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v2022 Boris Continuum Unit: VR

Boris Continuum Unit: VR
  

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360 editing and finishing tasks handled

Speed up 360 post workflows while staying inside your host timeline. Boris Continuum Unit: VR gives editors five new filters for everyday VFX tasks that seriously speed up 360 workflows.  Includes VR Reorient, VR Insert, VR Blur, VR Sharpen, and VR Flicker Fixer.

Quickly work inside your host timeline while also avoiding the seams inherent to regular non-VR filters. Supports 360 stereoscopic! Based on Mocha VR’s award-winning 360/VR tech.

Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.

Editors working in 360/VR filmmaking face VFX & post challenges that are often time-consuming. The VR Unit gives editors five filters for every day VFX tasks that seriously speed up 360 workflows.

  • Work inside your host timeline while also avoiding the seams inherent to standard non-VR filters.
  • Supports 360 stereoscopic based on Mocha VR’s award-winning 360/VR technology
  • VR Reorient
  • VR Insert
  • VR Blur
  • VR Sharpen
  • VR Flicker Fixer.

Working in Avid? The VR Unit brings 360 workflow to Avid Media Composer.

The VR Unit complements Mocha VR, our award-winning tool designed for advanced 360 effects and finishing tasks such as camera stabilization, object removal, nadir patching, tracking and masking.

The Continuum VR Unit offers multi-host support with a single license.

 

The Boris Continuum Unit: VR filters

VR Reorient

vr unit reorient

VR Reorient enables users to reorient a 360/VR shot in true 360/VR space in either mono or stereo format. The filter includes a set of intuitive overlay controls that map each section of the 360 source clip to its respective face in the 360 environments, emulating the view that a user would experience when consuming 360 media via a head-mounted display system like Oculus Rift.

Use the VR Reorient filter to re-position or center the hero view, fix footage shot at angles or drones, and flatten the horizon.

  • Supports mono, stereo, top/bottom, side by side: 360 / 180 formats
  • Cross-Host presets and saved views
  • Headset preview and preset views: Preview mode displays “headset view” for editing purposes, toggle between views, or deliver a director/viewer cut

 

VR Insert

vr unit insert

VR Insert allows users to easily insert a secondary source clip, title, logo, etc. into a 360/VR shot in true 360/VR space in either mono or stereo format in addition to providing a full array of controls to reorient the source in 360/VR space.

  • Supports mono, stereo, top/bottom, side by side: 360 / 180 formats
  • Cross-Host presets: save your favorite animated title moves and share across hosts
  • Stereo 3D convergence and X,Y, Z orientation controls to properly position inserted elements in stereoscopic position
  • Insert Repeater: replicates titles and inserts to be visible on all 360 views in one simple effect. No duplication or layering necessary
  • Combine 2D video assets into 360 work-space (picture in picture)
  • Combined Insert/Reorient. Add graphics and re-position the background video layer in one simple effect

 

VR Blur

vr unit blur

The VR Blur filter generates out-of-focus effects by emulating the look of shooting with soft focus or a lens diffusion filter. Designed from the ground up to operate in 360/VR with multiple edge wrap modes to process pixels that reside along the edge of the 360 seams. (Non-VR aware filters will generate a hard line across the seam and will not create a convincing look.) To explain, VR Blur includes independent controls for the amount of blur along the horizontal and vertical axis, making it easy to emulate fast camera pans. VR Blur complements Mocha VR masking tools for blurring faces and logos in 360 projects.

 

VR Sharpen

vr unit sharpen

The VR Sharpen tool provides the highest quality 360 video sharpening available. It uses state-of-the-art image algorithms to enhance image detail while minimizing artifacts associated with traditional sharpening tools. The core sharpening algorithm performs up to four passes on Fine, Small, Medium, and Course pixel arrays. This targets physical details that have wider and wider pixel dimensions with each stage.

 

VR Flicker Fixer

vr unit flicker fixer

Pro-sumer 360 video cameras are prone to flickering when shooting with mixed lighting sources. Continuum VR Flicker Fixer can eliminate or reduce luminance flicker with one simple click, providing 3 different methods for removing flicker. Apply the Frame Analysis method on clips with uniform flickering throughout the frame – e.g. flicker that is caused by unintended shutter speed or aperture variations from frame to frame. Apply the two Temporal Smoothing methods on clips where flicker varies from pixel to pixel within the frame – e.g. a scene that is lit partly by natural light and partly by a flickering artificial light. Also, Continuum VR Flicker Fixer really shines with mixed with host masking or Mocha VR’s 360 masking tools for isolated flicker correction.

Working in Avid?

The Boris Continuum Unit: VR brings 360 workflows to Avid Media Composer.

This video is a quick start guide for using the VR Unit from Boris FX inside Avid Media Composer.

The VR Unit includes five powerful filters: VR Blur, VR Sharpen, VR Reorient, VR Insert, and VR Flicker Fixer. These filters support mono & stereoscopic 360 formats such as top/bottom.

Underwater 360 footage provided by http://vrtul.co/.

OS Requirements:

  • Mac OSX: 10.14 or higher
  • Windows: Windows 8 and 10

Hardware:

Recommended Hardware:

  • Processor: Intel or AMD CPU with four or more cores
  • Memory: 8 GB or more
  • Disk: High-speed disk array or SSD storage
  • Graphics Card: Most modern graphics cards from ATI, Nvidia and Intel are supported. click here for a full listing

Supported Host Applications:

  • ADOBE :
    • After Effects and Premiere Pro
  • AVID :
    • Media Composer
  • OFX :
    • Blackmagic Design Davinci Resolve
    • Vegas Pro
    • Foundry Nuke

Host & OS Support

For compatibility with specific versions and operating systems, please see the Host Compatibility Page.

Continuum 2022 v15.0.0 for Adobe supports the following Adobe host applications:

macOSX 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Premiere Pro versions which themselves support running natively on M1/ARM64. After Effect does not itself run natively on M1/ARM64 at the time of this release. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64.

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Windows 10 x64, Windows 11:

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Continuum 2022 (v15.0.0) for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). (Intel chipsets only. M1 / ARM chipsets are not supported by the Avid host at the time of this release.)

Windows:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running Windows 10 or Windows 11

Continuum 2022 (v15.0.0) for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve, Vegas Pro, and Nuke. Note that official Resolve support does not yet include the embedded Fusion page within Resolve. Note that the Apple App Store version of Resolve is not fully supported and direct downloads of Resolve from the Blackmagic Design site should be used instead.

macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use): Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Resolve host versions which themselves support running natively on M1/ARM64. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64. [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Nuke 12, 13

Windows 10 x64 and Windows 11 [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Magix Vegas15, 16, 17, 18, 19
  • Nuke 12, 13 (4k monitor support on windows requires Nuke 12.1 or higher)

 

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.

Continuum 2021.5 Highlights

  • New! 9 GPU-accelerated, HDR-compliant cinematic effects (Watch overview video): BCC+Multi-Star, BCC+Vignette, BCC+FilmGrunge, BCC+TwoStrip, BCC+Flashing, BCC+Composite, BCC+F-Stop, BCC+Fluorescent, and BCC+Haze; includes over 200 drag and drop presets
  • New! Avid infrastructure controls added to all BCC+ filters: Apply to Title Matte Option, Safe Levels Option, and True Bypass Switch

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