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Midweek Motivation: Game of Thrones – In Depth

Midweek Motivation: Game of Thrones – In Depth

Lots of Game of Thrones season 7 goodies here. There’s an interview with GOT previs supervisor Michelle Blok; iZotope talked about audio challenges with GOT audio engineers; there’s a plethora of VFX breakdowns; and even a podcast of the VFXShow discussing the series and finale.

A Game of Post: Engineers Talk Audio Challenges on Game of Thrones

Re-recording Mixer Onnalee Blank, Supervising Sound Editor Timothy Kimmel, and Supervising Dialogue Editor Paul Bercovitch took time to talk with iZotope about common audio problems they have on the show, and how to solve them quickly.

Learn more about iZotope RX 6

 

WATCH: The Third Floor’s Michelle Blok Talks ‘Game of Throne’ Previs and More at FMX 2017

The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’

View the full post here

 

FXGuide – VFXShow 222 : Game of Thrones Series & Finale

In this episode, Mike Seymour and Matt Wallin discuss the TV blockbuster Game of Thrones. Visual Effects this season by companies including El Ranchito Imagen Digital, Zoic, Mackevision, and Iloura.

Listen to the podcast

 

GAME OF THRONES – Season 7: VFX Breakdown by Zoic Studios

 

Game of Thrones – Season 7 – VFX Breakdown by Mackevision

 

Game of Thrones: The Frozen Lake (HBO)

From bears to wights, see how the icy battles in “Beyond the Wall” were captured.

 

Game of Thrones – Season 7 Breakdown by El Ranchito Imagen Digital

 

Game of Thrones “The Spoils of War” breakdown (Season 7, Episode 4) – by Iloura

Reteaming with VFX Supervisor Joe Bauer and VFX Producer Steve Kullback, Iloura VFX Supervisors Glenn Melenhorst and Josh Simmonds led Iloura artists in crafting the visuals.

Having honed its crowd pipeline and in-house tools for handling the enormous datasets required for large scale scenes featuring mounted riders and infantry for “Battle of the Bastards,” Iloura artists were able to draw upon that expertise in augmenting filmed elements or, in some cases, creating full CG shots, including some with thousands of soldiers in hand-to-hand combat. Iloura also created extensive set extensions as well as CG smoke and fire, and composited sequences with assets from multiple vendors to seamless effect.

 

Want more GOT? We have a few more Game of Thrones VFX breakdowns here.

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Posted by Kim Sternisha

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