RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect objects during simulation by Forces, Space Warps, and Mouse Cursor.
Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with the proper amount of collision strength.
Shatter modifier. Tetrahedron-based damaging and fragmentation.
Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
Cache object. Allows to cache geometry and animation in a single file to store it outside of the scene.
Trace object. Image tracing to fragments.
Clusters modifier. Groups simple fragments into more complex clusters.
Bomb helper. Allows You to create all kinds of explosions.
Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
Slice modifier. Advanced Slice modifier with all features You may need.
Cracks modifier. Animated 3D Cracks inside refractive object.
Voxels modifier. Creates voxels using geometry volume.
Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
Fragmentation by Shapes. Allows to use Shapes as stencils to fragment objects.
Windows 3ds Max 2017 – 2023
Added support for 3ds Max 2022 – 2023
Added support for 3ds Max 2021
RayFire 1.84 – 18 June 2019
Build 1.84.01 3ds Max 2020 support.
RayFire 1.83 – 18 January 2019
RayFire 1.83 finally released. New feature in this build is Interactive Demolition support for New Dynamic Simulation Workflow. We aslo optimized other features, so no they work much faster and more stable.
Rayfire 1.8.1 New advanced dynamic simulation workflow
New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
Rayfire 1.71 New Shatter modifier.
Tetrahedron based damaging and fragmentation modifier in build 1.71.
Rayfire 1.66 is released.
Partial fragmentation. Fragment only area which is inside the gizmo.
Brick size by Size in worldunits or by Bricks count in a Row
Brick size variation per Brick and per Row
Row Offset for X, Y and Z axes
Random Split for bricks over X, Y and Z axes
Position Extend and Rotate for outer bricks
Automatic mapping and Material ID for capped faces
Explode to objects
RayFire 1.60 is released.
RayFire Trace object. Image tracing to fragments.
RayFire Bomb now SDK implemented. Range is always visible.
Enhanced UI. New images for buttons and checkboxes.
Dead Objects and Home Grid as Ground moved in Simulation properties rollout.
Simulate from Timeslider feature simulates untill End frame, not whole TIme Range frames.
Trace Maps link in About. Opens page with some Trace maps to start.
Changed Fragmentation by Shapes feature. Now it doesn’t cache images to shapes. Instead you can add shapes which you want to use to fragment Dynamic objects. Shapes can be created using RayFire Trace object.
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