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Boris Continuum Unit: Lights v11

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Turn up the light.

Add stage lights, spotlights, and volumetrics. Generate 3D lens flares and sweeps. Add sparkle with glitters, glares, and glints. Includes 21 filters & 300+ presets. Cross-host license.


Highlights

 

Highlights include:

  • New! Integrated Academy Award-winning Mocha masking and planar tracking system
  • New! Auto-animating Light Leaks filter with procedural generators
  • Lens Flare 3D with atmosphere generator and support for host lights, cameras and paths
  • Glint, Glare, Glitter filters
  • Volumetric light emulators such as Stage Light and Rays filters
  • Lightning generator with strike option

The Continuum Lights Unit offers multi-host support with a single license.

Features

  • On-screen control widgets
  • Professionally designed factory installed presets
  • Integrated FX Browser
  • Integrated PixelChooser matte and masking system
  • Support for Adobe host native mask shapes
  • Support for Adobe host native 3D camera system
  • Support for Adobe host native 3D light system
  • Integrated Mocha masking and planar tracking system
  • Integrated Beat Reactor for audio generated VFX
  • Hardware acceleration (OpenGL/OpenCL)
  • Multi-processor (SMP) and multi-core (CMP) support

Effects

Alpha Spotlight

The BCC Alpha Spotlight filter uses a spotlight to create or add transparency to the source image. For example, you can use Alpha Spotlight to create an effect in which the lit areas become transparent while the background is left opaque, or vice versa.

Edge Lighting

The BCC Edge Lighting filter finds edges based on pixel-to-pixel differences in any chosen channel in the source image or in the Edge Source Track and applies light to these edges. Highlights and Shadows are independently computed and can be blurred and applied separately to the source.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Glitter

The BCC Glitter filter creates a glittering or sparkling light effect. A luminance map creates the glitter based on bright areas in the image.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Laser Beam

The BCC Laser Beam filter creates multiple strobing lights to a scene with built-in fog generator which can be used to create light sword effects or to simulate and array of light beams. This filter is hardware accelerated for enhanced performance.  BCC Laser Beam can be driven by either the filter’s own built-in 3D camera and lighting system or, when running in After Effects, by integration with the native host camera and lights.

The built in motion tracking allows you to track the motion of an object, then use the motion path to drive other geometric properties of the effect without the need for keyframing.

Lens Flare 3D

The BCC Lens Flare 3D filter is a highly sophisticated lens flare visual effect generator that can produce many different styles and looks, from the traditional lens flare that occurs when a point light source is turned toward a camera lens to the more spectacular special effects that are often seen in science fiction movies.

A base requirement for the generation of Lens Flares is a point light source, and the BCC Lens Flare 3D includes a built-in light source, with parameters to control the position of the light in 3D space and in addition to this, the filter is aware of any After Effects native lights that have been added to the scene and can set to use any or all of these lights as source lights for the generation of single or multiple Lens Flares.

As the case with all filters in the Continuum filter set, the BCC Lens Flare 3D filter includes a preset pop-up selector that can be used to load any of the factory installed preset looks, which can be used as-is or can serve as a useful starting point in generating a customized look which can be saved and reused on future projects and comps.

At the bottom of the Lens Flare filter control list you will find both a motion tracker control group and a beat reactor group. Both groups are used to control the movement of the Lens Flare in the image clip. The Motion Tracker can be used to automatically lock or track the Lens Flare to a specific scene element. The beat reactor can be used to lock the movement or the visibility of the Lens Flare in syncopation with the beat of an audio track.

Light Leaks

The BCC Light Leaks filter simulates the visual effect of light leaking through gaps in a camera and partially exposing the film/sensor. The light elements are animated over time to create stylized looks ranging from subtle, diffuse glows to bright and/or rapidly flickering flares. The BCC Light Leaks filter builds its pattern of leaks by layering up to four separate leak generators on top of each other with additional controls over the scaling, intensity, and apply mode of the combined leak elements.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect. In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.

Light Sweep

The BCC Light Sweep filter creates a linear beam of light that sweeps across your image. The filter is physically modeled after a light that is infinitely far away. The light is infinitely wide in one direction, and falls off in the other. Light Sweep also has some very useful edge detection and edge lighting features.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Lightning

The BCC Lightning filter is designed to generate photo-realistic lightning bolts and plasma streams that will automatically flash or move over the image to which the filter was applied.

This filter is based on OpenGL hardware assisted rendering technology and will deliver a high level of performance when paired with a supported graphics card. The filter included parameters to control and shape the overall appearance of the bolt as well as the bolt type and how it will flash or move on the viewer screen. The filter includes many presets that make fast work of setting up the filter; each of the factory installed settings can be modified by the user and then saved as a custom preset, which can be used on any project and from within any supported host.

Rays Cartoon

The BCC Rays Cartoon filter creates the light out of the Cartoon edges of the filter. Using it is the same as using one of the other Rays filters with the Light From channel set to one of the Cartoon Edges choices.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Puffy

The BCC Rays Puffy filter light which spreads from a source point creating a soft, “puffy” appearance. The light is generated from a chosen channel in the source image.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Radiant Edges

The BCC Rays Radiant Edges filter creates light from the edges of the image. This filter includes similar controls to the BCC Rays Cartoon filter.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Radiant Spotlight

The BCC Rays Radiant Spotlight filter is a combination of a Light Ray Filter and a Spotlight. The spotlight can be used to matte either the light source or the rendered light.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Ring

The BCC Rays Ring filter masks the light source with a ring. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Ripply

The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Streaky

The BCC Rays Streaky filter produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Textured

The BCC Rays Textured filter creates a textured light using a noise map pattern. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Rays Wedge

The BCC Rays Wedge filter is a light rays filter that mattes the light source with a wedge- shaped light. The resulting light is generated from a selected channel in the source image, and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.

Reverse Spotlight

Using the Spotlight filter to precisely light a specific area can sometimes be difficult. The BCC Reverse Spotlight filter allows you to define the lit region and computes the Light Source, Target, and Cone Width from this region.

The Near Corner, Far Corner and Light Squeeze controls in Reverse Spotlight replace the Light Source, Target, and Cone Width controls in the Spotlight filter.

Stage Light

The BCC Stage Light filter was designed to augment the built-in lights in Adobe After Effects or to function as a 3D lighting system when used in supported non Adobe After Effects hosts.

While the lighting system in After Effects is indeed rich and powerful, it is incapable of generating real-world volumetric lighting, such as one might see when stage lights are used to illuminate talent on a real set. The BCC Stage Light filter generates 3D volumetric lighting with control over the visible light levels as well as other real world stage-light attributes such as smoke particles. The BCC Stage Light filter creates this effect using either the host native After Effects lights, or via the use of the filters own built-in 3D lighting system.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Host Support:

  • Adobe: Creative Cloud, CS5.5-CC 2018 – After Effects and Premiere Pro
  • Apple FCP X & Motion 5
  • Avid: Media Composer 6.5+
  • Blackmagic: DaVinci Resolve 12.5+
  • Sony: Vegas Pro 13
  • Magix: Vegas Pro 14+
  • Foundry: Nuke 9+

For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix.

Graphics Cards: We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.

 

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