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Sitni Sati FumeFX for 3ds Max v5.0.1

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One of the Fastest and Most Flexible CG Fluid Dynamics Simulation Systems Available

FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.


Highlights

FumeFX 5.0 new features

The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0.

 

Feature film and games reel

Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.

 

Workflow

The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.

Interface
The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters.
 

GPU Viewport
The GPU accelerated* viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.
(*) supports 3ds Max 2016 and newer

Network
In order to boost productivity, FumeFX can utilize BackBurner, Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.

Simulation

The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.

The Solver
The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.

Combustion with Oxygen
The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.

Vorticity
With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel.

N-Sim
It is a great time saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically.

Wavelet Turbulence
It's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.

Particles
FumeFX is tightly integrated with Particle Flow, cebas Thinking Particles and Thinkbox software Krakatoa. Different FumeFX-based operators provide ultimate particle control and it’s the only tool with full Thinking Particles integration.

Flexibility

When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect - making a tornado has never been easier.

Render Warps
Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Viewport, FumeFX Preview Window, or in rendered images.

Effectors
Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.

Post Processing
The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.

Rendering

FumeFX for 3ds Max has its own shading support for 3ds Max Scanline, mental ray and VRay. Other renderers like Arnold, Redshift, Octane and Corona can render FumeFX caches by using the OpenVDB file format.

Render
FumeFX has its own built in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur.

Shading
The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color.

OpenVDB
Each 3rd party renderer that supports OpenVDB format allows user to render FumeFX .vdb caches.

Updates

What's new in FumeFX 5.0.1

Workflow

  • Fixed FumeFX Sources created from the FumeFX toolbar had random colors.
  • Fixed Effector’s influence display in viewport.

Simulation

  • Speed improvements for the QCG solver. Updated solver is now able to use nearly 100% CPUs even on machines with 20+ cores. This optimization has resulted with up to 20% faster QCG compared to FumeFX 5.0.
  • New FumeFX Wind force with artist friendly options. In addition to 3ds max Wind, the FumeFX Wind has the falloff applied to the turbulent force. It also has additional options such as falloff ranges, various falloff types and probably the most important - visualization of the Wind force field direction and strength.
  • Significant speed improvements of the 3ds max Wind force.
  • Fixed color channel bleeding during the simulation.
  • Fixed Turbulence Noise Scale Effector crash.

I/O Subsystem

  • Fixed I/O crash on machines with 48 and more threads.
  • Fixed deferred caches so they wait for large caches to be completely written to disk.

Rendering

  • Added Arnold renderer support for the FumeFX Standard Shader (requires FumeFX shader license).
  • New built in FumeFX-Arnold Volume that supports Arnold’s Standard Volume shader (does not require FumeFX shader license).
  • Shader license supports FumeFX Standard Shader for mental ray and for Arnold. Old FumeFX-mr shader licenses for 3ds Max will work with Arnold as well.

What's new in FumeFX 5.0

Workflow

  • FumeFX GPU* accelerated display has been integrated within the 3ds Max viewport. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback.
  • The Data preview has been changed and allows user to choose voxel display size.
  • New FumeFX toolbar that provides access to FumeFX and source creation as well as simulation control.

(*) supports 3ds Max 2016 and newer

Simulation

  • With the new advection type in the arsenal, FumeFX can easily create fluid flows that minimize numerical losses even after 900 frames of animation.
  • Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities.
  • Smooth retiming regardless of simulation sub-steps and retiming scale factor.
  • Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation.
  • Ability to retime simulation during the Wavelet Turbulence pass.
  • Vorticity II optimizations include faster calculations and lower memory requirements.
  • Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in simulation.

I/O Subsystem

  • The new lossy .fxd compression allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file.
  • State of the art multithreaded .fxd I/O for ultra fast caches saving and loading.
  • Load caches at user-defined reduced resolution allows artist easier viewport manipulation and rendering setup.
  • Minimize grid during the cache saving produces smaller files that save faster and render faster.
  • FumeFX 5 writes OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and even Houdini. The FumeFX vdb cache will be correctly positioned which makes any OpenVDB workflow straightforward.
  • Various OpenVDB caches optimizations and fixes.

Rendering

  • Gridless Advection allows usage of exported velocities or 3D texture to create additional detail.
  • Direct rendering support with Corona renderer.

 

 

Autodesk 3ds Max 2014 - 2018

5
1 review
100% of reviewers recommend this product
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Customer Reviews

Unbelievable realism!

This is one of the few plug-ins you really need to have for 3dsMax if you are serious about VFX. The level of detail and realism is unmatched! I tried Phoneix FD before but wasn't really happy with the results. The fire and smoke never looked the way I wanted them to look. But with Fume you can make the simulatiosn exactly look like you want them to look. The only bad thing you could think about is that the simulation times can take a while, or an hour, or three. But quality needs its time. And if you come back after a long simulation and you see the final results you'll be more than happy. The finished simulations really look photo realistic! And as far as I know it's the only affordable solution that can do photo real simulations. 5 Stars!!!!!

Would you recommend this product to a colleague? Yes

By: Moritz Lüdtke
Date: April 09, 2012

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