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v2023.5 Boris FX Continuum Stage Light

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Boris FX Continuum Stage Light
  

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Generate visible volumetric lighting using spot or point light sources

Are you ready to rock? The Boris FX Continuum filter Stage Light generates visible volumetric lighting using multiple integrated spot or point light sources. Or you can use an unlimited number of Adobe After Effects’ native lights to produce smoky, highly-stylized lighting effects. Navigate around your lights using the built-in 3D camera system or AE’s native 3D camera. Add realism with the integrated smoke/fog generator.

Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.

Continuum Stage Light Features

  • OpenGL hardware-accelerated for speedy renders
  • Built-in 3D camera and lighting system for use in non After Effects hosts
  • Generate visible volumetric spot or point source lighting
  • Auto-animating smoke option with control over speed and density
  • Support for Adobe host native 3D camera system
  • Support for Adobe host native 3D light system
  • Select specific multiple host lights by name or use all lights
  • Target mode for lights can automatically extend visible volumetric light to reach any layer
  • Integrated FX Browser with factory-installed presets

The Continuum Stage Light filter offers multi-host support with a single license.

AE Integration

Like many other filters in the Continuum product, Stage Light offers a deep level of integration with Adobe After Effects. For Stage Light, this means that the filter can read an unlimited number of After Effects native points and spotlights in the composition. Selectively determine which lights to use in the scene via a simple naming convention. Likewise, use After Effects native 3D cameras with Stage Light. With multiple views in AE, the visible light is correctly rendered in each view, regardless of whether they’re viewing the render camera or a non-production orthogonal view.

Built-in 3D Camera System

The Stage Light filter produces visible beams of light shining through the environment so it makes sense that we would be able to view this light from different angles. To facilitate this, Stage Light includes a built-in 3D camera system,  used to orbit around the scene. Set the built-in camera to target a user-defined point in XYZ space around which the user can pivot the camera like a reverse tripod. This is is especially useful when the camera model is set to orbit mode. Pan and Advance modes are also included as options.

Built-in 3D Lighting System

To summarize, Stage Light includes three built-in lights. Set them to either a point light or a spotlight. The point light, essentially a light source such as the sun or a light bulb or traffic light, uses a single point source. It radiates an equal amount of light in all directions. Spotlights are focused cone-shaped lights with user-defined source and target in 3D space. The visible light beam gradually spreads outwards from the source to the target. So, while a point light illuminates a room globally, a spotlight illuminates a specific portion of that room.

Multiple Light Render Modes

Get four render mode options available for each light in the scene. Designed to enable you to quickly and easily control the falloff of the light, the render modes emulating real-world lighting. For instance, if you select the “Weak” mode the light will be strong at the source but will have a rapid falloff as opposed to the “Strong” mode which has a very gradual falloff. Other options include “Linear” which has less falloff than the other modes and “Natural” which, as the name suggests, produces a more natural-looking result.

Multiple Light Models

There are three distinct light model types in Stage Light – natural, distant falloff, constant – each of which will produce a different look for different lighting situations. For spotlights, the lighting model is always either off, which produces no light at all or Natural, which yields a very natural looking beam of visible light. For point light sources, there are three models to select from : off, which again produces no visible light, Natural Light which generates a soft light radiating from the light source and Constant Radius, which produces an almost solid spot of light with a very slight and rapid falloff around the edges.

Indiivdual Lighting Control

The position as well other parameters such as intensity, color, render mode, lighting model, light type etc for each of the 3 built-in lights can be individually controlled independently of other lights that being used in the filter. So for instance, you can mix and match light types and styles all within a single instance of the filter.

Auto-Animating Smoke / Fog Machine

And what would stage lighting be without a fog machine?! We’ve included a self animating fog/smoke generator that creates very natural looking billowing smoke, which interacts with the filters volumetric lighting output to produce dramatic photorealistic stage light effects. The Stage Light filter includes parameters to control the density and the speed of the auto-animating smoke.

Light Target Option

A spotlight can be set to target a user specified point in space or even reach an alternate source layer in the timeline. This can be a very handy way to set a spotlight to reach an animated 3D layer without the use of keyframes or to animate the position of a light source while it remains focused on the light target.

Integrated Beat Reactor

As with most filters in the Continuum package, the Stage Light filter includes an integrated Beat Reactor function that can be used to synchronize the Stage Light output to the rhythm of a user selected audio source without the need to generate a single keyframe. It’s as easy as importing an audio clip and selecting the audio frequency spectrum that you want to sample and the filter will use the audio rhythm to drive various parameters of the generated light, such as the light intensity or position or even the intensity of the billowing smoke.

Factory-installed Presets

Like every filter in the Continuum product line, the Stage Light filter includes many factory installed presets, which can be modified by the user to suit the source footage. Customized presets can be saved and reused in any supported host where Continuum is installed.

OS Requirements:

  • Mac OSX: 10.15.6 or higher
  • Windows: Windows 10 and 11

Host Support:

  • Adobe After Effects
  • Adobe Premiere Pro
  • Avid Media Composer
  • Apple Final Cut Pro X
  • The Foundry Nuke
  • Blackmagic Design DaVinci Resolve Studio
  • Magix Vegas

Hardware:

Recommended Hardware:

  • Processor: Apple M1, M1 Pro, M1 Ultra system, Intel or AMD CPU with four or more cores
  • Memory: 8 GB or more
  • Disk: High-speed disk array or SSD storage
  • Graphics Card: Most modern graphics cards from ATI, Nvidia and Intel are supported. click here for a full listing

 

Supported Host Applications:

  • ADOBE :
    • After Effects and Premiere Pro
  • AVID :
    • Media Composer
  • OFX :
    • Blackmagic Design Davinci Resolve
    • Vegas Pro
    • Foundry Nuke

Host & OS Support

For compatibility with specific versions and operating systems, please see the Host Compatibility Page.

Continuum 2022 v15.0.0 for Adobe supports the following Adobe host applications:

macOSX 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Premiere Pro versions which themselves support running natively on M1/ARM64. After Effect does not itself run natively on M1/ARM64 at the time of this release. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64.

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Windows 10 x64, Windows 11:

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Continuum 2022 (v15.0.0) for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). (Intel chipsets only. M1 / ARM chipsets are not supported by the Avid host at the time of this release.)

Windows:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running Windows 10 or Windows 11

Continuum 2022 (v15.0.0) for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve, Vegas Pro, and Nuke. Note that official Resolve support does not yet include the embedded Fusion page within Resolve. Note that the Apple App Store version of Resolve is not fully supported and direct downloads of Resolve from the Blackmagic Design site should be used instead.

macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use): Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Resolve host versions which themselves support running natively on M1/ARM64. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64. [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Nuke 12, 13

Windows 10 x64 and Windows 11 [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Magix Vegas15, 16, 17, 18, 19
  • Nuke 12, 13 (4k monitor support on windows requires Nuke 12.1 or higher)

 

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.
Boris FX Continuum Stage Light

Boris FX: Achieve Incredible Lighting Effects with Stage Light

Continuum expert, Vin Morreale shows you how to use the Stage Light filter to augment the built in lights in Adobe After Effects. It can also function as a self-contained 3D lighting system when used in Vegas, Resolve, and other Continuum-supported host applications.

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