v2022.x ZBrush


The All-In-One Digital Sculpting Solution Designed for the Pursuit of Art

ZBrush 2022 provides enhancements that affect many areas of your workflow, with a focus on innovative new features that are designed to fuel exploration and inspire creativity.

ZBrush 2022 at a Glance

Become a Master of Bas Relief

Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Pose your model as desired and create a special new alpha from that view which can be used to create raised sections of detail that more closely resemble the results of traditional relief sculpture.
ZBrush 2022 Bas Relief - ZBrush Artist :: James W. Cain

ZBrush Artist: Paul Gaboury

More about ZBrush

ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture, and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.

In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination. Furthermore, do it at a speed that allows you to stand out in today’s fast-paced industry.

Introducing Dynamics

Pixologic ZBrush 2021 dynamics

Enhance your sculpting with a Dynamics system that allows any surface to be contracted, expanded, inflated or draped with gravity. Use masking to pin a portion of the mesh to create a point of interest. Alternately, use a mask to create a unique interaction and roll the surface on itself. Create realistic cloth folds, even on a low-resolution plane. Place your mesh, turn on the collision volume and any desired controls, then watch as ZBrush drapes the cloth mesh over any other visible meshes.

Watch as ZBrush artist Michael Pavlovich demonstrates the dynamic new features in ZBrush 2021.

Controlled Cloth Sculpting

Pixologic ZBrush 2021 cloth brush

Special brushes have been introduced which use the Dynamics engine to give unique capabilities for interacting with the cloth surface. For example, choose where folds will lay. Alternately, simply grab the geometry to move it freely in the workspace and create folds in real-time. The ClothTwister brush simulates twisted cloth. ClothWind allows directional movement. Finally, ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke takes place on the surface.

Pixologic ZBrush 2021 cloth brush sculpting

Dynamic Subdiv Revisited

Dynamic Subdiv provides a working preview of your subdivision levels, surprisingly, without actually increasing the base polygon count. In addition, add an adjustable thickness to any single piece of planar geometry.

Pixologic ZBrush 2021 subdiv

Add a piece of geometry to each polygon as a completely interactive instance. Select from the library of presets to make a surface look like canvas or denim jeans. Even select a piece of armor to create repeatable chainmail.

ZBrush Performance

They added even more performance enhancements to ZBrush 2021. They revisited the systems behind the sculpting brushes along with many other popular features. They increased speed across all sectors, including faster response time with high polygon models. In addition, they increased DynaMesh speed and much more. In addition, a new Optimal option for smart management of multithreading will always maintain the right amount of threads ZBrush needs with your system for the best performance.

ZModeler Upgraded

They added new functions to the already powerful ZModeler brush system.

Pixologic ZBrush 2021 extrude edgeExtrude Edge

Now that it has never been easier to build a plane up into what you imagine. Or, construct a completely new piece of geometry that fits into an existing sculpt. The new Edge Extrude feature gives you the ability to build with one edge, multiple edges, complete edge loops, and/or polyloops. Furthermore, with interactive edge snapping. Not only can you extrude an edge to snap to the adjacent face but you can enable SnapToSurface to allow the new edges to snap to an underlying surface.

zbrush 2021 equidistant insetEquidistant Inset

With Equidistant Inset you can inset a single polygon or region of polygons and all newly created topology will be equidistant from the existing topology. Accordingly, you’ll get a perfect new set of polygons.

Nanomesh Modifications

zbrush 2021 nanomesh

Continuing to expand on the already powerful instancing system of NanoMesh, ZBrush 2021 now gives you the ability to edit the instanced mesh while it is in place within the scene. Combining Split Screen with NanoMesh, throws wide open your ability to create and adjust without adding unwieldy numbers of polygons.

iMage3D GIF and PNG Formats

The iMage 3D format provides a unique way to share both an image of your work and the 3D model itself with others. And, all in a single GIF or PNG file. Post this file on any website. It will appear as a regular 2D image. Once opened in ZBrush, the complete model with all its SubTools, is ready to edit.


ZBrush Comparison Chart

Base Mesh Generation



Mesh Extract
Zee Zoo
Mesh from Mask




Max. number of polygons per mesh
20 Million
100 Million
Multi-Resolution Mesh Editing (Subdivision surface sculpting)
Insert Multi-Mesh
Number of Brushes
Multiple-Mesh support (Subtools)
Surface Noise
Boolean-type operations with DynaMesh
Live Booleans
3D Surface Effect ClayPolish
Reference Image support
Sculptris Pro
SnakeHook Brush
Curve Alpha
Thick Skin
Contrast Deformations
Close Holes
ZRemesher (Automatic Retopology)BasicAdvanced
Dynamic SubdivisionBasicAdvanced




2D and 2.5D painting and drawing tools
Document resolution:Screen SizeUp to 8K




3D painting capabilities (PolyPaint)
Texture Map support
Projection Painting (SpotLight)




ZBrush to KeyShot Bridge support
Render passes
Material editing/import
Real-Time Preview AO
Raytracing AO




Bridge between major 3D applications (GoZ)
Export settings for 3D printing (3D Print Hub)
Opens all files created by Sculptris
Opens all files created by ZBrushCoreMini
Opens all files created by ZBrushCore
Opens all files created by ZBrush




Available on Windows and MacOS
64-bit architecture
Number of activated machines (licensing)
CPU-based - no special graphics card needed
Graphics tablet support
Library of 3D startup models
Language localization - English, Japanese, German, French, Spanish, Korean and Simplified Chinese.
SubTool Folders
Real-Time Sihouette View
Universal Camera

Advanced Features



Gizmo 3D Deformers 1327
Gizmo 3D Primitives
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
3D Layers
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Masking capabilities
Polygroup capabilities
Mesh projection
Advanced split/merge of models
UV Mapping
Ambient Occlusion
SubSurface Scattering
Environment Maps
BPR Filters
Advanced 3D file export through plugins
Mesh Optimization (Decimation Master) ZBrushCore is limited to 5 preset polygon count optimizations. (20K, 35K, 75K, 150K or 250K))Basic Advanced
Scripting / Plugins / Macros
Model hollowing for 3D printing
Cloth Brushes

Base Mesh Generation

As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.

Sculptris Pro

Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.


DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command.


While ZBrush is best known for organic sculpting, its hard surface capabilities should not be underestimated. The ZModeler system is designed specifically for low poly modeling with easily accessed and highly intuitive controls for creating holes, adding edge loops, extruding polygons and much more.

Live Boolean

Many models are really nothing more than a set of shapes that combine to form a more detailed shape. Live Boolean takes this concept and runs with it, providing a way to easily add models together, subtract one from another and more. What makes the system in ZBrush unique is that this operation happens in real-time, letting you see exactly what you’re going to get before committing to the actual merger. This provides both exceptional ease of use and unprecedented control.


If you’ve ever added clay to a wire armature then you know exactly how ZSpheres work. Draw a simple skeleton/stick figure and ZBrush will then flesh it out with actual topology.


An evolution to ZSpheres is the Mannequin system. With a wide variety of both humanoid and animal figures in the library, Mannequins are an easy starting point as you explore the scene that you wish to create, before even beginning modeling.


As you have read through the features listed above you may have found yourself wondering about the kind of topology that is created. The beauty of ZBrush is that you don’t need to worry about that! Feel free to explore and just let your imagination take you where it wants with the knowledge that once you have your design ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.

Mesh Detailing

Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.

Multi-Resolution Mesh Editing

The inherent problem with traditional 3D modeling methods is that once you divide your mesh you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system you are free to move between subdivision levels at any time, making changes wherever they are most appropriate. Those changes then automatically ripple across all other levels of your model.

Sculpting Brushes

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.


In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.

HD Geometry

ZBrush is easily able to handle models in the range of 20 million polygons on most computers, and up to 100 million on a high end machine. That is more detail than can be held by an 8K map. But sometimes you want even more, and this is where HD Geometry comes into play. With this feature, ZBrush can work with models of up to 1 billion polygons. Let your imagination run wild!

3D Painting & Texturing


Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don’t even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.

UV Master

In order create or use a texture map, a model first needs UV’s. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV’s has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV’s for your model – in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It’s both intuitive and fast, letting you get back to being creative with minimal fuss.


Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).

Environment Maps

Use your favorite panoramic images as a background in ZBrush and integrate your model into the environment’s lighting and coloring at render time. Whether your image is 8-bit or full HDRI, using it as an environment is one click away.

BPR Passes

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors and much more.

BPR Filters

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors and much more.

NPR (Non-Photoreal) Renders

An evolution of the BPR Filter system, NPR is a suite of special filters designed specifically to make your render look less like a photograph and more like an illustration. With this system your model can look like it was hand-drawn on paper, taken right off the page of a comic, or even appear as a blueprint.

Difference Maps

While ZBrush is able to be used from start to finish, in most cases it serves as part of a pipeline. This means that you’ll need to be able to get all of your details out of ZBrush and into another program, such as an animation package. To accomplish this, ZBrush makes it easy to create normal maps and or displacement maps (including 32-bit maps) which can be exported together with your base mesh. For this reason, ZBrush is THE go-to application for detailing models in today’s pipelines.




  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel i5/i7/Xeon technology or AMD equivalent.
  • RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
  • Monitor: 1920×1080 monitor resolution or higher with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.


  • OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
  • CPU: Core2duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.



  • OS: Mac OSX: 10.11 or above.
  • CPU: Intel i5/7/Xeon technology.
  • RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
  • HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.


  • OS: Mac OSX: 10.11 or above.
  • CPU: Core2duo with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

iPad Pro and other tablet devices run iOS rather than macOS. ZBrush and ZBrushCore will not run on these devices.

Maxon EULA

2022 April Update

  • BasRelief
  • BevelPro
  • New Knife Brushes
  • New Bevel Sculpting Brushes
  • Adjust Last
  • Cloth Dynamics
  • Copy Mask or PolyPaint
  • Interpole Two Strokes into Many
  • And so many more

2022.0.5 Update Notes

  • Fixed: Crash involving IM/IMM brushes and the Preferences >> Large Gizmo Icons feature.
  • Fixed: Crash affecting Windows users related to Spotlight Radius function.

2022.0.4 Update Notes

  • Added a switch for Gizmo buttons size to Preferences >> Gizmo 3D, allowing the user to revert to using small icons.

2022.0.3 Update Notes

  • Modified: Gizmo icons now 50% larger.
  • Modified: Strength of smoothing that takes place after alt-drag when cleaning topology curves is now dependent on the Stroke/CurveFunctions/Curve Smoothness slider.
  • Modified: ZCameras will now store up to 256 cameras.
  • Modified: Separate TransPose falloff controls for Gizmo and Action Lines.
  • Modified: Improved BevelPro bevel results with additional control options.
  • Modified: Smoothness option was added in the Bevel Pro Advance options
  • Modified: BevelPro now supports chamfering
  • Modified: BevelPro: Beveling supports inner boolean parts to fill holes.
  • Modified: Bevel Pro: Bevel/Chamfer operands feature polygroup separation.
  • Modified: BevelPro: Edge fixing is more aggressive.
  • Modified: BevelPro: When Auto Apply is enabled, edges are fixed in result as well.
  • Modified: BevelPro: Flipped meshes are respected.
  • Modified: BevelPro: Polish by groups respects masking.
  • Modified: BevelPro: Improved mesh rendering inside BevelPro.
  • Fixed: issue related to XMD hotkey.
  • Fixed: MultiMapExporter Layers Option.
  • Fixed: ZBrush to Photoshop 3D Layers issue.
  • Fixed: Knife brush with Brush radius option generating odd geometry
  • Fixed: KnifeCurve does not produce the expected results with BRadius and sharp angle cuts.
  • Fixed: Crash when Space Mouse is used to zoom in too far.
  • Fixed: Crash related to BevelPro when ZBrush is set to certain languages.
  • Fixed: DLL error preventing ZBrush from running on Windows 7.

ZBrush 2022 Release Notes

ZBrush 2022 is a **FREE upgrade** for all registered ZBrush users.

ZBrush 2022 FEATURES

Enhance your ZBrush experience with these additions:

Bas Relief

Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Position your model as desired and project all visible meshed into the selected mesh.

Load any model and create a Bas Relief alpha from the camera view to be used to create raised sections of detail that closely resemble the results of traditional relief sculpture.

Bevel Pro

The new Bevel Pro plugin allows you to create complex bevels for meshes at any resolution without low-poly modeling. Suitable for meshes of the medium-to-high resolution, Bevel Pro allows you to use masking and PolyGroups to determine exactly which edges to bevel. Adjust and preview your results non-destructively, and even create your bevels as separate sections of geometry for use with Live Boolean.

Note: On Windows, Bevel Pro requires a video card supporting Vulkan 1.1 or above.  On macOS, it requires Metal, which is automatic with OSX 10.14 and later but may not be supported on machines running earlier operating systems. If your card does not meet this requirement, Bevel Pro will not work but the rest of the ZBrush 2022 feature set will still be available to you.


Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. Create striking blends of color and detail with this versatile new feature!

Brush Surface Noise with Local Projection

Apply any image, graphical noise or noise presets to a brush for local sculptural surface noise details. Use Brush Size or pen pressure sensitivity to adjust the noise scale on the fly. Local Projection will give a unique way to reapply any noise by the position of the brush. This feature shines when creating environment pieces or applying skin details.

SubTool Alignment

Instantly redistribute multiple SubTools, or the geometry within a single SubTool with a single button press. Similar to alignment features found in other programs, you can now align meshes to the left, right or center, and by the top or bottom edges.

KnifeCircle & KnifeSquare

The new Knife brushes now support the Circle and Rectangle stroke types. Cut through meshes cleanly with these tools where the resulting cut accurately reflects the stroke.

Enhanced Stroke Interpolation

The Stroke Interpolation feature can now use ZIntensity, Brush Size, RGB Intensity, and Front and Back Colors to transition between strokes with a set number of steps. Create dazzling blends and intricate patterns of color and detail between two strokes on the surface of your mesh.

Other Additions

  • Stager now has a Copy/Paste option.
  • Stager now has an Interpolate option.
  • Edge Detect option added to Spotlight allows users to interactively highlight the edges of an image for various effects.
  • Visibility Sets: Store up to 8 Sets of your SubTools in different visibility configurations.
  • ScribeStandard and ScribeChisel brushes added. They both take advantage of the Curve Sub-Steps slider.
  • Gizmo can apply soft deformation with its falloff adjusted by Focal Shift.
  • FBX will now import images with camera angles. Ideal when using photogrammetry or image planes from other applications.
  • Deformation actions from the Deformation menu can now affect multiple SubTools simultaneously with the Gizmo Multi-Select option.
  • Dynamesh Resolution can now be sampled directly from a mesh on the canvas by dragging from its slider to target mesh polygons.
  • Added a Mask By Depth function to mask the model based on each point’s distance from the camera.
  • Added a Mask By Normals function that will mask polygons that do not directly face the camera.

Complete Notes


  • Secondary alpha to all brushes.
  • Secondary texture to all brushes.
  • Two test scribe-brushes “ScribeStandard” and “ScribeChisel.”
  • “Interpolate” feature to the Stager palette.
  • BevelPro plugin to add bevels to medium-to-high resolution meshes.
  • Bas-Relief feature to Tool >> Geometry sub-palette.
  • Bas-Relief feature to Alpha Palette
  • Local projection feature to brush surface noise. Added two sample brushes ‘Pattern01’ and ‘Pattern02’.
  • “Open XMD Toolbox” to File palette.
  • 8 visibility sets to SubTools.
  • “DynaMesh Resolution Picker”
  • “Align” and “Distribute” features to SubTools. When Multiple subtools are visible,  ZBrush will do alignment/distribution between subtools. If only one SubTool is visible (or when in Solo mode) then ZBrush will apply the alignment/distribution of the currently selected tool only.
  • Edge-Detection filter to Spotlight.
  • Copy and Paste functions to Stager.
  • Texture Grab flat or shaded options.
  • Gizmo soft deformation, adjusted with Focal Shift.
  • KnifeRect and KnifeCircle brushes
  • Rename and Do Visible >> Copy/Paste Stager options to SubTool Master
  • Mask by Normals and Mask by Depth to Tool >> Masking sub-palette


  • The curves stepping code and added a slider that controls sub-steps in the stroke palette.
  • The curve drawing code to auto-apply the stroke when the stroke type is drag-dot.
  • The basic deformations (such as scale, offset…) now respect transform-MultiSelection mode.
  • FBX Import to load Camera background images when available.
  • Draw >> Cameras with options to load images and change model opacity.
  • “Align” and “Distribute” subtools respect transform-MultiSelection mode;
  • ‘AdjustLast stroke’ will now skip simple mesh movement
  • Improved the Stroke-Interpolate to also interpolate Brush Size, Z Intensity, RGB Intensity, Front Color, and Back Color.
  • When creating a mesh from alpha, planar UV will now auto-apply.
  • Make BasRelief will also grab the texture at the same time.
  • Using “To Mesh” from alpha will auto-apply any selected texture as polypaint.
  • Brush noise now respects ZSub/ZAdd mode. (Previous versions were only ZAdd modes).


  • A problem related to “Adjust Last” feature and Undo
  • Crash with “Deformer”
  • When multi-curve brushes are used with inserted meshes, editing one stroke smooths the others.
  • Issue with saving and loading iMage3d Gif format on macOS.
  • Typo in warning pop-up.
  • Timeline track time numbers not displaying correctly.
  • Improved Image Plane to handle higher resolution meshes distorting background images.


ZBrush 2022 is a FREE UPGRADE for all registered ZBrush users.

Upgrading (Existing ZBrush Users)

Please see our Knowledgebase article for detailed instructions on how to upgrade, based upon your license type and current version number.

Mac users please note: Before installing ZBrush 2022, make sure your operating system is 10.11 or newer.

5 Great Places to Learn ZBrush

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Ian Failes at fxguide.com put up an awesome tutorial on how to create a big, friendly, lovable ogre in The Foundry Nuke / Mari.


Inspirations / Tutorials: Pixologic ZBrush SIGGRAPH 2013 Videos

Pixlologic recently posted their video archives from SIGGRAPH 2013. Learn and be inspired by fantastic talent from Walt Disney Animation Studios, Aaron Sims Company, id Software, Epic Games, Marvel Entertainment, Seth Thompson, Blizzard, Ubisoft Entertainment, Joseph Menna, and Santa Monica Studio.


Tutorial: Pixelogic ZBrush Z4R5 Time for Art The Dragon Flyer

In this session, Pixolator demonstrates two of the new Z4R5 features: ‘Panel Loops’ and ‘Polish By Features’. With the help of these tools, you will be able to quickly transform a roughly shaped mesh to a glossy hard-surface model.


ZBrush Digital Sculpting, Military Character Assets with Joseph Drust

Pixelogic has a tutorials area called ZClassroom and they have a series of Military Character Assets with Joseph Drust, a video game industry veteran who focuses on modeling and sculpting. Below are is a link to all of their tutorials in the series, with more coming soon.