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12 Chaos Corona

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Chaos Corona
  

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Download demos and trial versions, product documentation, free presets and more.

Chaos Free Trials

Realism without the headaches.

Corona is the only render engine built from the ground up with a specific focus on the needs of the archviz community. While capable and well-liked in the fields of automotive and product visualization, its UI, feature set, pricing, and ease of use are primarily driven by what architectural visualizers require.

While remaining unique with its own development team, code, and community, Corona now also benefits from being part of the Chaos platform, giving its users access to many of the industry-standard tools created by Chaos.

Corona

Corona At a Glance

Realism without the headaches.

  • What it is: Intuitive, easy-to-use rendering engine optimized for designing high-quality, ultra-realistic projects that can be used for still images and animations.
  • Who uses Corona? Architectural visualization, Automotive and product design, Television ads, and title sequences.
  • Why Corona? Usability is Chaos Corona’s most powerful feature. Render setup is as simple as pressing “Render”.

What is the difference between Chaos’ Renderers?

Chaos V-Ray, Corona, Enscape, and Vantage are all rendering and simulation software products, but they differ in their features, industry, and user needs. Learn which renderer is right for you!

V-Ray
Corona
Enscape
Vantage

Corona comes in 2 tiers: Solo and Premium.

Solo is for artists who want to render on a single computer. Premium is ideal for customers who want access to floating licenses so they can move from computer to computer, and also have access to Chaos® companion products such as Phoenix, Player, and Scans.

Easy to use

Usability is Chaos Corona’s most powerful feature. Render setup is as simple as pressing “Render”. Most new users learn Corona in just one day — and fall in love with it in two.

Affordable

We aim to keep Chaos Corona affordable and accessible to as many people as possible, without compromising on its development and features.

Part of an ecosystem

As a Corona user, you are backed by the award-winning Chaos family. Expand your capabilities with Chaos tools guaranteed to integrate smoothly with your favorite render engine.

What’s new in Corona 12

“Explore beyond limits” with eagerly anticipated features that enable artists to expand their creative frontiers. Now, effortlessly export scenes to Vantage, animate them and render images in seconds, and achieve stunning photorealism in Corona with the new Corona Pattern improvements, Curved Decals, Scatter Instance Brush in Corona for 3ds Max, and the revamped VFB.

Real-time scene exploration & GPU rendering in Vantage.

Scene export from Corona to Vantage
Combine the ease of use and unmatched photorealism of Corona with the high-end real-time ray tracing of Vantage to achieve the archviz dream — fast and easy photoreal rendering. Now, effortlessly export scenes to Vantage, explore them in real-time and render images in seconds. Create short animations directly in Vantage and enjoy the lightning-fast speed of GPU rendering.

Note: With the introduction of Live Link in Corona 13, users will be able to import animations created in Corona for 3ds Max and Cinema 4D and render them in Vantage.

More powerful detailing of scenes.

  • Curved Decals – Curved Decals allow users to perfectly bend labels to round or curved objects such as bottles, cups, etc. without any distortions and with incredible ease. Labels can be bent up to the full 360 degrees to map a pattern around an object. In addition, decals can now be bent around a second axis, allowing users to add decals to spherical objects like balls, balloons, and more.
  • Corona Pattern improvements – Create new and incredibly realistic materials with the help of Corona Pattern. Geometric objects can now be used to define the shape of the crop box, allowing designers to employ snapping tools and more to get the perfect pattern.

New Scatter controls.

  • Scatter Instance Brush (Corona for 3ds Max) – Get further creative control over the scattering process with the new Scatter Instance Brush in Corona for 3ds Max. Refine your procedural scatter to the last detail, using a brush to paint in or delete procedural instances.

New VFB & improved workflow.

  • Revamped Virtual Frame Buffer (VFB) – Experience a more streamlined workflow with the ability to save multiple LightMix setups within one render. Easily compare images with different resolutions and aspect ratios. Save time by loading a Corona EXR (.cxr) file and going straight to editing it. Enjoy these and more new features along with an enhanced user interface in the new version of the Corona Virtual Frame Buffer (VFB).

Other Improvements

  • Improved Corona Sky – Fading in from day to night has never been better. The improved Corona Sky supports even lower sun angles below the horizon, which makes day/night animations and still images more realistic and immersive.
  • Density parameter – Now Corona Sky also includes a Density parameter — lower it to make your clouds thin and wispy all the way down to invisible, or raise it to make them dense and thunderously heavy.
  • Cryptomatte by material – Enjoy a more streamlined workflow with the new Cryptomatte by material. The Cryptomatte render element now works correctly in Distributed Rendering (3ds Max) and Team Render (Cinema 4D), and when using Resume Render.
  • Enhanced material conversions – The conversion from VRayMaterial to Corona Physical Material has been enhanced, improving imports from Chaos Cosmos. In Cinema 4D, the Scene Converter can now convert between Corona and C4D bitmaps and supports the conversion of V-Ray lights.
  • Corona Materials now in Chaos Cosmos – The Corona Material library is now available also on Chaos Cosmos which can save you time switching between the two asset libraries.

Chaos Corona 12 Overview

Rendering

Easy photorealism

CPU rendering

Chaos Corona delivers predictable, reliable, and physically plausible results with no compromise in quality. It offers both biased and unbiased rendering solutions, along with a 4K cache. Realistic lighting and materials are available right out of the box.

GPU rendering with Vantage

Render images in seconds with the new Corona to Vantage scene export. Import your Corona scene into Vantage to render still images and create Vantage animations, enjoying the lightning-fast speed of GPU rendering.

LightMix

Use LightMix to adjust the intensity and color of your lights in the frame buffer, as well as create, save, and load multiple lighting scenarios from just one render.

Corona Caustics

The Fast Caustics Solver allows you to easily add caustics to your scene. Once enabled, reflective caustics are calculated automatically for all materials in the scene, and you can enable refractive caustics per material.

Extensive post–processing, inside the VFB

Save time by eliminating the need for third-party software to perform post-production work on your renders, thanks to the wide range of post-processing tools available directly inside the Corona VFB. All of these tools can be adjusted before, during, or after rendering, and settings can be saved for instant reuse in any scene.

Stills & Animations

Chaos Corona is great for animations as well as stills. Watch our 3-minute showreel showcasing just some of what our users have created using Corona.

Default settings that work

Targeted for specific markets, Corona offers the most streamlined and easy-to-use UI without clutter and unnecessary parameters. The default render settings of Corona are generally the best choice in most situations, so there is usually no need to change them.

Compatibility

Chaos Corona is compatible with a wide range of third-party plugins, allowing you to continue using any tools already integrated into your workflow during both Interactive Rendering and final rendering.

Resumable rendering

With resumable rendering, you can pause your renders in the Virtual Frame Buffer (VFB) and resume them later, enabling a highly flexible workflow.

Autosave

Enable the Autosave function to save your rendering progress every few minutes in an .exr file. If your render or computer crashes, you’ll have the latest progress safely saved.

Built–in help

The UI has tooltips for most parameters, activated automatically when you hover over the controls. There is also an automatically generated online GUI manual you can consult when you do not have your DCC open.

Render-ready assets

Everything you need to build your scene.

Chaos Cosmos

Chaos Cosmos is an extensive 3D content library built for Corona. It offers a wide range of high-quality, ready-to-use 3D assets including furniture, people, vegetation, vehicles, and more. These assets are optimized for rendering and can be easily imported into scenes, saving artists significant time and effort in creating detailed and realistic environments.

Chaos Scans

Chaos Scans is a library of meticulously scanned materials derived from real-world samples, capturing their precise texture, reflectivity, and other physical properties. It offers an extensive collection of fabrics, metals, plastics, woods, and more, all of which can be easily integrated into 3D projects using Corona.

Corona Material Library

Corona Material Library provides 520+ ready-to-use materials, each with a high-quality preview. Many materials in the library do not require UV mapping as they use Triplanar mapping.

Optimized workflow

Powerful workflow tools to design faster.

corona workflow

Chaos Scatter

With Chaos Scatter, you can easily place trees, grass, shrubs, and rocks in your scene. You can limit tree placement on steep slopes and carve out roadways using splines. Chaos Scatter offers a wide range of controls, allowing you to achieve the precise results you’re looking for.

Corona Pattern

Tile real geometry over a surface with the same ease as tiling a texture. Corona Pattern provides far more realism than alpha, bump, and displacement maps, and it requires far less memory than those alternatives.

Corona Decal

Road markings, cracks in concrete, smudges, and dirt on glass — these details add realism to your scene, and Corona Decal makes them easy to implement. Corona Decal is simple to set up, stackable, fully supports displacement, and can affect specific channels and multiple objects.

Corona Slicer

Corona Slicer is a material you can apply to any object, turning that object into a “slicer” that will cut away geometry non-destructively at render time. You can animate this slicer object, and it all works without the inconsistencies of any sort of boolean operations in the host software.

Corona Lister

Easily find and control the most important settings for Lights, Displacement, Proxies, Cameras, and Scatters using Corona Lister and Scatter Lister.

3ds Max UI remains unblocked while rendering

Ever started a render, then minimized 3ds Max to get at something else on your desktop, only to find you can’t maximize Max again until the render is done? This is a thing of the past, as rendering in Corona keeps the 3ds Max UI unblocked.

Materials

Full realism with industry-standard PBR materials.

Corona Physical Material

Corona Physical Material is a highly versatile and realistic material type, designed to simulate real-world materials accurately. It is user-friendly and supports advanced features like clear coat layers, sheen, and anisotropy, allowing you to create a wide range of materials, from simple surfaces to complex, layered textures.

Material Preview

Material previewing uses the same rendering engine as the final frame rendering. The default 3ds Max or Cinema 4D material preview scene is replaced with a custom, more representative Corona scene, so you get a genuine “What You See Is What You Get” material editor.

Displacement

Chaos Corona’s 2.5D Displacement lets you achieve detailed and accurate displacement while still optimizing parsing times and memory usage. You can control how displacement is handled when using a Layered Material, choosing between Blend All Layers (default), Only from base, or Add all layers.

Atmospheric & volumetric effects

Users can choose between a simple, fast-rendering volume effect in the Corona Sky to simulate atmospheric haze, or the full control of a volumetric material for more complex results.

Corona Tile Map

Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map. You can now use bitmaps or procedural maps to define the colors of the tiles and repeat, randomize, or even tessellate an image onto the tiles, depending on your needs.

Many maps to choose from

Chaos Corona comes with many useful maps that you will soon find indispensable, such as Ambient Occlusion, Mapping randomization, Multimap, Triplanar mapping, Edge Map/Shader, and more.

Corona Converter

You can instantly convert your scene to the Corona Physical Material with the click of a button, whether that is from other renderers such as V-Ray, or from older Corona materials like the Legacy Material.

Lights & Illumination, Environment

Complete control of lighting.

Corona Sun and Sky system

Chaos Corona offers several options for generating realistic procedural skies, using Sun and Sky objects/materials which are linked and work together, including the ability to have the sun below the horizon to create realistic results for dawn and twilight results.

Interactive LightMix

Interactive LightMix in Corona lets you change light color and intensity during or after rendering with a single click. Configure scenes with multiple suns, procedural skies, and environment maps, and render different times of day and sun angles in one render.

Efficient rendering of lighting

Corona handles scenes with many lights without problems and with no penalty to render time, so that you don’t have to worry about trying to optimize your scene.

No sampling parameters

There are no sampling parameters that you would have to set by trial and error. Lights will always work as expected.

Cameras & optical effects

Explore every angle

Photorealistic camera

The Corona camera acts like a modern real-world camera and can be controlled through simple Exposure stops, through to full shutter speed, f-stop, and other controls. These are completed with advanced controls for camera effects such as Motion Blur and Bloom & Glare.

Lens effects

Lens Effects allow you to control the end result via lens scratches, dust, and peripheral grating, and the color of the effect can be adjusted using the Color Intensity and Color Shift parameters, so you can be as realistic or as creative as you choose.

Bloom & Glare

Bloom and glare are effects that happen in real life due to the imperfections of camera lenses and sensors, so they often appear in real-life photos. Use them to increase the realism of your renders.

Virtual Reality

Using a Corona Camera, you can export images in Spherical or Cubemap format ready for viewing in a wide range of VR applications. Stereoscopic and panoramic images can be used in any VR software.

Efficiency

Enjoy speed and interactivity.

Denoising

Use denoising to reduce the number of passes needed to get a noise-free image and save between 50 to 70% rendering time (as reported by our users). Denoising removes fireflies (hot pixels) from an image, and can be used only in that mode if required.

Interactive Rendering

Our fully–featured Interactive Rendering brings you similar advantages as exploring your scenes in real-time. You can change materials, lights, and create or adjust geometry as well as see your interactive render respond almost immediately. It runs entirely on the CPU and is not limited by your graphics card.

Real-time scene exploration with Vantage

Now, you can combine Corona with Vantage and explore your scenes in real-time. Vantage allows for rapid testing of camera angles and different setups. For full realism, users can switch back to Corona and render their scenes on the CPU by replicating the camera angles they discovered in Vantage.

Distributed rendering

Rendering with multiple computers is made simple by Corona. It has its own distributed rendering system which is compatible with 3ds Max’s and Cinema 4D’s native solutions.

Render elements & more

Creative freedom and control.

Render elements

For adjusting images in video or image editing software, Corona offers many Render Elements (3ds Max) and Multipasses (Cinema 4D), including Virtual Beauty, matte passes, separation of scene illumination, depth information, and more.

Cryptomatte support

Corona Cryptomatte is a render element that will help you easily create color mattes of a complex scene with hundreds of objects. It automatically generates the render channels stored in a multichannel OpenEXR file which removes the hassle of creating dozens or hundreds of single masking elements.

Smart masks

Creating masks in Chaos Corona is an easy process. You can create monochromatic as well as RGB masks simply by specifying Object ID, Material ID, or by directly picking objects in the scene. You can combine different selections as union or intersection.

Chaos Ecosystem

All the tools you need for brilliant results.

Chaos Vantage

Vantage is a high-quality visualization environment enabling 3D artists to swiftly explore and showcase their work in a fully ray-traced setting. The integration between Corona and Vantage empowers users to flexibly choose between CPU and GPU rendering workflows.

Chaos Phoenix

Chaos Phoenix is an artist-friendly tool for creating all types of dynamic effects integrated with Corona for 3ds Max. Add drama and interest to your scenes with realistic simulations of fire, water, oceans, and more.

Chaos Scans

Each material in the Chaos Scans library is meticulously scanned to capture how it interacts with light so that you can drag-and-drop it into your scene for 100% accuracy in both look and scale.

Chaos Player

Your frames just finished rendering. Now you want a fast and easy way to review your animation. That’s what Chaos Player is built for. Simply load your rendered sequence and hit play.

3ds Max Full Feature List

Cinema 4D Full Feature List

Ecosystem – Chaos Corona Premium subscription

Your Chaos Corona Premium subscription includes several powerful Chaos tools that will expand what you can tackle in your projects and help with your workflow.

The following three Chaos tools are included in your Corona Premium subscription, though they are also still available to purchase separately too.

Chaos Phoenix (3ds Max only)

Add drama and interest to your scenes with realistic simulations of fire, water, oceans, and more. Chaos Phoenix is an artist-friendly tool for creating all types of dynamic effects.

And it’s not just for VFX. In arch-viz, it’s perfect for creating pools, fountains, and fireplaces. For automotive specialists, it can help you burn some rubber in your next car animation. There are a million ways to use the power of the Phoenix!

Chaos Scans

There are some materials that are impossible to recreate with any number of parameters and maps in a generalized material, as they have a unique way of responding to light. This is where Chaos Scans comes in. Each material in the library is meticulously scanned to capture how it interacts with light so that you can drag and drop it into your scene for 100% accuracy in both look and scale.

This comes into its own with materials such as leather, clothing fabrics, car paints, and reflective and holographic materials. With just a click you can add these materials to your scene, confident that you are recreating reality without spending hours trying to build the material for yourself.

Chaos Player

Your frames just finished rendering. Now you want a fast and easy way to review your animation. That’s what Chaos Player is built for. Simply load your rendered sequence and hit play.

In addition to its smooth and fast playback, Chaos Player includes tools for quick compositing, color corrections, and collaboration. It’s perfect for reviews and approvals.

Corona – Which tier is right for you?

Corona Solo

$394.80 / Year

Fixed license on one computer
All Corona integrations
Support
Chaos Cosmos content library
Chaos Phoenix
Chaos Player
Chaos Scans

Corona Premium

$514.80 / Year

Floating license on any computer
All Corona integrations
Support
Chaos Cosmos content library
Chaos Phoenix
Chaos Player
Chaos Scans

Basic Facts

  • Corona Renderer is entirely CPU-based (with optional GPU denoising which requires a compatible NVIDIA GPU)
  • Offers unbiased and biased rendering
  • The two commercially available plugins work with 3ds Max and Cinema 4D

Hardware Requirements

  • Corona requires a CPU that supports the SSE 4.1 instruction set.
    Only very old CPUs don’t support it: Here is a list of compatible CPUs.
  • To use our optional Preview Denoisers during interactive rendering, you need:
    • For the NVIDIA GPU AI denoiser: an NVIDIA GPU with Maxwell or newer architecture and the newest GPU driver. Not all mobile GPUs are supported.
    • For the Intel CPU / GPU AI denoiser: an NVIDIA GPU with Volta, Turing, Ampere, Ada Lovelace, Hopper, or newer architecture or an AMD GPU with RDNA2 (Navi 21 only), RDNA3 (Navi 3x), or newer architecture.
      Note: these denoisers are optional, and Corona works fine even if they are not installed. We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona.
  • There are no further specific hardware requirements.

Software Requirements

3dsMax version

  • Autodesk 3ds Max x64 version 2016 -2025
  • 64-bit Microsoft Windows (10 or newer)
  • Installation requires administrator privileges
  • Distributed rendering also requires Autodesk Backburner, available for free from Autodesk

Cinema 4D version

  • 64-bit MAXON Cinema 4D R17-2024
  • 64-bit Microsoft Windows (10 or newer) or macOS (10.14 or newer)
  • Installation requires administrator privileges

AI Denoiser

  • To ensure smooth operation and best performance for interactive denoisers (NVIDIA OptiX and Intel OIDN), please make sure you are using the newest driver available for your graphics card. The drivers can be downloaded from nvidia.com.

What hardware do you recommend?

Corona is a CPU-only renderer, so the more powerful CPU you use, the faster renders you get. You can compare the performance of various CPU models here: https://corona-renderer.com/benchmark/results

Another well-known website with various CPU benchmarks is https://www.cpubenchmark.net/

The above benchmark results are proportional to the rendering performance in Corona, so you can define your budget and pick a CPU with the highest score within that budget.

 

You will also need a decent graphics card, however, it’s only needed for good viewport performance in your host software (3ds Max or Cinema 4D). Rendering in Corona is purely CPU-based

You will also need as much RAM as possible. Nowadays, 32 GB is the bare minimum and 64 is the standard. If you can get even more, you will be able to render even more complex scenes without running into any issues.

 

We do not really have any recommended hardware manufacturers or partners. You are however welcome to post on our forum, where our users can suggest some specific hardware manufacturers and models: https://forum.corona-renderer.com/index.php?board=32.0

Corona 12

Corona to Vantage scene export

Corona 12 supports scene export to Vantage, a high-quality visualization environment enabling 3D artists to swiftly explore and showcase their work in a fully ray-traced setting. This integration empowers Corona users with active Vantage licenses to flexibly choose between CPU and GPU rendering workflows based on their hardware and project requirements, significantly accelerating scene exploration and rendering.

With this initial integration, you can export your Corona scenes in .vrscene format and open them in Vantage.

Once in Vantage, you can explore your scenes by navigating them in real-time and rendering images in seconds. This is ideal for faster scene exploration, test renders, and even final renders when full photorealism is not required. For full realism, you can switch back to Corona and render those scenes on the CPU by replicating the camera angles you discovered in Vantage.

It’s also possible to import your Corona scenes into Vantage to create animations using Vantage’s animation features, benefiting from the lightning-fast speed of GPU rendering.

The second stage of the Corona and Vantage integration will enable a live link between the tools, allowing you to render animations created in 3ds Max and Cinema 4D in Vantage. This is expected with Corona 13 towards the end of 2024, so stay tuned!

Curved Decals

Curved Decals allow you to perfectly bend labels to round or curved objects such as bottles and cups without any distortions and with incredible ease. Labels can be bent up to 360 degrees to map a pattern around an object. In addition, decals can now be bent around a second axis, allowing you to add decals to spherical objects like balls, balloons, and more.

Additionally, a toggleable lock button has been added that locks the width-to-height aspect ratio for the Decal.

New Virtual Frame Buffer (VFB 2)

With Corona 12, we are introducing an improved version of the Virtual Frame Buffer (VFB) with a more intuitive UI and many new features.

With VFB 2, you can:

  • Drag and drop a Corona EXR (CXR) file into the VFB itself and immediately continue editing it, even without the original scene being loaded in 3ds Max or Cinema 4D.
  • Easily compare images with different resolutions and aspect ratios using the new A/B comparison option.
  • Enjoy a smoother workflow by having multiple LightMix elements where each one has its own settings. This allows you to save different lighting setups (e.g., night and day) in one image instead of having separate configuration files for each LightMix setup. You get more information in one file and keep things tidier.
  • Speed up the iteration process and save valuable processing time by choosing to defer the calculation of bloom and glare until the end of the render.
  • Use new Gamma, Lift, and Gain parameters for tone mapping.
  • Enjoy a more polished look and a snappier performance of the UI.
  • And more!

VFB 2 also brings history management improvements and other smaller enhancements that make it more intuitive and easy to navigate.

Corona Pattern improvements

With the new Corona Pattern improvements, you can now use a geometric object as a helper to define the crop box, letting you use vertex editing and snapping tools to easily cut out the pattern geometry without any resulting glitches, holes, seams, etc. Also, in Corona for 3ds Max (and as soon as we can for Cinema 4D), you can create materials that were previously impossible. You get the flexibility of choosing whether the maps follow the base object UV, the pattern object UV, or both.

For example, if you are working on a blanket or other textile material, you can have one bump map for wrinkles mapped across the entire base UV of the blanket while the individual pattern segments repeat a diffuse pattern. Or you can repeat the color by pattern and mix it with an overall color across the base object, such as an image of a blanket mixed with various colored fibers.

Additionally, in both 3ds Max and Cinema 4D, you can now define the visibility of the pattern using a shader to create holes or gaps in the applied pattern, automatically generate caps over holes created by the slicing of the Pattern Crop Box, and more easily see the direction that the pattern will be applied thanks to a normal direction indicator on the Crop Box which shows the direction that will face “outward” when applied to the base object.

With the help of Corona Pattern, you can achieve much more realistic results with just a few simple clicks.

Scatter Instance Brush (Corona for 3ds Max)

Another great new feature in Corona 12 for 3ds Max is Scatter Instance Brush, which gives you further creative control over the scattering process. It allows you to refine a procedural scatter to get the exact results you want.

Using a brush, you can now delete procedural instances or paint in new ones to achieve maximum realism. At the time of painting in instances, you can choose whether those instances are affected by the scatter rules of altitude, slope, and spline include/excludes – or not! Scatter Instance Brush will be implemented in Corona for Cinema 4D as soon as we can.

Corona Sky improvements

Fading in from day to night has never been better. The improved Corona Sky supports even lower angles for sun below the horizon (down to -12 degrees, compared to the previous -4.2 degrees), which makes day/night animations and still images more realistic and immersive.

Corona Sky also now includes a Density parameter — lower it to make your clouds thin and wispy all the way down to invisible, or raise it to make them dense and thunderously heavy.

Smaller improvements in Corona 12

  • Cryptomatte sees a couple of improvements, allowing you to set up Cryptomatte by material, and additionally the Cryptomatte render element now works correctly in Distributed Rendering (3ds Max) and Team Render (Cinema 4D), and when using Resume Render.
  • Material conversions have been improved, in particular the conversion from VRayMaterial to the Corona Physical material (especially for metals and materials with colored reflections), and this change also influences imports from Chaos Cosmos. In Cinema 4D, the Scene Converter has also been improved to convert between Corona and C4D bitmaps, and now supports conversion of V-Ray lights.
  • The Corona Material library is now also available on Chaos Cosmos which can save you time when switching between the two asset libraries.

Additional smaller improvements

Scatter

(Cinema 4D)

  • Added option to enable edge trimming via checkbox (removing the need to modify individual materials used on scattered objects).
  • Added spline UI for additional control of Look At in Chaos Scatter.

(3ds Max)

  • Improved performance of surface scattering when using a density map.
  • Introduced on-demand mesh optimization/simplification (controlled by the polygon limit) to ease the viewport load in full mesh preview mode.
  • Extended the UI, so translate, rotate, scale and density control maps could be disabled/enabled more easily.
  • Introduced hit-testing optimization, which overcomes a very noticeable lag on hovering/selecting scatter with many visible instances.
  • Improved viewport draw performance in Full and Box preview modes.
    • Introduced adaptive previz for these two modes, which improves the responsiveness in case of frequent viewport redraws and large number of instances.
Lister

(3ds Max and Cinema 4D)

  • Lister – added option to reorder tabs by mouse dragging.

(Cinema 4D)

  • Lister now shows instance count also for Chaos Scatter and Cinema 4D Cloner and Array.
  • Lister dialog numeric widgets now use the same step size as standard C4D UI.
  • Removed instance count column in scatter lister tab as it was confused with scatter instance count.
Material Editor (Cinema 4D)
  • Added option to select connected nodes (incoming and/or outgoing). Incoming nodes can also be selected by Alt + left click.
  • When a new material/shader is added, all newly added nodes are selected.
  • Added option to Solo nodes, which uses self-illumination.
  • Flattened plugins submenu when creating a shader.
  • Avoid node stacking in the UI when adding multiple bitmaps via drag&drop.
Standalone Export (Cinema 4D)
  • Fixed incorrect custom gamma when exporting C4D bitmap to Standalone.
  • Export to Standalone now supports:
    • C4D filter shader
    • Checkerboard
    • Normal direction
    • Fresnel
    • Gradient
    • Falloff
    • Fusion
    • Layer
General

(3ds Max and Cinema 4D)

  • Improved performance of Corona renderer with bucket rendering on high-core count machines.
  • Improved rendering speed up to 25% on DUAL CPUs.
  • Added accurate sampling mode for environment maps that is slower but delivers more accurate results, especially for large environment maps.
  • Optimized cloud generation.
  • Added the ability to zoom and navigate in the curve editor.
  • Added the option to apply a LUT in linear color space instead of a gamma-mapped one.
  • Added the option to have the Corona Curvature map unaffected by Bump.
  • Added option to distinguish media based on their material (e.g., two intersecting objects with the same material will be now considered as a single volume). This is automatically active for new scenes.
  • A warning is shown when old sky data is installed on the system and Sun elevation is set below 4.2 degrees.
  • Added warning about deprecating Corona Material Library and moving it to Cosmos.
  • Added 3 toggleable locks to the tilemap UI, which constrain tile size & offset & shrinking.
  • Added option to generate tiles bump in Tile shader.
  • Added the Alpha interaction option in Scanned material.

(Cinema 4D)

  • Added rotation parameter in Corona bitmap.
  • Added tooltips in Corona Sun.
  • Bump UI in Physical material is now enabled by default for new materials.
  • Extended the maximum shutter speed in Corona camera to 10’000.
  • Extended the maximum time limit of render from 24 hours to 240 hours.
  • The Legacy options in the Development/Experimental section in render settings were organized into a single section.
  • Fixed problem with “Save selected objects as…” resetting materials and not saving connected sub-materials in C4D 2024.
  • Removed “Ignore missing tiles” option in Corona Bitmap as it was only used for error reporting; instead, the number of loaded tiles is now directly included in the image description.

(3ds Max)

  • Significantly improved speed of loading of Corona and Scatter plugins.
  • Considerably sped up saving in 3ds Max (up to 10 times in some scenes), when the scene contains Corona Bitmaps.
  • Added “Additional outputs” to MultiMap.
  • Added possibility to use batch loading together with additional inputs of MultiMap.
  • Viewport display of camera’s focal plane was enabled in the camera view and parameters to enable it and change its opacity were added.
  • Added option to select objects in the scene that will be included in/excluded from environment illumination.
  • Added rollout in CoronaCamera to define Environment Overrides.
  • Added the option to override the environment map in Corona Camera.
  • Corona VFB now displays the rendered image with the correct display/view transform when OCIO color management is used.
  • Added information about Corona EXR color space in the history item tooltip.
  • Corona Bitmap will now use the Color space selected in the Open file dialog.
  • Added message box with confirmation of deletion of animation keys/layers in SceneCleaner Power Tool.
  • Added glossiness mapping for clear-coat in CoronaScannedMtl.

 

Corona 11 (Hotfix 2) for Cinema 4D

April 17, 2024

  • Fixed rare NAN in Caustics solver.
  • Fixed rare NAN caused by an error in VFB.
  • Fixed issue with all Scanned materials having the same color in ID pass.
  • Fixed issue with visibility, masks propagation, and Material ID not working for Scanned material.
  • Fixed issue where changing tone mapping after rendering finishes would reset the color profile of an image in Picture viewer.
  • Updated distributed Chaos Cosmos installer to the latest version.

Corona 11 (Hotfix 2) for 3ds Max

April 15, 2024

  • Compatibility with Autodesk 3ds Max 2025 version. (Improvement)
  • Added a warning about Corona not fully supporting OCIO color management workflow. (Improvement)
  • Fixed rare NAN in Caustics solver.
  • Fixed rare NAN caused by an error in VFB.
  • Fixed issue where some scenes with Chaos Scatter might never complete loading.
  • Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
  • Fixed an issue with improper display of the edge trimming tooltip.
  • Fixed incorrect edge trimming for instances of hierarchical/group models.
  • Fixed edge trimming map usage detection for the hierarchical/group models.
  • Fixed include/exclude areas filtering for on-spline scattering.
  • The Gamma Correction operator, added during the previous hotfix, is now removed. Corona will automatically apply the needed correction depending on 3ds Max color management settings.

 

 

Corona 11 (Hotfix 1) for 3ds Max

This hotfix addresses some specific issues and all Corona 11 users for 3ds Max are recommended to download it.
Download now: https://corona-renderer.com/download

The issues are:

  • Fixed a crash with the nodes group replacement in ObjectReplacer.
  • Fixed issue where sun is disconnected from its target after loading a scene.
  • Fixed DrServer crashing, when passing `–noGui` switch.
  • Fixed color picker stuttering when changing values via HWB.
  • Fixed crash when Chaos Scatter distributes empty Corona Proxy.
  • Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
  • Fixed rare crash in Scanned Material.
  • Fixed issue where switching from one color swatch to another would change to color of the original color swatch.
  • Fixed issue in DR where the values for 3ds Max version and maximum directory size were not remembered between sessions.
  • (Scatter) Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
  • (Scatter) Fixed an issue with the improper display of the edge trimming tip.
  • (Scatter) Fixed incorrect edge trimming for instances of hierarchical/group models.
  • (Scatter) Fixed edge trimming map usage detection for the hierarchical/group models.
  • (Improvement) Added Gamma Correction tone mapping operator.

There are no other changes.

 


New in Corona 11

  • Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map
  • Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude (i.e. treeline, waterline, cloudy mountaintops)
  • Fast and easy way to have scattered items look in the same direction using Scatter Look At (i.e. people watching a movie screen, fish swimming in a tank)
  • Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge shader
  • Enhance your scenes with smoke, fire, and other Pyro simulations directly in Corona for Cinema 4D
  • Take advantage of our new Corona Power Tools in Corona for 3ds Max allowing you to speed up the design process, including Object Replacer, Selection Randomizer, and adjusting of pivot points
  • Reduce the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera by using the Improved Normal / Bump filtering
  • Enjoy improved results with the new Intel Denoiser which can run on CPU or NVIDIA GPU.
  • Take advantage of the color management options offered by the latest version of 3ds Max and Cinema 4D

Full Release Notes

Corona 10

  • Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal.
  • Fly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations.
  • Brighter, more accurate Caustics when rendering to large resolutions.
  • Greatly improved highlight blurring when using Depth of Field.
  • Easily find and adjust scatters, lights, proxies, displacement, and cameras using the new Listers.
  • Apply the same Triplanar, Color Correction, or Mapping Randomizer to multiple maps at once with new multi input and output options. No longer will you have to edit multiple nodes or spend time setting up control nodes to keep different maps in sync.

Full release notes

 

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