v3.4.x Motion Boutique Newton for After Effects
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The 2D Physics Engine For Adobe After Effects
Motion graphics in After Effects just got a whole lot more realistic with Newton 3!
Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world. It gives you many ways to control the properties of your objects, including type, density, friction, bounciness and velocity. Plus, you can also tweak world properties, like gravity, for even greater control of the animation. What’s more, Newton 3 allows you to create realistic joints between objects, so you can easily create complex motion. Once you complete your simulation, the animation is recreated in After Effects with standard keyframes, so you can adjust the timing however you choose. Easy, no?
Newton Main Features
- With Newton 3, 2D layers in AE act like solid objects
- Supports masks, text and shape layers
- Handles collisions, friction, bounciness, gravity and much more
- 6 types of object (static, dynamic, kinematic, AEmatic, dormant and dead)
- 6 types of joints (distance, pivot, piston, spring, wheel and blob) so you can connect objects exactly how you want
- Attract or repel objects with our magnetism system
- Almost every physical property can be animated with keyframes
- Clean, well-organized and easy to use interface
- Fast preview, and fast export to keyframes
What’s New in Version 3
Newton 3 interface has been improved
ANIMATE PHYSICAL PROPERTIES OVER TIME USING OUR NEW KEYFRAMES PANEL:
- Make your objects bouncier, give them more friction. Change their dampening. Activate / deactivate joints over time. Turn motors on or off, change the rotation speed. And more… The possibilities are endless!
- Available for almost every property
- Unlimited number of keyframes
- 5 types of keyframe interpolation, to meet all your motion needs
- Graph preview, because seeing motion is better than reading about it
TWO NEW JOINTS TO PLAY WITH: WHEEL AND BLOB
Use wheel joints for all your vehicles – with built-in suspension and motor!
With our new blob joint, you can join multiple objects to create a deformable object that stays the same volume.
QUICKLY ADD WALLS TO YOUR SCENE
Need some boundaries? Add static walls to your scene with a single click! With built-in infinite floor and comp bounds.
EXPORT CONTACTS TO KEYFRAMES
Use contact keyframes as markers to trigger events like distortions and color changes
Simply select the object that you want to export the contacts for, check the option inside Newton, and voilà! Once the simulation is done, you’ll get keyframes where there were contacts.
This comes in handy for synchronizing events – like pinball hits!
Create a chain of objects with the Distance Joint to get a realistic ‘dangling-on-a-rope’ effect. If you want a springier effect, add some elasticity with a soft Distance Joint.
Make your objects rotate around the same point with the Pivot Joint, then watch them swing free. If you want, you can also add angle limits and a motor to the joint.
Is your animation in need of a piston? Add a translation axis to your objects with the Piston Joint, then add translation limits and a motor, if that’s your thing.
Boinnnnng! Add some realistic springiness between your objects using the Spring Joint.
Get your wheels rolling with the Wheel Joint, with built-in motor and suspension. Just like a rolling stone…
Need some gloop in your life? Join multiple objects together with the Blob Joint to make a deformable object that stays the same volume, no matter where you send it.
- Our ConnectLayers script gets on really well with Newton 3 – it’ll help you create ropes and much more.
- Use our JointViz script included in the package to easily recreate Newton joints with AE shape layers (requires CC 2018 or later).
WAIT – THERE’S MORE
- We’ve polished the interface so it matches that of After Effects (and looks pretty).
- There’s better support for shape layers.
- You’ll find a new registration system too – a single plug-in file for both the trial and the full versions, which you can activate/deactivate by using the aescripts licensing framework.
- We’ve improved the installation process for Windows (dependencies load better, no installer required).
- You can take Scene Snapshots to quickly decide which setup is the best for your scene, without the hassle of loading settings.
- Actions History lets you undo/redo what you’ve done in an instant.
- Preferences and Shortcuts dialogs.
- A comprehensive User Guide for all your questions.
- Many sample projects to get started in no time, including most of the projects created for the gif animations of this page (included in the package).
NOTE FOR NEWTON 2 USERS
We’ll still provide support for Newton 2, but we’ll no longer be doing bug fixes, new features or improvements to this version.
Quick Start Video
What’s new in version 3.0
- Added animation module (animate almost every physical properties over time)
- Added 2 new joint types: Wheel (for vehicles, with suspension), and Blob (deformable object)
- Added new body property “Export Contacts” to create a contact keyframe at each contact when exporting simulation to AE (useful for syncing events)
- Added 2 buttons under the preview to automatically create either an infinite floor or a static frame around comp bounds
- UI has been revamped to better match AE’s interface. This includes the new “scrubby slider” to rapidly edit property value by dragging the value itself
- Improved support of shape layers
- Changed registration system (we now use aescripts licensing framework)
- Changed loop mode: when it is activated, the simulation restarts and plays when arriving at the end of the animation (which is controlled by the EndFrame parameter in the Export panel)
- Changed EndFrame parameter: it now controls the simulation duration
- Added support for file paths (settings files) containing unicode strings
- Updated GUI library from Qt 5.6 to Qt 5.8
Platform Specific Changes
Mac OS X
- Improved performances when user interacts with the scene (e.g., moving bodies with the mouse is much more responsive compared to previous versions)
- Improved installation system (better dependencies loading system, no installer required)
What’s new in Newton V2.2?
- Fixed conflict with some Mocha-related extra plug-ins
- Fixed numerous bugs with shape layers (including anchor point issues,incorrect interpretation of rotated shape)
- Fixed bug with layers having 0%-scale at t=0
- Fixed bug with Desired Length property of spring joint
- Completely rewritten shape layers code (shape transform properties are now correctly interpreted)
- Adjusted GUI appearance to better match latest AE versions
- Updated internal GUI library (from Qt4.8 to Qt5.6)
- Tabbed docks/panels can now be moved by group (when multiple docks are nested)
- UI Theme option removed (in prefs dialog)
- Added new preference for Comp Bounds color
- Added warning message when the scene contains a lot of polygons (> 2000), that suggests to use the Use Convex Hull option
- Replaced all dashed lines in the preview with solid lines (selected bodies and joints, gravity tool)
- Added an informative message above the preview to inform the user when Newton is loading settings
- Updated documentation
- Added CC 2015, CC 2015.3 compatibility
What’s new in version 2.1
- Settings are not tight to a composition anymore! We added a Load Settings dialog that allows you to choose between layerID (AE internal identifier, comp specific), layer index or layer name, when importing settings file. In previous versions only layerID was used.
- Randomizer: Allows you to randomize the value of mostly any settings in Newton.
- Copy/Paste body settings
- Copy/Paste joint settings
For Adobe After Effects 2023, 2022, 2021, 2020
Now native on Apple Silicon (M1).
3.4.13 – May 2, 2022
3.4.12 – Apr 20, 2022
– Added keyboard shortcut (Shift Click) to create distance and pivot joints in “cycle” mode, which means that the last selected body is connected to the first one
3.4.10 – Apr 4, 2022
- Updated licensing framework (v4.0.3)
- Updated Qt library (v6.2.3)
Platform Specific Changes
Mac OS X
- Added support for M1 architecture
3.4 – Jul 30, 2021
3.3 – Sep 2, 2020
3.2 – Jan 22, 2020
- Updated licensing framework
3.1 – Nov 13, 2019
- Removed preview’s refresh rate limitation (was tied to comp fps) when the
simulation is rerun during the export phase
- Fixed minor bugs in our internal shape triangulator
- Added the simulation end frame under the preview (this end frame can be
modified using the End Frame parameter of the Export panel)
- Added a warning message in the Export panel of the Trial version to
indicate the export restriction
- Updated GUI library from Qt 5.8 to Qt 5.12
- Updated licensing framework
Mac OS X
- Notarized the plug-in to satisfy macOS Catalina (10.15) requirements
3.0 – Jun 6, 2018
* General Changes *
****************************************************************************- Added animation module (animate almost every physical properties over time)
– Added 2 new joint types: Wheel (for vehicles, with suspension), and Blob
– Added new body property “Export Contacts” to create a contact keyframe at
each contact when exporting simulation to AE (useful for syncing events)
– Added 2 buttons under the preview to automatically create either an infinite
floor or a static frame around comp bounds
– UI has been revamped to better match AE’s interface. This includes the new
“scrubby slider” to rapidly edit property value by dragging the value itself
– Improved support of shape layers
– Changed registration system (we now use aescripts licensing framework)
– Changed loop mode: when it is activated, the simulation restarts and plays
when arriving at the end of the animation (which is controlled by the
EndFrame parameter in the Export panel)
– Changed EndFrame parameter: it now controls the simulation duration- Added support for file paths (settings files) containing unicode strings
– Updated GUI library from Qt 5.6 to Qt 5.8****************************************************************************
* Platform Specific Changes *
****************************************************************************Mac OS X
– Improved performances when user interacts with the scene (e.g., moving
bodies with the mouse is much more responsive compared to previous versions)Windows
– Improved installation system (better dependencies loading system, no
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