advanced baking settings dialog

Pilgway Studio 3DCoat uv mappingUV Mapping

  • Professional toolset for creating and editing UV sets
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms


  • Physically Based Rendering
  • High Dynamic Range Lighting
  • Screen Space Reflections and Lights
  • Renderman Support

Concept Art Making

  • 3DCoat shines when making Concept Arts
  • With Voxels technology you don’t need to worry about any technical aspects
  • Turn your ideas into a great concept in no time


  • Make your scripts for fast repetitive actions
  • Rich possibilities for recording scripts while working with Primitives
  • Check it out to feel the power of scripting


  • For purchases of 10 or more copies, please contact
  • 3DCoat is currently available in English, German, French, Spanish, Korean, Japanese, Chinese, and Russian languages, the localization is selected by the user inside the app.
  • 3Dcoat is not to be used to provoke hatred, aggression toward people, wizardry, witchcraft, addiction, or carnality.

Easy Texturing & PBR

  • Microvertex, Per-pixel or Ptex painting approaches
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Multiple paint Layers
  • Popular blending modes
  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro are supported
  • Layer groups
  • Tight interaction with Photoshop
  • Texture size up to 16k
  • Fast Ambient Occlusion and Curvature map calculation
  • Rich toolset for all kinds of painting tasks

Digital Sculpting

  • Voxel sculpting with no topological constraints. Sculpt as you would with Clay
  • Complex boolean operations with crisp edges. Fast kit bashing workflow
  • Dozens of fast and fluid sculpting brushes
  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro are supported
  • Traditional digital sculpting
  • Adaptive dynamic tesselation with Live Clay tools


  • Classic polygonal modeling is fully supported
  • Move, Rotate, Scale, Extrude, Inset and other popular instruments
  • Full 3d production pipeline became even easier
  • Splines and Joints – cool way for fast modeling

Retopo Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops
  • Fast and easy-to-use manual Retopo tools
  • Possibility to import reference mesh for retopologization
  • Use your current low-poly mesh as your retopo mesh
  • Retopo groups with color palette for better management
  • Advanced baking settings dialog

UV Mapping

  • Professional toolset for creating and editing UV-sets
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms
  • Individual islands tweaking
  • Several checkers views
  • Lastly, it is fast, easy, and fun to use


  • Physically Based Rendering
  • High Dynamic Range Lighting
  • Screen Space Reflections and Lights
  • Renderman support
  • Multiple colored lights
  • Render passes
  • DOF and other effects

Concept Art Making

Everything starts with a Concept! It is very convenient now to use 3d software in the concept art production pipeline. Usually, it starts with a rough or detailed 3D blocks, separate 3D objects, or even complete 3d scenes with later paint over in Photoshop or other 2d image editors.

3DCoat is great for making 3d stuff for Concept Art.

Just watch these videos. They speak louder than words:



You can record your actions on Primitives in the Sculpt Room. That way you can perform repetitive actions of various complexity by simply launching a recorded script.

The scripts menu has all commands that you need to make your own scripts.

App Links

There are app links available for the following software

  • 3ds Max
  • Mudbox
  • Maya
  • XSI
  • Houdini
  • Messiah
  • Cheetah 3D
  • Fusion
  • VoidWorld
  • Modo
  • Cinema 4D
  • Blender
  • Lightwave
  • ZBrush
  • Unity 3D

Download the App Links and watch tutorials here

Compatible with

  • Windows: Compatible with 7/8/10
  • Mac: Compatible with 10.15 Catalina +. For macOS 10.13 (High Sierra), use version 2021.51
  • Linux: Compatible with Ubuntu 20.04 +

3DCoat supports a wide range of hardware. The hardware determines the complexity of meshes and resolution of textures you can edit in 3DCoat. To determine that complexity on your system please download a trial version of 3DCoat from our website for free. As minimal required hardware for 3DCoat we consider basic Surface Pro (see table below for details).

Example of hardware configurations and performance in 3DCoat 2021


  • CPU m3 1.00 GHz, RAM 4 GB, GPU Intel HD Graphics 615, no VRAM (uses RAM)
  • Painting texture with resolution up to 2k
  • Sculpting up to 1 million triangles


  • CPU i3 3.06 GHz, RAM 8 GB, GPU NVidia GeForce 1050 with 2GB VRAM
  • Painting texture with resolution up to 2k
  • Sculpting up to 2 million triangles


  • CPU i7 2.8 GHz, RAM 16 GB, GPU NVidia GeForce 2060 with 6GB VRAM
  • Painting texture with resolution up to 8k
  • Sculpting up to 20 million triangles

Optional pen & input

  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro

3DCoat 2024.12

Released February 27, 2024

  • Live Booleans with Voxels Introduced!
  • Vector Displacement Brush support was added.
  • Vector Displacement Creation tool, named “Pick & Paste,” was added.
  • Layers Masks + Clipping Masks have been implemented similar to and compatible with Photoshop.
  • Ongoing & Incremental UI Improvements continue
  • Python projects with multiple modules supported.
  • The Addons system introduced to connect Python/C++ scripts developers and users.
  • Blender 4 support improved via updated AppLink.
  • AI Assistant (3DCoat’s specialized Chat GPT) introduced.
  • Long-awaited Scene Scale Master tool implemented.
  • A new “Edge Flow“ tool in the Modeling Room was added.
  • The View Gizmo introduced. .
  • UV management over Python/C++ substantially improved
  • Export for 3D Printing, for opening in Cura, updated.
  • Layers now have a Texture Map preview thumbnail.


3DCoat 2023.10

  • Sketch tool inproved. Enhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects; including better performance and stability.
  • Multi-level resolution. We introduced a new system for a Multi-Resolution workflow.  It fully supports Sculpt Layers, Displacement and even PBR Textures. The Retopo mesh can be used as the lowest Resolution (Subdivision) level. 3DCoat will automatically create multiple intermediate levels in the process. You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer.
  • Tree-Leaves generator. The recently added Trees Generator tool now has the possibility to generate Leaves, also. You can add your own leaf types, sculpt the shape if needed, and export all this as an FBX file.
  • Timelapse recorder. A Time-lapse Screen-Recording tool has been added, which records your work at a specified interval by smoothly moving the camera and then converting it to a video.
  • Auto UV Mapping. The quality of auto-mapping improved substantially, with much fewer islands created, a much lower length of seams, and better fitting over the texture.
  • Surface mode speed improvements. The subdivision of Surface mode meshes has been sped up significantly (5x at least, using the Res+ command). It is possible to subdivide models even to 100-200M.
  • Paint tools. A new tool called Power Smooth has been added. It is a Super-powerful, valence/density independent, screen-based color smoothing tool.  Paint tools were also added into Sculpt room to simplify painting over the surface/voxels.
  • Volumetric color. Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions.
  • Modeling workspace improvements. A new Lattice tool has been added to the Modeling room. Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces.
  • IGES export introduced. The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost).
  • Import/Export enhancements. The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.

3DCoat 2022.52

  • Multiresolution for the surface sculpting – You can add a lower multiresolution level even if it does not exist, the decimation or retopology (manual or automatic) can be used to add the lower multiresolution level
  • Sketch tool substantially improved – it is easy to create a model by drawing in three projections
  • Painting – Superpowerful, valence/density independent screen-based color smoothing added to the Paint room. Paint tools appeared in the Sculpt room to simplify painting over the surface/voxels
  • Volumetric painting and color completely supported –  true volumetric painting, mimicking real-world textures and thickness, works correctly with PBR
  • Import-Export – Easy automated Export of multiple assets to Blender and UE5 without manual retopo and UV mapping
  • UV – A major UV/Auto-UV mapping update: better quality, an important Join clusters tool added.
  • UI – Possibility to create your own color UI themes (in Preferences->Theme) and recall them from Window->UI color scheme->… The default and gray themes included there;
  • Blender Applink – Blender applink essentially updated. Sculpt objects covered by Factures can now be transferred to Blender via the AppLink. This is a HUGE step!
  • Export of meshes as IGES format enabled – (this functionality is open till the end of 2022 and after will be available as an Extra Module at additional cost)
  • Moulding tool in the Undercuts – The Moulding Tool allows you to easily create Casting Mould 3D Models (this functionality is open till the end of 2022 and after will be available as an Extra Module at additional cost)


Sun May 29 00:14:43 2022

– The possibility to create own color UI themes (in Preferences->Theme) and recall it from Window->UI color scheme->… The default and gray themes included there.

– Better balance between points density and precision in parting curve for molding.

– Fixed texture flipping in the Picture tool over UV window.

– Fixed contradiction between custom navigation schemes and rect/lasso/… selection modes.

– Fixed several crashes from bugreports

– UE5 optimized auto-export (still experimental).


Wed May 25 23:37:17 2022

– Much better precision of the partitioning line in the molding tool.

– Autosave will not happen during the stroke

– The color picker improved: (1) multi-select when you add images, (2) hexadecimal color string (#RRGGBB), possibility to edit color in hex form or just enter color name.

– Snake/Spikes/Tooth paste/Muscle got “Act as vox hide” functionality + little UI refinement.

– FBX export improved, possibility to export embedded textures (for UE), look preferences In/Out, correct textures assignment in FBX (but FB{ is still limited for the PBR).

– Auto-export improved essentially – (1) possibility to export assets directly to Blender with PBR, (2) centering assets if need, (3) export multiple assets, (4) optional possibility to export each asset to own folder, (5) better compatibility with UE5 (but still not perfect because FBX does not support full PBR), (6) possibility to set custom scan depth. As result, auto-export becomes really good and convenient assets creation tool.

– Core API works correctly for users with non-english user names, all the installing process is now super easy and straightforward.

– The CoreAPI compiling process changed essentially. Now only Visual Studio used, no need clang-cl. It simplifies usage because you need install only one additional software, not two as before. The download and install process completely automated.

– Fixed problem when Start menu shows where it should not – in primitives, generators before actual object created.


Thu May 19 21:44:19 2022

– Fixed problem of disappearing smoothing modes in surface brushes in voxel mode.

– Fixed critical problem when some items from tools panel (like Res+) was triggering twice.

– Better default shader for the tree generator

– Core API – shader manipulations.

– Trees generator keeps assigned shader when you update the parameters.

– Fixed problem when trees generator activated other tool after making new tree.


Wed May 18 21:18:22 2022

– Fixed performance issues in Molding tool, now there is possibility to set the molding box size manually if need.

– Fixed different problem in material/stencil auto mode

– Fixed baking of Occlusion, Curvature, and other maps when using different “Scene Scale” values

– Fixed crash from auto-bug-reports (Apply UV is some cases)

– The trees generator! It is non-destructive, procedural tool. Even more important that the good mechanism created in 3DCoat to make procedural, non-destructive tools. Different procedural, non destructive tools expected – arrays, fur, etc…

– Core API big update. A lot of functionality exposed, especially the possibility to make own tools, not just dialogs and functions. Documentation updated. Several examples included.

– Fixed the problem of Duplicate Retopo Group

– Fixed bug when the mesh – tube generated by the curve guide may be destroyed if the mesh resolution is relatively low.

– Fixed problem of the material/stencil 2D transform gizmo – clicking on gizmo leaved spot on the model.

– Factures may be used without tiling to paint the single splash. There is checkbox “Don’t tile the image”, it is important for placing the splash. It passed to Blender correctly as well.

– Factures tools work correctly with stamp.

– Factures->RMB->Normalize the color texture generates very uniform and well suitable texture, minimizing the visible tiling. Normalmap generator improved too. Generally, texture generator refactored and will be soon available as the separate convenient tool.


Wed May 4 00:04:52 2022

– Within the Curve->RMB->Make bevel the bevel applied in realtime as soon as you change parameters! (if the realtime option enabled)

– Curve->RMB->Make bevel over the curve allows to make the bevel instantly.

– Fixed problem of missing some controls in UI in Joints tool (and probably several other tools)

– RMB over curve -> Split allows to add the bevel along the cutting curve on the fly –

– Much better quality of bevel, especially it is visible when density of the mesh is not sufficient for the deformations. Now it adds geometry for the bevel.

– Fixed problem when bevel tool with small radius destroys the mesh.

– The autoretopo symmetry auto-detection completely rewritten, now it detects symmetry / absence of the symmetry very well.


Fri Apr 29 23:24:06 2022

– Fixed problem when you was not able to use hotkeys in curves toolset.

– The problem of disappearing custom tools icons finally fixed. It was happening after activating preset where icon was absent because preset was created before the icon was assigned.


Thu Apr 28 00:55:29 2022

– Fixed various problems of the Blender applink, especially related to complex scenes with multiple objects and multiple facture layers.

– Attempted (because it is hard to reproduce) to fix the problem of loosing custom icons over the custom brushes.

– Scaling problem fixed in the export factures routine, sometimes object and the “cover” object was misplaced in Blender.

– Fixed problem when it was too hard to resize docked windows at 4K (or any high-res screen).

– Fixed problem when the docked window my gradually resize and collapse even when user does nothing (this happened often in Factures room)


Sun Apr 24 23:31:54 2022

– Fixed problem of Clean Clay – it was not working over transformed volumes.

– Fixed the problem of Sketch tool when controls are disappearing after Apply or Undo.

– Fixed problem when exporting custom tools using the “Create extenstion” leads to losing the user-assigned icon of the tool.

– CoreAPI updated, a lot of functions included, doc updated

– Split and joints tool may also use curves as cut surfaces –

– New important possibility to split objects by curve (RMB over curve -> Split object by curve), look the

– Curve picker control updated (it is used in most of curve-based tools)

– Updated the usd libs for python38


Sun Apr 17 21:42:11 2022

– The direct export to Blender (and other apps) works correctly in Retopo/Modeling rooms via File -> Export Retopo/poly mesh->…

– Fixed multiple problems related to stencil/materials distorsion (aka Liquify) and 2D painting over the stencil/material. Auto-visibility (A in eye icon) improved – now texture does not disappear during the navigation/gizmo transforms.

– Texture->Adjust->… will never fade BG (because it is senseless) even if fading enabled.


Thu Apr 14 21:58:18 2022

– This is the first build with the USD export/import support!

– Fixed problem (rare) when some areas become transparent (without a reason) after the merge up/down.

– Fixed the problem of factures rendering in the Render room


Wed Apr 13 21:48:46 2022

– Freeze/pose selection correctly visible over factures.

– Removed unnecessary elements in factures room / general polishing

– Fixed multiple problems related to factures and transformed objects: road tool, splash, incorrect reflection calculation. IncRes works for factures correctly as well now.

Mon Apr 11 21:50:52 2022

– Possibility to auto-generate normalmap from the color map for factures (heuristics), more factures, better thumbnails.

– The Tools Bevel and InSet are improved. Union of Bevel Edge and Bevel Vertex.

– Carve brush sculpting over empty space corrected (painting in free space was disabled in previous builds). Now it works if you start from object, continues onto free space, the trajectory is smooth (in comparison to 4.9)

– Fixed tool for baking curvature and other maps in pTex mode with multiple UVs

– Factures multiple corrections – take from shaders via RMB, color texture normalization, better preview.

– Fixed problem of incorrect hint placement (sometimes it was too far from the origin)

– Fixed problem when in texture choosing control Open/Open Folder does not work (for local paths)

– Fixed crash related to symm copy/proxy

– Blender applink essentially updated: (1) It now kept on 3DCoat’s side, as soon as I update it, 3DCoat offers to copy it to the Blender setup. (2) Sculpt object covered by Factures may now be transferred to the Blender via AppLink. This is the HUGE step! (3) The direct transfer 3DCoat->Blender works using the File->Open … in->Blender, it creates nodes fpr ppp /sculpt/factures. The one feature still missing – shaders are transferred from coat to Blender, but it will be done too (at least in simplified form).


Mon Apr 4 18:29:48 2022

– New alphas included into the distributive (relatively lightweight). Better alphas import routine, it detects if rgb alpha is actually greyscale and treats it as the greyscale (it leads to better color

– Use environment variable “COAT_USER_PATH” to get rid of extra folders inside your “HOME/Documents”

– Auto-export improved: you may export textures to the separate folder, factures baked and exported correctly with auto-exporter.


Sat Mar 26 00:58:13 2022 +0200

– Fixed the problem of the SpineTool

– Fixed (rare) problem when ppp low-poly exported mesh is messy.

– Fixed problem of Spine Tool (worked only first time)

– Sculpt room, new rmb item: Retopo via decimation, visible objects

– The auto-export (decimate, bake export) improved – now you may export all objects at once, provide % of decimation or required poly count. The corresponding example in Core API updated as well.

– Export decimated object dialog functionality improved, now you may provide % or required polycount.

– Perfect division shape for the molding tool.

What’s new in 3DCoat 2022.14

  • The problem of eraser + Layer0 fixed (squares was appearing after multiple eraser use)
  • Fixed the “black wires” problem appeared in the last build.
  • Better shape of the division surface in the molding tool (within undercuts/bas-relief tools)

What’s new in 3DCoat 2022.13

  • Fixed transform gizmo scale in plane controls – inability to pick the control in some cases.
  • Fixed contradiction between the “Paint with dabs” and “Use spacing”. Selecting one option deselects the other.
  • Lasso/rectangle in Sphere tool (and similar that pick first point) works correctly – draws plane/spot from the first pick point.

What’s new in 3DCoat 2022.12

  • Fixed the visual bug – holes near the symmetry plane when using the move tool.
  • Move tool problem with “Through all volumes” in voxels fixed.
  • Fixed Undo problem when you have multiple volumes, sculpt through volumes, paint with native voxels, the with brush engine, undo… This important workflow was unstable, now it works correctly.
  • Factures (or VerTextures) may be baked to the regular textures. Factures allow the paint to be much denser than vertex density. It opens the possibility to sculpt and paint without UV at a super high details level and then, in the end, bake all this to the regular texture. It may be used together with File->Export->Decimate, auto-map, export to export the sculpt mesh.
  • “3DCoat 2022” automatically enables Wacom tablet in the new Linux 21.10. Otherwise use environment variables “COAT_PEN/COAT_ERASER/COAT_MOUSE”.
  • The Tools Free Move is improved. After snapping to a polygon, Gizmo automatically inherits that polygon’s normal direction.

What’s new in 3DCoat 2022.11

  • Can’t click interface buttons and menus with Wacom under macOS
  • If the image is greyscale and saved as PNG, it will be saved as 8-bit, not 32/24 as before. It saves some space and loads faster in other software.

What’s new in 3DCoat 2022.10

  • New Core API which enabled users to extend or customize 3DCoat’s functionality with “the full native speed of C++”.
  • New Bevel tool designed to create complex stepped bevels on hard-surface models via a customizable profile curve
  • New Copy Paste, Transform Copy, and Clone Stamp tools.

What’s new in 3DCoat 2021.53

Key Improvements

  • Auto-Updater introduced: find the Updates manager in the Start menu, it notifies about the available updates in correspondence with the Edit->Preferences.
  • The new RGB cavity was introduced as the default calculation method (see “Edit-> Preferences-> Tools-> Use RGB cavity as the default cavity calculation method”). In this case multi-range cavity will be calculated on the GPU, additional control in UI of conditions/smart materials will appear – the “Cavity width”. It allows you to vary the cavity width/smoothing in real time, it is very important for realistic PBR texturing. If you already have an old cavity layer in the scene, you need to delete it to use this feature. This is a very significant feature for PBR Painting over the Texture/Mesh.
  • Smart Materials->Add Existing Folder completely rewritten. Now it takes into account all types of maps, all imaginable texture names aliases, recovers displacement from the Normal map (if no native displacement is found), assigns cube-mapping and generates the preview. If there are images without aliases at the end they will be treated as flat color maps.
  • We corrected a long standing problem (since the beginning of voxels) – when a partial voxelization happens (after surface strokes) almost invisible square border appears around the modified area. If you do it again and again it becomes way more visible. This was the reason why mesh was voxelized entirely in V2021. But now that problem is gone and partial voxelization is clean and nice.
  • Pose tool may perform normal extrusion or regular transform – the choice is yours.

Minor improvements:


  • Now you can keep and distribute custom rooms in the File->Create extensions .
  • If you assigned a hotkey to the preset and switched to the other presets folder, the preset is still accessible by hotkey.
  • In preferences you can tell to be notified only about stable updates. And you can turn off notifications if needed.
  • After the first launch the Auto-Updater creates the link in StartMenu. So you will be able to use Auto-Updater even after switching to versions when it was not supported. In this case you can call it from the start menu instead of Help->Updates manager.
  • Translation system got a major update. Now the targeted translation shows possible translation options right in the form, you can check and correct, it should speed up the translation a lot. Translation with other services is also possible, but still requires a bit more clicks. Also it is possible to review and translate all new texts with Help->Translate new texts.


  • Correct look of the Texture editor UI in 4K, better look in 2K.
  • Added the “To Uniform” Color effect to the Textures/Adjust menu that converts the layer texture to uniform, you can use Overlay or Modulate 2x to blend the layer with the color of the layers below, and combine multiple textures.
  • Better support of ABR brushes. Now they load correctly, at least those alphas that were reported on the forum. And you can also drop them to the viewport to install. Pay attention, zipping huge alphas may take some time, so please wait till zipping ends before exiting (progress visible in the 3DCoat’s header).


  • The rotation (bending) axis preview in the Bend tool. It is important because without that axis nothing is understood about what happens there.
  • Geometry->Visibility/Ghosting->Invert volumes visibility, the tooltip: this function inverts all object