Video Copilot Jetstrike is the perfect tool for aerial creation and mayhem! It includes highly detailed models of Military & Commercial Jets. Numerous detailed texture skins as well as Dual 4K Textures. Jetstrike is fully rigged in Video Copilot Element 3D. If you’re ready for the action, here it is!
Rig Key Features:
Turbines and Propellers
Exhaust Intake Nozzles
Flaps, Slats, and Elevators
Rudders and Ailerons
Weapons Bays and More!
Customizable Plane Decals
Create stunning formations
Create epic establishing shots
Add more urgency with a jet flyby
Create an Airliner taking off or landing
Practice film compositing
Launch some rockets and blow some stuff up!
All Video Copilot model packs have been designed to work with numerous 3D programs from a single product.
Use them with CINEMA 4D, 3ds Max, Maya, Blender and of course, the powerful Element 3D plug-in.
Element 3D 1.6.2 for use with Adobe After Effects
Rigs are hard-coded into Element 3D only
Alternate 3D files require third party 3D software
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.
I have a DEDICATED 3D Program why would I need this Plug-in?
Element is designed to be used whenever it will save you time or make your job easier. By working natively inside After Effects, you can make serious changes to your scene like change materials, add lights and even animate the camera without the intense re-rendering of traditional 3D.
Element works at compositing speed, which means you can see the final look of your scene while you make changes with virtually no interruptions.
What’s the difference between Element’s RENDERER & RAYTRACING?
Element uses fast Open GL rendering instead of the per-pixel Raytracing found in traditional 3D programs. The main difference with Open GL rendering is that objects do not reflect other objects in your scene. However, Element does use Reflection Mapping to generate the appearance of reflecivity without compromising Speed.