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v5.1 Next Limit Maxwell | SketchUp

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Next Limit Maxwell | SketchUp
  
Next Limit Maxwell | SketchUp

High quality, photorealistic 3D rendering for architecture and product design

Maxwell | SketchUp offers seamless integration with SketchUp Make and Pro. This product has been designed for rendering in SketchUp with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.

 


Maxwell is all about quality. Period. This has been our sacred mantra for almost 15 years of development. Our secret sauce is a physically-correct unbiased spectral engine, which produces not only beautiful images but also lighting-accurate simulations. In fact, Maxwell is considered the ground-truth in rendering and CGI production. We strive to inspire others, and you inspire us when you use Maxwell.

What is Maxwell Render?

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

next limit maxwell gpu

MULTI-GPU SPEED

If you have ever heard that Maxwell is slow…well, yes, it was. Our commitment to developing the most accurate render engine on the market isn’t negotiable. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you’ll get an unprecedented Maxwell experience. With Maxwell 5, time is now in your hands.

next limit maxwell cloud speed

CLOUD SPEED

The new Cloud Render service allows you to access the most powerful machines available in the cloud (up to 96 cores) speeding up the render process and thus improving your productivity. Cloud render jobs can be easily dispatched from Maxwell Studio and the plugins, freeing the local computer from high CPU loads. Cloud Render helps you optimize your time and resources more efficiently.

next limit maxwell integrations

INTEGRATIONS

Maxwell 5 is seamlessly integrated in most of the major 3D/CAD software solutions such as Rhino, SketchUp, Autodesk Maya, Autodesk 3ds Max, ArchiCAD, and Cinema 4D. As an alternative, the standalone Maxwell Studio offers an independent production/rendering environment to create, edit and render Maxwell scenes. Render nodes and network tools for advanced deployments are included. Maxwell is available for Windows, MacOS and Linux. Learn More

New Features in Maxwell 5

New Multi-GPU Engine

Fully rewritten MULTI-GPU engine provides more than 50x speed-up compared with a high-end CPU, preserving the Maxwell quality and delivering results in minutes or even seconds.

Cloud Render Service. Always ready for you.

Fully rewritten MULTI-GPU engine provides more than 50x speed-up compared with a high-end CPU, preserving the Maxwell quality and delivering results in minutes or even seconds.

Additive Materials in GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.

V-Ray Scene Import

Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon.

Improved Interactivity and Stability

FIRE (Fast Interactive Render) is now faster and optimized to update instantly and reflect the changes in the scene, providing a great interactive workflow.

Procedural Textures

Add more variability and realism to your scene by randomizing texture properties automatically across multiple objects or tiled surfaces.

Light Groups (Multilight)

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.

Support for High Resolution (4K) Screens in both Render and Studio

Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.

Improved Workflow

Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.


Maxwell Essentials

next limit maxwell realismUnsurpassed Realism

Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.

next limit maxwell interactiveInteractive

Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.

next limit maxwell materialsThousands of Materials

Hundreds of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimized materials in just seconds!

next limit maxwell denoiserDenoiser

The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level.

Multilight

Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render.

next limit maxwell cameraRealistic Camera Model

Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.

next limit maxwell motion blurAccurate 3D Motion Blur

Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

next limit maxwell physical skyPhysical Sky

Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.

next limit maxwell volumetricsVolumetrics

Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.

next limit maxwell seaMaxwell Sea

Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.

next limit maxwell hairHair

Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.

next limit maxwell grassGrass and Fur

Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.

Advanced Features

Realflow Import

Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

Pixar Open Subdiv

The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.

Network Rendering

Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.

Memory Saving Instances

Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.

Channels

Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.

Extra Sampling

Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.

Deep Compositing

Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.

Python Scripting

The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.

Alembic

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.

Compatibility

  • Sketchup Make and Pro 2017 – 2020
  • Maxwell Render 5
  • Windows Vista and up
  • Mac OSX 10.12 and up

 

 

GPU engine

  • Graphics cards that support CUDA platform (Nvidia).
  • Maxwell and Pascal architectures are supported (for reference you can check this link); it could work on older architectures but it could be unstable and the experience won’t be good.

Maxwell 5.1 – What’s New – May 13th 2020

New features

  • New Benchwell tools for CPU and GPU benchmarking with online live charts. You can access them from the Tools menu from Maxwell Render.

Improvements

  • Asset Reference extension object: assimp library upgraded to 5.0.0 so it gives better support for all the file formats.
  • Upgraded Xrite SDK to 1.7.1 so it gives better support for the latest materials.

Known Issues

  • Wrong data issues with TIFF images and LZW compression in Linux platforms (including Maxwell Cloud nodes).
  • MaxwellScatter extension removes MaxwellScatter extension from the scattered objects (if they have).
  • On Mac, Xrite AxF materials make Maxwell close if they are used in the scene.

Fixes

  • The bump map and the normal map were being affected by geometry’s transformations in some situations.
  • Crash computing denoised image in intermediate steps during render.
  • Launching a render with CPU, stopping, changing to GPU and restarting produced an error when starting the voxelization.
  • The RLM could not be installed on MacOS Catalina.
  • The Random Color procedural texture always returned the same color if the object ID color saturation was 255.
  • The command line parameter -mintime was not only setting a minimum time between each time Maxwell saved output images to disk but was forcing a maximum time too.
  • Maxwell CPU failed to render correctly texture channels higher than 0 if channel 0 was not used.

Maxwell GPU

New features

  • Benchwell tool.
  • Coatings are now supported in the GPU engine.

Fixes

  • Wrong textures could be accessed on materials in different circumstances.
  • Several fixes in dielectric (transparent) materials.
  • Bad interactions between emitters and clipmaps who could make light rays turn black (with all emitters) or generate extremely intense fireflies (IES).
  • The bump map and the normal map were being affected by geometry’s transformations in some situations.
  • Some scenes with hidden emitters rendered to black in FIRE GPU and could eventually crash. In general, this affected the scenes with hidden objects.
  • The GPU engine rendered black if no channels were selected (including the Render channel). This has been forced to behave as in the CPU engine and render the Render channel anyway.
  • The MXI file was saved twice after the render ended.
  • The time between SL updates eventually became extremely short.
  • The scenes with procedural geometry (grass, sea, etc.) did not render, even if they were hidden.
  • The command line option “-removegpus” didn’t work as intended.
  • No tiling texture option still produced tiling in the negative direction of the UV axis.
  • Non-coherent shading on 2 BSDFs on the same additive layer.
  • Maxwell crashed if Fire GPU was active when we apply a material with a coating.
  • A spotlight rendered with GPU could show a black hexagon in the light direction.

Improvements

  • The maximum number of ray bounces is now set to the same as the CPU production value.
  • Much better support for transparent materials:
  • The attenuation color and behavior now matches the CPU engine result.
  • The transparent materials now produce caustics.
  • The transparent materials now do not produce incorrect white fireflies.
  • Improvements in memory management.

Known Issues

  • Dielectrics materials don’t behave as intended in some scenes.

What’s new in Version 5.0.2 – 06 Feb 2020

COMPATIBILITY:

  • Built for Maxwell Render version 5.0.2.21
  • Added support for SketchUp 2020

IMPROVEMENTS:

  • Added Check for Updates functionality.
  • Added the check for updates option, Cloud Render and some missing light entities in the Maxwell menu.
  • Now, when a new light object is created from the toolbar, the Scene Manager opens in the Materials tab so you can modify its properties.
  • Now the instances of the Maxwell lights components (when dragging from the components list) also have the same emitter material applied and they actually work as instances (changes in their material affect all the instances).

FIXES:

  • Fire now stops instead of restarting when the scene is exported to Maxwell, Studio, Cloud, Network or to a file.
  • Importing assets from the 3D warehouse could crash SketchUp when the plugin was installed; in most of the cases this will work fine now but the fix is not 100% error-free (In any case, Trimble suggests the following: “Generally it is advisable to download components from the Warehouse into a separate blank file before you add them to your main project file. That gives you an opportunity to examine them to make sure they are OK. Also, you can get rid of unneeded geometry, materials, and layers before adding all that stuff to your main file.” You can do this from Window > Model Info > Statistics > Purge Unused and Fix Problems. If it still crashes with Maxwell extension active, you can disable it, import and purge, save the file and import in the main scene; then it will work in Maxwell.
  • The plugin on Mac added one extra black material to the material list when adding the first Maxwell light from the toolbar.
  • The DOF tool didn’t update fstop or shutter camera values.

What’s new in Version 5.0.1 – 20 Nov 2019

COMPATIBILITY

  • Built with Maxwell 5.0.1.16 SDK

FIXES

  • The installer for MacOS sometimes didn’t ask for write permission in Finder.
  • Improved notarization for MacOS Catalina.
  • Some context menu features were missing (UV Coordinates, MXS Reference,…)
  • Hide from Scene (main hide flag) was missing from the Object Properties panel.

CHANGES

  • Updated the links to the new documentation in the toolbar and Fire window.

KNOWN ISSUES

  • SketchUp updated 3D warehouse to 2.0. Importing objects from it may crash SketchUp.
  • Importing a material from the online gallery may add an additional black material on the Mac version.

What’s new in Version 5.0.0 – 30 Oct 2019

Compatibility

  • Windows: Windows 7 (Until January 2020, when Microsoft will stop supporting it) and Windows 10 both with 64 bit SO (x64).
  • MacOs: MacOS 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave) and 10.15 (Catalina)
  • Dropped support for MacOS 10.11 (El Capitan) as it’s not supported by SketchUp.

New features

  • New GUI Fire window design.
  • New Maxwell 5 icons.
  • New Maxwell Cloud feature.
  • Added support for Multilight Groups in emitters.
  • Added Multi-GPU selection in Scene Manager > Output tab > Engine panel when selected GPU as Engine.
  • Added new Light Creation tools in the main Toolbar to ease the light creation; these tools include the creation of:
    • Area rectangular emitters
    • HDRI emitters
    • Omni emitters
    • Spot emitters
    • Image projectors
    • IES emitter
      NOTE: It is not recommended to scale spots, projectors or IES emitter non-uniformly as the results can be odd. There’s no problem in scaling them uniformly.

Changes

  • Moved Hide features from the right-click context menu to Object Properties panel when an object is selected.

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