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Silhouette FX Silhouette v6.1

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Silhouette FX Silhouette - featured

Silhouette is a complete package of visual effect tools which includes rotoscoping, paint, morph, effects and keying

Invaluable in post-production, Silhouette continues to bring best of class tools to the visual effects industry. As a fully featured GPU accelerated compositing system, its standout features are award winning rotoscoping and non-destructive paint as well as keying, matting, warping, morphing, and a total of 138 different nodes--all stereo enabled.


Highlights

Developed over the years with input by those working in the trenches, Silhouette runs like a well oiled machine and is easy to use. You will be up to speed with minimal effort and have the tools you need to handle the most challenging of shots. As visual effects artists in previous lives, we understand your challenges and timelines. Our goal is to help you get the job done right, on time and on budget.

 

What's new in Silhouette v6 pdf

Note: mocha is no longer included in the base Silhouette product. It is a purchasable option. Floating license customers can purchase less mocha options, if desired, than the amount of Silhouette licenses as the mocha licenses are distributed as needed. For node lock licenses, the mocha option is locked to the Silhouette serial number and can't be passed around between machines.


Features

silhouette treesTrees

The power of Silhouette lies in the Trees window where your effects are built. A tree is a series of clips and nodes, such as color correction, image processing and composite nodes, plugged together to create the desired effect. The tree is grown by adding clips and nodes in any order. The ability to view any node while editing another allows for very complex composites that can be set up and rendered in one pass.

Nodes

Silhouette is a node based system and different nodes are used for various functions. Located in the Nodes tab at the bottom of the screen, nodes are grouped into various categories.

Trees and Nodes Features

  • 138 different nodes organized into Color, Composite, Diffusion, Filter, Film Lab, Image, Key, Light, Silhouette, Special Effects, Time, Tints, Transform, Warp and OFX groups
  • Horizontal and vertical node layouts
  • Gestural node workflow
  • Visual presets for most nodes
  • OFX third party plug-in compatible. At the current time, Genarts Sapphire has been qualified to run in Silhouette.

Roto

Silhouette allows you to quickly create sophisticated animated mattes using B-Spline, Bézier or X-Spline shapes. Intelligent design and easy-to-use tools, such as variable edge softness on a point by point basis and realistic motion blur, assist you in creating complicated shape animations. Integrated motion tracking makes the normally tedious task of rotoscoping a breeze.

silhouette rotoRoto Features

  • Unlimited number of animated B-spline, X-Spline or Bézier shapes
  • Stereoscopic rotoscoping workflow and tools
  • Integrated Motion Tracker that can apply motion data to points or shapes
  • Planar tracker provides automatic, markerless motion analysis and tracking
  • IK (Inverse Kinematics) for animating humans, animals and all manner of jointed creatures
  • Support for open or closed shapes
  • Move, scale, rotate, shear, and corner pin shapes and groups of shapes
  • Point-by-Point variable edge softness
  • Realistic motion blur
  • Animation changes for one point or selected points across all keyframes
  • Independent shape viewing and hiding
  • User-definable names, colors, blurs and blend modes for each shape
  • Render shape animation over image as an outline or filled color
  • Shape import and export
  • Support for video fields and 3:2 Pulldown

silhouette ikIK (Inverse Kinematics)

Silhouette’s feature set has been augmented with the addition of an innovative approach to Inverse Kinematics. 3D modeling systems have long enjoyed the benefit of IK for animating articulated objects such as people, animals and creatures in general. Silhouette V5 adapts the layer system already familiar to Silhouette users to dynamically generate “bone” structures for articulated shape transformation. When the IK feature is enabled, dragging a shape such as a fingertip has the potential to transform an entire arm. Since so much of roto work is on articulated objects, Silhouette’s IK feature can be a big time saver.

Feather

Utilize motion blur to generate realistic roto shapes and/or use variable edged feathering on a point by point basis.

Paint

silhouette paintPaint is a high dynamic range, non-destructive, 2D paint system designed from the ground up to handle the demands of feature film and television production. Whether it’s image restoration, dustbusting, wire and rig removal or just plain paint, Silhouette provides simple and sensible tools to get the job done.

Paint Features

  • Black and White, Blemish, Blur, Clone, Color, Color Correct, Drag, Eraser, Grain, Mosaic, Repair and Scatter brushes
  • Non-destructive raster paint system allows playback of paint strokes on a range of frames or the entire sequence
  • Automatic recording of paint events with selective stroke playback
  • Track paint strokes and Clone sources
  • Sophisticated cloning interface
  • Motion track, position, scale, rotate and corner pin clone sources
  • Color Correct, Blur or Sharpen the Clone source
  • Paint on left and right stereo images simultaneously using an adjustable, keyframeable interocular offset
  • Onion-Skin and Align tools to match up elements
  • Presets to store brushes and their settings
  • High dynamic range painting in 32 bit float as well as 8 bit

Auto Paint

Auto Paint is a highly unique automated paint feature that records all paint activity with tight integration of both point and planar trackers. Paint strokes can be match moved or stabilized giving Silhouette the speed of raster paint with the repeatability of vector paint. The beauty of the system lies in the automatic recording of the paint strokes and brush settings. Individual paint strokes can be selected and repeated over many frames, as well as deleted. If the original footage changes, the entire paint history can be used to rebuild the painted shot, automatically.

Morph

Silhouette includes a fully-featured shape based image warping and morphing system that provides the highest level of control and quality available. Image warping and morphing can take place on stills as well as image sequences. Warping can be used to enhance or exaggerate facial features, adjust sizing of image elements, create talking animals or any other type of image deformation. Morphing has been traditionally used to transform one object or person into another and more recently to seamlessly transform a live action element into a CG (computer generated) object and vice versa.

Morph Features

  •     Distort and morph images and sequences
  •     Shape based morphing
  •     Transformations on a layer by layer basis
  •     Depth and folding control
  •     Integrated motion tracking
  •     Interactive preview

Warp

Warping can be used to enhance or exaggerate features, adjust sizing of image elements, create talking animals, for example, or other types of image deformation.

Morph

Morphing has been traditionally used to transform one object or person into another and more recently to seamlessly transform a live action element into a CG (computer generated) object and vice versa.

silhouette morph 1 silhouette morph 2 silhouette morph 3

 

Depth

The Depth node contains a dedicated tool set for creating depth channels.

Features

  • Shapes can be assigned individual depth values
  • Horizon, Ramp, Hall and Tunnel gradient depth tools
  • Alpha tool that converts the alpha channel generated by other Silhouette nodes (zMatte, Power Matte, Roto, Paint, etc) into a depth map
  • Output to stereo displays

Depth Tools

There are a number of tools to create depth maps for 2D images which include: Constant, Horizon, Ramp, Hall, Tunnel, Edges, and Alpha.

  • Horizon: The horizon depth object creates a horizon line.
  • Ramp: The Ramp depth object creates a horizontal or vertical ramp blending out from the center.
  • Hall: The Hall depth object creates a perspective gradient as if you are looking down a hallway.
  • Tunnel: The Tunnel depth object creates a circular gradient as if you are looking down a tunnel.

silhouette depth previewDepth Preview

The Depth Preview window displays a 3D view of the depth map. It is very useful for visualizing the depth and placement of objects in 3D space.

 

zMatte

Using proprietary matte extraction techniques, the zMatte and Power Matte nodes are capable of extracting almost any object in an image quickly and simply even if you are dealing with fine hair detail, smoke, or reflections. They are easy to use, yet provide the needed tools when faced with good, bad, or ugly shots.

Keying Features

  •     Interactive image matting tool
  •     DV/HD deartifacting
  •     Multiple matte creation
  •     Color suppression
  •     Sophisticated matte manipulation
silhouette keying 1 silhouette keying 2

Power Matte

Power Matte is an easy to use interactive image matting tool that iteratively estimates the transparency value for every pixel in the image, based on a small sample of foreground (what you want to cut out) and background (what you want to get rid of) pixels marked by defining simple shapes on the image. Results show that compared with previous approaches, our method is more efficient and requires minimal effort to extract high quality mattes for foregrounds with significant semi-transparent regions. In addition, the foreground edge colors can be estimated in the semi-transparent areas to create a seamless composite.

silhouette keying before

Before

silhouette keying after

After

silhouette keying matte

Matte

silhouette keying shapes

Shapes

Trackers

Tracking is a technique that involves analyzing the motion of an image over time. In Silhouette, images can be tracked using an automatic image tracking system called Planar Tracking or Point Tracking which utilizes either one, two or four track points. Silhouette includes two Planar Trackers: Silhouette’s Planar Tracker and Imagineer’s mocha Planar Tracker.

Tracker Features

  • Planar Tracking using either Silhouette’s Planar Tracker or Imagineer’s mocha Planar Tracker
  • Planar Trackers provide automatic, markerless motion analysis and tracking
  • Unlimited point trackers for manual precision
  • Match Moving or stabilization of shapes or paint strokes
  • Pre-processing filters for problematic shots include: Blur, Sharpen, Contrast, Gamma, De-Noise and Remove Flicker will increase tracker accuracy for problematic images
  • Post-processing of tracking data to include: Average, Smooth and Merge
  • Tracker export to popular formats *

* mocha Planar tracking data can not be exported as external trackers.

PLANAR TRACKER & MOCHA TRACKER

Silhouette’s Planar Tracker generates and tracks several points on the image while automatically handling partial occlusions of the tracked object. Imagineer’s Planar Tracker technology provides 2D transformation data by tracking planes rather than points.

Point Tracker

The Point Tracker uses individual trackers which are placed on distinguishable image features.

Updates

What's new in Silhouette v6.1

Highlights of the new release include:

Nuke 9+ Shape Exporter Enhancements
There are a number of enhancements to the Nuke exporter for proper rendering of shapes, feathers and mocha perspective transformations in addition to increased accuracy. Also, Alpha values can be repeated in the RGB channels as an export option.

Point Trackers Within Layers
Silhouette now allows Point Trackers to be added and tracked within layers.

Timeline Frame Range
The Timeline now always shows the full session range with the work range displayed using a gray bar at the top of the Timeline. The work range can quickly be adjusted using this bar.

Timeline Markers
The Timeline context menu now has a Marker option which allows for the creation, editing or deletion of markers. Timeline Markers are a handy way of placing notes at specific points in time. Markers are displayed as light blue squares at the top of the Timeline.

MultiFrame Range Improvement
When using MultiFrame and adjusting which keyframes were affected, there was no feed-back to show if you were just tweaking the in/out point or sliding the whole range. Now, the MultiFrame range is displayed in the status bar while it is being edited.

Visual Warning for Paint > Clone > Grade/Filter Controls
The Paint > Clone > Grade and Filter controls are hidden in tabs so we have added a visual indicator in the tab if the controls have been modified.

Auto Paint > Paint History Custom In/Out Enhancement
To provide a faster way to set custom in/out points in the Auto Paint > Paint History, arrows were added to each numeric field which enter the currently parked frame when clicked.

Copy Alpha to RGBA Shape Preference
A Copy Alpha to RGBA shape preference was added.

Scripting

  • Create And Select A New Project Via Scripting
  • Added a way to create a new project with a complete bundle name and then have the UI select it.
  • Shape Import Using Python
  • Shapes can now be imported using Python.

Bug Fixes
Various bugs were fixed in Silhouette V6.1. Please see the What’s New document for a comprehensive list.

For a complete list of new v6.1 features and changes, download the What's New document. You can also download software and user guides from the same location.

Silhouette V6.1 is a free upgrade for all Silhouette V6 users.

What's New in Silhouette v6 pdf

What's New in Silhouette 5.2

Highlights of the new release include:

  • Crop Node
    Image resolutions continue to grow and become more difficult to work with. The new Crop Node allows working within a small region of a larger image using less memory with faster performance.
  • EXR 2.0 Multi-part File Support
    Silhouette now supports EXR 2.0 multi-part files. When a multi-part file is loaded, all of its parts are loaded into the Project window ready for selection and use in the project.
  • Auto Paint Enhancements
    Extending our already powerful Auto Paint tools, you can now play back selected events forward or backward, rebuild paint in stroke order, and duplicate strokes from one stereo view to another.
  • Tweak Software > RV Integration
    Rendered clips can be sent to Tweak Software’s RV playback software (if installed)._

What's New in Version 5:

Major Features

mocha Pro Planar Tracker - SilhouetteFX has signed a licensing agreement with Imagineer Systems permitting the integration of the planar tracking technology from Imagineer's mocha ProTM into Silhouette V5. Silhouette V5 will continue to offers it’s own point and planar trackers in addition to the mocha tracker. With the inclusion of mocha's excellent planar tracker, Silhouette now provides artists a variety of different tracking technologies to complete the most demanding of shots.

Morph Node

Silhouette now includes a fully-featured shape based image warping and morphing system. The Silhouette Morph node provides the highest level of control and quality available.

Warps
Warping can be used to enhance or exaggerate image features or adjust sizing of image elements. Warping has also been used to create other image deformation techniques such as create talking animals or any other type of image deformation.

Morphs
Morphing is used more now than ever before as an invisible segue between live action and computer generated elements. The precision afforded by the Silhouette Morph node makes it especially useful for this purpose. The Morph node also provides a rich feature set for the creation of more obvious transitions between image elements.
Being integrated into the existing Silhouette user interface, all Silhouette artists will readily take to this new capability.

Paint

Auto Paint
Auto Paint is a unique automated paint feature that records all paint activity with tight integration of both Point and Planar Trackers. Paint strokes can be match moved or stabilized giving Silhouette the speed of raster paint with the repeatability of vector paint. The beauty of the system lies in the automatic recording of the paint strokes and brush settings. Individual paint strokes can be selected and repeated over many frames, as well as deleted. If the original footage changes, the entire paint history can be used to rebuild the painted shot automatically.

Roto Node
IK (Inverse Kinematics)
Inverse kinematics (IK) simplifies the process of rotoscoping jointed, segmented figures by making the motion of each part related to the motion of the linked parts. That way, you simply have to animate the starting and ending joints, and the ones in between will adjust themselves and create more natural looking movement. Silhouette implements IK within it’s existing infrastructure by using layers to model joints with one or more shapes in each layer to represent the pieces of the object. IK greatly simplify the rotoscoping of humans, animals and all manner of jointed creatures.

S3D Node
The S3D node is an add-on option to Silhouette. It contains a comprehensive 2D-3D conversion toolset for glasses-based (stereoscopic) and glasses-free (auto-stereoscopic) productions. The Silhouette S3D node combines cutting edge technology and algorithms from 3D Impact Media’s RealityTools products with a powerful homegrown toolset all integrated into what is already an industry must-have for today's stereoscopic workflow.

Shape Gradients
Silhouette's industry leading rotoscoping and shape tools have expanded functionality in the S3D node. New shape parameters include depth and gradient control.

Depth Tools
Alongside the powerful rotoscoping tools, the S3D Node adds a number of depth tools that make quick work of common depth map tasks. The new time- saving tools include Constant, Horizon, Ramp, Hall, Tunnel and an Adaptive filter which refines the depth map created by other objects by adding edge detail to it.

Depth Preview
The Depth Preview window in the S3D node displays a 3D view of the depth map. It is very useful for visualizing the depth and placement of objects in 3D space. Clicking and dragging will move the image around in a perspective view.

Stereo Correction
The S3D node features the correction of exposition errors in stereo images that are caused by the misalignment of the camera pair during capturing. The following errors can be corrected: vertical offset, horizontal offset, zoom, keystone (rotation of vertical camera axis) and rotation. The correct setting of the correction parameters is done in a preview process. In order to make adjustments with high precision, a full resolution preview window can be activated.

Autostereoscopic Generation
The S3D node transforms stereoscopic content into autostereoscopic (glasses- free) 3D content. With corrected stereo images, two disparity maps are generated which are then used to generate multiple views. The disparity maps can also be controlled in the 3D Geometry Preview Window, which shows the distribution of the depth values in two different projections.

 

Because of the variety of different computer components available, we recommend that you download, install and evaluate Silhouette on the machine that you would like to run it on prior to purchasing.

Macintosh

  • Intel or AMD processor
  • Mac OSX 10.9 and above
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet

Windows

  • Intel or AMD processor
  • Windows 7 64 bit and up
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet

Linux

  • Intel or AMD processor
  • Linux distributions that conform to the CY2016 VFX Reference Platform as specified at www.vfxplatform.com
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet

Plug-ins

  • Adobe After Effects CC and above

Recommended Graphics Cards

Required

  • NVIDIA GTX 460 or better
  • AMD Radeon 57xx series or better
  • OpenGL 2.1 capable graphics card
  • OpenCL 1.0 capable graphic card
  • 1GB of graphics memory for film resolution

Tech Specs

Architecture

  • Node based workflow
  • Resolution Independent
  • OFX third party plug-in compatible
  • Stereo viewing and editing
  • Region of Interest for enhanced performance
  • Command-Line Rendering
  • Scripting and Actions
  • OpenColorIO Color Management
  • GPU and OpenGL® accelerated
  • Multi-processor support
  • Proxy management for large image sizes

Compatibility

  • File Formats: Cineon, DPX, IFF, JPEG, OpenEXR, PNG, SGI/RGB, TIFF and TARGA
  • Export Autodesk®/Discreet® gMask, Elastic Reality®, Eyeon Fusion®, Nuke® and Shake® 4.x SSF shapes
  • Import Commotion, Elastic Reality and Shake 4.x SSF shapes  
  • Mask interchange with After Effects® using the Silhouette Shape Import/Export Plug-in
  • Export After Effects, Autodesk, Nuke and Shake 4.x trackers
  • Import After Effects Corner-Pin, Nuke 8+ and Shake 4.x trackers
  • Macintosh®, Windows®, Linux®
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