|
1.415.462.1982
Top

Next Limit RealFlow | Cinema 4D v2.6.4

Review:

  

Downloads

Download demos and trial versions, product documentation, free presets and more.

You May Download a Free Demo After Logging In!

Fluids Inside Your Platform

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.


Highlights

Why use RealFlow | Cinema 4D?

SERIOUS HIGH PERFORMANCE FLUIDS

RealFlow | Cinema 4D 2.5 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

SIMPLIFIED WORKFLOW

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

FULLY INTEGRATED TOOLKITS

Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

HIGH SPEED SIMULATIONS

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

What's new in version 2.6.4?

  • Cinema 4D R20 Support
  • New Cinema 4D R20 Fields Daemons replace Daemon falloffs
  • And more

What's new in version 2.5?

TURBULENCE FD INTEGRATION

Fire meet gasoline

  • Apply the TurbulenceFD Emitter tag directly to RealFlow emitters, fluids, elastics or rigids and watch the fireworks.

 

MESHER FLUID WEIGHTS

Because coffee with milk looks lighter

  • An independent Vertex Map for every emitter allows you to customize the shading of your meshes the way you were expecting.

 

VISUALIZER DAEMON

Feel the force before using it

  • Use the Visualizer to know the exact force to be applied by as many force daemons at the same time as you want.
  • Select your favourite display method: Points, lines, arrows or even streamlets.

 

CACHE OFFSET

Play ping pong with your fluids

  • Let your creativity boost choreographing your simulation results.
  • Adapt your simulation to your scene, not your scene to your simulation.

 

MESHER VERTEX MAPS

Completely overhauled Mesher Vertex Maps: smooth interpolation control, more channels, range and gradient tuning and live viewport preview.

 

THINKING PARTICLES

Revamped Thinking Particles connection. Customize the TP group to relate to your fluids.

 

VOLUME HANDLE

Create volumes of fluid just by dragging the emitter center handle.

 

IMAGE EMITTER

Image emitter shows an exact preview in the viewport and now accepts animated textures.

 

DSPLINE FALLOFF

Falloff support for DSpline daemon.

 


Features

Granular

 

Viscous

 

Rigid

 

Viscoelastic

 

Elastic

 

DIFFERENT FLUID INTERACTIONS

Interaction between different fluids in the same scene.
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

 

 

VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

 

 

MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

 

 

MASK PARAMETERS IN EMITTER'S NODES
Avoid the emission of particles inside objects colliding with the fluid.

 

COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

 

MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

 

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

 

Daemons

PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

 

FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

 

KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

 

RPC TO ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

 

SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

 

FILTER DAEMON
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

New parameters for filter daemon:

  • Reset age.
  • Keep source particle.
  • Randomness parameters

 

FILL EMITTER
New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.

What can RealFlow | Cinema 4D do?

Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand - Create and customize crown splashes easily.

Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.

Easily configurable RealFlow wetmaps in C4D - Use a RealFlow WetMap Shader on any Cinema 4D geometry.

Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

 

SUPPORT

  • Premium Support includes technical support  for RealFlow | Cinema 4D
  • With Premium Support, a customer will have five hours of direct product support from our Experts to be spent in a year (in 30 min. time slots).
  • Cinema 4D R15, R16, R17, R18 or R19 (64 bit only) - Support for CINEMA 4D R20 Coming Soon.
  • Windows 7 (or higher) or OS X 10.9 (or higher) operation systems
  • Intel® or comparable main processor
  • 8 GB RAM
  • 100 MB disk space for installation
  • Network adapter and internet access for license activation
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Note: Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Log in to leave your own rating.
Please Note: This page is intended for product reviews. If you are having trouble with a product and require customer support, please Contact Us

Customer Reviews

Sorry, no ratings have been submitted for this entry yet.

What's new in version 2.6.4.0092?

NOTE: Cinema 4D R20 was not out yet at the moment of releasing this version of the plugin. Please, keep in mind that Cinema 4D R20 support is still experimental. Don't hesitate to contact us to report any issue.

Features added

Daemons

  • RFCFD-661 - New Cinema 4D R20 Fields Daemons replace Daemon falloffs.

Improvements

General

  • RFCFD-660 - Cinema 4D R20 support.

Daemons

  • RFCFD-657 - Crown daemon "Creation Time" and "Acting Time" units have been changed from seconds to frames.

Caching

  • RFCFD-638 - Cache dialog window shows frame number, elapsed time and cache disk used.
  • RFCFD-619 - Possibility to use relative paths for cache outputs.

Rendering

  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
  • RFCFD-530 - Particle render instances original objects remain visible during render.

Fixed bugs

Rendering

  • RFCFD-656 - Render crashes if Sub-Frame Motion Blur is enabled and simulation parameters are animated.
  • RFCFD-530 - Particle render instances original objects remain visible during render.

Daemons

  • RFCFD-655 - Crash after undoing the deletion of a Scene linked to a Visualizer.
  • RFCFD-654 - A Visualizer can not be created if there is more than one Scene.
  • RFCFD-653 - A Scene can not be re-attached to Visualizer.

General

  • RFCFD-650 - Cinema 4D crashes on scene load if file was saved on Windows and "Cache Folder (macOS)" parameter is empty.
  • RFCFD-648 - When a Emitter is created and a Elastic/Rigid node exists, a connection is made between them.

Collisions

  • RFCFD-649 - Collider interaction textures are not properly applied when the object is transformed by translation or rotation.

Emitters

  • RFCFD-645 - Fill emitter does not create any particles when its Surface Offset is 0.0 for objects in default Shell mode.

Parameters

  • RFCFD-644 - "Stiffness" parameter does not have any effect for Rigid deformer.

Fluid

  • RFCFD-633 - If particle instance parameters are changed, viewport is not refreshed accordingly until next frame.
  • RFCFD-635 - Particle instance transformations show patterns with high values.
  • RFCFD-637 - Density parameter for fluids should only accept values greater than 0.

Limitations

General

  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Parameters

  • RFCFD-358 - File paths can't have unicode characters on macOS.
  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering

  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.

Daemons

  • RFCFD-662 - Daemon falloff settings are not preserved when opening a scene from Cinema R15-R19 on R20.

Known bugs

Emitters

  • RFCFD-522 - Emitter ID value is not preserved on scene reopening.

Splines

  • RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
  • RFCFD-353 - Undo/Redo is not working when a control point is added.

Daemons

  • RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

 

What is new in version 2.5.3.0083?

General

  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Meshing

  • RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters

  • RFCFD-358 - File paths can't have unicode characters on Mac OS X.
  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering

  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
  • RFCFD-530 - Particle render instances original objects remain visible during render.

Fixed bugs

Caching

  • RFCFD-616 - Cinema 4D crashes on caching if the cache folder field is empty.
  • RFCFD-617 - Animated cache offsets do not work in render time.

Daemons

  • RFCFD-623 - Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
  • RFCFD-626 - Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units.
  • RFCFD-625 - Attractor viewport representation does not match its behavior when Attenuated is enabled.

Rendering

  • RFCFD-618 - Mesher vertex maps don't work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
  • RFCFD-620 - There is a one frame offset when rendering meshes with motion blur enabled.

Save and Load

  • RFCFD-624 - Particle UVs are not loaded in cache mode.

Parameters

  • RFCFD-621 - It is possible to type negative values for scene simulation steps and iterations.

Full Release Notes

 

What is new in version 2.5?

 

Features Added

Daemons

  • RFCFD-572 - New node "Visualizer". Daemon vector fields can be visualized.

Fluid

  • RFCFD-568 - Age and vorticity property can be used to color particles in the viewport.

General

  • RFCFD-596 - Compatibility with the TurbulenceFD Emitter tag to use RealFlow particles for TurbulenceFD emission. Make sure to update TurbulenceFD to version v1.0 Rev 1435 or higher.

Meshing/Rendering

  • RFCFD-566 - New vertex maps, "Age" and "Vorticity", for meshes.
  • RFCFD-557 - New vertex maps "Weights" to mix fluids.

Improvements

Daemons

  • RFCFD-601 - Falloff for DSpline.

Emitters

  • RFCFD-574 - New viewport handle to control the Volume parameter of the basic emitters.
  • RFCFD-573 - Image Emitter displays the texture in the viewport.

General

  • RFCFD-583 - New "Texture Sampling Resolution" parameter in RealFlow preferences.
  • RFCFD-554 - New global cache "Offset" parameter in Scene node.
  • RFCFD-603 - New cache "Offset" parameter in Fluid, Rigid, Elastic and Mesher nodes.

Licensing

  • RFCFD-575 - Current license information is displayed in the License dialog.
  • RFCFD-585 - Possibility to set the RFC4D_LICENSE_PATH environment variable to use a custom search path for license files.

Meshing

  • RFCFD-586 - Possibility to use gradients to customize the Mesher vertex map value transitions.
  • RFCFD-597 - New "Auto Mesh Normals" parameter for the Mesher to switch between the mesher normals (accurate) or geometry normals (customizable).
  • RFCFD-608 - When a Vertex Map is selected in a Mesher node, its values are represented as a gradient in the viewport.

Thinking Particles

  • RFCFD-600 - Fluids now accept a Thinking Particles group as a parameter to decide which TP group particles should be synchronized. This replaces the old "Create Thinking Particles" checkbox.

Limitations

General

  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 and higher version due to the switch from RPC to Alembic.

Emitters

  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Meshing

  • RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters

  • RFCFD-358 - File paths can't have unicode characters on Mac OS X.
  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering

  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
  • RFCFD-530 - Particle render instances original objects remain visible during render.

Fixed Bugs

General

  • RFCFD-553 - Playback frame and state should be preserved after caching Simulation or Meshes.
  • RFCFD-606 - RealFlow nodes bounding box is sometimes displayed in a position different than its actual location.
  • RFCFD-614 - GPU simulations may become unstable or crash with slight changes in simulation steps or iterations. The issue was particularly noticeable when simulation steps were set to 8.

Fluid

  • RFCFD-569 - Keyframes on parameters under Solver tab in Scene node are ignored.
  • RFCFD-567 - Min and Max Ranges, inside Display tab, aren't updated when Automatic Range is on.
  • RFCFD-565 - GPU simulations with three or more linked fluids may crash or freeze Cinema 4D.
  • RFCFD-562 - An initial state can't be saved if a "Magic" daemon is present

Emitters

  • RFCFD-571 - Animated textures for Image Emitters are always evaluated at initial frame.
  • RFCFD-559 - With some geometries, like "Platonic" object, the implicit surfaces are always rebuilt even if they haven't been modified.
  • RFCFD-558 - Fill Emitter isn't notified about the changes done in a Volume Tag.
  • RFCFD-546 - Spline emitter does not allow dragging Fluids to its links parameter.
  • RFCFD-611 - Object emitter speed texture gray values are evaluated as white always instead of having different speed.

Daemons

  • RFCFD-563 - "Attractor" daemon isn't connected properly when a scene file is loaded.
  • RFCFD-556 - "Filter Inside" parameter of "Filter" daemon does not work as expected.
  • RFCFD-598 - Filter daemon allows more than one fluid as target.
  • RFCFD-602 - DSpline daemon leaks memory after a long time running.
  • RFCFD-615 - "Filter When False" parameter is not working for Filter daemon.

Meshing

  • RFCFD-570 - During rendering, sometimes, the Mesher doesn't update the geometry in consecutive frames.
  • RFCFD-581 - Particle texture coordinates are not being taken into account to compute the mesh UVs.
  • RFCFD-584 - Sometimes vertex maps show flickering due to interpolation.
  • RFCFD-605 - Geometry is not cleared when the meshed fluid has no particles.
  • RFCFD-613 - When a Mesher frame is missing in cache mode, the mesh geometry is not reset.

Caching

  • RFCFD-564 - "Remove Scene Cache Files" also removes initial state files.

Rendering

  • RFCFD-570 - During rendering, sometimes, the Mesher doesn't update the geometry in consecutive frames.

WetMaps

  • RFCFD-582 - It is possible to use negative values for wetmaps resolution.

Cinema 4D UI

  • RFCFD-594 - Sphere emitter viewport representation when scale is non uniform is distorted instead of a perfect sphere.
  • RFCFD-612 - Cinema 4D may crash when dragging a RealFlow node and the keyboard modifier CTRL is pressed and released.

Thinking Particles

  • RFCFD-539 - Crash if a Thinking Particles group of a fluid is removed manually.
  • RFCFD-435 - Crash after removing a TP group being meshed.

 

What's new in version 2.0?

SERIOUS HIGH PERFORMANCE FLUIDS
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

FULLY INTEGRATED TOOLKITS
Make use of your favourite set of Cinema 4D tools.  Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

DIFFERENT FLUID INTERACTIONS
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN EMITTER'S NODES
Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

FILTER DAEMON
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

FILL EMITTER
New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.

RealFlow | Cinema 4D 2.0: Elastic Solver

The new Multiphysics solver includes Granular, Viscous, Viscoelastic, Rigid, and Elastic. Today’s tutorial is about...

More...

In Depth: Rain Generators

It has been cloudy here all day and is just starting to sprinkle here so I thought it might be a good time to update this...

More...

Tutorial: Plumbing with RealFlow for CINEMA 4D

Steven Emerson from Next Limit shows you how to create a scene with water flowing through plumbing using CINEMA 4D and the...

More...