RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.
Nvidia PhysX Force support
Nvidia PhysX Glueing
Interactive Dynamic Demolition System for Nvidia PhysX engine
Uniform, Irregular and Continuous Fragmentation types
Voronoi and Wood Splinters Fragmentation types
Draw Fragment mode
Fragmentation by custom shapes
Reactor Rigid Body dynamic support
Interactive Layer Manager
Automatic update system
3ds Max 2015 – 2020
Vidia PhysX Rigid Body support via RayFire user interface.
Note: RayFire 1.55 supports Nvidia PhysX plugin v2.01 and v.2.4 for 3ds Max but doesn’t provide it. To use PhysX support via RayFire You need to get it and install manually from Nvidia developers zone since Nvidia doesn’t allow any kind of distribution of their plugin.
Physx plugin v2.4 You can find in 3ds Max 2011 Advantage Pack. PhysX plugin v2.01 You can get HERE.
RayFire 1.84 – 18 June 2019
3ds Max 2020 support.
RayFire 1.83 – 18 January 2019
RayFire 1.83 finally released. New feature in this build is Interactive Demolition support for New Dynamic Simulation Workflow. We aslo optimized other features, so no they work much faster and more stable.
Rayfire 1.8.1 New advanced dynamic simulation workflow
New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
Rayfire 1.71 New Shatter modifier.
Tetrahedron based damaging and fragmentation modifier in build 1.71.
Rayfire 1.66 is released.
Partial fragmentation. Fragment only area which is inside the gizmo.
Brick size by Size in worldunits or by Bricks count in a Row
Brick size variation per Brick and per Row
Row Offset for X, Y and Z axes
Random Split for bricks over X, Y and Z axes
Position Extend and Rotate for outer bricks
Automatic mapping and Material ID for capped faces
Explode to objects
RayFire 1.60 is released.
RayFire Trace object. Image tracing to fragments.
RayFire Bomb now SDK implemented. Range is always visible.
Enhanced UI. New images for buttons and checkboxes.
Dead Objects and Home Grid as Ground moved in Simulation properties rollout.
Simulate from Timeslider feature simulates untill End frame, not whole TIme Range frames.
Trace Maps link in About. Opens page with some Trace maps to start.
Changed Fragmentation by Shapes feature. Now it doesn’t cache images to shapes. Instead you can add shapes which you want to use to fragment Dynamic objects. Shapes can be created using RayFire Trace object.