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New: Chaos Group V-Ray for Unreal is Now Available + Webinar Info

New: Chaos Group V-Ray for Unreal is Now Available + Webinar Info
New Products, News, Webinar Nov 08, 2018 at 10:54 AM

Chaos Group has just released V-Ray for Unreal. The future of real-time & ray tracing is here. Plus, get info about the free V-Ray for Unreal webinar on Thursday, November 29, 2018.

V-Ray for Unreal is the fastest, simplest way for you to bring V-Ray scenes into real-time and render ray traced images directly from Unreal.

Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.

 

Built for artists, designers & jacks-of-all-trades, our 3D rendering software helps you visualize anything imaginable. Save time and create your best work — with tech from Chaos Group.

Learn More | Purchase V-Ray for Unreal


FREE WEBINAR: V-Ray for Unreal

Thursday, November 29, 2018 at 9am PT | 12pm ET

Register for Chaos Group's free webinar to find out how to transfer V-Ray for 3ds Max projects into Unreal Engine.

In this webinar, host Simeon Balabanov will cover everything from installing the plugin to setting up your project and moving your V-Ray data into Unreal. You’ll also find out the simple techniques which ensure your projects look as good as possible in Unreal.

Topics we’ll cover include:

  • Installation and setting up  
  • Exporting from your host application
  • Importing into Unreal Editor
  • Light setup
  • Look development
  • Light baking
  • Final frame rendering
  • Creating a standalone application

Register Here

Seats are limited.

PRESENTER

Simeon Balabanov
V-Ray for Unreal Product Manager, Chaos Group

Simeon is one of Chaos Group’s top CG specialists. He has over 10 years professional experience in the field of 3D modeling and rendering, including CG supervisor positions at some of the biggest animation studios in Bulgaria. Following the start of the V-Ray for Unreal development, Simeon headed the project as product manager and is currently responsible for development, integration in various workflows and deployment with key customers.

Posted by Kim Sternisha

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