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Next Limit RealFlow | Cinema 4D v2.0

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RealFlow Fluids inside Cinema 4D

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.


Highlights

Why use RealFlow | Cinema 4D?

SERIOUS HIGH PERFORMANCE FLUIDS

RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

SIMPLIFIED WORKFLOW

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

FULLY INTEGRATED TOOLKITS

Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

HIGH SPEED SIMULATIONS

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

realflow c4d colliderWhat's new in version 2.0?

RealFlow | Cinema 4D 2.0 adds some of the most recent RealFlow features, such as the new Multiphysics solver and the possibility for interaction between different fluids in the same scene. Cinema 4D users can now enjoy the faster and easier workflow inside the Cinema 4D interface, plus the latest RealFlow developments for their high-end small and medium scale fluids.

Here are just some of the new features and improvements:

  • New Multiphysics solver (Granular, Viscous, Viscoelastic, Rigid, and Elastic)
  • Force daemon and Killer daemon controllability with native Cinema 4D falloffs
  • Interaction between different fluids in the same scene
  • New Volume tag for objects
  • Possibility to have more than one Scene in the same document
  • Particle Skinner daemon

REALFLOW | CINEMA 4D 2.0 FEATURES

SERIOUS HIGH PERFORMANCE FLUIDS
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

FULLY INTEGRATED TOOLKITS
Make use of your favourite set of Cinema 4D tools.
Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

DIFFERENT FLUID INTERACTIONS
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN EMITTER'S NODES
Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

FILTER DAEMON
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

FILL EMITTER
New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.


What can RealFlow | Cinema 4D do?

Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand - Create and customize crown splashes easily.

Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.

Easily configurable RealFlow wetmaps in C4D - Use a RealFlow WetMap Shader on any Cinema 4D geometry.

Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

 

Comparison Chart

x Supported x Realflow 10.1 Exclusive x RealFlow | Cinema 4D Exclusive x Legacy

Features/Characteristics RealFlow | Cinema 4D 1.0 RealFlow | Cinema 4D 2.0 RealFlow

Dyverso Particles

 

 

 

Interaction between different fluids   x x
Liquid-PBD Solver x x x
Liquid-SPH Solver x x x
Granular Solver   x x
Viscous Solver   x x
Viscoelastic Solver   x x
Rigid Solver   x x

Elastic Solver

  x x
Dumb Solver x x x
GPU support (CUDA and OpenCL) x x x
Wet maps x x x
Textured Parameters for Collision   x x
Circle Emitter x x x
Square Emitter x x x
Sphere Emitter x x x
Linear Emitter x x x
Triangle Emitter x x x
Cylinder Emitter x x x
Bitmap Emitter x x x
Object Emitter x x x
Fill Object Emitter x x x
Spline Emitter x x x

Daemons

x

 

x

k Volume Daemon x x x
K Volume Daemon Object mode   x  
k Age Daemon x x x
k Isolated Daemon x x x
k Collision Daemon   K Volume Falloff x
k Sphere Daemon   K Volume Falloff x
Gravity Daemon x x x
Attractor Daemon x x x
DSpline Daemon x x x
Wind Daemon x x x
Vortex Daemon x x x
Layered Vortex Daemon     x
Limbo Daemon     x

Tractor Daemon

    x
Coriolis Daemon     x
Ellipsoid Force Daemon     x
Drag Force Daemon x x x
Surface Tension Daemon x x x
Noise Field Daemon x x x
Magin Daemon x x x
Object Field Daemon     x
Filter Daemon x x x
Sheeter Daemon x x x
Crown Daemon x x x
Ocean Force Field Daemon     x
Particle Skinner Daemon (Deformer)   x x
Special deformer to behave as rigid   x  
Special deformer to behave as elastic   x  
Falloff for K daemons   x  
Daemons Force Falloff   x x

Hybrido

   

 

Hybrido fluid domain     x
Hybrido secondary splash emitter     x
Hybrido secondary wet emitter     x
Hybrido secondary foam emitter     x
Hybrido secondary bubbles emitter     x
Hybrido secondary waterline emitter     x
Hybrido Mist     x

Caronte

   

 

Caronte soft bodies     x
Caronte rigid bodies     x
MultiJoints     x
MultiServos     x

Mesh

 

 

 

Particle Mesh VDB x x x
Particle Mesh     x
Particle Mesh Legacy     x
Hybrido Mesh VDB     x
Hybrido Mesh     x
Mesh Interactive mode x x x

RealWave

   

 

Ocean surface     x
Crest splash     x
Object splash     x
Render      
Maxwell Render Engine x x x
Maxwell FIRE x x x

Miscellanea

   

 

Standard Particles     x
Python Scripting Builtin Only Builtin Only x
C++ SDK     x
Graphs     x
Spreadsheet     x
Retimer     x
Alembic Stitcher     x
Live simulation (interactive) x x  
Thinking Particles compatibility x x  
Native C4D splines support x x  
Integration with builtin deformers x x  
Integration with C4D Mograph x x  
Multiple scenes in the same workspace   x  
Cache options per node   (Mesh Only) x
Alembic import/export x x x
RealFlow RPC import/export RFConnect RFConnect x
OpenVDB import/export     x

 

SUPPORT

  • Premium Support includes technical support  for RealFlow | Cinema 4D
  • With Premium Support, a customer will have five hours of direct product support from our Experts to be spent in a year (in 30 min. time slots).

Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.

 

C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

 

C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.

 

Crown splashes on demand

Create and customize crown splashes easily.

 

Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.

 

Easily configurable RF WetMaps in C4D

Use a RealFlow WetMap Shader on any Cinema 4D geometry

 

Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library


Updates

What's new in version 2.0?

SERIOUS HIGH PERFORMANCE FLUIDS
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

FULLY INTEGRATED TOOLKITS
Make use of your favourite set of Cinema 4D tools.  Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

DIFFERENT FLUID INTERACTIONS
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN EMITTER'S NODES
Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

FILTER DAEMON
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

FILL EMITTER
New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.

 

Patch 1.0.2.0096

  • Adds support for Cinema 4D R18

Limitations

RFEngine Connection

  • RFCFD-346 - Fluids don't interact between them.
  • RFC4D-347 - All geometry with a collider tag attached interact with all the Fluids in the scene. There is no way to attach specific geometry to a specific Fluid.
  • RFC4D-348 - Mesher nodes can't create geometry from cached Fluids.

Cinema Tools

  • RFCFD-350 - Array Tool: It doesn't work for Mesher nodes.
  • RFCFD-351 - Array Tool: Parameters can't be animated.

Spline Emitter

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Cinema Parameters

  • RFCFD-358 - File paths can't have unicode characters.

Filter Daemon

  • RFCFD-360 - Expressions don't work, they are ignored.

RFConnect

  • RFCFD-361 - When the RFConnect plugin is installed the "RealFlow Mesh Exporter" and the "RealFlow SD Exporter" don't work if there is a RealFlow Scene node in the scene. Workaround: Before exporting unparent all nodes from the Scene node and remove it, then export, and the undo the last two actions to recove the Scene node.

Patch 1.0.1.0095

Limitations

RFEngine Connection

  • RFCFD-346 - Fluids don't interact between them.
  • RFC4D-347 - All geometry with a collider tag attached interact with all the Fluids in the scene. There is no way to attach specific geometry to a specific Fluid.
  • RFC4D-348 - Mesher nodes can't create geometry from cached Fluids.

Cinema Tools

  • RFCFD-350 - Array Tool: It doesn't work for Mesher nodes.
  • RFCFD-351 - Array Tool: Parameters can't be animated.

Spline Emitter

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Cinema Parameters

  • RFCFD-358 - File paths can't have unicode characters.

Filter Daemon

  • RFCFD-360 - Expressions don't work, they are ignored.

RFConnect

  • RFCFD-361 - When the RFConnect plugin is installed the "RealFlow Mesh Exporter" and the "RealFlow SD Exporter" don't work if there is a RealFlow Scene node in the scene. Workaround: Before exporting unparent all nodes from the Scene node and remove it, then export, and the undo the last two actions to recove the Scene node.

Fixed bugs

Cinema Rendering

  • RFCFD-381. Random crashes when external renders, such as Octane Render, are cloning the current document for rendering.
  • RFC4D-380. The "Enabled" parameter is ignored when doing a render and not using the cached simulation.

Cinema Parameters

  • RFC4D-380. The "Enabled" parameter is ignored when doing a render and not using the cached simulation.
  • RFC4D-377. Difference simulation results between Edition and Rendering, only if some Fluid or Daemon nodes are disabled.
  • RFC4D-363. The "Enabled" parameter for the "Scene", "Meshers", "Fluids", "Emitters" and "Daemons" is not updated properly when the document is loaded.

Caching

  • RFC4D-373. Random crashes when a scene is cached, we are playing the time line and there is an active render process in the Picture Viewer.

RFEngine

  • RFC4D-375. For large scale scenes sometimes we get the "Solver Critical Error" without any apparent reason.

Thinking Particles

  • RFC4D-376. Thinking Particles channels created by Fluid nodes don't contain any info.
  • RFC4D-375. Crash when one of our TP groups is removed from Thinking Particles Settings window.
  • RFCFD-382. Thinking Particles are killed after one second.

Known bugs

RFEngine Connection

  • RFCFD-349. If two different Fluid nodes are linked to the same Emitter node particles get created continuously only in the first linked Fluid.

Cinema Undo/Redo

  • RFCFD-355 - Undo/Redo actions in the Emitters, Fluids, Meshers and Deamons parent nodes will make the scene to stop working. Please note here we are referring to the parent nodes that are used to group nodes by category.

Spline Emitter

  • RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
  • RFCFD-353 - Undo/Redo is not working when a control point is added.

Mesher

  • RFCF4-352 - Crash when using a Mesher node with animated parameters for external rendering. Workaround: Before rendering do a cache of the simulation.

Fluid

  • RFCFD-357 - Fluid node with animated parameters doesn't work in external rendering. Workaround: Before rendering do a cache of the simulation.

k Speed

  • RFCFD-200 - Split parameter is not working.
  • Cinema 4D R15, R16, R17 or R18 (64 bit only)
  • Windows 7 (or higher) or OS X 10.9 (or higher) operation systems
  • Intel® or comparable main processor
  • 8 GB RAM
  • 75 MB disk space for installation
  • Network adapter and internet access for license activation
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Note: Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

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