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2023.1 Maxon Cinema 4D – Subscription

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Maxon Cinema 4D – Subscription
  

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3D computer animation, modeling, simulation, and rendering software

2021 Toolfarm People’s Choice Awards Customer FavoriteMaxon Cinema 4D is a professional 3D modeling software that also offers animation, simulation and rendering solutions. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for visualization professionals working in design, motion graphics, VFX, AR/MR/VR, game development and more. Cinema 4D produces stunning results, whether working on your own or as a team.

Award-Winning Mograph

MoGraph is a procedural modeling and animation toolset that gives motion designers the ability to quickly and easily create complex and abstract animations. At the heart of MoGraph is the Cloner object which allows you to duplicate objects in a variety of ways. Add MoGraph’s powerful collection of Effectors to the mix and you can put everything in limitless motion using sound, fracturing, fields, and so much more – often without creating a single keyframe! MoGraph is the go-to system for professional broadcast graphics designers and was recognized by the Academy of Motion Picture Arts and Sciences with a Technical Achievement Award in 2019.

c4d s24 easy to useEasy To Learn – Easy To Use

Cinema 4D is widely recognized as one of the easiest and most accessible 3D packages to learn and use. To soften that learning curve Maxon offers thousands of tutorials on Cineversity and hundreds of Quick Tips. Maxon’s Training team also hosts weekly and monthly live webinars to help new and existing users succeed. Check out Maxon’s archives and events schedule for more information.

 

What’s New In Maxon Cinema 4D 2023

Cinema 4D 2023 brings standout features for all Cinema 4D users and integrates technology across the Maxon family. This release provides some of the most-wanted features among our artists – comprehensive modeling symmetry, in-place asset management and native OCIO support. Unified Simulations gain artist-friendly features and support for soft-body simulations. The latest update for Moves by Maxon makes it even easier to capture face and body movements. We’re bringing the best of Maxon technology together with integrations across Maxon One into Redshift, Red Giant, ZBrush and Forger.

  •  Simulation
  • Modeling with Symmetry
  • Asset Browser Watch Folders
  • OCIO Color Management
  • Moves by Maxon
  • Improved GoZ ZBrush Connection

 


Maxon Cinema 4D Features Highlights

For a full list of features, see the Details tab.

Placement Tools

Next-Level Set Dressing

Cinema 4D’s placement tools set the stage for creativity with intuitive and powerful tools for placing objects within a scene. For example, creating an environment, adding props, and kitbashing are as simple as dragging and dropping objects onto one another, painting them onto a surface, or allowing them to fall into place with the help of dynamics.

Place Tool

The Place Tool allows efficient and intuitive placement of an object on the surface of existing scene elements. To clarify, it uses handles to easily scale and rotate the elements. Place objects directly from the Asset Browser. The, interactively copy and place objects in your scene. Automatically place objects according to their bounding box or defined axis, with an optional offset.

Scatter Pen

The Scatter Pen makes it easy to scatter a single object or a selection of objects onto any surface. Simply drag it within the view. Control the spacing and alignment, the frequency of each object, and vary the position, rotation, and scale of the placed objects. Paint random distributions or in clearly defined strokes. So, you painted too many or in the wrong location? No problem, just use the removal tools to clean up your scene or move objects individually with the Place Tool.

Dynamic Placement

Dynamic Placement offers the ultimate option for intuitively placing objects into a scene, with high-performance dynamics providing actual collisions between objects. With the Dynamic Placement tool, clump objects together or naturally drop them onto a surface of objects. Do this with the power of Cinema 4D’s physics simulation. Automatically generate simplified proxy geometry for fast and accurate dynamics.

Asset Browser

Powerful, Flexible Asset Management

The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials, and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there’s no need to pre-download huge libraries of assets. They’re also cached on your local computer, so your favorite assets are immediately available for re-use.

Keywords, Search and Filtering

Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.

Asset Versioning

Incredibly useful in complex production pipelines. As the project evolves the asset can evolve with it. Rolling back to a previous version or updating a scene with the latest version is as easy as a few clicks.

Objects, Instances, or References

Insert object-based assets as objects, Instances, or References for an extremely flexible and efficient workflow.

Add Your Own Assets

Create your own libraries and add your own assets by dragging them right into asset folders.

Maxon Cinema 4D ‘s Scene Manager

Scene Nodes / Scene Manager (preview)

Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager. Furthermore, easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes. In other words, you can choose whichever workflow you prefer or the job demands.

Scene Nodes

With Cinema 4D’s Scene Node core, manage relationships and dependencies between objects. In addition, construct and modify geometry, and build reusable assets.

Scene Nodes Debugging

Effectively debug scene node systems with the help of an information overlay. Similarly, port debugs panels within the Node Editor. Finally, use the powerful Data Inspector window for detailed introspection of arrays and other complex data types.

Distributions, Nodes, and Capsules

The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code. Additionally, these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continue to mature.

full list of features

 

2023 Feature List

Create

Modeling (New)

Creating 3D objects has never been easier thanks to a broad collection of new procedural and interactive modeling tools. Automatically transform the topology of any mesh using ZRemesher. Create entirely new shapes with a bevy of powerful new interactive modeling tools, many of which can also be applied procedurally via Node Capsules. Advanced spline nodes power new capsule possibilities, while improved Vector Import support makes it easier than ever to work with Illustrator and SVG artwork.

Modeling with Symmetry allows mirrored changes on the model. Users can define the symmetry using the world grid, the object axis, a custom workplane, or even the topology of the model.

Capture 3D Models with Moves by Maxon

Quickly turn photos from your iPhone or iPad into high‑quality 3D models. Using Apple’s new Object Capture API, Moves by Maxon allows you to turn a series of pictures into a 3D model inside of Cinema 4D.

Moves by Maxon is immediately available from the Apple App Store.

Polygonal Modeling

Polygons are the building blocks of 3D, stitched together to create the objects of your imagination. With Cinema 4D’s complete polygonal modeling toolset, it’s easy to craft everything from cars to creatures.

Parametric Modeling

Cinema 4D offers a wide range of parametric objects that give you structure to build from and offer the ability to make changes at any time.

Volume Modeling

Cinema 4D’s OpenVDB-based Volume Modeling offers a procedural way to create complex objects by combining basic shapes in Boolean-type operations.

Sculpting

Create organic models with Cinema 4D’s intuitive sculpting tools. Pull, smooth, flatten, cut, pinch, etc. your meshes like digital clay.

Poly Pen

This is in fact the Swiss Army Knife of 3D modeling. Create, select, move or delete points, edges and surfaces comfortably without changing the tool.

Polygon Reduction

Polygon Reduction quickly reduces the amount of polygons in models while preserving smooth UVs, vertex maps and selections, for lightweight meshes.

Texturing

Cinema 4D’s material system lets you create photorealistic materials with multi-layered material channels, reflectance, procedural shaders and more.

Node-Based Materials

Create complex materials for Maxon’s Physical Renderer. Intuitive, flexible and powerful, as you would expect from a node-based system.

BodyPaint 3D

BodyPaint 3D has a comprehensive set of tools for painting detailed textures directly on your 3D objects – turning models into beautiful works of art.

UVs

Cinema 4D provides everything you need to make the painstaking work on UVs enjoyable – whether it’s for hard surfaces or organic shapes.

Animate

Animation Basics

Virtually any object, material or parameter can be animated. Keyframing can be done manually, with auto-keyframing or parametrically.

Character Animation

Cinema 4D offers a wide range of easy-to-use and reliable animation tools to help you create and animate life-like characters and creatures.

Car Rig

Whether you’re animating cars for commercials or VFX this powerful and intuitive Car Rig preset makes it easy to prep a car for power-sliding action.

Simulation (New)

With the new Unified Simulation System you can achieve more realistic-looking simulations that incorporate multiple objects with different simulation characteristics such as cloth, ropes and soft bodies. The Unified Simulation System allows simulations to be calculated on either the CPU or GPU and is highly multi-threaded, offering improved performance with complex cloth simulations.

Tracking

Tracking of objects or camera positions is crucial for the integration of 3D elements into footage. C4D offers on-board tools to accomplish this.

Character Object

Allows you to easily build flexible rigs for any type of character, based on presets for bipeds, quadrupeds and more, all crafted by top animators.

Mixamo Control Rig

Easily apply motion clips from Adobe’s Mixamo library to your Cinema 4D characters and modify or retarget them in just a few simple steps.

Toon Rig

Animate like in Looney Toons. This versatile character rig offers all the features you need to animate cartoon-style.

Moves by Maxon

Capture facial and body movements with our iPhone and iPad app and instantly apply them to your characters in Cinema 4D.

Mograph

Fields System

By far the most powerful MoGraph feature and much more than just falloffs.  A whol new way of controlling, layering and linking effects to each other.

Voronoi Fracturing

Voronoi Fracture lets you shatter any object into procedural fragments  using virtually anything to control the distribution of the shattered pieces.

MoGraph Basics

MoGraph is our unique, award-winning procedural modeling and animation tool, making C4D the first choice for motion designers.

WorkFlow

OCIO Color Management (New)

OpenColorIO (OCIO) is an open-source color management system that allows users to easily manage their color throughout all stages of the production pipeline in a predictable and consistent way. In Cinema 4D, the Academy Color Encoding System (ACES) enables content creation without the limitations of small color spaces. If artists have OCIO installed, they can produce in ACES in current or future versions of Cinema 4D.

Track Modifier Tag

Allows you to modify animation tracks in objects in a super fast way.

User Interface Enhancements

The most intuitive 3D application just got better. A modern spin on C4D’s interface shows what’s important and puts more focus on your artwork.

Capsules

Capsule Assets constructed in C4D’s Scene Nodes core offer procedural, plugin-like power.

Spline Import

Import vector art from Illustrator, PDF and SVG files to use in your 3D scenes. Advanced features like symbols and gradient-filled shapes supported.

Substance

The free Substances plugin for C4D offers 3D content creators native support for Allegorithmic’s procedural Substance material workflow within C4D.

After Effects Integration

Maxon’s Cineware lets you drop native C4D projects right into After Effects, manipulate 3D elements and render directly from within After Effects.

Adobe Illustrator

Integration with Adobe’s industry-leading vector graphics software allows native import of paths, type, and vector graphics into Cinema 4D.

Adobe Photoshop

Tight integration to Adobe’s industry standard for image processing allows the import of multi-layered PSD files, e.g. for the easy material creation.

Supported File Formats

Production environments are rarely homogeneous and smooth exchange between tools is essential. C4D supports all common exchange formats.

SDK / Development Community

In studio environments it is often necessary to create own tools to integrate C4D into the pipeline. Our well-developed SDKs simplify this process.

X-Particles Integration

X-Particles is by far the most used simulation tool for C4D. From realistic effects to abstract motion graphics, everything is possible.

Unreal Integration

With the release of Unreal Engine 4.23, Epic Games introduced support for Cinema 4D enabled via the Datasmith plugin.

Unity Integration

The Unity plug-in (available from the Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.

Vectorworks Integration (New)

Vectorworks develops all-in-one design and Building Information Modeling (BIM) software for the architecture, landscape and entertainment industries.

Archicad Integration

ARCHICAD is an industry-leading Building Information Modeling (BIM) software solution provider for the architecture and design industry.

Allplan Integration (New)

ALLPLAN is a global developer of open solutions for Building Information Modeling (BIM).

Sketchfab Integration

With the free Sketchfab plug-in you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.

Environment

Modeling landscapes from scratch is hard work, but there are tools that specialize in this and allow you to create worlds in a snap.

Apple Final Cut Pro & Motion

Cinema 4D can generate multi-layered Final Cut Pro 7 project files with just a few clicks.

Nuke Integration

Cinema 4D can render a NUKE project file completely with proper node structure.

Blackmagic Fusion Integration

Instantly render Fusion compositions with Cinema 4D.

Simulation Partners

Whether it’s a spectacular simulation of smoke, water, fire or abstract particle streams for motion graphics, there’s software to facilitate this.

Rendering with Chaos® V-Ray®

V-Ray® is an award-winning renderer for artists, architects, designers, and generalists, empowering you to visualize anything you can imagine.

Rendering with Arnold

Arnold for Cinema 4D provides a bridge to Autodesk’s powerful CPU based renderer Arnold from within the standard Cinema 4D interface.

Rendering with Corona

A high-performance (un)biased photorealistic renderer with a focus on realism, ease of use and affordability, with no compromise in quality or power.

Other Renderers

Every artist has their preferences when it comes to rendering. That’s why Cinema 4D supports a huge variety of external renderers.

Real-Time Graphics

Especially in broadcast production, it is key to be able to quickly add up-to-date graphics.  C4D brings 3D objects live into leading applications.

Motion Capture

Motion capture is an easy way to animate characters quickly and realistically. Cinema 4D supports leading manufacturers of mocap devices.

Cineware for After Effects

Since 2013, Cineware has provided seamless integration of Cinema 4D assets into After Effects.

Cineware for Illustrator

Add and edit 3D objects directly within Adobe Illustrator CC 2020 using the new Cineware for Illustrator plug-in.

Rendering with Octane

OctaneRender® is an unbiased and spectrally correct GPU renderer with high output quality and speed, highly appreciated by C4D artists.

Placement Tools

It’s never been so easy and intuitive to place objects in a scene, whether you’re building out a complex environment or adding greebles to a logo.

Asset Browser

Easy to find and use models, materials and other assets. This incredible library of resources to power your creativity are always close at hand.

Scene Manager

The power of Cinema 4D’s new node-based core allows you to use flexible node-based assets to enable procedural geometry creation, cloning and more.

Render

Redshift Everywhere

Redschift for Cinema 4D now supports CPU rendering and includes high-quality previews in the viewport and import/export of Redshift materials.

Magic Bullet Looks

Easily apply one of over 200 preset film looks, import LUTs, or work with custom color correction tools – directly in C4D.

Lighting in C4D

Lighting controls including color, brightness, falloff, visible or volumetric light, noise, and Lumen or Candela brightness offer real-world results.

Rendering System

Realistic and stylized renderings as well as convenient infrastructure management – Cinema 4D offers everything for a smooth rendering workflow.

Take System

Change and save almost any parameter in Cinema 4D – object properties, animations, lights, cameras, materials, textures, and more.

Network Rendering

Flexible administration is the key to render efficiently. With C4D network rendering solutions, administration of render clients becomes a breeze.

Operating System

Windows:

Windows 10 Version 1809 or higher – or Windows 11
Intel 64-bit CPU or AMD 64-bit CPU with AVX support
8 GB RAM, recommended 16 GB

MacOS:

macOS 10.15.7 or higher
Intel-based Apple Macintosh with AVX support or Apple M1/M2-powered Mac
4 GB RAM, recommended 8 GB

Linux Command-Line Rendering:

CentOS 7, 64-bit
Ubuntu 18.04 LTS, 64-bit

 

Online connection required.

Graphics Cards

Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168

macOS:
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)

Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.

Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important Notice from Maxon

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.

The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

MAXON EULA

 

 

Cinema 4D 2023

Full release notes

New Features

Symmetry
  • Global Symmetry Enable / Disable
  • Symmetry Hub consolidating options for Modeling and Sculpting symmetry
  • Planar Symmetry for Modeling Tools, with support for Object, World, Workplane, Custom Planes
  • Topological Symmetry for Modeling Tools
  • Planar Symmetry for Spline Modifiers
  • Symmetrize Model & Selection
Asset Browser
  • Watch Folders allow linking Asset Browser to any folder
  • Auto-watch for easy access to assets associated with a project
  • Improved sorting and relevance options
  • Show Content of Subcategories collapses folder structure to show assets
  • Additional Search Operators: bitdepth, imagesize, alphachannels, sortby, reverseorder, favoritesfirst, database
  • Auto Filter / Relevance based on active manager
  • Assets store database and name metadata within project so they can be more easily located when missing
  • Project Asset Inspector includes display of additional asset data
  • Improved Database management pane within Asset Browser
  • Database connection and management moved from Preferences to Asset Browser
  • Show in Explorer / Finder for files in the Watch Folders and Databases
  • Significant performance enhancements
Simulation
  • Soft Body Simulation as part of Unified Simulations
  • Stickiness
  • Rest Length Control
  • Mix Animation via Pins or Force
  • Follow Shape option
  • Dynamic Object-Sided Collision
OpenColorIO
  • Native OpenColorIO implementation. Colors are stored in Render Space.
  • Use a custom OCIO config or built-in Redshift config with full ACES support
  • Define OpenColorIO colorspaces in Project Settings
  • Utility to convert from Basic to OCIO Color Management, and between OCIO Color Spaces
  • OpenColorIO Colorspace settings for texture maps, Auto mode based on image type
  • Color Chooser allows colors to be chosen in Render or Display Space
  • Redshift uses C4D-native OCIO settings for new projects
  • Unified Color pipeline with Magic Bullet Looks based on current render space (Linear/ACES)

ZBrush Integration – GoZ

  • Smoother Installation Experience
  • Improved Polygroups Workflow: Select Polygroups / Store Polygroups within Cinema 4D
  • Transfer Edge Creasing and auto-create SDS object
  • Transfer Vertex Weight
  • Create Redshift Materials including Vertex Paint, Normals and Displacement
  • Choose between Texture and Polypaint

Redshift

  • Redshift 3.5.07 included, with support for:
    • Random Walk Subsurface Scattering
    • Volume Anisotropy
    • Stacked Materials:
      • Support for C4D Texture Tag projections and tiling
      • Decal mapping workflow via C4D Texture Tool
      • Additive stacking

General Enhancements

  • Support for procedural (field-based) polygon selection, vertex maps and vertex color on primitives and generators
  • Easily open and select Xpresso tags for driver/driven attributes by Alt-LMB clicking the animation dot
  • Spline Chamfer node
  • Vector Import Object includes Size attribute and can be resized via the Scale tool
  • USD – Export to Layer option
  • Draw Workplane Behind objects

Cinema 4D S26.1 – June 29 2022

New Features

New Node UI
  • New Node UI interface core, offering faster drawing of complex node trees
  • Dot rerouting
  • Drop insertion – nodes can be inserted easily by dropping them on an existing wire
  • Commands to select upstream / downstream nodes
  • Scrollbars for Input/Output Port Groups
  • Info area readability improvements / info area can be resized
  • Improved LOD effect while working zoomed out
  • Transition effects for framing and LOD changes
Cloth and Rope Simulation
  • One-sided collisions
  • Support for Field Forces
Curvature Field Options
  • Curvature options within the mesh geometry field can be used in conjunction with other fields to influence falloff, color and direction
Volume Builder
  • Update to OpenVDB 9 Core, offering better overall performance
  • New option for Smooth Booleans
Capsules
  • 50+ Tiled Surface Imperfection maps from David Gruwier
  • 26 Redshift Archviz Materials from fuchs+vogel
  • 12 Interior and Exterior HDR maps from JorgenHDRI
  • Edit Asset as Group to explore and modify Node Capsules from the Object Manager
Redshift Integration
  • Preference to open Materials as UI or Nodes
  • Textures dragged to Node editor are properly named (Part of Redshift 3.0.52)
  • Texture Preview Size for Dome Light
Magic Bullet Looks
  • Magic Bullet Looks 16.1 Integrated for all Cinema 4D users
  • Optical Diffusion emulates on-the-lens diffusion filters and bloom effects
  • Halation emulates colorized halo on high-contrast edges for a filmic look
General UI
  • Transform tools in Animation mode now support multi object, ctrl cloning and single click selection
  • Brush and Magnet tools have a new Relax mode that tries to be volume preserving while smoothing the selected points

Bug Fixes

Animation
Fixed an issue where objects could not be duplicated using the CTRL modifier in the Viewport in Animation mode
Fixed a stability issue in connection with Viewport layer colors and HUD elements

Asset Browser
Fixed an issue with custom folders in the Asset Browser not showing subfolders
Fixed an issue with the Asset Browser where the image media information for different versions of a texture was not displayed correctly
Fixed an issue with the icon to toggle the visibility of databases in the Asset Browser
Fixed an issue with the menu option to show unavailable assets in the Asset Browser
Fixed an issue with the Asset Browser where the Visual Selector tag was empty for character assets
Fixed an issue with the Asset Browser window minimizing after deleting an asset
Fixed a refresh issue with the category selection window for the Asset Browser when saving an asset
Fixed a stability issue with the Extrude object when defining the caps bevel

Attribute Manager
Fixed an issue with the size of the text input field in the embedded source code editor
Fixed an issue with the size of the Live Selection tool and its setting in the Attribute Manager
Fixed an issue with the GUI where some icons were hidden at the right window edge
Fixed an issue with the Attribute Manager stretching its contents horizontally when many elements were selected

BodyPaint 3D
Fixed an issue with BodyPaint allowing to create texture layers for Redshift node materials

Character Animation
Fixed a performance issue when importing FBX files and node materials

Cineware
Fixed an issue with Cineware where some textures could not be found or rendered

Clothilde
Fixed an issue with the Cloth simulation where playback in the Viewport did not start
Fixed an issue with the Cloth simulation not switching properly between the legacy and the new solver
Fixed an issue with the Cloth simulation where the Dress-O-matic function failed after a change in the cloth topology
Fixed an issue with the Cloth simulation where the Dresser’s Init State of the garment was not saved with the project file
Fixed an issue with the Cloth simulation where Connectors stretched unexpectedly
Fixed an issue with the Cloth simulation where Connectors did not restrain the objects’ movements properly
Fixed an issue with the Simulation system where Rope and Connector tags did not work properly when duplicated
Fixed an issue with the Dress-O-matic function not working properly with the new Cloth dynamics system
Fixed an issue with the Connector tag of the Cloth simulation not working properly in a specific project file scenario
Fixed an issue with the Connector tag of the Cloth simulation where the designation of the function to exclude object tags was misleading
Fixed an issue with the undo function of the Simulation Cache tool
Fixed an issue with the Cloth simulation not playing from the cache when the Cache tool is selected
Fixed an issue with the Frequency control of the Turbulence simulation force not working

Command Manager
Fixed an issue with the Material Editor missing from the Command Manager

Dynamics
Fixed an issue with the Rope simulation tag where the Radius parameter did not handle self-collisions correctly
Fixed an issue with evaluation priorities affecting the playback of cached Rope simulations
Fixed an issue with the Cloth simulation where the init state of the Dresser function could not be cleared
Fixed an issue with the Rope simulation where closed splines were still considered as closed after tearing them apart
Fixed an issue with the new Cloth simulation system where the force effects were too different from the legacy system
Fixed an issue with the new Cloth simulation system where a field did not limit the rotation force as expected

Exchange
Fixed an issue with the Audio Bitrate specification in the Render Settings
Fixed an issue with glTF export where animations saved in this format could not be played back
Fixed an issue with glTF export where the compression of textures caused artefacts
Fixed an issue with glTF export where the export process did not stop by itself
Fixed an issue with glTF export where some of Cinema 4D’s texture projection methods were not handled correctly
Fixed a performance issue when exporting a mesh as glTF
Fixed an issue with glTF export not supporting MoGraph animations
Fixed a stability issue with the Vector Import object when using the Axis Center function
Fixed a stability issue with the Vector Import object when importing unsuitable file formats
Fixed an issue with the vector import of Adobe Illustrator files
Fixed some stability issues when importing SLDPRT files
Fixed some issues with the Scale Project function not scaling Alembic objects properly
Fixed some issues with USD export where exporting materials affected the geometry position
Fixed some issues with USD export where changing the Material node space affected the geometry position
Fixed an issue with USD import where selecting Redshift as target render system caused incorrect Render settings
Fixed an issue with USD import where updates made using the USD bridge created an empty tex folder
Fixed an issue with USD export creating no usable file
Fixed an issue with USD import where the render target could not be changed while material import was disabled
Fixed an issue with the USD format and Linux (Ubuntu)
Fixed an issue with FBX export where nested Redshift lights were lost on re-import
Fixed an issue with FBX export where the colors of re-imported Redshift node materials differed from their originals
Fixed an issue with FBX import where imported Redshift node materials were damaged
Fixed an issue with FBX import where Redshift materials were imported as Standard materials
Fixed some stability issues with FBX export
Fixed an issue with OBJ export where an obsolete Material export option was renamed and corrected
Fixed an issue with STEP import where important settings were hidden in the options window
Fixed an issue with SVG import where splines were not interpreted properly

Interface
Fixed an issue with the Color Chooser when opening its window on a different monitor in a multiple-monitor setup
Fixed an issue with wrong or missing “Missing Textures” icons in the Project Info
Fixed an issue with the context menu of the Modeling Axis where category names needed to be added for better clarity
Fixed an issue with the Status Bar not deleting obsolete information
Fixed an issue with the display of keyboard shortcuts for commands and options in the menus
Fixed an issue with the orientation of some icons when the right-to-left language Arabic was selected
Fixed an issue with a gap between the rows of tabs in the Attribute Manager
Fixed an issue with superfluous divider lines in the parameter context menu of the Attribute Manager
Fixed an issue with empty sub groups listed in filtering results in the Object Manager
Fixed an issue with the Task Manager not collapsing its window via the command in the Window menu when docked
Fixed an issue with Asset Browser tooltips detaching themselves from the mouse pointer
Fixed an issue in the user interface where Quicktab Radio buttons could not be added to the HUD
Fixed an issue with the Task Manager not showing an error if an interrupted internet connection was affecting operation
Fixed an issue with some buttons in the UI of the Render Settings when switching render engines
Fixed an issue with the Gradient UI where the name strings for the knot interpolation modes were missing
Fixed an issue where the fixed size of a window could not accommodate all elements
Fixed an issue where the contents of the Simulation tab in the Project Settings jumped out of reach when editing parameters
Fixed an issue where the Pause button in the playback controls was not centered
Fixed an issue where the Path bar button of the Timeline window always appeared enabled
Fixed an issue where gradient knots were not scaled properly when switching between displays with different resolutions
Fixed an issue with the context menu commands of the Spline function graphs
Fixed an issue where using the Colorize Joints command caused an unwanted sound
Fixed an issue where the Status Bar showed no indication that a render process was being prepared
Fixed an issue with the missing option “Linear Numeric Values” from the Units section of the Preferences
Fixed an issue where the bottom of some headings in the Preference window was truncated
Fixed an issue where the Lock icon indicating elements belonging to a locked Layer was not visible in the Timeline
Fixed an issue where it was not possible to set multiple selected parameters to identical values by holding CTRL
Fixed an issue where the User Scripts path was displayed directly in the menu, occupying too much space
Fixed an issue with changing the column width in the Asset Browser
Fixed an issue with duplicate layout entries in the user interface
Fixed an issue with the undo icon disappearing when hovering over it

Material
Fixed an issue with the Proximal Shader not evaluating a deformed mesh properly
Fixed an issue with the Transform effect in a Layer Shader influencing the Alpha channel
Fixed an issue with the Color Chooser where no new group of color swatches could be created
Fixed an issue with the Material Manager where Layer names remained visible in the empty Material Manager after closing a legacy project
Fixed an issue with the Python console where some Texture tag parameters were not initialized properly

Material Manager
Fixed an issue with the Material Manager not refreshing properly after undoing/redoing the deletion of material nodes

Modeling
Fixed an issue with the Close Polygon Hole command where the newly created polygon was added to an existing selection instead of replacing it
Fixed an issue with stored Point selections getting damaged after applying subdivision
Fixed an issue with the Symmetry object where the “Flip Automatically” option for the Viewport was not working
Fixed an issue with the Viewport where the visibility of nested objects using the Polygon Reduction Generator could not be controlled
Fixed an issue with the Viewport where using the camera’s Focus Distance eye dropper in a custom Viewport panel setup seemed to freeze the application
Fixed an issue with the Stitch and Sew function adding unwanted polygons to the mesh
Fixed a stability issue with the Polygon Pen performing an Edge to Arc conversion
Fixed a stability issue with the Stitch and Sew function
Fixed an issue with the Line Cut function failing to create a straight cut on certain complex objects
Fixed a UI issue where the tool tip for the Scatter Pen in the status line was untranslated

MoGraph
Fixed some issues with the MoGraph Tracer object not responding to animated Fields
Fixed an issue with the MoGraph Cloner and the Cache function of the Cloth and Rope tags
Fixed an issue with deleting a connector where a Voronoi Fracture object disappeared when both used the same Falloff object

Motion Tracker
Fixed an issue with the Motion Tracker object where navigating in the Viewport or via the Attribute Manager was broken

Nodes
Fixed an issue with missing UI strings in the Material Editor
Fixed an issue with the Node Editor where pressing the Enter key in the Node Commander did not add the selected Node
Fixed an issue with Capsules versioning
Fixed an issue with Spline Nodes where no Spline Tessellation mode could enforce a uniform distribution of the intermediate spline points
Fixed an issue with the Resource Editor when renaming Node Editor ports
Fixed a stability issue when applying a custom data type to the Get Element node
Fixed an issue with the Spline Solidify node when Align is enabled and Up Vector is set to normal
Fixed an issue with the Segments input of the Spline Assembler node
Fixed an issue with the scaling option of the Surface Scaled Blue Noise node
Fixed an issue with the Interior Filter option of the Volume Voxel Fill node
Fixed an issue with component access in the Attribute Manager
Fixed an issue with incorrect Mode settings of the Multi Shader node
Fixed some Material node issues with the Size Bias option of the Distribution Op node
Fixed a performance issue with the Get Member node handling invalid IDs
Fixed an issue with data parsing of the Bar Chart asset
Fixed an issue with meaningless orientation parameters of the Select Facing node
Fixed an issue with the refresh of linked parameters in Asset Capsules
Fixed a stability issue with the Scalar Arithmetic node performing a modulo 0 operation
Fixed a UI issue with the Material Editor where the contents of the Assign tab was offset badly if the object list contained Asset Capsules
Fixed a stability issue where the Import Data node could not parse the data table properly
Fixed an issue with the Node Editor where Input Event errors flooded the console
Fixed an issue with Scene nodes where the Lines Topology Set node did not allow lines and splines to have more than 1024 points
Fixed an issue with not displaying node previews in the Edit Asset mode
Fixed a stability issue when connecting a collision node output to a text spline input
Fixed an issue with the Value node where the error message for illegal Tuple elements was misleading
Fixed an issue with the function “Save Project with Assets” where Capsules from an unlinked database were not included

Node Editor
Fixed an issue with the Node Editor where Material Nodes could not be dragged into the Editor without leaving Scene mode
Fixed an issue with the Node Editor where some commands were not available when their menu was undocked
Fixed an issue with the Node Editor forgetting its mode and position when switching scenes
Fixed an issue with missing string translations in the Resource Editor
Fixed an issue with string names and IDs in the Resource Editor
Fixed a layout issue in the Resource Editor
Fixed an issue with the Node Editor where freshly disconnected wires seemed not to be allowed to be reconnected
Fixed an issue with the Node Editor where the context menu for a node positioned in the Port area of the Editor window overruled the context menu of the Port area

Objects
Fixed an issue with inconsistent numbering when duplicating objects by CTRL+Drag in the Viewport
Fixed an issue with Projection Man where the Projection Camera was generated as a Stereo Camera
Fixed an issue with the filter option in the Object Manager

Other
Fixed an issue with importing AEC files using the After Effects Exchange plugin
Fixed a stability issue with the dynamic dialog
Fixed an issue with the Color Chooser and its Color From Picture mode

Picture Viewer
Fixed a performance issue with the Picture Viewer while rendering in a specific custom layout

Project Asset Inspector
Fixed a stability issue with the Project Asset Inspector and missing assets

Python
Fixed an issue with the Scroll Bar of the Script Manager when using Keyboard Shortcuts
Fixed an issue with the Python Script Manager where creating a NodePath was blocked

Redshift
Fixed an issue with the Viewport where in Constant Shading mode the Color channel of Node materials was not evaluated
Fixed an issue with the Redshift Dome Light where the orientation of the environment texture did not follow a parent object
Fixed an issue with Redshift materials where OSL shaders caused a continuously increasing memory usage
Fixed an issue with the Redshift Node Editor where the Preferences setting for node previews was ignored
Fixed an issue with the Redshift Node Editor where Texture Nodes created by Drag & Drop did not keep their meaningful texture name
Fixed an issue with the Redshift Node Editor where a path attribute could not be input to a texture node as a string or URL value

Renderer
Fixed an issue with the Render function not creating stereoscopic images

Scene Layout Tools
Fixed an issue with the Scatter Placement tool where the list of reference objects could not be rearranged

Sketch and Toon
Fixed a stability issue when rendering a out of range Vertex Map

Timeline
Fixed an issue with the Timeline window where the folding/unfolding icons were missing some lines clarifying the hierarchy
Fixed an issue with the Timeline window where the keyboard shortcuts for some Frame Key commands were listed twice
Fixed an issue with the Timeline window where the color for newly created markers could not be chosen
Fixed an issue with the Timeline where newly created keyframes were not indicated in the main Powerslider
Fixed an issue with the F-Curve Timeline where the “Track Before / Track After” curve did not continue correctly after a closing key with zero-length tangents
Fixed an issue with the Timeline where the color of existing Markers was always black in the Attribute Manager

UV Tools
Fixed an issue with the Status Bar displaying a meaningless progress bar after the first use of the “Packed” Automatic UV mode
Fixed an issue with the “Packed” Automative UV command not working in Model mode

Viewport
Fixed an issue with a missing Default Texture Size of the Redshift Dome Light in the Viewport preview
Fixed an issue with Light objects where the outline of the selected object was hiding the light color in the Viewport
Fixed a performance issue when linking color profile to monitor profile under macOS
Fixed an issue with the Redshift Camera not rendering special projections properly in the Interactive Preview Renderer
Fixed a stability issue related to the Viewport
Fixed a performance issue with the Asset Browser when using drag & drop to import certain assets into the Viewport
Fixed a stability issue with the Viewport when modifying Redshift Node materials
Fixed an issue with Redshift where the weighting of several material channels was displayed differently in the Viewport than in the Render result
Fixed an issue with Redshift where Maxon Noise when applied to the Opacity input of a Redshift material had no effect in the Viewport
Fixed an issue with the Redshift Dome Light where the environment reflection was not updated after a texture change
Fixed an issue with Scene Nodes where adding a Light object caused a flickering/frozen Viewport
Fixed an issue with Scene Nodes where generated splines containing more than one million points could not be displayed in the Viewport
Fixed some issues with the Viewport where copying and pasting Redshift node materials caused the Viewport to stop responding

Volumes
Fixed an issue with imported Volume objects affecting the position of their parent objects

 

 

What’s New In Maxon Cinema 4D S26

Significant emphasis has been put on unifying workflows with the best technology from around the Maxon family. The initial release of Redshift CPU demonstrates Maxon’s goal to offer Redshift Everywhere, no matter what hardware an artist uses. ZBrush’s powerful automatic retopology tools have been brought to C4D to create beautiful optimized meshes. Cinema 4D Subscription Release 26 also includes great enhancements across the entire 3D workflow -Modeling, Animation, Simulation and Rendering.

  • ZRemesher
  • New Simulation
  • New Interactive Modeling Tools
  • Available Procedurally as Nodes
  • Capsules
  • New Task Manager
  • Filtered Font Chooser
  • Improved SVG Support
  • Redshift CPU
    • Redshift Everywhere

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How to Smash the Learning Curve to Learn Software Faster

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Dynamic Christmas Tree in Cinema 4D

This Dynamic Christmas Tree tutorial comes from Dave from CG Shortcuts. Learn how to create an animated Christmas Tree in Cinema 4D! We'll be using dynamics in C4D to build a Christmas tree out of Christmas baubles.

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Cinema 4D: R21 Caps and Bevels Overview

In this tutorial, EJ Hassenfratz from eyedesyn explains how the caps and bevels update in R21 can change the way you work with not only 3D type, but other generator objects like Sweeps and Extrude objects.

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Cinema 4D: Best New Features Inside Cinema 4D R21

In this tutorial Andy Needham walks Nick from Greyscalegorilla through all the new features in Cinema 4D R21, including the new user interface, Field Force, caps and bevels, and more.

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In Depth: What in the Heck is Bokeh?

Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.

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Oreo Commercial in RealFlow, Cinema 4D, Octane Render, Premiere Pro & After Effects

Arthur Whitehead explains his workflow for making Oreo cookie that splashes into some milk and caramel or liquid chocolate, made in RealFlow.

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Cinema 4D Industrial Tutorial Roundup #TutorialTuesday

Cinema 4D Industrial Tutorial Roundup with tutorials on modeling, rigging, and texturing for things like car parts, tool parts, machine parts, and more. 

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Maxon Cinema 4D NAB 2019 Live Stream Videos

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.

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Redshift: Essential Nodes in Redshift for Cinema4D

This is a comprehensive, in-depth tutorial on essential nodes within Redshift for Cinema 4D to create any type of complex shader network.

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Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2

In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.

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C4D Spotlight: OpenVDB Volume Modeling in Cinema 4D R20, with Tutorial Roundup

Volume modeling is based on the Open VDB Library was developed and maintained DreamWorks.Learn about its ease of use and power in Maxon Cinema 4D R20!

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C4D Spotlight: Cinema 4D R20 ProRender

The AMD Radeon ProRender update for Cinema 4D R20 is fantastic for Physically based rendering. It has new features such as multi-pass rendering, Subsurface Scattering (SSS), and motion blur.

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C4D Live SIGGRAPH 2018 Rewind - Round 7

This is the seventh and final round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from David Koss and Matt Milstead, David Brodeur, Al Heck and Jon Weinberger, and Aaron Sorenson, all presenting with Cinema 4D Release 20.

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Cinema 4D and U-Render

This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm

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Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.

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Cinema 4D and Redshift

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!

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Cinema 4D and Octane Render

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. Enjoy some tutorials about Cinema 4D and Octane Render.

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Cinema 4D and Corona Renderer

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started.

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Cinema 4D and Arnold

Get started with Arnold and Cinema 4D. We're featuring a few useful and fun tutorials for new users and more seasoned users alike.

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Maxon Cinema 4D and Arnold Render Tutorials for Shaders

A couple of weeks ago we did some features on Cinema 4D and third-party renderers that work with Cinema 4D. Today, Arnold.

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How to Create 3D Product Packaging in Cinema 4D With FoldMyDesign

Find out how to use Cinema 4D’s FoldMyDesign helper object to easily create 3D product packaging animations using your 2D nets.

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Create Mountains using World Machine & Redshift for Cinema 4D

Create mountains using Redshift, Cinema 4D, and World Machine, a free windows app that lets you create 3D terrain.World Machine is a free windows app that lets you create 3D terrain for your favorite 3D app, Unity, and Unreal Engine.

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Placing Text on a Spline in Cinema 4D

In this Cinema 4D Quick Tip with Jonas Pilz, learn 2 methods of putting your text on a spine in Cinema 4D.

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Shoelace Displacement in Cinema 4D

Sean Dove explains how he used custom displacement maps to create realistic shoelaces in Cinema 4D and Photoshop.

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Speed Up The Cinema 4D Physical Render…. Here’s How!

Cut your Physical Render time in half with this time-saving Cinema 4D tutorial. Optimize the Physical Renderer for speed with Reflectance. Nick Campbell from Greyscalegorilla gives you the details.

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Cinema 4D Octane Tutorial: Dramatic Lighting Tip

Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.

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Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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Procedural Growing Frost Cinema 4D & X-Particles + Creating a Realistic Ice Material in Arnold 5

Daniel Danielsson is a Freelance Director / Motion Designer who is based in Hertfordshire, which is north of London, England. I'm not sure how much snow and ice they get there, but Daniel has some fantastic Cinema 4D tutorials on creating frost and ice.

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C4D Spotlight: Align to Spline Tag

Today we’re going to look at the Align to Spline Tag and how to animate objects along a spline in Cinema 4D.

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Mograph Module’s Shader Effector in Cinema 4D

EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.

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Rendering in CINEMA 4D - Which to Choose

With all the different renderers out there, it’s sometimes difficult to determine which is the best for you and your needs.  Chad Ashley from Greyscalegorilla has a breakdown of the pro’s and cons of some of the renders GSG recommends.  Read an excerpt here and follow the link to the full article.

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Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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VoronoiGenerator for Cinema 4D

Developed by Dominik Ruckli, the VoronoiGenerator is a Cinema 4D python plugin that generates a 2D Voronoi Diagram.

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Cinema 4D: The 4 Most Important Parts for Soft Bodies

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.

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3 Tutorials on the Pose Morph Tag in Cinema 4D

The Pose Morph Tag is a fun and easy way to animate between poses. Here are three tutorials on the Pose Morph Tag, plus three that we’ve previously shared. 

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Character Animation in Cinema 4D

This is a webinar with Jonas Pilz where he explains how to animate a shark. The shark model can be found on Turbo Squid.

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How to Rig a Character in Cinema 4D

EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.

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Cartoon Heart Character Modeling, Rigging, and Texturing

EJ Hassenfranz of Eyedesyn explains how he modeled, rigged, and textured a cute little candy heart in Cinema 4D. EJ has made a lot of tutorials about character animation, so you'll see a lot of his stuff here today. So, thank you to EJ for being a great teacher and for being so willing to share his knowledge!

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Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D

Aleksey Voznesenski shows you how to model a gingerbread man in Cinema 4D in this 2 part tutorial from Tuts+.

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Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D

Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.

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C4D Workflow Quick Tips from The Pixel Lab

The Pixel Lab has some more great tips for Maxon Cinema 4D! Joren shares a couple of his favorite workflow efficiency tips.

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Tutorial: Halloween Themed Tutorial Round Up

Demons are rising, ghosts are haunting and blood is flowing with these Halloween themed tutorials that we have collected to help take the horror out of making frightening creations. Updated: October 25, 2016.

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Michele Learns Cinema 4D: Episode 6: Toolfarm’s NAB Survival Video Open

If you’ve had a chance to check out our NAB Survival Video, you should! It’s lots of fun. I dove back into Cinema 4D to create the open animation. Here’s how I did it.

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Michele Learns Cinema 4D: Episode 7: Making a Brain

Michele shows you how she created a brain in Cinema 4D, starting with a sphere object, then uses the sculpting tools to modify the shape add brain texture.

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CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.

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In Depth: MAXON Cinema 4D Release 18 New Features Roundup

With the upcoming September release of MAXON C4D R18, we wanted to know more about all the new features and figured you did too. From Voronoi fracture & mograph enhancements, to new shaders and tools, C4D R18 had tons of new additions to unlock your 3D creativity.

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Model a Glass Pitcher in Cinema 4D

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

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Using Transparency and Refraction Channels to Create Glass

Lynda.com has a free episode of their Creating Materials in CINEMA 4D course. This is tutorial #2 on the page, so scroll down! 

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Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.

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Burning Question: What can I do with the Hair Renderer in Cinema 4D?

The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

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C4D: Depth Pass Tips

Chad Ashley from Greyscalegorilla explains “the correct workflow for doing Depth of Field and Motion Blur in After Effects…(that doesn’t) result in artifacts or other anomalies.”

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Michele Learns Cinema 4D Ep. 6: Toolfarm’s NAB Survival Video Open

If you’ve had a chance to check out our NAB Survival Video, you should! It’s lots of fun. I dove back into Cinema 4D to create the NAB Survival Video Open.

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Rigging a Simple Cartoon Character in C4D

“In this tutorial, I’m going to introduce you into the world of rigging in Cinema 4D by showing you a workflow I use to easily create a simple cartoonish arm & leg IK rig.” - EJ Hassenfratz

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Eyedesyn Live Design: Modeling a Character in C4D parts 1 and 2

EJ Hassenfranz from Eyedesyn live streamed these tutorials, giving us a closer look into his thought process and workflow while modeling a little bull character in Cinema 4D.

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MochaBlend C4D Basics #4: Creating a camera solve from a mocha perspective track

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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MochaBlend C4D Basics #3: Creating an object solve from a mocha perspective track

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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MochaBlend C4D Basics #2: Creating 3D motion from a non-perspective mocha track

In this tutorial, you’ll learn about creating 3D motion from a non-perspective track in mocha. We’ll be using MochaBlend C4D’s 2.5D solver to create the 3D motion. You’ll learn how to analyze the motion in your shot so you can both track it properly in mocha, and choose the correct solver in MochaBlend C4D.

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Creating Cel Animation Style Paint Strokes in Cinema 4D

Learn how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins.

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Achieve 2D Cel Shading in C4D Without Sketch & Toon

Our friend EJ Hassenfratz from Eyedesyn shows us how to achieve 2D cel shading, using only the native tools found in Cinema 4D.

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Inflated Text in Cinema 4D

Learn how to create a cool inflated text effects using the pressure parameter in C4D in this 2 part tutorial from Helloluxx.  And don’t miss MAXON’s Santa Sidegrade Sale!

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Michele Learns Cinema 4D: Episode 5: Sand Dunes

Learn Cinema 4D along with Michele! In the latest episode of Michele Learns CINEMA 4D, Michele Yamazaki of Toolfarm talks about the CV-ArtSmart plug-in from Cineversity, and then goes into a full tutorial about creating sand dunes like you might see along Lake Michigan, complete with dune grass made with hair.

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Cinema 4D Release 17 Quick Tips

MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.

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How do I get started making my own videos?

Question: I am very inspired by Andrew McMurry’s work in the Visual Effects/ Media Arts. I’d like to start making my own videos and bringing them to life. I was told by a Visual Effects distributor to ask you some questions on some recommended software, or apps that could point me in the right direction.

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News: MAXON NAB 2015 Rewind: New MoGraph Breakdown Presentations

Watch presentations recorded live from the MAXON Cinema 4D booth at NAB 2015 in Las Vegas, NV.  We will be adding more to this page as they become available, so bookmark it and check back often. Updated May 14, 2015.

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Create Houndstooth Material in Cinema 4D

This tutorial from Muse Creative and Eugene Opperman shows you how to create a procedural Houndstooth material using the Layer Shader in MAXON Cinema 4D

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GI Area Light Script and Tutorial for Reflectance Channel for MAXON CINEMA 4D R16

Nick from Greyscalegorilla has a useful script to help you properly light a scene with the Reflectance Channel and his GI Area Light Script.

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The Next Limit Realflow to MAXON CINEMA 4D Pipeline

RealFlow Expert Thomas Schlick give us a detailed description on how to use RealFlow with CINEMA 4D.  You will learn:The difference between the connectivity plugins and the RFRKBasic import features & file formats of the connectivity pluginsHow to export point level animationThe new RealFlow MeltMaterialConnecting RealFlow particles wtih PyroClusterThe Basic RFRK workflowMeshing in Cinema 4DWork with vertex mapsImporting particle dataAnd more!

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Using the Spline Shader to Create Text as a Material in CINEMA 4D

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.

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Cinema 4D Cloth Unroll Effect

Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"

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Creating a Disco Party Animation with C4D and After Effects

"In this tutorial you’ll be creating a full motion graphics 3D animation for a disco party. You’ll start by creating some basic models and deforming them. We’ll dig quite deeply in shading to achieve some detailed and organic textures. Finally, we’ll animate all the elements in an attractive way and create a rotating camera to follow the whole scene. We’ll finish up in After Effects where we’ll add some sexiness to the animation." - Daniel Lorenzo of cgtuts+

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Natural Lighting in CINEMA 4D by Rob Redman

An overview of lighting techniques in scenes where exterior natural lighting illuminates interior objects- how to get realistic results.

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Displacement and Deformation Techniques in Cinema 4D

In today’s tutorial, new Cgtuts+ author Mario Brajdic will introduce you to working with displacement and deformers in Cinema 4D and show you how this powerful combination can be used in conjunction with custom materials, lighting, and post effects to create some truly unique and visually stunning results.

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."

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Cinema 4D Scene OBJ Export to Trapcode Form

Posted by Peder Norrby. Tutorial showing how to create a scene in Cinema 4D and export an OBJ and Cinema’s camera. And import all this in Adobe After Effects so the Cinema render perfectly matches Trapcode Form.

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Tutorial: Tentacles in Maxon Cinema 4D (with Hair)

Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)

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