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v1.4 Krotos Audio Weaponiser Basic

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Krotos Audio Weaponiser Basic


Download demos and trial versions, product documentation, free presets and more.

Krotos Audio Weaponiser

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The Ultimate Weapon Sound Design Solution

Weaponiser is an inspiring audio layering solution that allows you to design, customise, and perform a huge range of sound effects in real-time – all from within one plugin.

Navigate a comprehensive range of built-in factory assets to layer, sequence and design unique sounds with ease. Customise and create endless variations to your sound effects instantly, and use MIDI and automation to programme or perform your variations with speed and precision.

Weaponiser gives you the power to experiment while keeping your project in sync. Effortlessly adjust presets and save hours of editing time for a smooth and creative process every step of the way.

Quickly import your own sounds, and layer up to 80 audio files using 4 powerful engines and 3 built in synthesisers to create a huge range of sound effects.

Weaponiser Basic

Ideal for: sound designers with tighter budgets. A concise selection of weapons, whooshes, footsteps, magic, UI and Trailer assets.

  • 1,385 Samples
  • 515 Weapon Samples
  • 160 Presets
  • 1.88 GB Assets
  • Tag-driven browser


A Light Selection of 1,650 Included Factory Assets

Weaponiser Basic comes with a light selection of Krotos sounds included. Choose from a diverse range of library categories, easily accessible through the tag-driven browser via simple drag-and-drop. Weaponiser Basic also includes 124 designed presets, straight out of the box to get you started immediately.

Looking for more sounds? Weaponiser Fully Loaded comes with the full range of Krotos sound effects, offering you the full libraries with 9,746 included sounds and 561 Presets at an unbeatable price!

Weaponiser Basic offers a total of 1650 assets:

  • 124 PRESETS

Audio Arsenal

  • AK 47
  • Berretta 92
  • Dragunov
  • SPAS 12

What’s included from the libraries in Basic:

1327 Samples from the Weapons Library

106 Samples from the Footsteps Bundle

31 Samples from the Whooshes Library

85 Samples from the Magic Library

68 Samples from the User Interface Library

33 Samples from the Trailers Library


Start saving hours of editing time! Pick the version that’s right for you.

Weaponiser comes in two versions: Basic lets you get started with a light selection of assets, and Fully Loaded offers an extensive range of included libraries covering Weapons, Footsteps, Magic, Trailers, Whooshes and User Interface sounds.

Weaponiser BasicWeaponiser Fully Loaded
1650 Samples9746 Samples
124 Presets

561 Presets

1.88 GB of Assets
8 GB of Assets
Tag-driven browserTag-driven browser
Presets from leading sound designers

A Light Selection of 1,650 Included Factory Assets

Weaponiser Basic comes with a light selection of Krotos sounds included. Choose from a diverse range of library categories, easily accessible through the tag-driven browser via simple drag-and-drop. Weaponiser Basic also includes 124 designed presets, straight out of the box to get you started immediately.

Import these into Weaponiser’s customised engines to design your components and layers with ease – Onset, Body, Thump and Tail.

Endless Variation with Speed and Precision

Create dynamic, responsive sound design and add in-depth variation to your sound effects quickly and easily in Weaponiser. Add speed and amplitude variation to any bank in any of the plugin’s four engines, and load up to five samples into each bank. That’s up to 80 different assets to be chosen on every trigger, with variation on 32 parameters!

Sync to Picture with MIDI Triggering

Use MIDI to trigger your engines and velocity sensitivity to programme or perform precise variations to your design. Trigger the entire plugin, or individual engines via MIDI. Use automation or controllers, and trigger each engine from your DAW timeline to sync with footage.

Your FX Panel

Utilize our FX panel and to subtly tweak or totally destroy! Further chain your FX to effortlessly build up complex signal flows.

The FX modules included are:

  • EQ (5-bands, multimode)
  • Saturation (8 different algorithms)
  • Compressor
  • Limiter
  • Ring Modulator
  • Transient Shaper
  • Flanger/Chorus
  • Noise gate (with sidechain)


The timing and arrangement of the engines can be sequenced and offset by using the colour-coded built-in timeline. This allows more precise micro-timings between engines, and also additional flexibility through variation each time a sound is triggered.

Hit the Fire button to audition, activate Burst mode to create automatic bursts from one-shot assets, adjust the rate for creating different loop speeds, or press the Drunk button to randomise your timeline sequences, for subtle or wild changes in sound.

The timeline contains four waveforms, color-coded and matched to each engine.

  • Onset
  • Body
  • Thump
  • Tail


Built in impulse response reverb for precise control of spatialisation and some interesting creative possibilities! Choose from the 39 included impulse responses or import your own. Trigger the reverb on the release of the fire button or MIDI note, allowing a cleaner mix or extra control when in Burst Mode.

Bank and Burst Mode Flexibility

Switch between random/round robin asset cycling per bank, and also allow Burst Mode to operate in round-robin mode, incrementing files in banks per round. Filling your banks with assets and randomising them decreases the chance of ever hearing the exact same sound

Mixing Capabilities

Weaponiser’s mixer includes panning per engine and a Multi-Mode EQ (with a range of filter types supported on all bands) for each engine FX slot. This makes the mixing process easier and gives you tighter control over your sounds.

Tail Mode

A ‘Tail On Release’ system allows a tail to be triggered on the release of the fire button or MIDI note, making it easy to achieve a cleaner mix or extra control over tails when in Burst Mode. Use ‘Tail Mode’ to automatically set up or reload a sound in the tail engine, which will be triggered every time a burst finishes.
burst mode weapon sounds, tail mode weapon sounds, gun sound effects, gun sound design

Export for Post-Production and Game Audio

Weaponiser allows the output of each engine to be routed back to your DAW with full flexibility for mixing or rendering layers of your design.

Easily combine Weaponiser with your existing workflow or process individual engine outputs and your favourite plugins with ease. Break out your sound elements onto a mixer for intuitive tweaking and dynamic mixing, and quickly render layers to your DAW or to export into a game engine or audio middleware solution.



Minimum System Requirements

  • 2.4 GHz CPU
  • 4 GB of RAM
  • MAC OS X 10.13 or above (working on OS X Ventura but not yet fully tested)
    Or Windows 10 64-bit or above

Other Information

  • Hard Disk Space: 1.88GB (Basic), 8GB (Fully Loaded)
  • This software is a digital download
  • Formats (64-bit only): AAX Native/AudioSuite, VST, VST3, AU
  • Minimum sample rate: 44.1 kHz
  • Maximum sample rate: 192 kHz
  • An internet connection is required at the time of activation
  • Screen resolution of 1280×1024 or higher
  • Native Apple Silicon Support
  • An iLok account (available for free at is required to activate and use both the demo and full version of the software
  • Weaponiser can only be activated on one computer at a time
  • An iLok 2 or later is required for dongle use
  • Supported host applications: Pro Tools (11 or later), Logic Pro X, Nuendo, Live, Cubase, Reaper, StudioOne

What’s new in Weaponiser 1.4?

Sound improvements: Weaponiser now sounds better than ever!

Weaponiser sounds better than ever, with improvements to the core engine. Transients and high frequency response are improved across all material and sample rates.

Workflow improvements: work even faster and more efficiently

In response to your feedback Krotos has made a series of tweaks to how Weaponiser displays sample information, and how you can edit and access assets.

  • The file name of the currently loaded sample will now display in the sample engine in the plugin. This is especially useful when loading multiple sounds into Weaponiser’s bank system, where choosing the correct asset to delete from the dropdown could get tricky.
  • Long file names are automatically scrollable when displayed in this area, making it easy to track variations, if they exceed a certain length and files from your own library and other providers. Longer file names also scroll in the file browser, helping you find the exact asset you’re looking for faster and more easily.
  • Zoom using the mouse wheel or trackpad has also been added to the sample engine. This speeds up finding the exact region of complex assets or those with multiple takes, allowing quick zooms in and out without needing to use the +/- buttons in the UI (which still operate as before).

What’s new in Weaponiser 1.3?

1: Updated Browser with new tags

With the recent v1.2.0a Weaponiser update making waves in the sound design community, we felt it was the time to improve the default browser. This uses our own tag-driven database to help you find sounds fast, and get them into Weaponiser’s powerful sample engine.

Since the plugin is no longer focused around Weapon design, this browser has been updated to quickly filter the vast range of Factory Content by popular categories. You’ll see that we have retained the most popular tags from the original Weaponiser tags.

This has now been updated to work at high-speed with all Factory Content and even add-ons libraries like Battle Bundle, Pulse Energy Weapons and Futurism.

2: Fixes and improvements

This new version of Weaponiser also contains a number of fixes to the plugin, reported by users, which improve stability and workflow.

  • Fix to browser not showing all files or external disks when moving between LIbrary and File tabs
  • Fix to browser search bar, where some folders would not appear until search was refreshed
  • Fixes to Reverb routing and triggering
  • Improved variation triggering (fixing a bug where occasionally pitch variation would not apply until after 5 triggers)
  • Fix to crash using large presets
  • Missing files can be found by folder, not just by file, improving workflow!

What’s new in Weaponiser

$500 worth of SFX now included in Fully Loaded

The Weaponiser update sees a comprehensive range of built-in factory sounds added to the software, with two buying options available:

Basic lets you get started with a light selection of assets, and Fully Loaded offers an extensive range of included libraries covering Weapons, Footsteps, Magic, Trailers, Whooshes and User Interface sounds – easily accessible through the tag-driven browser via simple drag-and-drop.

Included Assets





User Interface


Weaponiser Basic







Fully Loaded








Introducing Weaponiser 1.2.0

The Weaponiser 1.2.0 update to both Weaponiser Basic and Fully Loaded sees a range of new features, new assets, presets, performance improvements and DAW support. Weaponiser is the Krotos plugin that lets you build your own dynamic sound design assets with a fast and creative workflow. Here is what’s new in Weaponiser 1.2.0.

What’s new in the 1.2.0 Update

New Features:

  • Relocation of Factory Assets, including to External Drives
  • Various stability fixes
  • Audio Playback Fixes
  • Improved load and search time
  • OS X Catalina support
  • iLok Cloud Support
  • Studio One Suport

Presets and Audio Samples:

Weaponiser Demo:

  • 10 additional presets (102 total)

Weaponiser Basic:

  • 10 additional presets, 124 total

Weaponiser Fully Loaded Loaded:

  • 23 additional presets (239 total)
  • 106 additional samples (2828 total)
In depth Gunfire and weapons sound design

In Depth: Gunfire and Weapon Sound Effects UPDATED

In any action film or video game, the sound is as important as the visuals. In this article, we'll focus specifically on Gunfire and Weapon Sound Effects. UPDATED

Krotos Audio Weaponiser Basic

Audio: Using Krotos Audio Weaponiser for General Sound Design

Bjørn Jacobsen from Cujo Sound takes Weaponiser for a spin and shows you how easy it is to create custom weapon sounds and use the software to create something different altogether.


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