Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world. It gives you many ways to control the properties of your objects, including type, density, friction, bounciness and velocity. You can also change world properties, like gravity. What’s more, Newton 3 allows you to create realistic joints between objects, so you can easily create complex motion. Once you complete your simulation, the animation is recreated in After Effects with standard keyframes, so you can adjust the timing however you choose. Easy, no?
With Newton 3, 2D layers in AE act like solid objects
Supports masks, text and shape layers
Handles collisions, friction, bounciness, gravity and much more
6 types of object (static, dynamic, kinematic, AEmatic, dormant and dead)
6 types of joints (distance, pivot, piston, spring, wheel and blob) so you can connect objects exactly how you want
Attract or repel objects with our magnetism system
Almost every physical property can be animated with keyframes
Clean, well-organized and easy to use interface
Fast preview, and fast export to keyframes
What's New in Version 3
Newton 3 interface has been improved
ANIMATE PHYSICAL PROPERTIES OVER TIME USING OUR NEW KEYFRAMES PANEL:
Make your objects bouncier, give them more friction. Change their dampening. Activate / deactivate joints over time. Turn motors on or off, change the rotation speed. And more… The possibilities are endless!
Available for almost every property
Unlimited number of keyframes
5 types of keyframe interpolation, to meet all your motion needs
Graph preview, because seeing motion is better than reading about it
TWO NEW JOINTS TO PLAY WITH: WHEEL AND BLOB
Use wheel joints for all your vehicles – with built-in suspension and motor!
With our new blob joint, you can join multiple objects to create a deformable object that stays the same volume.
QUICKLY ADD WALLS TO YOUR SCENE
Need some boundaries? Add static walls to your scene with a single click! With built-in infinite floor and comp bounds.
EXPORT CONTACTS TO KEYFRAMES
Use contact keyframes as markers to trigger events like distortions and color changes
Simply select the object that you want to export the contacts for, check the option inside Newton, and voilà! Once the simulation is done, you’ll get keyframes where there were contacts.
This comes in handy for synchronizing events – like pinball hits!
Create a chain of objects with the Distance Joint to get a realistic ‘dangling-on-a-rope’ effect. If you want a springier effect, add some elasticity with a soft Distance Joint.
Make your objects rotate around the same point with the Pivot Joint, then watch them swing free. If you want, you can also add angle limits and a motor to the joint.
Is your animation in need of a piston? Add a translation axis to your objects with the Piston Joint, then add translation limits and a motor, if that’s your thing.
Boinnnnng! Add some realistic springiness between your objects using the Spring Joint.
Get your wheels rolling with the Wheel Joint, with built-in motor and suspension. Just like a rolling stone…
Need some gloop in your life? Join multiple objects together with the Blob Joint to make a deformable object that stays the same volume, no matter where you send it.
Our ConnectLayers script gets on really well with Newton 3 – it'll help you create ropes and much more.
Use our JointViz script included in the package to easily recreate Newton joints with AE shape layers (requires CC 2018 or later).
WAIT – THERE'S MORE
We’ve polished the interface so it matches that of After Effects (and looks pretty).
There’s better support for shape layers.
You’ll find a new registration system too – a single plug-in file for both the trial and the full versions, which you can activate/deactivate by using the aescripts licensing framework.
We’ve improved the installation process for Windows (dependencies load better, no installer required).
You can take Scene Snapshots to quickly decide which setup is the best for your scene, without the hassle of loading settings.
Actions History lets you undo/redo what you’ve done in an instant.
Preferences and Shortcuts dialogs.
A comprehensive User Guide for all your questions.
Many sample projects to get started in no time, including most of the projects created for the gif animations of this page (included in the package).
NOTE FOR NEWTON 2 USERS
We’ll still provide support for Newton 2, but we’ll no longer be doing bug fixes, new features or improvements to this version.
Quick Start Video
What's new in version 3.0
Added animation module (animate almost every physical properties over time)
Added 2 new joint types: Wheel (for vehicles, with suspension), and Blob (deformable object)
Added new body property "Export Contacts" to create a contact keyframe at each contact when exporting simulation to AE (useful for syncing events)
Added 2 buttons under the preview to automatically create either an infinite floor or a static frame around comp bounds
UI has been revamped to better match AE's interface. This includes the new "scrubby slider" to rapidly edit property value by dragging the value itself
Improved support of shape layers
Changed registration system (we now use aescripts licensing framework)
Changed loop mode: when it is activated, the simulation restarts and plays when arriving at the end of the animation (which is controlled by the EndFrame parameter in the Export panel)
Changed EndFrame parameter: it now controls the simulation duration
Added support for file paths (settings files) containing unicode strings
Updated GUI library from Qt 5.6 to Qt 5.8
Platform Specific Changes
Mac OS X
Improved performances when user interacts with the scene (e.g., moving bodies with the mouse is much more responsive compared to previous versions)
Improved installation system (better dependencies loading system, no installer required)
What's new in Newton V2.2?
Fixed conflict with some Mocha-related extra plug-ins
Fixed numerous bugs with shape layers (including anchor point issues,incorrect interpretation of rotated shape)
Fixed bug with layers having 0%-scale at t=0
Fixed bug with Desired Length property of spring joint
Completely rewritten shape layers code (shape transform properties are now correctly interpreted)
Adjusted GUI appearance to better match latest AE versions
Updated internal GUI library (from Qt4.8 to Qt5.6)
Tabbed docks/panels can now be moved by group (when multiple docks are nested)
UI Theme option removed (in prefs dialog)
Added new preference for Comp Bounds color
Added warning message when the scene contains a lot of polygons (> 2000), that suggests to use the Use Convex Hull option
Replaced all dashed lines in the preview with solid lines (selected bodies and joints, gravity tool)
Added an informative message above the preview to inform the user when Newton is loading settings
Added CC 2015, CC 2015.3 compatibility
What’s new in version 2.1
Settings are not tight to a composition anymore! We added a Load Settings dialog that allows you to choose between layerID (AE internal identifier, comp specific), layer index or layer name, when importing settings file. In previous versions only layerID was used.
Randomizer: Allows you to randomize the value of mostly any settings in Newton.
Copy/Paste body settings
Copy/Paste joint settings
For Adobe After Effects CC 2018, CC 2017, CC2015.3, CC 2015, CC 2014, CC, and CS6.
"In this tutorial we are going to use Newton in combination with Illustrator to break down/destroy objects within After Effects. You are going to learn how to use Newton 2, Time-Remapping, Masks and the Knife tool within Illustrator and much more." - ArmaganVideos
If you’re animating some characters and need to make a natural looking walk cycle quickly and easily, do we have some great resources for you! Here is some reference, tutorials and scripts to make your next walk cycle animation a breeze.
By Simulate Intertactive Pouring Liquid with Newton for After Effects by Adrian C. Koutz at AEtuts+: "In this tutorial, I will explain how to use Newton to simulate liquid that interacts with the container it’s being poured in to. I will also mention how something similar can be done using Particular in a 3d environment."
by Adam Taylor at AEtuts+ "In this tutorial I will be going over the steps of setting up a 2d physics simulation in Motion Boutique's Newton, and then tying 3D models to it using Element 3d. Then I'll go over how to tweek the keyframes to make the physics appear to be more 3D. I'll share some tips for animating a 3D camera. Finally I'll go over making the shots looks good. "