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Next Limit RealFlow | Cinema 4D v1.0.2

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RealFlow Fluids inside Cinema 4D

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.


Highlights

Why use RealFlow | Cinema 4D?

Serious, high performance fluids

RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.

Simplified workflow

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

Fully integrated toolkits

Now you can use native Cinema 4D modifiers and tools combined with RealFlow.

High speed simulations

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

What can RealFlow | Cinema 4D do?

Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand - Create and customize crown splashes easily.

Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.

Visible fluids on objects - Use collision maps during simulation and render the effect

Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

Super-fast Meshing - Achieve meshes faster than ever before.

What's included:

  • 1 Floating/Node-locked license
  • Integrated into MAXON Cinema 4D

Comparison Chart

Feature RealFlow | Cinema 4D RealFlow

Dyverso Particles

x

x

Particle Mesh x x
Liquid-PBD Solver x x
Liquid-SPH Solver x x
Dumb Solver x x
GPU Support (CUDA & OpenCL) x x
Wet-Dry Maps x x
Geometry Collision x x
Geometry Collision Texture-Based   x

Circle Emitter

x x
Square Emitter x x
Sphere Emitter x x
Linear Emitter x x
Triangle Emitter x x
Cylinder Emitter x x
Bitmap Emitter x x
Object Emitter x x
Fill Emitter x x

Daemons

x

x

k Volume Daemon x x
k Age Daemon x x
k Isolated Daemon x x
k Collision Daemon   x
k Sphere Daemon x x
Gravity Daemon x x
Attractor Daemon x x
DSpline Daemon x x
Wind Daemon x x
Vortex Daemon x x
Layered Vortex Daemon   x
Limbo Daemon   x

Tractor Daemon

  x
Coriolis Daemon   x
Ellipsoid Force Daemon   x
Drag Force Daemon x x
Surface Tension Daemon x x
Noise Field Daemon x x
Magic Daemon x x
Object Field Daemon   x
Filter Daemon x x
Sheeter Daemon x x
Crown Daemon x x
Ocean Force Field Daemon   x
Daemons Force Falloff   x

Hybrido

 

x

Standard Particles

 

x

Caronte Dynamics

 

x

Meshes

x

x

Particle Mesh VDB x x
Particle Mesh   x
Particle Mesh Legacy   x
Hybrido Mesh VDB   x
Hybrido Mesh   x
Build Mesh x x
Build Mesh Sequence x x
Interactive Meshing x x

RealWave

 

x

Python Scripting

 

x

C++ SDK

 

x

Graphs

 

x

Spreadsheets

 

x

Retimer

 

x

Render

C4D-enabled engines

x

Maxwell Render   x
Maxwell FIRE   x

Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.

 

C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

 

C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.

 

Crown splashes on demand

Create and customize crown splashes easily.

 

Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.

 

Easily configurable RF WetMaps in C4D

Use a RealFlow WetMap Shader on any Cinema 4D geometry

 

Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library


Updates

Patch 1.0.2.0096

  • Adds support for Cinema 4D R18

Limitations

RFEngine Connection

  • RFCFD-346 - Fluids don't interact between them.
  • RFC4D-347 - All geometry with a collider tag attached interact with all the Fluids in the scene. There is no way to attach specific geometry to a specific Fluid.
  • RFC4D-348 - Mesher nodes can't create geometry from cached Fluids.

Cinema Tools

  • RFCFD-350 - Array Tool: It doesn't work for Mesher nodes.
  • RFCFD-351 - Array Tool: Parameters can't be animated.

Spline Emitter

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Cinema Parameters

  • RFCFD-358 - File paths can't have unicode characters.

Filter Daemon

  • RFCFD-360 - Expressions don't work, they are ignored.

RFConnect

  • RFCFD-361 - When the RFConnect plugin is installed the "RealFlow Mesh Exporter" and the "RealFlow SD Exporter" don't work if there is a RealFlow Scene node in the scene. Workaround: Before exporting unparent all nodes from the Scene node and remove it, then export, and the undo the last two actions to recove the Scene node.

Patch 1.0.1.0095

Limitations

RFEngine Connection

  • RFCFD-346 - Fluids don't interact between them.
  • RFC4D-347 - All geometry with a collider tag attached interact with all the Fluids in the scene. There is no way to attach specific geometry to a specific Fluid.
  • RFC4D-348 - Mesher nodes can't create geometry from cached Fluids.

Cinema Tools

  • RFCFD-350 - Array Tool: It doesn't work for Mesher nodes.
  • RFCFD-351 - Array Tool: Parameters can't be animated.

Spline Emitter

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Cinema Parameters

  • RFCFD-358 - File paths can't have unicode characters.

Filter Daemon

  • RFCFD-360 - Expressions don't work, they are ignored.

RFConnect

  • RFCFD-361 - When the RFConnect plugin is installed the "RealFlow Mesh Exporter" and the "RealFlow SD Exporter" don't work if there is a RealFlow Scene node in the scene. Workaround: Before exporting unparent all nodes from the Scene node and remove it, then export, and the undo the last two actions to recove the Scene node.

Fixed bugs

Cinema Rendering

  • RFCFD-381. Random crashes when external renders, such as Octane Render, are cloning the current document for rendering.
  • RFC4D-380. The "Enabled" parameter is ignored when doing a render and not using the cached simulation.

Cinema Parameters

  • RFC4D-380. The "Enabled" parameter is ignored when doing a render and not using the cached simulation.
  • RFC4D-377. Difference simulation results between Edition and Rendering, only if some Fluid or Daemon nodes are disabled.
  • RFC4D-363. The "Enabled" parameter for the "Scene", "Meshers", "Fluids", "Emitters" and "Daemons" is not updated properly when the document is loaded.

Caching

  • RFC4D-373. Random crashes when a scene is cached, we are playing the time line and there is an active render process in the Picture Viewer.

RFEngine

  • RFC4D-375. For large scale scenes sometimes we get the "Solver Critical Error" without any apparent reason.

Thinking Particles

  • RFC4D-376. Thinking Particles channels created by Fluid nodes don't contain any info.
  • RFC4D-375. Crash when one of our TP groups is removed from Thinking Particles Settings window.
  • RFCFD-382. Thinking Particles are killed after one second.

Known bugs

RFEngine Connection

  • RFCFD-349. If two different Fluid nodes are linked to the same Emitter node particles get created continuously only in the first linked Fluid.

Cinema Undo/Redo

  • RFCFD-355 - Undo/Redo actions in the Emitters, Fluids, Meshers and Deamons parent nodes will make the scene to stop working. Please note here we are referring to the parent nodes that are used to group nodes by category.

Spline Emitter

  • RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
  • RFCFD-353 - Undo/Redo is not working when a control point is added.

Mesher

  • RFCF4-352 - Crash when using a Mesher node with animated parameters for external rendering. Workaround: Before rendering do a cache of the simulation.

Fluid

  • RFCFD-357 - Fluid node with animated parameters doesn't work in external rendering. Workaround: Before rendering do a cache of the simulation.

k Speed

  • RFCFD-200 - Split parameter is not working.
  • Cinema 4D R15, R16, R17 or R18 (64 bit only)
  • Windows 7 (or higher) or OS X 10.9 (or higher) operation systems
  • Intel® or comparable main processor
  • 8 GB RAM
  • 75 MB disk space for installation
  • Network adapter and internet access for license activation
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Note: Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

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