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Fluids And More Inside Your Platform
RealFlow | Maya gives you the best in fluid simulation and more, directly inside Autodesk Maya®. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Achieve high-end GPU-accelerated simulations from inside the Maya® interface.
Intuitive Workflow For A Great Simulation Experience
You only need a few clicks to get RealFlow | Maya running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.
RealFlow | Maya is not just liquids, but also granulars, viscous, viscoelastic, rigid, and elastic materials. Most of these different types of substances are able to interact. Sand can be washed away by water, rigid bodies are trapped in heavy snow, cream floats on top of coffee. Your creativity is the limit!
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The entire range of fluids and materials is GPU-accelerated. You won’t believe how fast fluid simulations can be with RealFlow | Maya. Unleash your ideas with more turnarounds in less time! And the best thing is that you are not tied to a certain platform. With CUDA and OpenCL you are free to explore different technologies and protect your hardware investment.
Ultra-fast Openvdb Mesh Engine
An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow |Maya meshes also store data like age or velocity for a perfect render experience. And weight maps allow for the creation of colourful mixing effects.
Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya®. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included.
Accurate Particle-object Interaction
Objects are essential and we put a strong focus on particle-object interaction. RealFlow | Maya works with all of Maya’s internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.
Forces and Falloffs
Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Typical examples are gravity, attraction or wind.
Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your finger tips with RealFlow | Maya.
Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectular, but initial states are definitely on of the biggest time savers in RealFlow | Maya.
This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes.
Objects and Textures
Objects and textures work both ways in RealFlow | Maya. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface.
MEL and PYTHON
RealFlow commands are exposed for scripting. Query your particles information for unlimited possibilities.
RealFlow | Maya is available for Autodesk Maya® 2017 and 2018 (Windows, Linux, macOS).
Autodesk Maya® 2017 or Autodesk Maya® 2018 (64 bit only)
Windows 7 (or higher) or macOS 10.10 (or higher) operating system
Red Hat® Enterprise Linux 6.5 or CentOS 6.5 and 7.2 Linux operating system. (Same requirements as Autodesk Maya)
CPU 64-bit Intel® or AMD® multi-core processor
8 GB RAM
100 MB disk space for installation
Network adapter and internet access for license activation.
RealFlow | Maya supports GPU-based simulations and multi-core/multi-processor systems.
Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB storage device.
New in v1.1
Vorticity computation and visualization for fluids
Mesher Velocity Color Set
Stability improvements and bug fixes.
RFMAYA-309 - New Visualizer daemon.
RFMAYA-454 - New mesher Velocity Color Set parameters to create a Color Set with the mesh velocity information.
RFMAYA-150 - New Cache Frame Offset parameter for scene node.
RFMAYA-499 - New Cache Offset parameter for Fluid, Mesher, Rigid and Elastic nodes.
RFMAYA-457 - Total elapsed time is displayed after cache process finishes.
RFMAYA-458 - Total disk written bytes is displayed after cache process finishes.
RFMAYA-390 - Possibility to display particle Age and Vorticity in the viewport in addition to velocity values.
Check out this case study with Brandon Young of Blur Studio, talking about working with Next Limit RealFlow on Batman: Arkham Knight. They had a VFX problem to solve involving the Batmobile shooting out of water and spraying liquid all over the place. Learn about how they solved it.
Check out this webinar led by Victor Sanchez from November 2014 on the new and improved UI in Next Limit RealFlow. The webinar explains how to create your own scene assets, how to customize the UI for your own needs and preferences and how to speed up workflow.
In this tutorial we will explore soft bodies in Realflow. We will take a step by step look at all the different parameters, as well as exploring the combination of soft bodies with rigid bodies and fluids.